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Re: Star Wars: The Old Republic MMO - Part 4: Return of the Topic [Re: Trail_Mystic] #1038040
10/26/15 05:55 PM
10/26/15 05:55 PM
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Hope they are good ones wave


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Star Wars: The Old Republic MMO - Part 4: Return of the Topic [Re: Trail_Mystic] #1038152
10/27/15 01:22 PM
10/27/15 01:22 PM
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The Sneak Peak is over. Welcome to the launch of Knights of the Fallen Empire! Now update 4.01 to fix some sneak peak bugs.

Last edited by GuybrushThreepwood; 10/27/15 01:29 PM.

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Re: Star Wars: The Old Republic MMO - Part 4: Return of the Topic [Re: Trail_Mystic] #1038157
10/27/15 02:06 PM
10/27/15 02:06 PM
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Have fun! Hope the bugs are few and far between puppy


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Star Wars: The Old Republic MMO - Part 4: Return of the Topic [Re: Trail_Mystic] #1038179
10/27/15 03:15 PM
10/27/15 03:15 PM
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During sneak peak your old companions just disappeared but as you found them some of them would appear twice in your companion list which was weird. My jedi knight for example had two T7-01 droids either one of which could be summoned.

Now old companions appear in a list of unavailable companions, you can read a description of them and there is a note about your having lost contact with them. They cannot be summoned. When you find them they move to one of the available listings.

My jedi now has only the one droid.


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Re: Star Wars: The Old Republic MMO - Part 4: Return of the Topic [Re: Trail_Mystic] #1038261
10/28/15 04:57 AM
10/28/15 04:57 AM
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Even if you do Knights on a trooper, Tanno Vik, former trooper companion will not rejoin you. Someone in chat suggested that its because the original voice actor is dead. Or it could just be that he's not a popular companion.

Although you do keep Treek (costs real money) and presumably HK-51 (series of quests to unlock), depending on where you are in the story you may not be able to summon either. One of the new companions is HK-55. Same voice but more comical dialogue. There are times when they want you to solo, no companions an they won't let you change that by bringing out Treek or HK-51.


Last edited by GuybrushThreepwood; 10/28/15 05:03 AM.

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Re: Star Wars: The Old Republic MMO - Part 4: Return of the Topic [Re: Trail_Mystic] #1038381
10/28/15 08:23 PM
10/28/15 08:23 PM
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I wonder why they want you to solo?


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Star Wars: The Old Republic MMO - Part 4: Return of the Topic [Re: Trail_Mystic] #1038412
10/29/15 12:43 AM
10/29/15 12:43 AM
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Well Chapter 1 of Knights of the Fallen Empire is essentially a tutorial, even if you play it on a character you played from level 1 to 60. You start off alone and with only a couple of your skills. Then as you progress through the chapter you regain your skills and a companion.


Other places in the Knights story they have you alone because your companions are off doing something else.

Chapter 2 you're on your own again. Chapter 3 you meet your new crew.


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Re: Star Wars: The Old Republic MMO - Part 4: Return of the Topic [Re: Trail_Mystic] #1038435
10/29/15 04:58 AM
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On the imperial side instead of recruiting M1-4X by doing PVP you recruit Major Pierce (formerly Lt. Pierce). So republic character get trooper's droid and empire character get sith warrior's soldier companion.



Last edited by GuybrushThreepwood; 10/29/15 05:03 AM.

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Re: Star Wars: The Old Republic MMO - Part 4: Return of the Topic [Re: Trail_Mystic] #1038495
10/29/15 11:39 AM
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wave puppy


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Star Wars: The Old Republic MMO - Part 4: Return of the Topic [Re: Trail_Mystic] #1039184
11/02/15 01:04 PM
11/02/15 01:04 PM
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Been out of town, family reunion in Missouri so haven't been here to post.

Taking a short break from Knights to play lower level characters, getting ship's droids to 100 kills then 1000. New thing: instead of class quests being at a set level which it was possible for you to get above class quests now level with you. Sapphirre, imperial operative just went from level 22 to 23 and her current quest jumped from level 22 to 23 with her. This way your class quests always give you experience. Before update 4.0 you could level past your class quests not gaing experience from doing them. Now that doesn't happen. Sapphirre is leveled above the current planet. She went to level 23 on a level 22 planet so she's been effectively scalled back down to level 22. That's new too. no more can a level 60 character go to a level 20 planet and kill the world boss all by themselves because they're scaled back.


