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Re: Playing Of Light and Darkness #104596
08/10/04 05:28 PM
08/10/04 05:28 PM
Joined: Dec 2001
Posts: 787
Tacoma, Washington
Annie Offline
Settled Boomer
Annie  Offline
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Joined: Dec 2001
Posts: 787
Tacoma, Washington
Hi Rick. Please cye. I really appreciate this! praise

Becky: Nice to hear from you again! Now quick, while your PCU is still out running, try this for changing the color on the clock. Start in the room whose artifacts you want to liberate. The owning apparitions must be present; flash them with white light. This will cause both the apparitions and the artifacts to disappear. Now go back to the clock and click on the color you want. When you return to the apocalyptic device room, the artifacts will be there and the apparitions will not.

There's no pixel hunt to find the Sloth room, as you will find out. But, heaven help us, finding the Avarice room!

Rick and Becky: Life on the third level is even more intense. After a few run ins with the Dark Lords, I left their objects alone, and they have left me alone. I suppose I'll have to face them eventually, but I'm sure I don't know how. <img border="0" alt="cry" title="" src="graemlins/cry.gif" /> Wish you were both up here with me!


Annie
Farewell, Achenar!
"Perhaps the ending has not yet been written."
Re: Playing Of Light and Darkness #104601
08/11/04 10:34 AM
08/11/04 10:34 AM
Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
Becky Offline OP
The Medieval Lady
Becky  Offline OP
The Medieval Lady
Sonic Boomer

Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
Thanks Jenny!

Annie -- I found Sloth and Avarice! Yes, Avarice was difficult but fair, I think. Of course the only reason I found it was that I knew it was there because YOU had found it. I'm still enjoying the feeling of triumph.

I tried continuing the game after the apocalypse just to see what would happen. The locations of transportals and orbs stays the same, but you are wiped of all your inventory, and all the doors are relocked. The apparitions you freed stay freed, so if you need their artifact to open a door, you are out of luck in a big way.

Dagmar Hurt is the only apparition that floats around me but doesn't demand anything. I can even go THROUGH her out a door -- the others block me. I'm having trouble pinning down her sin.

I've found that if I go to a room with apparitions and flash with white light, the apparitions disappear and soon afterwards the clock flashes to the color of the room I'm in, so I can take the artifacts. This has happened twice, so it could be a conincidence. But it seems to eliminate the need to go to the clock and activate a star flash after white-lighting the apparitions of your choice.

I finally unlocked the door to Gluttony. Yes, if you were going to pick a sin....

Re: Playing Of Light and Darkness #104617
08/15/04 07:10 AM
08/15/04 07:10 AM
Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
Becky Offline OP
The Medieval Lady
Becky  Offline OP
The Medieval Lady
Sonic Boomer

Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
Annie -- congratulations on your anniversary! I've been in Seattle when it rained. It is beautiful and green there.

Rick -- August was when the church was available. All the EARLY BIRD types had already taken the June dates.

I did some serious OLADing yesterday, and I have just joined Annie on Level 3. Haven't played it yet, just got there and saved.

I got stuck for awhile because I had made an assumption (that there would be exactly three apparitions representing each type of deadly sin) that turned out to be wrong.

I THINK I have figured out the clock. Possible spoiler
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You can only use the clock to advance to a selected color from the position in which you have your back to Famine and and you are directly across from the entrance to Flood. This is the only "view" of the clock that will give you a grasping hand when you put the cursor over a star.

When the game first begins, you can use the clock for any area (click on any star) that the apparitions haven't arrived in yet. Once the apparitions have arrived in the village and "locked in" to their plague area (you've seen that color flashed during the game and the apparitions are now hanging by their artifacts) you must clear the area of apparitions by white-flashing them before you can get the corresponding star on the clock to work.

Occasionally, after white-flashing a plague area of apparitions, the clock flashes the color you are seeking without you having to go click on a star. This doesn't happen regularly enough to rely on though (or at least, I didn't figure out if there was a way to make it dependable).

