A Cure for Jessica Now Available
#1264762
01/07/22 10:09 PM
01/07/22 10:09 PM
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Joined: Jan 2004
Posts: 83,341 In the Naughty Corner
BrownEyedTigre
OP
The Sassy Admin and PR Liaison
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OP
The Sassy Admin and PR Liaison
Sonic Boomer
Joined: Jan 2004
Posts: 83,341
In the Naughty Corner
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An emotional story-driven game, where you play as Dr. Olivia, a scientist trying to find a way to cure her daughter. Explore the world and save Jessica from this deadly virus, as you recall some memories.Check out the trailer here.You can purchase the game here.A Cure for Jessica is a first person story-driven game about a scientist Dr. Olivia, struggling to find a cure for her infected daughter, after an outbreak kills most of humanity. You play as the protagonist exploring the world, while collecting memories about your daughter's childhood and you'll learn how she became infected.
What to expect? A short game to relax, and an immersive experience to enjoy. Something more than a game. A cinematic piece to interact with, while following a drama story. A futuristic environment to explore memories. A game made for players that love Sci-Fi themes mixed with drama storytelling. Happy Gaming!
Don't feed the Trolls
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Re: A Cure for Jessica Now Available
[Re: Mikael]
#1264811
01/08/22 12:34 PM
01/08/22 12:34 PM
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Joined: Dec 2003
Posts: 411 nyc
robedits
Settled Boomer
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Settled Boomer
Joined: Dec 2003
Posts: 411
nyc
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The only thing about this game that annoys me (found this out from a review online): the game has NO save slots or auto-saves when quitting, nor does it have checkpoints. Despite the game's supposedly short playtime, many of us gamers are not kids who can stay at their computer for long stretches of time. Apparently, if one has to quit out of this game, one has to start over from the beginning when starting the game up again. TO me, that makes a game more like...work. Who wants to repeat everything just to get back to where you left off the last time? I wish DEVs would ALL program in save slots, or manual saves, or at the least: checkpoints. NO matter how inexpensive this game is (and it IS pretty cheap on Steam), or how brief it supposedly is, lack of saves just turns me off. My opinion. Game looks intriguing to me, too bad!
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Re: A Cure for Jessica Now Available
[Re: robedits]
#1264840
01/08/22 11:45 PM
01/08/22 11:45 PM
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Joined: Jun 2002
Posts: 1,009 Sweden
Mikael
Addicted Boomer
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Addicted Boomer
Joined: Jun 2002
Posts: 1,009
Sweden
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The only thing about this game that annoys me (found this out from a review online): the game has NO save slots or auto-saves when quitting, nor does it have checkpoints. Despite the game's supposedly short playtime, many of us gamers are not kids who can stay at their computer for long stretches of time. Apparently, if one has to quit out of this game, one has to start over from the beginning when starting the game up again. TO me, that makes a game more like...work. Who wants to repeat everything just to get back to where you left off the last time? I wish DEVs would ALL program in save slots, or manual saves, or at the least: checkpoints. NO matter how inexpensive this game is (and it IS pretty cheap on Steam), or how brief it supposedly is, lack of saves just turns me off. My opinion. Game looks intriguing to me, too bad! I also noticed that when starting up the game. I suspect that that's why they added "This game can be completed in one sitting" in the beginning. My guess is that it has to do with limitations in the framework used for the game (I've just taken part of the creation of a framework for my games, and learnt that creating a save game function is not the easiest of tasks). It also lacks vsync, which means that the graphics will not sync horizontally when you move the point of view, and doesn't have a setting for all relevant resolutions. It doesn't have support for a gamepad either, which games like this almost always have. I will fix this by using the clever little program xPadder though. I agree, however, that the game looks interesting.
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