Re: Walkaround Developers
[Re: BrownEyedTigre]
#294077
03/14/08 07:18 PM
03/14/08 07:18 PM
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Joined: Oct 2001
Posts: 5,818 Beverly Hills, Florida
kjos
BAAG Specialist
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BAAG Specialist
Joined: Oct 2001
Posts: 5,818
Beverly Hills, Florida
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she is something else isn't she Ana. I use her WT all the time if I get stuck. One of a kind. Richard
Last edited by kjos; 03/14/08 07:18 PM.
***To Error is Human**To Forgive is Divine***
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Re: Walkaround Developers
[Re: kjos]
#294256
03/15/08 04:46 AM
03/15/08 04:46 AM
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Joined: Nov 2004
Posts: 25,146 Marlborough USA
Kaki's Sister
Sonic Boomer
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Sonic Boomer
Joined: Nov 2004
Posts: 25,146
Marlborough USA
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MaG is amazing! I never could have completeed some games without help from her walkthrus!
Gerry
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Re: Walkaround Developers
[Re: cailyn]
#294286
03/15/08 06:48 AM
03/15/08 06:48 AM
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Joined: Oct 2005
Posts: 1,057 Central Islip NY
thracia
Addicted Boomer
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Addicted Boomer
Joined: Oct 2005
Posts: 1,057
Central Islip NY
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I have her walthroughs for every game I own. I just can't seem to get through a game without her. I hate being stuck and frustrated, it spoils the game for me. So thanks to MaG, I am one happy gamer.
thracia
~Didi~ There will come a point in your life, when you realize what really matters, what never did, and what always will. Unknown
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Re: Walkaround Developers
[Re: dragonuk44]
#294301
03/15/08 07:29 AM
03/15/08 07:29 AM
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Joined: Dec 1999
Posts: 69,973
MaG
Sonic Boomer
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Sonic Boomer
Joined: Dec 1999
Posts: 69,973
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Thanks, guys. benny, I can not speak for other walkthrough writers but usually they play the game and write how-what happened to get them through the game. Like any gamers, they get stumped and have to take time to think the puzzle over or get into an action part that they can't do They get help from other gamers, yell SOS to developers or chew on the problem themselves. Developers sometimes have walkthroughs of their games and if you check their game site, it is posted. There are developers that do not like walkthroughs and some that welcomes them.
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Re: Walkaround Developers
[Re: benny]
#294509
03/15/08 01:03 PM
03/15/08 01:03 PM
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Joined: Dec 2007
Posts: 1,541 Brazil
Phoebe
Addicted Boomer
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Addicted Boomer
Joined: Dec 2007
Posts: 1,541
Brazil
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I look for not to consult walkthroughs, but he has times that i must to see... I love walkthroughs of the Mag, that wonderful and very well explained of the beginning to end. Congrts Mag and thanks for excellent walkthroughs. Love Maria
Yes,though i go through the valley of deep shade,i will have no fear of evil;for you are with me, your rod and your support are my comfort. Salmo23:4
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Re: Walkaround Developers
[Re: Phoebe]
#294514
03/15/08 01:16 PM
03/15/08 01:16 PM
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Joined: Nov 1999
Posts: 10,323
gatorlaw
Adept Boomer
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Adept Boomer
Joined: Nov 1999
Posts: 10,323
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And then ... there are those developers [us and many others] who send their code to Mags to write the official WT for their game. I mean if you want the best - don't settle for anything less and for walkarounds ( I love that word ) Mags IS the best.
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Re: Walkaround Developers
[Re: gatorlaw]
#294959
03/16/08 10:11 AM
03/16/08 10:11 AM
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Joined: Mar 2001
Posts: 2,468 Cambridge, England
Kickaha
Addicted Boomer
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Addicted Boomer
Joined: Mar 2001
Posts: 2,468
Cambridge, England
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There are some games I would rather just walk around and admire, than get entangled in the puzzles!
"Riven" comes to mind as one contender where having a walkaround would be neat rather than a walkthrough!
