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Walkaround Developers #294073
03/14/08 07:08 PM
03/14/08 07:08 PM
Joined: Mar 2008
Posts: 15
B
benny Offline OP
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benny  Offline OP
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B

Joined: Mar 2008
Posts: 15
Do the people who write walkarounds for games have access to the game developers files (with all the answers) or do they just play the game and figure it out themselves, then write it down? Also, are walkarounds produced by the developer also?

Re: Walkaround Developers [Re: benny] #294075
03/14/08 07:11 PM
03/14/08 07:11 PM
Joined: Jan 2004
Posts: 83,238
In the Naughty Corner
BrownEyedTigre Offline
The Sassy Admin and PR Liaison
BrownEyedTigre  Offline
The Sassy Admin and PR Liaison
Sonic Boomer

Joined: Jan 2004
Posts: 83,238
In the Naughty Corner
MaG is our resident walkthrough guru and she won't admit is but she is unbelievably talented and smart. If the clues are there, she'll find them. grin

Ana wave


Don't feed the Trolls
Re: Walkaround Developers [Re: BrownEyedTigre] #294077
03/14/08 07:18 PM
03/14/08 07:18 PM
Joined: Oct 2001
Posts: 5,818
Beverly Hills, Florida
kjos Offline
BAAG Specialist
kjos  Offline
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Joined: Oct 2001
Posts: 5,818
Beverly Hills, Florida
she is something else isn't she Ana. I use her WT all the time if I get stuck. One of a kind. praise
Richard

Last edited by kjos; 03/14/08 07:18 PM.

***To Error is Human**To Forgive is Divine***
Re: Walkaround Developers [Re: kjos] #294256
03/15/08 04:46 AM
03/15/08 04:46 AM
Joined: Nov 2004
Posts: 25,099
Marlborough USA
Kaki's Sister Online happy
Sonic Boomer
Kaki's Sister  Online Happy
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Posts: 25,099
Marlborough USA
MaG is amazing! I never could have completeed some games without help from her walkthrus!


Gerry
Re: Walkaround Developers [Re: Kaki's Sister] #294267
03/15/08 05:34 AM
03/15/08 05:34 AM
Joined: Jan 2006
Posts: 6,145
Somewhere ? in Massachusetts?
cailyn Offline
BAAG Specialist
cailyn  Offline
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Joined: Jan 2006
Posts: 6,145
Somewhere ? in Massachusetts?
Before I buy a game, I alway's look to see if MaG has written the walkthrough for it.The other people who write walkthroughs are good I just prefer MaG's wave


I may not have gone where I intended to go,but I think I have ended up where I need to be.

Sue
Re: Walkaround Developers [Re: cailyn] #294286
03/15/08 06:48 AM
03/15/08 06:48 AM
Joined: Oct 2005
Posts: 1,057
Central Islip NY
thracia Offline
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thracia  Offline
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Central Islip NY
I have her walthroughs for every game I own. I just can't seem to get through a game without her. I hate being stuck and frustrated, it spoils the game for me. So thanks to MaG, I am one happy gamer.

thracia


~Didi~
There will come a point in your life, when you realize what really matters, what never did, and what always will.
Unknown
Re: Walkaround Developers [Re: thracia] #294297
03/15/08 07:16 AM
03/15/08 07:16 AM
Joined: Feb 2005
Posts: 3,648
stoke on trent England
dragonuk44 Offline
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dragonuk44  Offline
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Joined: Feb 2005
Posts: 3,648
stoke on trent England
bravofor Mag wave


s wheeldon
Re: Walkaround Developers [Re: dragonuk44] #294301
03/15/08 07:29 AM
03/15/08 07:29 AM
Joined: Dec 1999
Posts: 69,973
MaG Offline
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MaG  Offline
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Joined: Dec 1999
Posts: 69,973
blush Thanks, guys.

benny,

I can not speak for other walkthrough writers but usually they play the game and write how-what happened to get them through the game.
Like any gamers, they get stumped and have to take time to think the puzzle over or get into an action part that they can't do think
They get help from other gamers, yell SOS to developers or chew on the problem themselves.
Developers sometimes have walkthroughs of their games and if you check their game site, it is posted. There are developers that do not like walkthroughs and some that welcomes them.

Re: Walkaround Developers [Re: benny] #294333
03/15/08 08:55 AM
03/15/08 08:55 AM
Joined: Mar 2008
Posts: 15
B
benny Offline OP
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benny  Offline OP
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Joined: Mar 2008
Posts: 15
Thanks everyone. Yes, the walkthroughs are excellent. I got frustrated for awhile with Lost Crown. Going over every scene many times before I could move on drove me crazy. But I am now starting to get the drift, maily paying attention to what you have and what things are said. I started writing things down so I remembered what I had. I guess if you are a long time gamer you eventually know how to proceed.