I think you MUST figure out how to use the clock this way to complete the game or you will find yourself (after the first series of flashes cycles through) twiddling your thumbs waiting for the correct color flash.

When all apparitions have been "freed" from a particular plague area, that color is no longer bright or accessible on the clock.
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Re: Playing Of Light and Darkness #104618
08/15/04 07:26 AM
08/15/04 07:26 AM
Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
Becky Offline OP
The Medieval Lady
Becky  Offline OP
The Medieval Lady
Sonic Boomer

Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
Annie -- at the very end of Level 2, did you manage to place the orbs in such a way that you DIDN'T free those black spirit things? I wasn't clear as to whether there actually was a correct order and I blew it, or whether Gar Hob sabotages you no matter what.

Do you think Gar Hob really is the Dark Lord of the 7th Millenium? Or is he an angel with a Jon Stewart sense of humor slumming it for some unknown reason?

Have you noticed at the very beginning of the game that you enter a giant purple tentacle? The whole village area seems to be in/under the tentacle. And in the game-convergence area, it seems that before Uru, Zandi had a radio act on this game.

I've decided that Gluttony (my favorite sin area) should have been a little different. In stead of the mask smoking cigars, there should have been a mask playing a PC game, with stacks and stacks of games next to him. I would edit the dialogue in the area to be something like this:

"I can't get enough of this."
"Never enough."
"Another helping."
"Another round."
"Just one more level."
"If one is good, ten would be better."
"I can't stop until level twenty-six."
"I'll take that one, and that one, and that one."

Re: Playing Of Light and Darkness #104620
08/15/04 12:23 PM
08/15/04 12:23 PM
Joined: Dec 2001
Posts: 787
Tacoma, Washington
Annie Offline
Settled Boomer
Annie  Offline
Settled Boomer

Joined: Dec 2001
Posts: 787
Tacoma, Washington
Hi Rick and Becky! Are we all playing today? The husbandoid finally got off the computer so I can get started.

Becky: I haven't noticed the purple tentacle, though I did catch the Zandi bit. As for the pyramid/orbs thing, I blew it too. I don't think you are meant to get it, as the clues to solving it are in the third level. But I'm incredibly grateful that you reminded me. It may be the solution to my stuckiness if I restart the level and don't release the baddies. Of course, ultimate salivation may require that they be released, but maybe I don't have to let them out til I'm ready for them. Anyway, I'm much comforted that you're up here with me. Let's go get those guys!

Rick: Still waiting by the clock and wishing you success with level 2.

I should have a nice long gaming day. The weather is awful, no rain and mid 80s. Gawd I hate it. rotfl


Annie
Farewell, Achenar!
"Perhaps the ending has not yet been written."
Re: Playing Of Light and Darkness #104621
08/15/04 02:49 PM
08/15/04 02:49 PM
Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
Becky Offline OP
The Medieval Lady
Becky  Offline OP
The Medieval Lady
Sonic Boomer

Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
Hey Rick and Annie -- the only way I made it through Level Two was through taking lots of notes. I saved my game at the very beginning of the level, and then just went in and messed around while gathering information. I like this kind of matching stuff, with enough plot to keep me guessing.

The thing I find most difficult is the timed element. Knowing that I have only ten seconds to send an apparition back to the Dark Isle before the apocalypse happens makes me panic!

I have decided that the item in the left arm of the statue-of-liberty (MFer studio) is a mailbox. Every village needs a mailbox, right? I wonder who the postman is.

The manual mentions that Angel is talking to Gar Hob in a throne room. What kind of a throne room, or where I haven't figured out yet.

It's odd that Gar Hob seems to be under the authority of the Judge. Not much of a Dark Lord if you have to hang around waiting for someone more powerful to render a verdict. I think the Bailiff is great! He reminds me of someone...I just realized that he reminds me of the clock character in the Disney version of Beauty and the Beast. Well, his voice reminds me anyway.

