GAMEBOOMERS provides you with all the latest PC adventure computer games information, forum, walkthroughs, reviews and news.

GB Reviews

Latest & Upcoming Adventure Games

GB Annual Game Lists

GB Interviews

BAAGS

GB @ acebook

About Us

Walkthroughs

free games galore

Game Publishers & Developers

World of Adventure

Patches

GB @ witter

GameBoomers Store

Print Thread
Page 1 of 2 1 2
Kingdoms of Amalur the Reckoning #786204
02/07/12 03:14 PM
02/07/12 03:14 PM
Joined: Apr 2000
Posts: 3,779
Lost in the Arizona Desert
oldman Offline OP
Addicted Boomer
oldman  Offline OP
Addicted Boomer

Joined: Apr 2000
Posts: 3,779
Lost in the Arizona Desert
Anyone paid attention to Kingdoms of Amalur the Reckoning ? It's supposed to be released today. I played about 10 minutes of the demo and it seems like it will be a good game. Great graphics. The controls are similar to Skyrim.

I still am having a lot of fun with Skyrim but have Reckoning in mind for my next RPG.


You laugh because I'm different
I laugh because you're all the same

Of all the things I've lost, I miss my mind the most.

John
Re: Kingdoms of Amalur the Reckoning [Re: oldman] #786208
02/07/12 03:30 PM
02/07/12 03:30 PM
Joined: Jul 2000
Posts: 53,853
near Yosemite
Marian Offline
Global Moderator
Marian  Offline
Global Moderator
Sonic Boomer

Joined: Jul 2000
Posts: 53,853
near Yosemite
My son was really impressed with the demo and can't wait to play it. Apparently one of the developers of this game was also involved in the development of Morrowind. wave

Re: Kingdoms of Amalur the Reckoning [Re: oldman] #786213
02/07/12 03:46 PM
02/07/12 03:46 PM
Joined: Apr 2004
Posts: 48,908
Alabama
looney4labs Offline
Sonic Boomer
looney4labs  Offline
Sonic Boomer

Joined: Apr 2004
Posts: 48,908
Alabama

Thanks Oldman, I think it looks amazing. I hoped I would be finished with Skyrim by now so I could snag Amalur, but Life had other plans.

I do plan to play it, but have a feeling it will be awhile until I can. wave

Marian, there were several famous folks involved in development, including R. A. Salvatore. puppy


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Kingdoms of Amalur the Reckoning [Re: oldman] #786230
02/07/12 04:41 PM
02/07/12 04:41 PM
Joined: Oct 2006
Posts: 1,617
Denmark, Europe
Karsten Offline
Addicted Boomer
Karsten  Offline
Addicted Boomer

Joined: Oct 2006
Posts: 1,617
Denmark, Europe
Ken Rolston who was the senior lead (just under Todd Howard in rank) was indeed involved in Morrowind. He alter joined Studios ro work with R.A. Salvatore who has created the world. [I'll see if I can dig up a link where this is confirmed].

Via rpgwatch comes a thread on what we know about KO:A Reckoning. http://www.rpgwatch.com/forums/showthread.php?p=1061125901#post1061125901

A snip:

Quote:
The combat in Reckoning is its most distinctive feature. Despite the traditional trappings of the rest of the game, Big Huge promises combo-based, action-RPG combat more along the lines of God of War, with the occasional quick-time event. This is the kind of game in which a mid-air target falls more slowly if it’s being shot full of arrows, and you’ll have to make nimble use of the block and dodge buttons. There’ll also be a special time-slowing/finishing moves.

Players will use the XP they accumulate to unlock Abilities in three trees: Might, Finesse, and Sorcery. Rather than being to locked into any one tree, however, players will be able to select whichever Abilities they prefer, creating unique hybrid classes, in addition to classic RPG archetypes.

source:
http://www.gamefront.com/everything-we-know-about-kingdoms-of-amalur-reckoning/2/


There's a nice and rather lengthy 4 page interview up on Gama Sutra with the game's lead world designer, Colin Campbell.
http://www.gamasutra.com/view/feature/6692/building_the_world_of_reckoning.php

A snip:

Quote:
With open world games, I don't know if it's a weakness, but a challenge is environmental storytelling. Have you given any thought to environmental storytelling? Because I know R.A. Salvatore, in particular, is big on world building and society building.

