GAMEBOOMERS provides you with all the latest PC adventure computer games information, forum, walkthroughs, reviews and news.

GB Reviews

Latest & Upcoming Adventure Games

GB Annual Game Lists

GB Interviews

BAAGS

GB @ acebook

About Us

Walkthroughs

free games galore

Game Publishers & Developers

World of Adventure

Patches

GB @ witter

GameBoomers Store

Print Thread
New engine for adventure games #1244100
03/27/21 10:39 PM
03/27/21 10:39 PM
Joined: Jun 2002
Posts: 785
Sweden
Mikael Offline OP
Settled Boomer
Mikael  Offline OP
Settled Boomer

Joined: Jun 2002
Posts: 785
Sweden
Have you ever considered making your own adventure game in the vein of the Carol Reed games, Silent Footsteps or Corrosion?

Well, I know that some of you have, since I've been contacted with queries about that several times, and at least on two occasions, it has actually resulted in completed games!

The good news is that now it's easier than ever!

Since the beginning of the year, I've been involved in a project aiming at creating a gaming framework, based on the highly acclaimed Godot Engine. The programming is an outstanding job by long-time MDNA collaborator and professional programmer Dennis Ploeger (with me on the receiving end as the nitpicker who wants to make constant changes lol).

We've used the framework for the Carol Reed games as a reference, but the engine is very flexible, and can produce so much more than that. It's called EgoVenture, and you can find more information about it here.

The engine exports to at least every operative system that I know about (including mobile), without any hassle.

It's totally free to use, and includes a short template game.

Re: New engine for adventure games [Re: Mikael] #1244101
03/27/21 10:55 PM
03/27/21 10:55 PM
Joined: Apr 2006
Posts: 11,712
Chicago
oldbroad Offline
Adept Boomer
oldbroad  Offline
Adept Boomer

Joined: Apr 2006
Posts: 11,712
Chicago
Thanks Mikael! I have absolutely no interest in making a game, I just like to play, so for ME the most interesting part of that article was under the heading "The Future" wink.

Re: New engine for adventure games [Re: oldbroad] #1244103
03/28/21 12:03 AM
03/28/21 12:03 AM
Joined: Nov 2000
Posts: 31,436
United Kingdom
Mad Offline
Sonic Boomer
Mad  Offline
Sonic Boomer

Joined: Nov 2000
Posts: 31,436
United Kingdom
Thanks, Mikael. I'm ire many "wannabe" developers will appreciate your recommendation 👍


Time : The Most Precious Commodity
Re: New engine for adventure games [Re: Mikael] #1244110
03/28/21 03:39 AM
03/28/21 03:39 AM
Joined: Mar 2010
Posts: 12
Germany
E
Egidius Offline
Shy Boomer
Egidius  Offline
Shy Boomer
E

Joined: Mar 2010
Posts: 12
Germany
Originally Posted by Mikael
The good news is that now it's easier than ever!


Great! That means TWO Carol Reed games a year then!? .-)

Re: New engine for adventure games [Re: Mikael] #1244119
03/28/21 08:22 AM
03/28/21 08:22 AM
Joined: Jan 2004
Posts: 80,754
In the Naughty Corner
BrownEyedTigre Offline
The Sassy Admin and PR Liaison
BrownEyedTigre  Offline
The Sassy Admin and PR Liaison
Sonic Boomer

Joined: Jan 2004
Posts: 80,754
In the Naughty Corner
That is awesome, Mikael and thank you for offering it up! I hope to see some creativity flow!

Ana wave


Don't feed the Trolls
Re: New engine for adventure games [Re: Mikael] #1248200
05/25/21 09:48 AM
05/25/21 09:48 AM
Joined: May 2021
Posts: 3
UK
Dexter Offline
Junior Boomer
Dexter  Offline
Junior Boomer

Joined: May 2021
Posts: 3
UK
Yes, Mikael. I am attempting to turn my kids' book into a point and click adventure, with almost no coding experience and no prior experience with Godot (though I've worked through some of the basics). For someone like me, the 'getting started' and following instructions online only help up to a point because they assume slightly more knowledge than I actually have. What we amateurs could do with is a step by step workthrough (with pictures) once we've installed and begun the edit for the sample on the egoventure framework. I'm busy making assets at the moment - backgrounds and inventory items - and planning the gameplay. Anyway, if you do decide to make a 'beginner's manual', that would be brilliant! smile

Re: New engine for adventure games [Re: Mikael] #1248201
05/25/21 10:04 AM
05/25/21 10:04 AM
Joined: Jul 2000
Posts: 42,722
near Yosemite in California
Marian Offline
Global Moderator
Marian  Offline
Global Moderator
Sonic Boomer

Joined: Jul 2000
Posts: 42,722
near Yosemite in California
welcome to GameBoomers Dexter, and best wishes on your project!