Used to answer to "Peter Smith", now answers to "Peter Rootham-Smith"
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Re: Walkaround Developers
[Re: Kickaha]
#296482
03/18/08 05:56 PM
03/18/08 05:56 PM
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Joined: Mar 2008
Posts: 50 London
Nikolas
Shy Boomer
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Shy Boomer
Joined: Mar 2008
Posts: 50
London
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Well... Usually games are set to be played and solved. There are of course exceptions and idiotic puzzles, but the fact remains that most games are... solvable, especially for someone like MaG who knows what they're doing... The company's walkthrough (Ditr has one, which just came out and actually the walkthrough was online before the release of the game, which seems bizzare), sometimes serves other purposes. Walkthroughs come with plenty of spoilers usually. If one wants to avoid putting spoilers, he must go first, create the walkthrouh without the spoilers and set it online, so as to prevent other people from working on something which is already there (the walkthrough). Seeking controlled reactions I guess...
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Re: Walkaround Developers
[Re: Nikolas]
#296492
03/18/08 06:28 PM
03/18/08 06:28 PM
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Joined: Jul 2007
Posts: 18,262 Massachusetts
GBC
Graduate Boomer
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Graduate Boomer
Joined: Jul 2007
Posts: 18,262
Massachusetts
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I agree with everyone----MaG is the best! If I need help I know I can count on her walkthroughs to get me unstuck.
Gail
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Walkthroughs
#296587
03/18/08 10:16 PM
03/18/08 10:16 PM
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Joined: Nov 2000
Posts: 34,384 United Kingdom
Mad
Sonic Boomer
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Sonic Boomer
Joined: Nov 2000
Posts: 34,384
United Kingdom
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DELETED.
A thread already exists for the subject.
Last edited by Mad; 03/18/08 10:20 PM.
Time : The Most Precious Commodity
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Re: Walkaround Developers
[Re: Becky]
#296594
03/18/08 10:26 PM
03/18/08 10:26 PM
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Joined: Dec 2003
Posts: 15,022 Northeast NJ
Darleen03
Graduate Boomer
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Graduate Boomer
Joined: Dec 2003
Posts: 15,022
Northeast NJ
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I think the best thing about GameBoomers Is MaG & her Wt's...
I am so proud to belong to a site that has an Administrator That does Wt's...
What a treat...
We are a lucky bunch :pumpkin:
Luv Dar
GameBoomers "Games Are More Enticing Because Of Our "MaG"nificent Efficient Radiant Site"
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Re: Walkthroughs
[Re: Retired at last]
#296708
03/19/08 08:24 AM
03/19/08 08:24 AM
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Joined: Apr 2004
Posts: 580
metamorphium
Settled Boomer
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Settled Boomer
Joined: Apr 2004
Posts: 580
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For me as a developer it's a big privilege to have such a great walkthrough written by Mag. It so much puts the stress of my neck because there are gamers who (being stuck) automatically attacks with "your game has bug, I've reached a dead-end" I think one of the most important choices for the developer is the purpose of their game: 1, Do they want gamers to enjoy the gameplay experience or 2, Do they want to win over the gamers and show them that they were able to design such puzzles, nobody else can beat? When I was younger I was sort of walkthrough basher, but being a bit older now (having less time for games) I no longer have any specific pleasure in being stuck for weeks in a game trying to solve everything on my own. While I still avoid WT as much as possible, I sometimes have a quick peek to see if I'm on the right track. But back on the topic. Gamers are "sui juris" beings and they can decide if (and how much) they want to consult walkthroughs. And here having great walkthroughs really help a lot. Thank you Mag for what you're doing not only for the players but also for us developers!
Developing: ... www.cbe-software.comCreated J.U.L.I.A.: Among the Stars, Serena, Vampires!, J.U.L.I.A., J.U.L.I.A. Untold, Ghost in the Sheet
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Re: Walkthroughs
[Re: Kickaha]
#297325
03/20/08 12:15 PM
03/20/08 12:15 PM
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Joined: Apr 2004
Posts: 48,905 Alabama
looney4labs
Sonic Boomer
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Sonic Boomer
Joined: Apr 2004
Posts: 48,905
Alabama
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I think there is mileage in games providing more nudges to players, perhaps on some kind of timed basis. I don't pretend this to be an easy thing to do (I have an understanding of game programming.)
I agree Peter. I enjoyed that feature of the latest Sam and Max episode.
"Dogs are not our whole life, but they make our lives whole." -Roger Caras
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