Annie -- (possible slight Level 3 spoilers)
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have you been to the other-planet-place in Level Three? Is THAT the Dark Isle? That DOES seem to be where the apparitions are coming from when they first enter (they seem to pop out of the pyramid thing in the Hall of Mirrors).

Annie -- does your stuckiness have anything to do with being cursed? Have you tried to go to the room where you can be purified from the curse?

I'm trying to figure out who Wrath, Spendthrift and Miser are (they are mentioned in the manual). I suspect that they might be regular apparitions but with extra powers. I say this because according to the manual, one of them is supposed to be able to throw you into a random location, and at one point the pursuing apparitions kept booting me back to the mask room despite repeated attempts to white-light-flash them. I might isolate the new apparitions and see which one of them can do this nasty trick to me.
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Re: Playing Of Light and Darkness #104622
08/15/04 07:03 PM
08/15/04 07:03 PM
Joined: Dec 2001
Posts: 787
Tacoma, Washington
Annie Offline
Settled Boomer
Annie  Offline
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Joined: Dec 2001
Posts: 787
Tacoma, Washington
Hi Becky!

I don't think I am cursed. The manual says that being cursed means the objects and portals won't work until you are purified, while my only problem is that the portals (but only some of them) seem to disappear, never to be found again.
Do you know which room is the purification room? Hope I'll never need it, because I wouldn't know where to go.

I have avoided problems with the skulls and the extra mean spirits by using their objects as soon as I get them to unlock doors, and then releasing them so that their owners won't come after me. I have found a "sin room" for only one of these people, Caligula. He's got one all to himself, nasty man. That seems to imply the others also have their own "sin rooms" too.
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Here's what my stuckiness is: that other planet place has a door which you need to open with the sheep skin. But I simply cannot get there fast enough before the skin's owner catches up with me and takes it away.

I thought if I started the level over and did not release the dark lords, that might help. Don't try it, it doesn't work. Not only does it not work, but when you replay, the colors for each apparition as well as the location where you first find them changes. Might be why there are no walkthroughs, if the game changes each time it's played.

BTW, white light does not work on the three special apparitions when they're trying to get their objects back. You can try moving to another location, but I've found I never have enough time. The only other option you have is to relinquish the object, which really gets up my nose!

See if you can figure out the sheep skin thing, and I'll love you forever! :kiss:


I don't think that the other planet place is the Dark Isle, but there is a "not on this level" door there which may lead to the isle.
Til later!


Annie
Farewell, Achenar!
"Perhaps the ending has not yet been written."
Re: Playing Of Light and Darkness #104623
08/15/04 07:43 PM
08/15/04 07:43 PM
Joined: May 2003
Posts: 98
michigan
K
KathyO Offline
Shy Boomer
KathyO  Offline
Shy Boomer
K

Joined: May 2003
Posts: 98
michigan
Annie, I have been enjoying watching you 3 play this game. When I played it some years, I found it incrediby confusing.
I've been thinking that you folks were braving your way through this game without a walkthrough on purpose- but your last msg seems to indicate not. I wanted to point out that there is a walkthrough, but figured you knew, and wanted to do it on your own. So, not wanting to spoil your fun, haven't said anything.
But there is a walkthrough here-
http://www.gameboomers.com/wtcheats/pcOo/OLADhart.htm
Hope I'm not being out of line. But I remember how very difficult this game is, and have been admiring the courage of the 3 of you playing it.
So, hope you don't mind my mentioning it.
P.S. I found the walkthrough about equally confusing as the game. smile
I don't know, but it might have been added recently.


Kathy O
Re: Playing Of Light and Darkness #104624
08/15/04 08:23 PM
08/15/04 08:23 PM
Joined: Dec 2001
Posts: 787
Tacoma, Washington
Annie Offline
Settled Boomer
Annie  Offline
Settled Boomer

Joined: Dec 2001
Posts: 787
Tacoma, Washington
Thanks, KathyO. I did know about the walkthrough. I guess I meant "walkthroughs." I haven't really looked at the site you give, though, because I'm really really trying to do it myself. Though at the moment I feel like I'd be happy with any cheat I can get! rotfl I'm happy we are entertaining you as we stumble along!

