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Art of Murder Cards of Destiny #658939
10/04/10 10:17 PM
10/04/10 10:17 PM
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Lost in the Arizona Desert
oldman Offline OP
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Hi all,

I just finished this game and I must say I have enjoyed all 3 in the series. This one may be my favorite.

Click to reveal..
I just hope there is an Art of Murder 4 with Nicole and her new partner as hinted at in the ending.


Don't know if that is a spoiler but posted it as such just in case.


You laugh because I'm different
I laugh because you're all the same

Of all the things I've lost, I miss my mind the most.

John
Re: Art of Murder Cards of Destiny [Re: oldman] #658942
10/04/10 10:54 PM
10/04/10 10:54 PM
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Sorry Oldman but if what I read is true the Chronicles of Mystery and Art of Murder Series have gone the way of the Casual game. Too bad as another developer/publisher (City Interactive) has given up on adventures with the lure of making easier money with the casual market.

The next games will be HOG's

Chronicles of Mystery: The Legend of the Sacred Treasure
Chronicles of Mystery: Secret of the Lost Kingdom
Art of Murder: The Secret Files

City Interactive list of upcoming games
AOM Secret Files
COM Legend of the Sacred Treasure



"Don't Hate Me Because I Am Beautiful...There Are Many Other Reasons!"
Re: Art of Murder Cards of Destiny [Re: GreyFuss] #658946
10/04/10 11:46 PM
10/04/10 11:46 PM
Joined: Nov 2000
Posts: 34,381
United Kingdom
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Re: Art of Murder Cards of Destiny [Re: Mad] #659087
10/05/10 12:28 PM
10/05/10 12:28 PM
Joined: Apr 2000
Posts: 3,779
Lost in the Arizona Desert
oldman Offline OP
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mad zombie taz Grr... Many bad words.

I was so looking forward to the sequel. If it is a casual game it might introduce me to casual games that is if they even follow up on the story line at all.


You laugh because I'm different
I laugh because you're all the same

Of all the things I've lost, I miss my mind the most.

John
Re: Art of Murder Cards of Destiny [Re: oldman] #659094
10/05/10 12:48 PM
10/05/10 12:48 PM
Joined: Oct 2000
Posts: 40,644
southeast USA
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Yes. Too bad they gave up.
I thought their games were improving.

Re: Art of Murder Cards of Destiny [Re: Jenny100] #659214
10/05/10 06:29 PM
10/05/10 06:29 PM
Joined: Apr 2006
Posts: 18,227
Chicago
oldbroad Online sad
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That s____!

Re: Art of Murder Cards of Destiny [Re: Jenny100] #659215
10/05/10 06:30 PM
10/05/10 06:30 PM
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Upper Arlington, Ohio
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That is sad news. frown


It's nice to be important but it is much more important to be nice.
Re: Art of Murder Cards of Destiny [Re: Space Quest Fan] #659418
10/06/10 11:05 AM
10/06/10 11:05 AM
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Bummer indeed! This is one of my favorite series! I see the casual game market evolving though. At first HOs were the rave, then interactive HOs, now it seems people are wanting more adventure elements in casual games. So to me it looks like the pendulum could swing back to a more traditional adventure game market. IDK, that's probably just me. I got away from adventure games for a while in favor of casuals, but even the adventure HOs aren't doing it for me anymore. I'm getting bored with them and looking for a good old-fashioned adventure game to play instead.


I child-proofed my home... but they're still getting in!
Re: Art of Murder Cards of Destiny [Re: zookeeper] #659633
10/06/10 11:43 PM
10/06/10 11:43 PM
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Colorado
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Sad! It looks like I'll be replaying my old games. A few casuals are okay but not as a steady diet.
Charllotte

Re: Art of Murder Cards of Destiny [Re: ssgamer] #659871
10/07/10 06:49 PM
10/07/10 06:49 PM
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Yes, same for me, casuals are way down the food chain. When a software house takes one of their adventure series down the cheapy "stock 'em high, sell 'em cheap" casual route it's always a bit of a disappointment.

