Here is an article on CNET that was posted today that talks about the company and this game:
CNET article Thanks for the link.
Until now, the game developers had to create entirely new assets and environments for every new game, as nothing was reusable. "The look was painterly and beautiful," she says -- but it was limiting. Midnight in Salem has been built on Unity, a gaming engine that comes with reusable assets and 3D.
So it sounds like every Nancy Drew game from now on will look much the same, with the same backgrounds, chairs, rooms, etc.
That's not a good thing. It's actually something that people complain about with much better looking games -- that they all look so much the same because they use the same assets.
EDIT --
Playthroughs are starting to appear on YouTube.
This one is from J.B. Lewis (the RHEM guy aka Chips Challenge guy)
https://www.youtube.com/watch?v=VM9wy8MOJDkHe shows some of the game's graphics options in the beginning.
I wonder if there's a way to turn off the artificial background blur.