Becky and Rick: I am unstuck! Well, I should say, I managed to get passed sheep skin man to use the skin to unlock the door. I have another stuckiness though. Some cursed apparition has taken some of the objects I had and hidden them somewhere. Hope it's not behind a locked door, or I'm cooked.


Annie
Farewell, Achenar!
"Perhaps the ending has not yet been written."
Re: Playing Of Light and Darkness #104626
08/16/04 09:09 AM
08/16/04 09:09 AM
Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
Becky Offline OP
The Medieval Lady
Becky  Offline OP
The Medieval Lady
Sonic Boomer

Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
Hey Kathy O -- before we started OLAD I took a look at the walkthrough, which seemed to be more a Game Guide than a step-by-step walkthrough. We thought we might write a step-by-stepper of the game after we finished. Having played the game, though, and seeing that some things are randomly generated (as Annie noted, portals change from game to game, for instance) it's now pretty clear that a step-by-stepper would be impossible to write.

When we're finished we might either write another Game Guide or we might just add new thoughts as a companion guide to the current walkthrough/guide you linked to. Or after we've finally bagged Gar Hob we might meet in Real Life at some equidistant locationt (say, South Dakota?) and take turns jumping up and down on the bag.

Hmmm. Michigan. That's nicely in the middle. Maybe we'll meet at your house and torture Gar Hob together.

Re: Playing Of Light and Darkness #104627
08/16/04 09:34 AM
08/16/04 09:34 AM
Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
Becky Offline OP
The Medieval Lady
Becky  Offline OP
The Medieval Lady
Sonic Boomer

Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
Annie -- Congratulations on beating Sheep-Man!

The purification room is easy to find. The only reason I knew it was the purification room was because when I entered it, a voice kept repeating: "You have been cursed! You have been cursed!" Then it gave me instructions as to how to purify myself. Even after purification, the announcement kept on, but when I left the room and then returned the announcement had stopped.

THanks for the info on redoing the pyramid at the end of Level Two. I won't try it!

Apparitions of Wrath, Miser, Spendthrift, as well as the Dark Lords announce themselves when they are one location away. You have to move away when you first hear them. Once you see them, it's too late. You have to identify what they say (okay, you've ALREADY identified their color, sin, artifact, and memorized their face but hey--what's one more thing?) and then listen for it above the other voices you hear muttering.

I still haven't experienced a disappearing-portals problem. I did get the red/blue/green thing wrong on the pyramid a few times and that zapped all my inventory. I think the portals are still there when I go back to collect them though. I'll let you know if I start experiencing trouble.

Location spoiler for the purification room
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It's the room next to Underground (The Abyss) that's blocked off from entry in Levels One and Two. If you DO go in the room, note the Purple Tentacle reflections in the window. I guess the Purple Tentacle isn't surrounding the Village -- I think now it's the other planet/Dark Isle location that you reach through the pyramid in Hall of Mirrors. YOu don't see the whole tentacle when you travel there in the game -- you just see the whole tentacle at the very beginning of the game right before the sequence where the newspapers come flying at you.

Any guess as to the purpose of the costume in the purification room? I'm trying to understand the symbolism, but it escapes me.
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Possible additional spoilers (sin room discussion and Sheepskin man)
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Annie --
I haven't tried the door that needs the sheepskin lock yet. I had been trying to Redeem Sheep-Man, and am VERY glad I didn't succeed because I would now be without the key!!!! I thought there might be another locked location, because I could only find six locks instead of seven. But I had carefully searched (I thought) and decided it was okay to free apparitions. Glad I blew the freeing part.

I haven't found Caligula's own sin-room. Could you give me a hint as to where it is????

I have been to The Nightly News, which seems to contain Caligula having a conversation with Carlos Marcello. Caligula has an English accent, which surprised me. Why not an Italian accent? These two guys should have been discussing Italy NOW and THEN instead of arguing with one another. Personally, I think Carlos has done Caligula proud. For all we know, he's Caligula's Great-GGGG-Grandson (assuming Caligula didn't kill ALL his children while they were in the womb, of course).