I suppose if you had a choice of hard work developing a full blown game with long development time and not knowing at the end of it if it was going to make money or churning out a casual knowing there was relatively little work, and that if it failed, you could knock out another one the following week then it must be tempting to do the latter.

Re: Art of Murder Cards of Destiny [Re: mj2c] #659873
10/07/10 07:06 PM
10/07/10 07:06 PM
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mj2c, you must not be playing casuals or you'd see that many of them are being made with the same quality and budget as a full fledged adventure. The reason they are creating them, is that there is more demand.

Ana wave


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Re: Art of Murder Cards of Destiny [Re: BrownEyedTigre] #659919
10/07/10 09:42 PM
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And cheap. I certainly have played them just not very many. There seems to be a chasm between the two genres. Do you have a particular casual in mind that has "the same quality and budget as a full fledged adventure"? Struggling to believe that one but Ive been wrong before:-)

Re: Art of Murder Cards of Destiny [Re: mj2c] #659923
10/07/10 09:52 PM
10/07/10 09:52 PM
Joined: Nov 2000
Posts: 34,381
United Kingdom
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"mj2c, you must not be playing casuals or you'd see that many of them are being made with the same quality and budget as a full fledged adventure. The reason they are creating them, is that there is more demand. "

I'm sure I read here on Gameboomers somewhere that "Casual" games were cheaper to produce ?? But I can't find the post, so maybe not.

However .. The first "new style" Chronicles of Mystery game is certainly being offered at nearly half the price of its predecessors - here in the UK anyway yes

Last edited by Mad; 10/07/10 10:10 PM. Reason: Was checking stuff and can't spell !!

Time : The Most Precious Commodity
Re: Art of Murder Cards of Destiny [Re: Mad] #659931
10/07/10 10:12 PM
10/07/10 10:12 PM
Joined: Jan 2004
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The Casuals have come a long way from the simple HOG games and games like Dire Grove, Drawn, Return to Ravenhearst put many "real adventures" to shame. The quality is increasing as more are demanding it.

Ana wave


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Re: Art of Murder Cards of Destiny [Re: Mad] #659939
10/07/10 10:45 PM
10/07/10 10:45 PM
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I have a feeling adventure games are as much labors of love as ways to make money. Some casual games may be slick but I've yet to play one that impressed me as the product of a group of talented people who set out to make something memorable and great as well as entertaining.

I only hope that as players of casual games become bored with them they'll drift toward adventure games and the demand for them will rise. Purely selfish reasons, of course.

Gil.


"Best not to think about it. I don't want to fall to bits 'cos of excess existential thought."
Re: Art of Murder Cards of Destiny [Re: traveler] #659967
10/08/10 04:01 AM
10/08/10 04:01 AM
Joined: May 2008
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UK
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I have to agree with BrownEyedTigre that it is unfair to claim that casual games are cheaply made and churned out one after another without any care as to quality.

Sure, there are some that are very poor, but some are truly outstanding and frankly outshine many of the true adventure games that I've recently played.

As mentioned above, the Ravenhearst series is a prime example, but there are many other beautifully produced HOGs/IHOGs out there. The two Drawn games are just breathtaking in their beauty and originality. They are certainly 'labours of love', as Traveler puts it, far more so than The Art of Murder series, IMO, which while enjoyable in terms of gameplay had dreadful, shoddily translated dialogue and even worse voice acting.

I only started playing casual games in the last two years and pure adventure games will always come first in my heart, but I will certainly defend the many outstanding HOGs/IHOGs being made today. I think the opposite of what Traveler hopes for is true - many adventure-game players are being drawn to casual games because the quality of pure adventure games has dropped quite dramatically in recent years. LOL - I know this won't be a popular opinion round here.


Last edited by Magwitch; 10/08/10 04:04 AM.
Re: Art of Murder Cards of Destiny [Re: Magwitch] #659998
10/08/10 07:39 AM
10/08/10 07:39 AM
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Stony Brook, New York, USA
Becky Offline
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Part of what's figuring into the mix here is that the business model for the US and (to some extent) the UK, where publishers put an adventure game on disk and sell it in brick and mortar stores is increasingly problematic. (This is just for games in English -- Germany, for instance, doesn't seem to be having this issue.) For the most part, the developers see so little money from purchases of disk versions in English that it doesn't cover even a small portion of their expenses. Often, they get nothing back at all back. If you buy an adventure game (in English) on disk, and you didn't buy it directly from the developer, the developer probably hasn't benefited from your purchase.

