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City of Secrets walkthrough is posted #723759
05/11/11 10:08 PM
05/11/11 10:08 PM
Joined: Dec 1999
Posts: 69,973
MaG Offline OP
Sonic Boomer
MaG  Offline OP
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Joined: Dec 1999
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Re: City of Secrets walkthrough is posted [Re: MaG] #723763
05/11/11 10:32 PM
05/11/11 10:32 PM
Joined: Jul 2006
Posts: 1,187
Sacramento, CA
Sly One Offline
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Sacramento, CA
Thanks MaG...now if I can get past that trash game your WT will come in quite handy. smile I have a tough time with these kinds of games. I did the first one but the second one is a little tougher with the added items. I'll get it eventually though. Your WT is a Nice surprise. Thanks again! smile
Barbara

Re: City of Secrets walkthrough is posted [Re: Sly One] #723769
05/12/11 12:15 AM
05/12/11 12:15 AM
Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
Becky Offline
The Medieval Lady
Becky  Offline
The Medieval Lady
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Stony Brook, New York, USA
I'm just at the beginning of this one, but I'm enjoying it so far. Thanks for the walkthrough, it's great! wave

Re: City of Secrets walkthrough is posted [Re: Becky] #723797
05/12/11 05:36 AM
05/12/11 05:36 AM
Joined: Jul 2005
Posts: 23,997
UK
Rushes Offline
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UK
Thanks, MaG! thumbsup


"Bleat, Watson -- unmitigated bleat!" ~ Sherlock Holmes
Re: City of Secrets walkthrough is posted [Re: Rushes] #725603
05/19/11 12:03 PM
05/19/11 12:03 PM
Joined: Jan 2000
Posts: 138
Ottawa, ON Canada
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pnormand Offline
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Hi Mag,

I am trying using walkthrough especially using feather on instruments (on such order given)

I understand we need hitting instruments (4, 3, 2, 1) assuming fourth one is rightmost,
Or, if fourth one starts at leftmost, either way the game doesn't enough time to grab feather and to next one and so on!

The aim is to have 4 instruments synchronize!
If we need hitting (4,3,2,1) as explained, then when do we start hitting next one and so on?
Keep in mind the game demands way to much speed on player part!

Re: City of Secrets walkthrough is posted [Re: pnormand] #725611
05/19/11 12:34 PM
05/19/11 12:34 PM
Joined: Oct 2001
Posts: 5,818
Beverly Hills, Florida
kjos Offline
BAAG Specialist
kjos  Offline
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Posts: 5,818
Beverly Hills, Florida
Wait until the air goes by you and hit the next one. the fourth is the left one. Once the air goes by you hit the next one. You can keep hanging on even when the air goes by you.
From left to right-4,3,1,2.
richard

Last edited by kjos; 05/19/11 12:57 PM.

***To Error is Human**To Forgive is Divine***
Re: City of Secrets walkthrough is posted [Re: kjos] #725632
05/19/11 03:11 PM
05/19/11 03:11 PM
Joined: Jan 2000
Posts: 138
Ottawa, ON Canada
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pnormand Offline
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Ottawa, ON Canada
Originally Posted By: kjos
Wait until the air goes by you and hit the next one. the fourth is the left one. Once the air goes by you hit the next one. You can keep hanging on even when the air goes by you.
From left to right-4,3,1,2.
richard


Excuse me, what air?

I don't see any air being blown here otherwise, I would have seen character movement!
I have feeling you were takling about green air, is that so? Well that part is obstacle 1.

I am talking about obstacle 4 here!

Re: City of Secrets walkthrough is posted [Re: pnormand] #725633
05/19/11 03:27 PM
05/19/11 03:27 PM
Joined: Oct 2001
Posts: 5,818
Beverly Hills, Florida
kjos Offline
BAAG Specialist
kjos  Offline
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Beverly Hills, Florida
Sorry I was on the wrong one.
Richard


***To Error is Human**To Forgive is Divine***
Re: City of Secrets walkthrough is posted [Re: kjos] #725638
05/19/11 03:42 PM
05/19/11 03:42 PM
Joined: Dec 1999
Posts: 69,973
MaG Offline OP
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MaG  Offline OP
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Thanks, Richard.

pnormand,
It's timing and listening as to when one starts and one ends.
I listened to 4 then 3 then 1 then 2 (left to right) and then timed the hit when I think the length is just right.

You can play with it. It can't be done on only one try.

Re: City of Secrets walkthrough is posted [Re: MaG] #726377
05/22/11 01:43 PM
05/22/11 01:43 PM
Joined: Jan 2000
Posts: 138
Ottawa, ON Canada
P
pnormand Offline
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Ottawa, ON Canada
Originally Posted By: MaG
Thanks, Richard.

pnormand,
It's timing and listening as to when one starts and one ends.
I listened to 4 then 3 then 1 then 2 (left to right) and then timed the hit when I think the length is just right.

You can play with it. It can't be done on only one try.


Thanks Mag,

I solved it but still not sure what I did through!

Re: City of Secrets walkthrough is posted [Re: pnormand] #726390
05/22/11 02:47 PM
05/22/11 02:47 PM
Joined: Dec 1999
Posts: 69,973
MaG Offline OP
Sonic Boomer
MaG  Offline OP
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bravo

Re: City of Secrets walkthrough is posted [Re: MaG] #776896
12/27/11 08:42 AM
12/27/11 08:42 AM
Joined: Dec 2011
Posts: 1
Australia
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gypsysnail Offline
Junior Boomer
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Australia
Same here smile I had trouble then I did something... what I did was go from 4 to 3 to 1 to 2 then 4 to 2 to 3 and it worked at last! There is one thing though I am Deaf and felt annoyed that the producers didnt take in consideration those who can't hear may not be able to progress! I was lucky I managed to solve it but it brings to attention the fact that deaf people should be able to play a game they want to without restrictions like this/or challenges made harder on them because of having to be able to hear things to progress in a game. I am hoping producers will take this in consideration in the future when making a game, as not everyone in the world has perfect hearing, and they should be able to play any game they please, it is a bit like cutting the number of potential customers down. Anyway please don't attack me for voicing my opinion on this matter. I must say this puzzle was even hard for hearing people too.

Re: City of Secrets walkthrough is posted [Re: MaG] #776919
12/27/11 10:09 AM
12/27/11 10:09 AM
Joined: Jul 2005
Posts: 23,997
UK
Rushes Offline
True Blue Boomer
Rushes  Offline
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Posts: 23,997
UK
welcome to GameBoomers, gypsysnail.

That's a very valid comment. The same would apply to anyone with colourblindness attempting to solve a colour-oriented puzzle, or a gamer with arthritis trying to cope with a lot of necessary fast-clicking to progress. I suppose it is difficult for developers to take every possible scenario into consideration when creating a new game. smile In such instances -- thank goodness for forums, with advice and save games!


"Bleat, Watson -- unmitigated bleat!" ~ Sherlock Holmes
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