There's also a room where Marie Antoinette has an interesting conversation with Shakem. I've tested them, and I've identified these four characters as the Apparitions of Spendthrift, Miser and Wrath as mentioned in the manual. Good old manual.
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Re: Playing Of Light and Darkness #104629
08/16/04 07:30 PM
08/16/04 07:30 PM
Joined: Dec 2001
Posts: 787
Tacoma, Washington
Annie Offline
Settled Boomer
Annie  Offline
Settled Boomer

Joined: Dec 2001
Posts: 787
Tacoma, Washington
Thanks, KathyO! What's for dinner?

You really don't have to worry about the timed sequences. They never much bothered me. I keep myself will stocked with colored orbs, and blast apparitions with white light every now and then. This keeps the airline stewardess from telling me I have only one minute to blast them. I also keep in mind where there are some apparitions handy in case I need to make a quick blast.

Becky: Thanks for the curses/purification info. I have been in that room and I've never been told I was cursed, so I guess that's not my problem. Didn't they make you put on the robe for a purification ceremony? rotfl

Some possible spoilers:
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You've probably already figured it out, but the clues to placing the pyramid orbs properly are found by click on each of the skulls and listening to what they have to say.

I don't think you need to worry about losing a "key" if you redeem a spirit. I remember early on noticing I still had the singing stone after I had redeemed Kabungabunga (or what ever his name is) and realized I needed it to unlock a door. Hope I'm right about this!

Caligula's sin room is the one in which he is having a conversation with Marcello (only I didn't realize it was Marcello, so thanks for that information! Maybe I should try dropping the cigar off in there). But I haven't heard Marie Antoinette having a conversation with Sheep Man. Where is that room???? I thought I had been everywhere at least four thousand times.

I know these guys are supposed to warn you when they are one location away, but I don't think they are honest. At least I don't always hear the warning.

I think that's everything. Now I've got a whole free hour to play before I have to cook the husbandoid's dinner.

Happy gaming!


Annie
Farewell, Achenar!
"Perhaps the ending has not yet been written."
Re: Playing Of Light and Darkness #104630
08/16/04 08:26 PM
08/16/04 08:26 PM
Joined: Dec 2001
Posts: 787
Tacoma, Washington
Annie Offline
Settled Boomer
Annie  Offline
Settled Boomer

Joined: Dec 2001
Posts: 787
Tacoma, Washington
Also, if anyone has any idea where a bag of stolen objects might be hidden, I'd sure like to know. <img border="0" alt="cry" title="" src="graemlins/cry.gif" /> I've opened every locked door on this level, I think, and if the game's at all fair the bag can't be on another level. Arrrrrg!


Annie
Farewell, Achenar!
"Perhaps the ending has not yet been written."
Re: Playing Of Light and Darkness #104631
08/16/04 08:55 PM
08/16/04 08:55 PM
Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
Becky Offline OP
The Medieval Lady
Becky  Offline OP
The Medieval Lady
Sonic Boomer

Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
KathyO -- That is so sweet of you! You don't mind guests who invite themselves to your house and bring the Dark Lord of the 7th Millenium as a captive? You are the hostess with the mostest!

Annie -- I had trouble with the sheepskin lock too, until I thought a little more about where the apparitions are at which time.

Possible Spoilers
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Purple tentacle DOES house the Dark Isle (or at least lead to it). I've now seen apparitions start out there on their little journey to the Village and their artifacts. If you blast an apparition with white light, then transportal straight to the Dark Isle, you run right into the apparitions, who immediately take back their artifacts.

Annie -- you are probably having trouble finding the Marie Antoinette room because you don't have the map. The room is El Dorado. It is located near the theater. Look for a star along the wall on the right as you are looking toward the entrance to the theater. You will probably find that El Dorado is locked. There should be something inside of great interest to you now (you mentioned it in a previous post).