Re: Walkaround Developers [Re: benny] #294509
03/15/08 01:03 PM
03/15/08 01:03 PM
Joined: Dec 2007
Posts: 1,541
Brazil
Phoebe Offline
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Phoebe  Offline
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Brazil
I look for not to consult walkthroughs, but he has times that i must to see...
I love walkthroughs of the Mag, that wonderful and very well explained of the beginning to end.
Congrts Mag and thanks for excellent walkthroughs. praise

Love Maria hearts


Yes,though i go through the valley of deep shade,i will have no fear of evil;for you are with me, your rod and your support are my comfort. Salmo23:4
Re: Walkaround Developers [Re: Phoebe] #294514
03/15/08 01:16 PM
03/15/08 01:16 PM
Joined: Nov 1999
Posts: 10,323
gatorlaw Offline
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gatorlaw  Offline
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Joined: Nov 1999
Posts: 10,323
And then ...

there are those developers [us and many others]

who send their code to Mags to write the official WT for their game. I mean if you want the best - don't settle for anything less

and for walkarounds ( I love that word smile )

Mags IS the best.





Re: Walkaround Developers [Re: gatorlaw] #294959
03/16/08 10:11 AM
03/16/08 10:11 AM
Joined: Mar 2001
Posts: 2,468
Cambridge, England
Kickaha Offline
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Kickaha  Offline
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Posts: 2,468
Cambridge, England
There are some games I would rather just walk around and admire, than get entangled in the puzzles!

"Riven" comes to mind as one contender where having a walkaround would be neat rather than a walkthrough!


Used to answer to "Peter Smith", now answers to "Peter Rootham-Smith"
Re: Walkaround Developers [Re: Kickaha] #294974
03/16/08 10:26 AM
03/16/08 10:26 AM
Joined: Jul 2005
Posts: 23,997
UK
Rushes Offline
True Blue Boomer
Rushes  Offline
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Joined: Jul 2005
Posts: 23,997
UK
AnaCapri: The Dream has the best "walkaround" one could wish for - an audio tour guide talking you through all the beautiful sights of the island! Very different to a walkthrough, and the first game I've played to have such a feature. smile


"Bleat, Watson -- unmitigated bleat!" ~ Sherlock Holmes
Re: Walkaround Developers [Re: Rushes] #296474
03/18/08 05:43 PM
03/18/08 05:43 PM
Joined: Mar 2001
Posts: 2,468
Cambridge, England
Kickaha Offline
Addicted Boomer
Kickaha  Offline
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Posts: 2,468
Cambridge, England
I think one or two games in the past had 'walkaround' modes - I want to say "Buried in Time" but I might be wrong there.

Re: Walkaround Developers [Re: Kickaha] #296482
03/18/08 05:56 PM
03/18/08 05:56 PM
Joined: Mar 2008
Posts: 50
London
Nikolas Offline
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Nikolas  Offline
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Posts: 50
London
Well...

Usually games are set to be played and solved. There are of course exceptions and idiotic puzzles, but the fact remains that most games are... solvable, especially for someone like MaG who knows what they're doing... wink

The company's walkthrough (Ditr has one, which just came out and actually the walkthrough was online before the release of the game, which seems bizzare), sometimes serves other purposes. Walkthroughs come with plenty of spoilers usually. If one wants to avoid putting spoilers, he must go first, create the walkthrouh without the spoilers and set it online, so as to prevent other people from working on something which is already there (the walkthrough). Seeking controlled reactions I guess...

Re: Walkaround Developers [Re: Nikolas] #296492
03/18/08 06:28 PM
03/18/08 06:28 PM
Joined: Jul 2007
Posts: 18,262
Massachusetts
GBC Offline
Graduate Boomer
GBC  Offline
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Massachusetts
I agree with everyone----MaG is the best! If I need help I know I can count on her walkthroughs to get me unstuck.


Gail
Re: Walkaround Developers [Re: Nikolas] #296508
03/18/08 07:06 PM
03/18/08 07:06 PM
Joined: Dec 1999
Posts: 69,973
MaG Offline
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MaG  Offline
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Posts: 69,973
Thanks, Laura, Nikolas and Gail. That's sweet. smile

Re: Walkaround Developers [Re: MaG] #296530
03/18/08 08:09 PM
03/18/08 08:09 PM
Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
Becky Offline
The Medieval Lady
Becky  Offline
The Medieval Lady
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Posts: 26,918
Stony Brook, New York, USA
It's interesting that developers have such differing attitudes toward walkthroughs. My experience (admittedly limited) in dropping by the developers' website forums right after a game is released is that developers are often too busy to answer the pleas from gamers who are stuck. This has always surprised me.