CC: Yeah. It's one of the things we really strive for. We built a game where you can run along the path and veer off... The main quest is telling you to go in one direction, and you can veer left and explore the tiny shack that's been destroyed, finding quests that lead you down to the dark, spider-infested forest.


So, we try to build a world that ebbs and flows, and has moments of large visual storytelling -- like I said, a whole forest that's spider-infested, and then, like, a tiny overturned cart you find.


Oh, and if you wonder if your pc can handle this game, here are the recommended requirements:

Quote:
RECOMMENDED SYSTEM REQUIREMENTS

OS: Windows XP with Service Pack 3
Windows Vista with Service Pack 2
Windows 7 with Service Pack 1

CPU: Intel Core 2 Quad (or equivalent) running at 2.4GHz or greater
AMD Phenom X4 (or equivalent) running at 2.6GHz or greater

RAM: At least 3 GB for Windows XP
At least 4 GB for Windows Vista and Windows 7

Disc Drive: CD/DVD ROM drive (required for installation only), 8x or faster CD/DVD drive

Hard Drive: At least 10.5 GB of free space

Video Adapter: NVIDIA GeForce GTX260 1GB RAM or better
ATI Radeon HD4850 1GB RAM or better
Supporting Pixel Shader 3.0

DirectX: 9.0c Compatible

source:
http://www.gamefront.com/everything-we-know-about-kingdoms-of-amalur-reckoning/3/

I agree that this game looks amazing and probably plays out amazingly as well. I'll try to see if I can find some reviews. First, I wish I had a machine that was cable of playing this game, second I hope that I got a new job someday and third, I still have many a game to play on this 8 year XP machine of mine.


Adventure gaming is fun smile

Re: Kingdoms of Amalur the Reckoning [Re: Karsten] #786390
02/08/12 10:09 AM
02/08/12 10:09 AM
Joined: Jan 2002
Posts: 7,347
Long Island, N.Y.
F
fildil Offline
BAAG Specialist
fildil  Offline
BAAG Specialist
F

Joined: Jan 2002
Posts: 7,347
Long Island, N.Y.
Can somebody help me with this please? I downloaded the demo from Steam, but it must have downloaded incorrectly. I get some graphics, the introduction, customizing the character,but not the game itself. My screen remains blank, but I have audio. The subtitles however print on each other. I can't find the demo to uninstall and that is my problem. It seems to be in the Steam folder with everything else Steam. If I remove this whole folder will I be able to get back on Steam? Thanks


Fil

There is a fine line between genius and insanity. I have erased this line. Oscar Levant
Re: Kingdoms of Amalur the Reckoning [Re: oldman] #786407
02/08/12 10:43 AM
02/08/12 10:43 AM
Joined: Apr 2004
Posts: 48,908
Alabama
looney4labs Offline
Sonic Boomer
looney4labs  Offline
Sonic Boomer

Joined: Apr 2004
Posts: 48,908
Alabama
Fildil, according to the Steam forum, you can't uninstall them. You can however move them into a separate category by right clicking on the game and then on "set category." I am sooooo not tekkie but I think if you remove the entire Steam folder, you would need to redownload Steam to use it again, but that is strictly my opinion. Have you tried contacting Steam? Or a reboot?

Thanks Karsten, your help is invaluable wave


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Kingdoms of Amalur the Reckoning [Re: looney4labs] #786426
02/08/12 12:09 PM
02/08/12 12:09 PM
Joined: Jan 2002
Posts: 7,347
Long Island, N.Y.
F
fildil Offline
BAAG Specialist
fildil  Offline
BAAG Specialist
F

Joined: Jan 2002
Posts: 7,347
Long Island, N.Y.
Thanks for directing me to the forums L4L, they helped me fix the problem of my blank screen and I was able to play the demo.