Nope, I didn't find out the clue about the pyramid orbs from their skulls. I just experimented with the orbs and got lucky pretty quickly. Okay, I got lucky on the first try.

Quote:
...I don't think they are honest.
Well that's an understatement! I doubt a single one of them has ever had an honest thought. The big question is: are the game designers honest? Do they stick to what the manual says? Or, like the Elvis Presley section, do they just eliminate any rules that might be troublesome?

Notice how much the Abyss room resembles the formerly sheepskin-locked room in the Dark Isle? The costume is there, etc. I'm wondering if this is where we redeem the Dark Lords, one in each room. If so, then I am still missing a room because I only have found two.... I'll start keeping my eyes peeled for a stars that might be an entrances to a third room.

Opening up new sin rooms without telling you that's what they are is, IMHO, a bit of a nasty switcheroo on the gamer. I would never have figured it out without first trying to redeem one of the special apparitions in every single regular sin room. And then I would have wondered if I had missed clicking on an orb correctly on one of the seven attempts. I then would have tried again with all seven. I'm VERY glad I read your post and got the hint.
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Re: Playing Of Light and Darkness #104632
08/16/04 09:48 PM
08/16/04 09:48 PM
Joined: Dec 2001
Posts: 787
Tacoma, Washington
Annie Offline
Settled Boomer
Annie  Offline
Settled Boomer

Joined: Dec 2001
Posts: 787
Tacoma, Washington
Wow, thanks for the Marie Antoinette tip! I can hardly wait to get back and try it out!

I did try to save one of the extra special meanies in every sin room. I wasted a lot of time doing that. Finally I tried the Caligula/Marcello argument room, and redeemed Caligula. And guess what: Spoiler
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This is where you redeem Marcello, too! Soooo, looks like the other two could be redeemed in that last hidden room I haven't gotten to yet.


Thanks also for the info about the Dark Isle. I wondered why Sheep Man was always waiting for me there.

I have decided to give up on trying to find the bag of stolen artifacts. I'm going to restore my original game, although this means I'll have to repeat some of what I've already done.

Happy hunting for that third room!


Annie
Farewell, Achenar!
"Perhaps the ending has not yet been written."
Re: Playing Of Light and Darkness #104633
08/16/04 10:41 PM
08/16/04 10:41 PM
Joined: Dec 2001
Posts: 787
Tacoma, Washington
Annie Offline
Settled Boomer
Annie  Offline
Settled Boomer

Joined: Dec 2001
Posts: 787
Tacoma, Washington
Well! I've now disposed of all four nasties! rotfl And I know where the bag is kept that stolen artifacts go into. It's hanging on the wall of Marie Antoinette/Sheep Man's sin room.

I think that's all I'm going to do tonight.

Becky, I think we are really going to need that third room. Hmmm, three skulls and only two rooms. I think I'll start out tomorrow evening looking for stars.

BTW, I tried to redeem the blue eye skull in the purification room, but it didn't work.

Til tomorrow!


Annie
Farewell, Achenar!
"Perhaps the ending has not yet been written."
Re: Playing Of Light and Darkness #104634
08/17/04 06:51 AM
08/17/04 06:51 AM
Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
Becky Offline OP
The Medieval Lady
Becky  Offline OP
The Medieval Lady
Sonic Boomer

Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
Hey Annie -- I tried to redeem the red eye skull in the purification room, and it didn't work either.

Possible spoiler

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However, I tried to redeem the green-eyed skull in the previously sheepskin-locked locked room at the Dark Isle and something very definitely happened.

I had the sound turned down, so I'm not quite sure what DID happen though. It seemed like the beginning of the redemption process, but by the time I got the sound up I didn't hear the judge and the apparition just kept floating around the room. When I went back to Earth Shifts, the green-eyed skull artifact was back. I picked it up again, didn't move fast enough, and Saman cursed me.

Strange, isn't it?

Maybe there are only two rooms -- a purification room and a Dark Lord redemption room. But there seems to be more to Dark Lord redemption than just releasing the right orb and the artifact in the right room.