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Re: Star Wars: The Old Republic MMO - Part 4: Return of the Topic [Re: Trail_Mystic] #1039194
11/02/15 02:29 PM
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Welcome back, Guybrush. Hope the reunion was fun.


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Star Wars: The Old Republic MMO - Part 4: Return of the Topic [Re: Trail_Mystic] #1039205
11/02/15 04:34 PM
11/02/15 04:34 PM
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It was. Four of my cousins played and sang blue grass and gospel music, on guitar, mandolin and banjo. They do great harmonies. My mother thinks its because their brothers and sisters. Three of them, Lance (banjo, guitar), Lori and Lisa, are triplets, though they don't look it. Older brother Mark played guitar and mandolin.


First time in years we've been togther with out having to bury someone.


Edit: More freebies

Last edited by looney4labs; 11/03/15 01:41 PM. Reason: combine stacked posts

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Re: Star Wars: The Old Republic MMO - Part 4: Return of the Topic [Re: Trail_Mystic] #1039362
11/03/15 02:29 PM
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All the Knights of the Fallen Empire trailers:

Sacrifce

Become The Outlander

Alliances

Face Your Destiny

The Shadowlands
Yosomono, lightside jedi knight guardian (tank) created just for Knights of the Fallen Empire, has completed all that's currently available except for the companion who needs him to do the raghoul plague event. So he's waiting for that and chapter X.

Xoanan, darkside sith inquisitor sorcer (dps) and Draenen lightsider republic trooper vanguard (dps) are both working on KOTFE.

The Harbinger:
Ramei, darkside sith inquisitor sorcer (dps) is working on getting all companions to influence 10 and completing their chats before beginning KOTFE. Adla, ligtside jedi consular sage (dps) is still working on Shadow of Revan.

Jedi Covenant
Antohn, lightside imperial agent sniper (dps) is working on getting all companions to influence 10 and completing their chats before beginning KOTFE.

Last edited by GuybrushThreepwood; 11/03/15 03:28 PM.

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Re: Star Wars: The Old Republic MMO - Part 4: Return of the Topic [Re: Trail_Mystic] #1039518
11/04/15 12:13 PM
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Thanks, Guybrush wave


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Star Wars: The Old Republic MMO - Part 4: Return of the Topic [Re: Trail_Mystic] #1039699
11/05/15 03:22 PM
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When you decided to start Knights of the Fallen Empire you will be warned of loss of companions and be given several chances to back out.
Once into the Knights of the Fallen Empire you meet former class companions in the following order:
Click to reveal..

T7-01, jedi knight's first companion. This droid will ultimately become your companion. One of the main characters.

Tanno Vik, trooper companion. Does not join you (possibly because original voice actor is dead). First companion you have the option to kill.

Scorpio, imperial agent's droid companion. Will become your companion. One of the main characters.

Yuun, trooper companion. Optional companion.

The following can be met in any order, depending on which side quests you choose to do first:
Xalek, sith inquisitor companion, option to kill, place under arrest or have join your alliance (becoming companion)

Talos Drellik, sith inquisitor companion. Optional companion.

Qyzen-Fess, jedi consular companion, other classes will have to kill 3 world bosses or a dozen lesser foes to win his trust

if republic character: M1-4X, trooper companion, other classes will have to complete 20 rounds of PVP to win as companion
if empire character: Lieutenant Pierce, sith warrior companion, other classes will have to complete 20 rounds of PVP to win as companion

Doctor Eckard Lokin, imperial agent companion, requires Raghoul Plague event to gain as companion
The quest to talk to him becomes available only after you've recruited 3 of the others. On an imperial agent he wants to rejoin you but he's dying and need you to cure him first, and for that he needs the raghoule plague event to be active. If you are not an agent you will need to gain his favor by supplying him with medical supplies after which he will give you a quest requiring the raghoul plague event to be active.

C2-N2, republic side ship droid, becomes companion to all characters if you talk to him
2V-R8, imperial side ship droid, becomes companion to all characters if you talk to him



At this time there are no smuggler or bounty hunter companions available, nor are any of the romanceable companions available at this time. So if your character was marred your spouse is missing. Further chapters will probably bring back the other companions.


Last edited by GuybrushThreepwood; 11/07/15 04:32 AM.