Do developers enjoy helping gamers who are stuck while playing their games?

Walkthroughs #296587
03/18/08 10:16 PM
03/18/08 10:16 PM
Joined: Nov 2000
Posts: 34,287
United Kingdom
Mad Offline
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Mad  Offline
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DELETED.

A thread already exists for the subject.

Last edited by Mad; 03/18/08 10:20 PM.

Time : The Most Precious Commodity
Re: Walkthroughs [Re: Mad] #296592
03/18/08 10:21 PM
03/18/08 10:21 PM
Joined: Nov 2005
Posts: 4,186
Montreal
Retired at last Offline
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Retired at last  Offline
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Posts: 4,186
Montreal
Mad I second what you say. bravo
If my memory serves me right MaG wrote 3 WTs within the space of a month.
She and the other creators are leaders yay yay yay, I am but a follower.
wave


Not admitting defeat... is the beginning of the solution.
But sometimes asking for help is not a bad idea!
==================================
Re: Walkaround Developers [Re: Becky] #296594
03/18/08 10:26 PM
03/18/08 10:26 PM
Joined: Dec 2003
Posts: 15,022
Northeast NJ
Darleen03 Offline
Graduate Boomer
Darleen03  Offline
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Posts: 15,022
Northeast NJ
I think the best thing about GameBoomers Is MaG & her Wt's...

I am so proud to belong to a site that has an Administrator That does Wt's...

What a treat...

We are a lucky bunch :pumpkin:


Luv Dar


GameBoomers
"Games Are More Enticing Because Of Our "MaG"nificent Efficient Radiant Site"
Re: Walkthroughs [Re: Retired at last] #296708
03/19/08 08:24 AM
03/19/08 08:24 AM
Joined: Apr 2004
Posts: 580
metamorphium Offline
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metamorphium  Offline
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Posts: 580
For me as a developer it's a big privilege to have such a great walkthrough written by Mag. It so much puts the stress of my neck because there are gamers who (being stuck) automatically attacks with "your game has bug, I've reached a dead-end" rotfl

I think one of the most important choices for the developer is the purpose of their game:

1, Do they want gamers to enjoy the gameplay experience
or
2, Do they want to win over the gamers and show them that they were able to design such puzzles, nobody else can beat?

When I was younger I was sort of walkthrough basher, but being a bit older now (having less time for games) I no longer have any specific pleasure in being stuck for weeks in a game trying to solve everything on my own. While I still avoid WT as much as possible, I sometimes have a quick peek to see if I'm on the right track.

But back on the topic. Gamers are "sui juris" beings and they can decide if (and how much) they want to consult walkthroughs. And here having great walkthroughs really help a lot.

Thank you Mag for what you're doing not only for the players but also for us developers! bravo


Developing: ...

www.cbe-software.com

Created J.U.L.I.A.: Among the Stars, Serena, Vampires!, J.U.L.I.A., J.U.L.I.A. Untold, Ghost in the Sheet
Re: Walkthroughs [Re: metamorphium] #297049
03/19/08 06:03 PM
03/19/08 06:03 PM
Joined: Mar 2001
Posts: 2,468
Cambridge, England
Kickaha Offline
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Cambridge, England
Knowing one's on the right track is sometimes what one needs to know most. Even from the UHS style of walkthrough it can be hard to discern this without learning more than you wanted. The game itself is going to have the information to be able to tell if the player is barking up the wrong tree.

I think there is mileage in games providing more nudges to players, perhaps on some kind of timed basis. I don't pretend this to be an easy thing to do (I have an understanding of game programming.)

Just to reassure the Mags of this world there will still be walkthroughs even if games provided more nudges.

Re: Walkthroughs [Re: Kickaha] #297325
03/20/08 12:15 PM
03/20/08 12:15 PM
Joined: Apr 2004
Posts: 48,905
Alabama
looney4labs Offline
Sonic Boomer
looney4labs  Offline
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Alabama
Originally Posted By: Peter Smith


I think there is mileage in games providing more nudges to players, perhaps on some kind of timed basis. I don't pretend this to be an easy thing to do (I have an understanding of game programming.)



I agree Peter. I enjoyed that feature of the latest Sam and Max episode.


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Walkthroughs [Re: looney4labs] #297525
03/20/08 06:10 PM
03/20/08 06:10 PM
Joined: Mar 2001
Posts: 2,468
Cambridge, England
Kickaha Offline
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Kickaha  Offline
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Cambridge, England
Good to hear that Telltale are looking after the player! Thanks for the heads up, looney4labs, I'm not managing to keep abreast of all the games coming out.

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