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#207297 - 09/26/07 08:07 AM (Preview) Sam and Max: Ice Station Santa
Legolas813 Offline
Settled Boomer

Registered: 02/17/05
Posts: 378
Loc: Florida
GameTap Preview Link

1) Sam now has the ability to run across scenes!
2) Stinky's diner is open for business.
3) The hint system will have five different levels.
4) More minigames.
5) Santa Claus!

#207301 - 09/26/07 08:14 AM Re: (Preview) Sam and Max: Ice Station Santa [Re: Legolas813]
BrownEyedTigre Online   happy
The Sassy Administrator PR Liaison
Sonic Boomer

Registered: 01/04/04
Posts: 73232
Loc: In the Naughty Corner
Sam and Max Season 1 had a hint feature? lol I totally missed that!

Thanks Legolas, looking forward to Season 2.
Don't feed the Trolls

#207302 - 09/26/07 08:16 AM Re: (Preview) Sam and Max: Ice Station Santa [Re: BrownEyedTigre]
Legolas813 Offline
Settled Boomer

Registered: 02/17/05
Posts: 378
Loc: Florida
Actually you might be right. I don't remember if Season One had a hint system or not.

#207509 - 09/26/07 05:32 PM Re: (Preview) Sam and Max: Ice Station Santa [Re: Legolas813]
fov Offline
Addicted Boomer

Registered: 12/28/01
Posts: 2964
Loc: San Francisco
In Season One, Max was the hint system (still is in Season Two but it's handled differently). In the first five episodes of Season One, you could ask Max questions that would nudge you in the right direction... they were hints, but not everyone realized that.

In episode 6 the designers made it much more blatant and put in the question "Can I have a hint?" that you could ask Max at any time. This was more obvious but it also took you out of the experience and didn't feel natural, and the team wanted to find a way to refine it and make the hints feel more like part of the game.

The way it works in Season Two is, in the game options you can set the level of hints you want (from "none" to "frequent"). Depending on what setting you have it on and what you've done so far, Max will pipe up if you appear to be stuck... i.e. if you've been in the same location for a while and there's nothing to do there, he'll say "Hey, shouldn't we go talk to Bosco?" It's more subtle than that -- sometimes what he says still takes a little figuring out before you know what to try -- but it's a lot less intrusive than having to ask for the hint. And of course you can turn it off.

Here are a few other previews that just came out:

Adventure Gamers

Edited by fov (09/26/07 05:36 PM)

#207592 - 09/26/07 09:53 PM Re: (Preview) Sam and Max: Ice Station Santa [Re: fov]
looney4labs Offline
Sonic Boomer

Registered: 04/05/04
Posts: 46846
Loc: Alabama
I like the sounds of the hint system. I hate being stuck wave
"Dogs are not our whole life, but they make our lives whole."
-Roger Caras


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