Fil

There is a fine line between genius and insanity. I have erased this line. Oscar Levant
Re: Kingdoms of Amalur the Reckoning [Re: oldman] #786437
02/08/12 12:42 PM
02/08/12 12:42 PM
Joined: Apr 2004
Posts: 48,908
Alabama
looney4labs Offline
Sonic Boomer
looney4labs  Offline
Sonic Boomer

Joined: Apr 2004
Posts: 48,908
Alabama
Fildil, I'm so glad and so jealous. Please do come back and give us your impressions.


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Kingdoms of Amalur the Reckoning [Re: oldman] #788133
02/14/12 07:12 PM
02/14/12 07:12 PM
Joined: Apr 2004
Posts: 48,908
Alabama
looney4labs Offline
Sonic Boomer
looney4labs  Offline
Sonic Boomer

Joined: Apr 2004
Posts: 48,908
Alabama
Son is playing this and says it reminds him very much of Fable and that it is amazing! wave


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Kingdoms of Amalur the Reckoning [Re: looney4labs] #788272
02/15/12 09:10 AM
02/15/12 09:10 AM
Joined: Jan 2002
Posts: 7,347
Long Island, N.Y.
F
fildil Offline
BAAG Specialist
fildil  Offline
BAAG Specialist
F

Joined: Jan 2002
Posts: 7,347
Long Island, N.Y.
Sorry it took me so long to reply L4l. I enjoyed what I played of the demo but I'm wondering if I should get this game. The panning is very quick and this makes me seasick sometimes. I didn't get sick in the demo, but I didn't play for a great length of time.


Fil

There is a fine line between genius and insanity. I have erased this line. Oscar Levant
Re: Kingdoms of Amalur the Reckoning [Re: oldman] #788308
02/15/12 10:50 AM
02/15/12 10:50 AM
Joined: Apr 2004
Posts: 48,908
Alabama
looney4labs Offline
Sonic Boomer
looney4labs  Offline
Sonic Boomer

Joined: Apr 2004
Posts: 48,908
Alabama
Awww, I wonder if the panning speed can be changed? That fast panning gets me too sometimes. wave


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Kingdoms of Amalur the Reckoning [Re: oldman] #788671
02/16/12 09:27 PM
02/16/12 09:27 PM
Joined: Apr 2000
Posts: 3,779
Lost in the Arizona Desert
oldman Offline OP
Addicted Boomer
oldman  Offline OP
Addicted Boomer

Joined: Apr 2000
Posts: 3,779
Lost in the Arizona Desert
I saw that the game is now on shelves at Gamestop and Best Buy (probably Walmart and Compusa as well but I didn't check them).

I thought of getting it from the brick and mortars but will hold off for a while since I am still really immersed in Skyrim.

I will be playing this game though.


You laugh because I'm different
I laugh because you're all the same

Of all the things I've lost, I miss my mind the most.

John
Re: Kingdoms of Amalur the Reckoning [Re: oldman] #788708
02/16/12 11:30 PM
02/16/12 11:30 PM
Joined: Jan 2004
Posts: 85,475
In the Naughty Corner
BrownEyedTigre Offline
The Sassy Admin and PR Liaison
BrownEyedTigre  Offline
The Sassy Admin and PR Liaison
Sonic Boomer

Joined: Jan 2004
Posts: 85,475
In the Naughty Corner
Let us know what you think when you play oldman.

Ana wave


Don't feed the Trolls
Re: Kingdoms of Amalur the Reckoning [Re: BrownEyedTigre] #801632
04/10/12 08:03 PM
04/10/12 08:03 PM
Joined: Apr 2000
Posts: 3,779
Lost in the Arizona Desert
oldman Offline OP
Addicted Boomer
oldman  Offline OP
Addicted Boomer

Joined: Apr 2000
Posts: 3,779
Lost in the Arizona Desert
Well I finally got around to taking a break from my Reckoning game play and decided that I would make some comments.

I've had a couple of days into this game and have done a few of the main quests and several side quests. As far as the quests it is similar to most RPG's the quest givers are located on your map with a ! icon and you talk to them and obtain the quest and can get to them at your convenience.

There are also factions in this game which are similar to the Thieves, Mages and Fighter guilds in other games just called something different with a complete set of quests of their own.

