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Re: Uru
[Re: satch]
#958146
05/23/14 02:18 PM
05/23/14 02:18 PM
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Joined: Jul 2000
Posts: 50,879 near Yosemite
Marian
Global Moderator
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Global Moderator
Sonic Boomer
Joined: Jul 2000
Posts: 50,879
near Yosemite
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So, when you get to the Great Zero Antechamber, read Douglas's notebook. Look through the window to see the Great Zero Courtyard and put your hand in the Ki slot. Five pale green segments will appear and a light will begin to flash red. You have done all of this and you don't get the pale green segments to appear? If not, then I am not sure what you are missing. Hopefully someone who has played this game will be able to drop in and offer you some advice. 
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Re: Uru
[Re: satch]
#958900
05/27/14 02:39 PM
05/27/14 02:39 PM
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Joined: Jul 2000
Posts: 50,879 near Yosemite
Marian
Global Moderator
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Global Moderator
Sonic Boomer
Joined: Jul 2000
Posts: 50,879
near Yosemite
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I am not sure why you are not also seeing a flashing red light. According to a walkthrough: When you get to the Great Zero Antechamber read Douglas's notebook. Look through the window to see the Great Zero Courtyard and put your hand in the Ki slot. Five pale green segments will appear and a light will begin to flash red. This tells you that a Great Zero Marker (GZM) is nearby. It is not that difficult to see. Click on the GZM and one of the segments turns dark green.
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Re: Uru
[Re: satch]
#961372
06/09/14 11:55 AM
06/09/14 11:55 AM
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Joined: Jul 2000
Posts: 50,879 near Yosemite
Marian
Global Moderator
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Global Moderator
Sonic Boomer
Joined: Jul 2000
Posts: 50,879
near Yosemite
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If I am reading the walkthrough correctly, you do not have to keep making more pellets. If you do not see the white light, it means the pellet was not made correctly. When you go to the room with the four mixers, by setting the controls to the number of spokes on each wheel, you will produce stone pellets with the right amount of energy. You will be testing them anyway to see if they are correct.
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