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Re: Star Wars: The Old Republic MMO - Part 4: Return of the Topic [Re: Trail_Mystic] #1039702
11/05/15 03:37 PM
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Thanks, Guybrush. Have fun thumbsup


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Star Wars: The Old Republic MMO - Part 4: Return of the Topic [Re: Trail_Mystic] #1039710
11/05/15 04:27 PM
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Oh I forgot to note: characters do receive a five year old mail message from the romanceable companion, upset that they don't know what's happened to you. Force sensitive ones cannot sense your presence any more and are distraught about it. Vector, imperial agent companion is particularly sad at the loss of his wife. Although not force sensitive his connection to the kilik hive mind normally allows him to sense you (because these bugs are everywhere even when not noticed), but he can't feel your presence and doesn't know how to go on.

Last edited by GuybrushThreepwood; 11/05/15 04:31 PM.

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Re: Star Wars: The Old Republic MMO - Part 4: Return of the Topic [Re: Trail_Mystic] #1039829
11/06/15 03:24 PM
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If you have HK-51 there is a funny cutscene where a NPC mistakes that assassin droid for the body guard droid HK-55 and 51 doesn't know what "meatbag" is. If you have Treek she leaves the party in disgust that there is nothing to hunt. If you have both you get both.

Meatbag is HK-55's slang for non-droids, sentient beings and animals. Shame 55 and 51 cant actually meet.


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Re: Star Wars: The Old Republic MMO - Part 4: Return of the Topic [Re: Trail_Mystic] #1039834
11/06/15 03:34 PM
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Sounds like they put a lot of thought into this wave


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Star Wars: The Old Republic MMO - Part 4: Return of the Topic [Re: GuybrushThreepwood] #1039850
11/06/15 05:26 PM
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Originally Posted By: GuybrushThreepwood
If you have HK-51 there is a funny cutscene where a NPC mistakes that assassin droid for the body guard droid HK-55 and 51 doesn't know what "meatbag" is. If you have Treek she leaves the party in disgust that there is nothing to hunt. If you have both you get both.

Meatbag is HK-55's slang for non-droids, sentient beings and animals. Shame 55 and 51 cant actually meet.



That's great that they resurrected that term from the original HK-47 in the old Knights of the Old Republic game. That voice actor did an awesome job in the old game and coincidentally enough, Kris Tabori is the same voice actor doing it now for Knights of the Fallen Empire. It's great that they could retain the same person to do the voices for all the iterations.

Re: Star Wars: The Old Republic MMO - Part 4: Return of the Topic [Re: Trail_Mystic] #1039905
11/07/15 04:43 AM
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I just learned something new.

There's a room with a pad that gives you quests, that you usually get rewarded for immediatley I've found. What I didn't know before is that in that room is a terminal which will let you find your lost companions without having to wait for the story to lead you to them. So if you reall can't stand to be with an old companion you can get them back. I'm waiting for the story.


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Re: Star Wars: The Old Republic MMO - Part 4: Return of the Topic [Re: Trail_Mystic] #1039983
11/07/15 03:32 PM
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That's a nice touch. wave


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Star Wars: The Old Republic MMO - Part 4: Return of the Topic [Re: Trail_Mystic] #1040238
11/09/15 02:13 PM
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Reminder raghoul plague starts Tuesday.


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Re: Star Wars: The Old Republic MMO - Part 4: Return of the Topic [Re: Trail_Mystic] #1040405
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Doctor Lokin is annoying. First, if you're not imperial agent, you have to earn his trust by collecting medical crafting matarials and/or raghoul plague drops. If you're an agent he remembers you so you don't have to give him anything. Then he sends you to enter the raghoul tunnels and scan several locations. And after all that he then sends you to Tatooine to scan the sarlac pit. I've already fallen in there once (you get the title "Worm Food").

Last edited by GuybrushThreepwood; 11/10/15 02:21 PM.

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Re: Star Wars: The Old Republic MMO - Part 4: Return of the Topic [Re: Trail_Mystic] #1040411
11/10/15 02:40 PM
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I played SWTOR back when it first launched and up to the point where we got ships. I enjoyed the single-player content, but didn't really have time to make much of the group activities. Still wouldn't. But I am curious if you all think it's worthwhile to get in the mix?

I'm actively playing Elder Scrolls Online these days (because I can play it on PS4, which is easier to manage than the PC in my office, what with the toddler running around). Used to play a lot of WoW.


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