GAMEBOOMERS provides you with all the latest PC adventure computer games information, forum, walkthroughs, reviews and news.

GB Reviews

Latest & Upcoming Adventure Games

GB Annual Game Lists

GB Interviews

BAAGS

GB @ acebook

About Us

Walkthroughs

free games galore

Game Publishers & Developers

World of Adventure

Patches

GB @ witter

GameBoomers Store

Print Thread
Eschalon: Book I v1.0? #752443
09/08/11 06:15 AM
09/08/11 06:15 AM
Joined: Dec 2001
Posts: 1,259
Pacific Northwest
Sig Segorn Offline OP
Addicted Boomer
Sig Segorn  Offline OP
Addicted Boomer

Joined: Dec 2001
Posts: 1,259
Pacific Northwest
Anyone happen to know where I could buy a download of the unpatched version of this game? I wanna play it with a trainer, but it's gotta be version 1.0. I know it's a long shot, but couldn't hurt to ask.

Re: Eschalon: Book I v1.0? [Re: Sig Segorn] #752468
09/08/11 08:34 AM
09/08/11 08:34 AM
Joined: Jan 2004
Posts: 83,335
In the Naughty Corner
BrownEyedTigre Offline
The Sassy Admin and PR Liaison
BrownEyedTigre  Offline
The Sassy Admin and PR Liaison
Sonic Boomer

Joined: Jan 2004
Posts: 83,335
In the Naughty Corner
I was not able to find one the oldest I found was 1.04 and the rest were 1.06.

Ana luck


Don't feed the Trolls
Re: Eschalon: Book I v1.0? [Re: BrownEyedTigre] #752486
09/08/11 08:55 AM
09/08/11 08:55 AM
Joined: Apr 2004
Posts: 48,905
Alabama
looney4labs Offline
Sonic Boomer
looney4labs  Offline
Sonic Boomer

Joined: Apr 2004
Posts: 48,905
Alabama
Thanks Ana wave

luck Sig puppy


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Eschalon: Book I v1.0? [Re: BrownEyedTigre] #752528
09/08/11 11:52 AM
09/08/11 11:52 AM
Joined: Dec 2001
Posts: 1,259
Pacific Northwest
Sig Segorn Offline OP
Addicted Boomer
Sig Segorn  Offline OP
Addicted Boomer

Joined: Dec 2001
Posts: 1,259
Pacific Northwest
Yeah, same here. I'm gonna install the original demo--maybe that'll be v1.0 and the trainer will work with it, and I can at least play through that. I bought the game before and tried playing it straight and careful, and I didn't last long. Oh well. Thanks for checking, Ana. wave

Re: Eschalon: Book I v1.0? [Re: Sig Segorn] #753292
09/11/11 09:58 AM
09/11/11 09:58 AM
Joined: Dec 2001
Posts: 1,259
Pacific Northwest
Sig Segorn Offline OP
Addicted Boomer
Sig Segorn  Offline OP
Addicted Boomer

Joined: Dec 2001
Posts: 1,259
Pacific Northwest
Wanted to post this follow-up, in case anyone else, like me, was wanting to play Eschalon 1 and/or 2 with any cheats that work (just for something different that's roughly in your genre), cuz I finally found something that works. First of all, the original demo of Book 1 is v1.0, but that trainer still didn't work, probably cuz it was just the demo. Then, I found a 13-option trainer for Book 2 v1.05 (the same version that Direct2Drive has), so I bought that download and tried it, but couldn't even activate the trainer without getting an error pop-up, possibly because the game was a download version and trainers are so picky. I thought my goose was cooked and was just gonna try a bit of a new game with a Magic User to see if that was better, but, before doing so, I did a half-hearted web-check for any kind of Book 2 savegame or character editor, and, surprisingly, I found one, and it actually works, which, of course, makes the game fun, by my definition of that word. Here's the link to it...

Eschalon: Books 1 & 2 Savefile Editor

For Windows users, just download and install the latest version (0.7.5) of this "exe" about halfway down the page. There will be separate shortcuts for opening its Book 1 or 2 Character Editors, and using them is pretty self-explanatory. The only curious thing that's cropped up so far is that, somehow, a couple of early quest items disappeared from my inventory, the "Strange Looking Glass" and the "Soulpiercer Arrow," I think they were called. I still have the quests in my journal, but I'm supposed to ask NPCs about them, which you can't do if you don't have 'em on you, so it remains to be seen if the main quest is progress-able or not, but it's still fun to play this with a beefed-up character.

Re: Eschalon: Book I v1.0? [Re: Sig Segorn] #753309
09/11/11 11:43 AM
09/11/11 11:43 AM
Joined: Jan 2004
Posts: 83,335
In the Naughty Corner
BrownEyedTigre Offline
The Sassy Admin and PR Liaison
BrownEyedTigre  Offline
The Sassy Admin and PR Liaison
Sonic Boomer

Joined: Jan 2004
Posts: 83,335
In the Naughty Corner
That's great Sig! Happy Gaming and thanks for sharing.

