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Might & Magic VIII
 #865655
 02/01/13 02:07 PM
02/01/13 02:07 PM
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Joined:  Nov 2000
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Mad
 
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Hi. I bought this game, new, many, many years ago but have never got round to playing it as yet    Is it anything like Might & Magic VI - which I love     Thanks. Mad     
 
  
Time : The Most Precious Commodity
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Re: Might & Magic VIII
[Re: Mad]
 #865667
 02/01/13 03:52 PM
02/01/13 03:52 PM
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Joined:  Jan 2004
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BrownEyedTigre
 
 
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I haven't played any of them Mad, but I hope someone that has will be along soon.  Ana    
 
  
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Re: Might & Magic VIII
[Re: looney4labs]
 #865747
 02/02/13 12:32 AM
02/02/13 12:32 AM
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Joined:  Nov 2000
 Posts: 35,929 United Kingdom
Mad
 
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Great  !!  Thanks for that info, Karsten. Much appreciated    [ I knew you'd be right, BrownEyedTigre     ] And maybe  you'll get as tempted as  I am to fit it in now, looney4labs      
 
  
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Re: Might & Magic VIII
[Re: Mad]
 #865906
 02/02/13 06:58 PM
02/02/13 06:58 PM
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Joined:  Apr 2004
 Posts: 48,908 Alabama
looney4labs
 
 
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Ohhhh Dragons    Jenny100  
 
  
"Dogs are not our whole life, but they make our lives whole."     -Roger Caras
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Re: Might & Magic VIII
[Re: Mad]
 #865978
 02/03/13 07:20 AM
02/03/13 07:20 AM
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Joined:  Nov 1999
 Posts: 1,845 Leavenworth, KS
Barb
 
 
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Hi Mad      I've played M&M8 several times.  It's similar to M&M6, but easier, IMO.  You start the game with one character, but you recruit more as you go along.  I usually start with a necromancer, because he can cast the same spells as a sorcerer in the earlier games.  You can add a knight, cleric, vampire, & another necromancer (with promotions for each) as you go along.  You can dismiss any character you've added at any time, except for your main character.  The best thing about the game, I think, is that you can add up to 3 dragons to your party.  They are VERY powerful. I'd say give it a try.  I've been thinking about playing it again.  Right now I'm playing M&M6 & having a hard time in Kriegspire Castle. I bought it from GOG & they fixed the bug that gave unlimited gold, so I'm having a hard time with only 200,000 gold!  
 
  
"Christof, do not play with thy food. 'tis unseemly".
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Re: Might & Magic VIII
[Re: Barb]
 #865982
 02/03/13 07:50 AM
02/03/13 07:50 AM
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Joined:  Nov 2000
 Posts: 35,929 United Kingdom
Mad
 
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Hi    Thank you very much, Jenny100, looney4labs and Barb  !! I'm definitely going to give it a go now - and hopefully SOON    Cheers. Mad     
 
  
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Re: Might & Magic VIII
[Re: Mad]
 #866083
 02/03/13 03:09 PM
02/03/13 03:09 PM
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Mad
 
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Well, I installed it this afternoon and had a bit of a play but so far I don't like it as much as M&M6. It seems much more "restrictive" somehow    Of course, I'll play some more before I might actually throw in the towel but it will have to get better (or probably  I will have to get better) pretty smartish  !!     
 
  
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Re: Might & Magic VIII
[Re: Mad]
 #866112
 02/03/13 07:35 PM
02/03/13 07:35 PM
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Joined:  Apr 2004
 Posts: 48,908 Alabama
looney4labs
 
 
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Mad, how so (restrictive)? 
 
  
"Dogs are not our whole life, but they make our lives whole."     -Roger Caras
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Re: Might & Magic VIII
[Re: looney4labs]
 #866118
 02/03/13 09:37 PM
02/03/13 09:37 PM
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Joined:  Nov 2000
 Posts: 35,929 United Kingdom
Mad
 
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Whilst both games start out in pleasant enough villages, looney4labs, to my mind the one in M&M 6 certainly offered better shops. And the first enemies weren't so madly difficult to beat, either  !! Of course, it could very easily be my poor combat talents holding me back     but I do feel much more "pressured" at this start of M&M 8 than I ever did at the start of M&M 6  !!  [So maybe I should have said "pressured" rather than "restricted" in my previous post.] But I will  certainly have to "run away and live to fight another day" a lot more     and for me, too much of that gets boring .... Even worse, I read somewhere that the Pirates here (the first enemies) constantly regenerate     whereas in M&M 6 it was at least a year or more before anything regenerated - which was a massive bonus  !! Obviously I'll have more tries but I'm definitely NOT over excited at this moment     
 
  
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Re: Might & Magic VIII
[Re: Mad]
 #866176
 02/04/13 10:10 AM
02/04/13 10:10 AM
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Joined:  Nov 1999
 Posts: 1,845 Leavenworth, KS
Barb
 
 
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It gets better, Mad.  Once you get your whole party together, it's pretty much the same as the other games.  I was able to avoid most of the pirates at the beginning.  Collect the cleric Frederick & head for the big temple on the other island.  There are lots of shops on Dagger Wound Island, but they're hard to find. 
 
  
"Christof, do not play with thy food. 'tis unseemly".
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Re: Might & Magic VIII
[Re: Mad]
 #866203
 02/04/13 11:39 AM
02/04/13 11:39 AM
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Joined:  Nov 1999
 Posts: 1,845 Leavenworth, KS
Barb
 
 
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I agree, Looney.  What I love about RPGs is how you get better as you go along.  It's fun to come back later & wipe out those bad guys like they were insects. 
 