Oh, and about the clock -- once it has cycled through the beginning sequence of all the stars, if you wait for the "one minute warning" from the stewardess, and then white-light-flash the apparitions in the room of your choice, the next color flash is always that room. Using this method, I got purple to flash three times in a row and I didn't have to touch the clock. Of course, you have to listen to the stewardess but I've grown accustomed to her voice.
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I thought there were only three levels to this game, but there must be four because of the "not this level" message on that door at the Dark Isle. My theory is that the door is the door to the throne room, and Angel and Gar Hob are behind it.

Re: Playing Of Light and Darkness #104635
08/17/04 02:01 PM
08/17/04 02:01 PM
Joined: Dec 2001
Posts: 787
Tacoma, Washington
Annie Offline
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Annie  Offline
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Joined: Dec 2001
Posts: 787
Tacoma, Washington
Becky: what interesting things to consider. I hadn't noticed that about the clock. As for the green eyed skull, I'll have to got try that out.

I think you are right about something more beyond three levels. Wasn't there something in the manual about a final, challenging confrontation between us and Hob? I can't remember where I read that. But the final challenge is almost upon us. Annie shivers in dread!

Rick: Are you still with us?

BTW, do either of you know who the "MFers" are? Maybe it was explained in the intro. I should go back and view that again.

Off to the game!


Annie
Farewell, Achenar!
"Perhaps the ending has not yet been written."
Re: Playing Of Light and Darkness #104639
08/17/04 03:35 PM
08/17/04 03:35 PM
Joined: Dec 2001
Posts: 787
Tacoma, Washington
Annie Offline
Settled Boomer
Annie  Offline
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Joined: Dec 2001
Posts: 787
Tacoma, Washington
Rick and Becky: Oops! I accidently finished the game. I'm not sure how I did it, and I bet it's a random puzzle so I can't tell you what to do. What a weird ending!

Waiting for you here beyond the pale, so we can have a postmortem on the game. <img border="0" alt="bravo" title="" src="graemlins/bravo.gif " />


Annie
Farewell, Achenar!
"Perhaps the ending has not yet been written."
Re: Playing Of Light and Darkness #104640
08/17/04 06:49 PM
08/17/04 06:49 PM
Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
Becky Offline OP
The Medieval Lady
Becky  Offline OP
The Medieval Lady
Sonic Boomer

Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
Hey Rick -- it's the Olympics. Once every four years. Enjoy!

Hey Annie. Congratulations on finishing the game. I'll join you in a little while, I hope.

Well, according to the manual (my friend and hourly companion) the MFers used to be Druids. Yes, Druids. They made some kind of deal with Saman, Dark Lord of millenium X? (green-eyed skull, I think) who maybe isn't such a Dark Lord after all. He is functionally Evil, but only under duress.

Anyway, Saman gave the Druid/MFers powers to help mankind fight the Dark Lords in the future. It is they who gave us the clock to give us time to figure out how to defeat Gar Hob. Somehow, in the process, they have survived all these centuries to become -- rock stars. Maybe they've achieved eternal youth by white-light-flashing themselves every five minutes for eons?

I assumed that "MFer" was a typically rude band name, but I know so little of that scene that they could be a polo team, moonlighting as a rock band and I wouldn't know the difference.

I've been meaning to go back and listen to everything on the radio now that I'm more acquainted with what's going on. I expect that some background information is there.

I also saw info in the manual about a "trickster". The manual doesn't talk about him/her -- just describes who animated him/her. Does the trickster show up in the final confrontation?

Re: Playing Of Light and Darkness #104641
08/17/04 06:51 PM
08/17/04 06:51 PM
Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
Becky Offline OP
The Medieval Lady
Becky  Offline OP
The Medieval Lady
Sonic Boomer

Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
Becky's Best Guesses as to what Happens in the Ending (Choose one):

Possible Spoilers ( rotfl yeah, right )
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1. Gar Hob has actually been auditioning Angel for a new Role. It is she who becomes the Dark Lord of the 7th Millenium.