The movement is the same as in Skyrim and Dungeon Siege and many others. The combat takes some getting used to but I've become acquainted with it now and am fairly comfortable with it. It is mostly pressing left mouse key to use your weapon and right mouse key for spells. As you progress in the game you build various combat moves and magic skills.

As was said earlier in this thread it does remind me a lot of Fable. There are also similarities to the Dragon Age games as well accept that you have no companions.

There's a thing called reckoning (hence the name I would guess) that I still haven't completely figured out. It just happens as your meter fills up and then I press the X key and the game more or less does the rest and directs you to press a couple more keys during the FMV. It looks pretty cool but I'm not sure how to build up this power or how to really use it but it's there.

Overall I like the game as much as I did Fable, Dragon Age origins and Dungeon Siege, but not as much as I enjoyed Witcher, Morrowind and Skyrim.

It is an enjoyable game and I would recommend it to all who like these type games. If you enjoyed Fable then you should enjoy this game.

Well it's back to my side quests. I'm presently involved in a faction called Travelers which seems to be the equivalent of the Thieves guild in other games.


You laugh because I'm different
I laugh because you're all the same

Of all the things I've lost, I miss my mind the most.

John
Re: Kingdoms of Amalur the Reckoning [Re: oldman] #801641
04/10/12 08:32 PM
04/10/12 08:32 PM
Joined: Jan 2001
Posts: 4,026
Toronto, Canada
Rowan Offline
Addicted Boomer
Rowan  Offline
Addicted Boomer

Joined: Jan 2001
Posts: 4,026
Toronto, Canada
Oldman, I will join your thread. I missed it when I started the other one.

Your fatemeter builds up when you slug away at your foes. When it's full a blue flame appears beside the bar. This indicates you can press x. I hardly use it except when there is a boss fight and a prompt comes up to press x.

This game also reminds me of the game called Fate.

Re: Kingdoms of Amalur the Reckoning [Re: oldman] #801647
04/10/12 09:30 PM
04/10/12 09:30 PM
Joined: Apr 2004
Posts: 48,908
Alabama
looney4labs Offline
Sonic Boomer
looney4labs  Offline
Sonic Boomer

Joined: Apr 2004
Posts: 48,908
Alabama
Thanks Oldman. Hi ya Rowan, did you get your quest figured out?


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Kingdoms of Amalur the Reckoning [Re: oldman] #801726
04/11/12 09:49 AM
04/11/12 09:49 AM
Joined: Jan 2001
Posts: 4,026
Toronto, Canada
Rowan Offline
Addicted Boomer
Rowan  Offline
Addicted Boomer

Joined: Jan 2001
Posts: 4,026
Toronto, Canada
Yes, looney, one of the text links helped me. I mentioned it in the other thread. The you tube ones were too quick to follow (and remember). The solution was actually really easy. I was making it harder than it really was. slapforehead

Re: Kingdoms of Amalur the Reckoning [Re: oldman] #801827
04/11/12 07:31 PM
04/11/12 07:31 PM
Joined: Apr 2004
Posts: 48,908
Alabama
looney4labs Offline
Sonic Boomer
looney4labs  Offline
Sonic Boomer

Joined: Apr 2004
Posts: 48,908
Alabama
WooHooo Rowan, glad you got it. wave


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Kingdoms of Amalur the Reckoning [Re: oldman] #802336
04/14/12 06:52 AM
04/14/12 06:52 AM
Joined: Apr 2000
Posts: 3,779
Lost in the Arizona Desert
oldman Offline OP
Addicted Boomer
oldman  Offline OP
Addicted Boomer

Joined: Apr 2000
Posts: 3,779
Lost in the Arizona Desert
One thing I haven't been able to figure out is how in the heck do you put gems in slotted Weapons and Armor. I've read this worthless manual and it just says you can do it but not how to do it.


You laugh because I'm different
I laugh because you're all the same

Of all the things I've lost, I miss my mind the most.