  
"Christof, do not play with thy food. 'tis unseemly".
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Re: Might & Magic VIII
[Re: Barb]
 #866241
 02/04/13 03:24 PM
02/04/13 03:24 PM
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Joined:  Nov 2000
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Mad
 
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Hi looney4labs and Barb    Oh, yes  !!  I  too enjoyed coming back, when stronger, to cause pandemonium against those who once terrorised me in M&M 6       Well, I've played a little further into M&M 8 now and found a few more shops  and waded to another island. So  some progress at least  !!   But wading across the water can bring my party close to death  !!     I definitely think I'm going to be much slower at "improving" in this game. In fact, as real time "passes as you play", after a fashion, I could very well end up a rather creaky old Hero      Cheers. Mad     
 
  
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Re: Might & Magic VIII
[Re: Mad]
 #866329
 02/05/13 06:39 AM
02/05/13 06:39 AM
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Joined:  Nov 1999
 Posts: 1,845 Leavenworth, KS
Barb
 
 
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You don't have to go in the water, Mad.  There are teleporters that will take you to  the next island with the temple.  Find frederick Talimere in one of the houses & he will have the artifact necessary to use the teleporters.
  If you played M&M 6, you must be a pretty good fighter! I thought that game was hard!  I've been playing it, & got all the way to doing VARN, but have a glitch that won't let me enter the place.  So I can't finish it.I couldn't find a patch to fix it  I thought getting it from GOG would solve the problem, but it didn't.  Maybe I'll play M&M 8 too! 
 
  
"Christof, do not play with thy food. 'tis unseemly".
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Re: Might & Magic VIII
[Re: Barb]
 #866361
 02/05/13 09:18 AM
02/05/13 09:18 AM
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Joined:  Nov 2000
 Posts: 35,929 United Kingdom
Mad
 
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I found Frederick Talimere some time ago, Barb, but the only teleporters I've tried so far have just taken me to differents spots on the original island. That's why I tried "wading".   I guess I'd better try some more  !!    And, oh  !!  [Now here's another laugh for you, looney4labs    ] Although, yes, I  love playing M&M 6, I've never actually made it to the end. It gets way too difficult for me in the last chapters. But I do always enjoy playing through as far as I can. Indeed .... I can probably count on one hand the RPGs I've managed to  totally complete but that doesn't bother me if I'm having a good time  !! And I won't even  mention how often I decide to re-start one because I've suddenly fathomed better what I ought to be doing  !!       
 
  
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Re: Might & Magic VIII
[Re: Mad]
 #866377
 02/05/13 10:03 AM
02/05/13 10:03 AM
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Joined:  Nov 1999
 Posts: 1,845 Leavenworth, KS
Barb
 
 
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I can't stand to not complete a game once I've gotten into it.  I've finished M&M6 3 or 4 times before I ran into the bug & it is VERY hard.  It wasn't until M&M7 that you could use Invisibility. As long as you're having fun, that's what counts! 
  The teleporter you should use is one of the 2 right in town.  It does take you to a different place on the same island, but then you should take another teleporter to the island with the temple. 
 
  
"Christof, do not play with thy food. 'tis unseemly".
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Re: Might & Magic VIII
[Re: Mad]
 #866393
 02/05/13 11:41 AM
02/05/13 11:41 AM
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Joined:  Apr 2004
 Posts: 48,908 Alabama
looney4labs
 
 
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Mad, most of those games do get much harder near the end.  I always want to know how the story ends, but really, I just have fun building up my character and learning new stuff, so I'm ok with not finishing as long as I'm having fun.   Thanks Barb...glad you are able to help.  
 
  
"Dogs are not our whole life, but they make our lives whole."     -Roger Caras
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Re: Might & Magic VIII
[Re: Mad]
 #866415
 02/05/13 01:13 PM
02/05/13 01:13 PM
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Joined:  Mar 2002
 Posts: 876 Kentucky
Kayc
 
 
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Hi Mad,  You guys talking about Might and Magic 8 have got me looking for my CD.    Did you have any trouble getting it to play of Windows 7, 64 bit? I have 6 & 7 installed, but I had to find some patches for them.  Loved the Might & Magic games. Going to try to install it. Kay  
 
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Re: Might & Magic VIII
[Re: Mad]
 #866418
 02/05/13 01:23 PM
02/05/13 01:23 PM
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Joined:  Nov 1999
 Posts: 1,845 Leavenworth, KS
Barb
 
 
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Hi Kay,
  I haven't tried to install MM8 on 7, but it did run on XP.  I've had a problem just recently.  I tried to install it this morning & it won't run.  Mad has me wanting to play it, too, so I'll probably try it again.  Hope you can find your disks, it'll be fun to play it together.  I love all the M&Ms, too, except I and II.
  Barb 
 
  
"Christof, do not play with thy food. 'tis unseemly".
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Re: Might & Magic VIII
[Re: Barb]
 #866445
 02/05/13 03:31 PM
02/05/13 03:31 PM
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Joined:  Nov 2000
 Posts: 35,929 United Kingdom
Mad
 
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I'm playing mine on my old Win98SE computer    [It plays beautifully on that so I haven't bothered with either WinXP  or Win7.] Anyway, thanks for more help and encouragement. And I'm certainly going to try the teleporting as it  should be done, later      
 
  
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