2. Angel discovers that Gar Hob is the evil twin of her love, Paul Jubal. She reaches deep in her soul and finds it possible to love him. Gar Hob is thereby redeemed.

3. The Chosen One comes to the throne room too late. He finds Gar Hob standing over Angel's lifeless body, which is rapidly disintegrating into a rainbow of light.

Gar Hob flings Angel into the Abyss, where she becomes a new constellation. Gar Hob turns the earth into boiling lava, saving only the children in the apocalypse scene who will be the new Adam and Eve when the earth finally cools down.

4. The final confrontation begins as you throw all your orbs at Gar Hob. You must do this in the correct order, which you were supposed to learn from the pattern in the Mask Room, starting with black/white as the first color.

When it seems as though your incompetence will lose the day, the MFers show up and blast Gar Hob into the Abyss with their electric guitars. Gar Hob becomes a constellation. Angel becomes the Earth Goddess, and the MFers go back to building stone circles. Everybody promises to write often.

Re: Playing Of Light and Darkness #104643
08/17/04 09:27 PM
08/17/04 09:27 PM
Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
Becky Offline OP
The Medieval Lady
Becky  Offline OP
The Medieval Lady
Sonic Boomer

Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
Hey Annie -- I haven't actually finished yet. The guesses above are just guesses as to what MIGHT be going to happen in the game when I finally do reach the ending.

I've redeemed EVERYBODY on Level 3 except green-eyed skull, and the game won't let me pick him up anymore. Did you, by chance redeem the skulls in the same order that you placed the orbs on the pyramid?

If so, I may have to replay the level in order to get the skulls redeemed in the correct order. Since there are so few saved game slots, I'm pretty sure the only save I have that would work is the one at the very beginning of the level.

Sigh.

Re: Playing Of Light and Darkness #104645
08/18/04 06:45 PM
08/18/04 06:45 PM
Joined: Dec 2001
Posts: 787
Tacoma, Washington
Annie Offline
Settled Boomer
Annie  Offline
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Joined: Dec 2001
Posts: 787
Tacoma, Washington
Becky: I had two games of OLAD running. In one of them, the objects disappeared from my inventory, and although I could click on them in their places on the apocalyptic devices thingys, I couldn't pick them up. Is this the problem you are having with the green eyed skull? If so, here's the solution if you want it:
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One of the spirits has stolen the skull from you and put it in a bag which (at least in my game) is hanging on the wall in the Marie Antoinette/Sheep Man sin room. When you click on it, the skull will return to your inventory.

Since you haven't finished, here's a helpful bit for the end puzzle. Before you go through the final door, go into the room you opened with the sheep skin. The three spirits there will give you more clues to the final puzzle than you will get it the final room.

Hoping to see you here soon!


Annie
Farewell, Achenar!
"Perhaps the ending has not yet been written."
Re: Playing Of Light and Darkness #104646
08/18/04 06:59 PM
08/18/04 06:59 PM
Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
Becky Offline OP
The Medieval Lady
Becky  Offline OP
The Medieval Lady
Sonic Boomer

Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
Annie -- thanks! I'll check out the bag to see if that releases the skull. I could replay Level Three pretty quickly now if I had to -- we've uncovered most of it's secrets, I think, and with the clock working to my benefit the game is much easier. Still, it'd be nice not to have to repeat everything.

Thanks for the hint about Level Four. Looking forward to it! Just curious -- do we ever actually get to see Gar Hob?

Re: Playing Of Light and Darkness #104647
08/18/04 07:38 PM
08/18/04 07:38 PM
Joined: Dec 2001
Posts: 787
Tacoma, Washington
Annie Offline
Settled Boomer
Annie  Offline
Settled Boomer

Joined: Dec 2001
Posts: 787
Tacoma, Washington
Well, yes, or maybe no. I don't think you'll recognize him.


Annie
Farewell, Achenar!
"Perhaps the ending has not yet been written."
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