John
Re: Kingdoms of Amalur the Reckoning [Re: oldman] #802349
04/14/12 09:20 AM
04/14/12 09:20 AM
Joined: Apr 2004
Posts: 48,908
Alabama
looney4labs Offline
Sonic Boomer
looney4labs  Offline
Sonic Boomer

Joined: Apr 2004
Posts: 48,908
Alabama
Oldman, does the info On This Thread help at all? wave


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Kingdoms of Amalur the Reckoning [Re: oldman] #802410
04/14/12 02:20 PM
04/14/12 02:20 PM
Joined: Apr 2000
Posts: 3,779
Lost in the Arizona Desert
oldman Offline OP
Addicted Boomer
oldman  Offline OP
Addicted Boomer

Joined: Apr 2000
Posts: 3,779
Lost in the Arizona Desert
That's it L4L, I thought I tried that but maybe not. Will try it again. I think it's a little much trouble for the reward though but will check it out and see.

I miss the way to upgrade weapons/armor in Skyrim but then again I miss everyting about Skyrim. lol


You laugh because I'm different
I laugh because you're all the same

Of all the things I've lost, I miss my mind the most.

John
Re: Kingdoms of Amalur the Reckoning [Re: oldman] #802415
04/14/12 02:37 PM
04/14/12 02:37 PM
Joined: Apr 2004
Posts: 48,908
Alabama
looney4labs Offline
Sonic Boomer
looney4labs  Offline
Sonic Boomer

Joined: Apr 2004
Posts: 48,908
Alabama
Maybe this one will grow on you puppy


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Kingdoms of Amalur the Reckoning [Re: oldman] #802428
04/14/12 04:04 PM
04/14/12 04:04 PM
Joined: Jan 2001
Posts: 4,026
Toronto, Canada
Rowan Offline
Addicted Boomer
Rowan  Offline
Addicted Boomer

Joined: Jan 2001
Posts: 4,026
Toronto, Canada
Oldman, you need gems and an item with empty sockets. At a sagecraft altar you will get the option to create gems (from shards) or socket the gems. Click on socket > click on the item to socket > click on a gem of your choosing > confirm > repeat if there are more sockets. It took me a while to figure it out too. I like the gems that give you extended stun powers and also the health regen ones.

Re: Kingdoms of Amalur the Reckoning [Re: oldman] #802507
04/14/12 11:03 PM
04/14/12 11:03 PM
Joined: Apr 2000
Posts: 3,779
Lost in the Arizona Desert
oldman Offline OP
Addicted Boomer
oldman  Offline OP
Addicted Boomer

Joined: Apr 2000
Posts: 3,779
Lost in the Arizona Desert
Thank you Rowan and L4L. I got it figured out. (I was trying to do it at the blacksmith) I have some really powerful weapons that don't have any slots. I'll be looking for some to see if the slotted ones do any better. A lot of weapons to choose from in this game. I have a really cool fae blade that I got from one of the factions, House of Ballads I think it was.

yes L4L this game is growing on me. It will be fine once I get past the learning curve.

I still don't understand why the manuals don't explain the details of how rather than just saying what. Especially when they are such a pain to read. mad frown


You laugh because I'm different
I laugh because you're all the same

Of all the things I've lost, I miss my mind the most.

John
Re: Kingdoms of Amalur the Reckoning [Re: oldman] #802565
04/15/12 09:35 AM
04/15/12 09:35 AM
Joined: Apr 2004
Posts: 48,908
Alabama
looney4labs Offline
Sonic Boomer
looney4labs  Offline
Sonic Boomer

Joined: Apr 2004
Posts: 48,908
Alabama
Thanks Rowan wave

Oldman, I'm with you...most manuals tell you little to nothing. I think companies now assume we will get all our info off the web or from each other. wave


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Page 1 of 2 1 2
Previous Thread
Index
Next Thread

Moderated by  Trail_Mystic 

Who's Online Now
3 registered members (oldbroad, TLC, flotsam), 344 guests, and 0 spiders.
Key: Admin, Global Mod, Staff, Mod
Newest Members
Cantillon, Majestic_12, Adverb, BeaudaciouDraldy, HondaWhisperer
9441 Registered Users
Powered by UBB.threads™