The "try and then buy" online portal model, which started with casual games, has been able to channel money to the developers. (Even in English. lol )Since adventure-like casual games are increasingly popular in certain online portals, adventure developers (some of them) have started to develop casual games with adventure elements. Casual gamers also have their likes and dislikes (some different than adventure gamers) so the games they develop for the casual portals won't be exactly like adventure games.

I suspect that developers are trying to figure out what adventure gamers will like that casual gamers will also like.

Last edited by Becky; 10/08/10 07:43 AM.
Re: Art of Murder Cards of Destiny [Re: Magwitch] #660004
10/08/10 08:11 AM
10/08/10 08:11 AM
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Originally Posted By: Magwitch
I have to agree with BrownEyedTigre that it is unfair to claim that casual games are cheaply made and churned out one after another without any care as to quality.


Why do you think the team behind games like Tex Murphey went down the casual route. They are quite open about it. You only have to look at a casual to see that they are using pretty much the same engines. Slot in the screens, slot in the objects and alter the look of a few buttons WPF like. Kerching!!:-)

All that really matters is if you enjoy them which you seem to. I, on the other hand feel a bit short changed by them even at the cheaper price. They just lack the UMPH, the depth, the quality of a real game. The closest Ive come to a decent casual
was the Drawn game as you mentioned which did indeed stand out in the casual arena. Didnt know there was a second one BTW.

Re: Art of Murder Cards of Destiny [Re: mj2c] #660006
10/08/10 08:26 AM
10/08/10 08:26 AM
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Becky Offline
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Mj2c -- Errr, are you trying to be insulting to those who develop casual games? That is certainly how your first paragraph reads.

Re: Art of Murder Cards of Destiny [Re: Becky] #660012
10/08/10 09:04 AM
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Really? Which bit?

Re: Art of Murder Cards of Destiny [Re: mj2c] #660019
10/08/10 09:23 AM
10/08/10 09:23 AM
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I actually completely agree with you, mj2c, when you say that casual games lack the depth of full-length adventure games, which is inevitable as they are, after all CASUAL games. But I strongly disagree that casual games developers simply 'slot in the screens, slot in the objects and alter the look of a few buttons'. That IS rather insulting, IMO, and also unfair.

Excellent points you make, Becky, about the problems faced by adventure game developers.

Re: Art of Murder Cards of Destiny [Re: Magwitch] #660020
10/08/10 09:27 AM
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I'm always willing to be educated. What else is it they add? Perhaps I just havent played enough but the ones I have played have a remarkably similar system. The last one I played was The Woman In White can you give me an example (or two) that will show me the contrasts?

Re: Art of Murder Cards of Destiny [Re: mj2c] #660021
10/08/10 09:31 AM
10/08/10 09:31 AM
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Mj2c -- You are making it sound as though creating environments, a story, an inventory system, dialogs, animations, and characters is like a paint-by-number kit. Are you, yourself, a developer?

Re: Art of Murder Cards of Destiny [Re: Becky] #660024
10/08/10 09:40 AM
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Not a game developer but a programmer. I know the mechanics of creating a program and no programmer would try to reinvent the wheel when they can slot scenarios into a prebuilt engine. You seem to think I view this as some sort of crime, I dont, I just see it as a way to produce reletively large amount of products for the least cost. If these games had large production costs they would have large prices, that's just the way it is.

Last edited by mj2c; 10/08/10 09:52 AM. Reason: putting in the words that should have been in there the first time. Doh!
Re: Art of Murder Cards of Destiny [Re: mj2c] #660033
10/08/10 09:49 AM
10/08/10 09:49 AM
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Becky Offline
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So you are saying that games with depth don't use a prebuilt engine? That isn't what you're saying, is it? I agree that games with large production costs will inevitably cost more.

Are you arguing against all non-Triple A games?

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