Ana wave


Don't feed the Trolls
Re: Eschalon: Book I v1.0? [Re: BrownEyedTigre] #753313
09/11/11 12:14 PM
09/11/11 12:14 PM
Joined: Apr 2004
Posts: 48,905
Alabama
looney4labs Offline
Sonic Boomer
looney4labs  Offline
Sonic Boomer

Joined: Apr 2004
Posts: 48,905
Alabama
Thanks Ana, Thanks Sig wave

Be careful with the editor...we discovered the hard way that making too many changes within Baldur's Gatek using an editor eventually corrupted our saves. But it is fun to be able to customize. Enjoy!


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Eschalon: Book I v1.0? [Re: looney4labs] #753413
09/11/11 10:17 PM
09/11/11 10:17 PM
Joined: Dec 2001
Posts: 1,259
Pacific Northwest
Sig Segorn Offline OP
Addicted Boomer
Sig Segorn  Offline OP
Addicted Boomer

Joined: Dec 2001
Posts: 1,259
Pacific Northwest
I started over cuz of that (which is no biggie when you're not dying and re-dying every 10 feet of the way), and I'm glad I did--am enjoying it quite a bit. I think it's best to just beef up your character at the very beginning, then leave the editor alone if you can. About the game itself, there's part of a dungeon I can't access and it's buggin' me, and there doesn't seem to be any walkthrough for Book 2. For anyone who has played this, can you tell me what the deal is with that door you can't get past after exploring part of the "climb down the well" dungeon to look for that disciple of the priest in the first town--Eastwillow, I think it's called? There's a lever for this door on the inaccessible side of it, and the manual says you can actuate ones you can't reach with a bow or thrown weapon or a spellcast like Fireball, but it just keeps saying "Target is obscured," and I've tried other levers and blowing up the door with powder kegs, and nothing gets it open. The only guess I have left is that you access it from a sector further ahead in the game. Is that it? I've been all the way to that port city, but I read somewhere there's a Thieves' Guild beneath it, so maybe a tunnel of that leads to it? Anybody?

Re: Eschalon: Book I v1.0? [Re: Sig Segorn] #753518
09/12/11 01:12 PM
09/12/11 01:12 PM
Joined: Apr 2004
Posts: 48,905
Alabama
looney4labs Offline
Sonic Boomer
looney4labs  Offline
Sonic Boomer

Joined: Apr 2004
Posts: 48,905
Alabama
Sig, I bet that is it, but hopefully a member will remember so you don't have to wonder?


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Eschalon: Book I v1.0? [Re: looney4labs] #753604
09/12/11 09:18 PM
09/12/11 09:18 PM
Joined: Dec 2001
Posts: 1,259
Pacific Northwest
Sig Segorn Offline OP
Addicted Boomer
Sig Segorn  Offline OP
Addicted Boomer

Joined: Dec 2001
Posts: 1,259
Pacific Northwest
Thanks for acknowledging my question, anyway, L4L. I thought of another possibility...there are these red pentagrams in certain houses here and there that teleport you to some other spot if you step on them, so maybe that's how you get into that part of that dungeon, but that's just another guess, of course. Also, I came across another instance of that same deal...this time in a cave system. Oh man, I was afraid o' that. lol

Re: Eschalon: Book I v1.0? [Re: Sig Segorn] #753730
09/13/11 12:11 PM
09/13/11 12:11 PM
Joined: Apr 2004
Posts: 48,905
Alabama
looney4labs Offline
Sonic Boomer
looney4labs  Offline
Sonic Boomer

Joined: Apr 2004
Posts: 48,905
Alabama
Uh oh, not a cave system! I always run around in circles in caves and dungeons for awhile. I always wish I were really there so I could chalk a wall or do something else to let me know I've already been that way! luck


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Eschalon: Book I v1.0? [Re: Sig Segorn] #755475
09/21/11 11:56 AM
09/21/11 11:56 AM
Joined: Dec 2001
Posts: 1,259
Pacific Northwest
Sig Segorn Offline OP
Addicted Boomer
Sig Segorn  Offline OP
Addicted Boomer

Joined: Dec 2001
Posts: 1,259
Pacific Northwest
Finally found the trick to completing the "kill the wayward disciple for the priest in the first town" quest. Basically, that whole "accessed through a well" dungeon is do-able in a single, continuous exploration--the first 3rd of it is straightforward, the second 3rd is accessed with a little trick that you can figure out if you think about it and check the manual, but the last 3rd of it, with the quest kill, you're unlikely to access on your own, so check the forum on the Basilisk Games site for the trick to it. No one has written a full FAQ/Walkthrough for Book 2 yet, and virtually all the hints about it on the Web are only to be found in that forum. Good hunting!

Re: Eschalon: Book I v1.0? [Re: Sig Segorn] #755485
09/21/11 12:46 PM
09/21/11 12:46 PM
Joined: Apr 2004
Posts: 48,905
Alabama
looney4labs Offline
Sonic Boomer
looney4labs  Offline
Sonic Boomer

Joined: Apr 2004
Posts: 48,905
Alabama
Thanks Sig wave I'm glad you got it bravo


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Previous Thread
Index
Next Thread

Moderated by  Trail_Mystic 

Who's Online Now
3 registered members (oldbroad, Urban Worrier, 1 invisible), 261 guests, and 0 spiders.
Key: Admin, Global Mod, Staff, Mod
Newest Members
Watcheroftheskys, Darkfallwithin, PierreLombardo, Dux, WillPowerGoat
9390 Registered Users
Powered by UBB.threads™