Re: New engine for adventure games [Re: Marian] #1248320
05/27/21 08:32 AM
05/27/21 08:32 AM
Joined: May 2021
Posts: 3
UK
Dexter Offline
Junior Boomer
Dexter  Offline
Junior Boomer

Joined: May 2021
Posts: 3
UK
Thank you Marian! When it's finished (in a decade or so!) I'll post it on here. If we're all still around.

Re: New engine for adventure games [Re: Mikael] #1248321
05/27/21 10:05 AM
05/27/21 10:05 AM
Joined: Jul 2000
Posts: 42,722
near Yosemite in California
Marian Offline
Global Moderator
Marian  Offline
Global Moderator
Sonic Boomer

Joined: Jul 2000
Posts: 42,722
near Yosemite in California
Sounds good, Dexter! grin wave

Re: New engine for adventure games [Re: Mikael] #1248404
05/28/21 08:14 AM
05/28/21 08:14 AM
Joined: May 2021
Posts: 1
deepgames Offline
Junior Boomer
deepgames  Offline
Junior Boomer

Joined: May 2021
Posts: 1
Hi everybody!

Dennis from deep entertainment here, Mikaels companion on developing EgoVenture.

@Dexter The getting started guide should just be what you described but obviously fails to be yet.

I'd love if you could give me some input on specifically what you want to see covered there and any questions you had when starting with EgoVenture. Of course at some point, you need some more knowledge about Godot and especially Godot's programming language, GDScript. But for the first start I'd like it to be as easy as possible.

So, Dexter (and everybody else who is trying out EgoVenture), please, fire away so we can make the getting started guide as easy and direct as possible. smile

Thanks a lot!

Kind regards
Dennis


deep entertainment
Re: New engine for adventure games [Re: deepgames] #1248425
05/28/21 11:28 AM
05/28/21 11:28 AM
Joined: May 2021
Posts: 3
UK
Dexter Offline
Junior Boomer
Dexter  Offline
Junior Boomer

Joined: May 2021
Posts: 3
UK
Hi Dennis

Good to hear from you. What I will do is have another go and jot down where and when I get confused. I have a smattering of knowledge of Godot and GDScript and also a little experience with Python which is similar, but I don't have DEEP programming understanding. Is it best to post on here or would it be better some other way?

Re: New engine for adventure games [Re: Mikael] #1248430
05/28/21 12:00 PM
05/28/21 12:00 PM
Joined: Jul 2000
Posts: 42,722
near Yosemite in California
Marian Offline
Global Moderator
Marian  Offline
Global Moderator
Sonic Boomer

Joined: Jul 2000
Posts: 42,722
near Yosemite in California
welcome to GameBoomers deepgames, and it's great to see you here!

Re: New engine for adventure games [Re: Mikael] #1248468
05/28/21 07:46 PM
05/28/21 07:46 PM
Joined: Jan 2004
Posts: 80,754
In the Naughty Corner
BrownEyedTigre Offline
The Sassy Admin and PR Liaison
BrownEyedTigre  Offline
The Sassy Admin and PR Liaison
Sonic Boomer

Joined: Jan 2004
Posts: 80,754
In the Naughty Corner
welcome to GameBoomers deepgames!


Don't feed the Trolls
Previous Thread
Index
Next Thread

Moderated by  BrownEyedTigre, Marian 

Who's Online Now
2 registered members (connie, curly), 35 guests, and 16 spiders.
Key: Admin, Global Mod, Staff, Mod
Newest Members
heiress_software, pixlperson, jmeyers, Rekize, pkstracy
9263 Registered Users
Powered by UBB.threads™