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|  Colossal Cave 3D Adventure by Ken and Roberta Williams
 #1269535 03/21/22 06:36 PM
03/21/22 06:36 PM
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| Joined:  Jan 2004 Posts: 84,736
 In the Naughty Corner 
BrownEyedTigre
  OP The Sassy Admin and PR Liaison
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|  OP The Sassy Admin and PR Liaison
 Sonic Boomer
 
 Joined:  Jan 2004
 Posts: 84,736
 In the Naughty Corner
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The game is targeted for Fall 2022.Check out the video of Ken and Roberta here. Check out the official website here. OverviewThe Colossal Cave is a reimagining of a game, that was originally introduced in 1975 by Will Crowther and Don woods, as a 3d fully immersive VR experience.
 
 The Colossal Cave is already well known to tens of millions of gamers worldwide. Several elements of the game such as the codewords “Xyzzy” and “Plugh” are recognized instantly by most gamers.
 
 Roberta Williams, who has received widespread industry recognition including several “Hall of Fame” awards, and who is the designer of several industry leading hit games, including King’s Quest, Phantasmagoria, Black Cauldron and many more, is adapting the game for the VR world and bringing to life its many characters.
 
 In the game, players explore a cave seeking treasure. Along the way they will encounter a variety of characters some of whom will attack and some of whom will entertain. For instance, there is a Troll (at the troll bridge), a bear, a snake, dwarves (seven of course), and a pirate. The player’s quest is to find all the treasure. The challenge is not easy and there will be a wide variety of puzzles to overcome.
 
 Audience: Intended player segments/demographics
 The Colossal Cave is a family-oriented game. The designer is known for the King’s Quest series of games and wants the same full-family demographic for this game.
 
 Many parents have fond memories of the game and will look forward to introducing it to a new generation.
 
 Implementation
 The Colossal Cave is being implemented as fully immersive 3d virtual reality exploration of underground caves. There are over 143 locations. The game is first person and makes excellent use of VR to provide a realistic cave exploration experience.
 
 Roberta and Ken Williams who founded and ran Sierra On-Line for nearly 20 years have come back from a long retirement to pay homage to the game that that started it all: The Colossal Cave. Developed using Unity, over a two year period, Colossal Cave 3D is a first person, single player, 3D adventure that will delight the millions of Sierra and Colossal Cave fans worldwide. According to Ken Williams, “While locked down by the Pandemic I wrote a book about the old Sierra days. It’s success surprised me and brought back many memories of our days making games. This led me to investigating how modern games are made and I just started coding using the Unity game engine for fun. I was looking for something interesting to code when Roberta suggested Colossal Cave. Roberta started to work adapting it to 3D, and I assembled a team. As we dug deeper and deeper into the game we discovered layers of complexity that explain why the game became such an industry phenomena. It has action elements, humor, a scoring system, adventure elements, interesting characters, a huge world to explore and more. This is truly a game that will delight a new generation, and 100% different than anything I’ve seen in the market today.”
 
 Key Features:
 Completely immersive 3d world to explore
 First person, 3d Adventure
 Adapted by Roberta Williams, bestselling author of King’s Quest, Phantasmagoria and more
 Ken and Roberta Williams, and Colossal Cave, are each known to millions of fans around the world
 Quest 2 VR version, Windows and Mac
 
Happy Gaming!  
 Don't feed the Trolls
 
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|  Re: Colossal Cave 3D Adventure by Ken and Roberta Williams
[Re: snoopy]
 #1269547 03/21/22 08:53 PM
03/21/22 08:53 PM
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| Joined:  Jul 2000 Posts: 51,932
 near Yosemite
Marian
   Global Moderator
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|   Global Moderator
 Sonic Boomer
 
 Joined:  Jul 2000
 Posts: 51,932
 near Yosemite
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Hello is this the same Colossal Cave that was the 1st in trilogy of Jewels of Darkness by Level 9 Computing ? If so will Adventure Quest and Dungeon Adventure be remade also?  And how did the Williams get the rights to the game ?If you look at this page here  - it seems that the first in the trilogy of Jewels of Darkness was based upon the original Colossal Cave adventure, but not the same game. And it's nice to see you posting, snoopy - it's been a while.    |  |  |  
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|  Re: Colossal Cave 3D Adventure by Ken and Roberta Williams
[Re: BrownEyedTigre]
 #1269551 03/21/22 09:36 PM
03/21/22 09:36 PM
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| Joined:  Apr 2006 Posts: 22,136
 Chicago
oldbroad
   True Blue Boomer
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|   True Blue Boomer
 
 Joined:  Apr 2006
 Posts: 22,136
 Chicago
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|  Re: Colossal Cave 3D Adventure by Ken and Roberta Williams
[Re: BrownEyedTigre]
 #1269650 03/23/22 01:05 PM
03/23/22 01:05 PM
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| Joined:  Apr 2006 Posts: 7,857
 The Country
Winfrey
   BAAG Specialist
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|   BAAG Specialist
 
 Joined:  Apr 2006
 Posts: 7,857
 The Country
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Good to see this one   looking forward to playing it.  Thanks, Ana 
 Would that I could be the peacemaker in your soul that I might turn the discord and the rivalry of your elements into oneness and melody
 Gibran
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|  Re: Colossal Cave 3D Adventure by Ken and Roberta Williams
[Re: BrownEyedTigre]
 #1269670 03/23/22 04:45 PM
03/23/22 04:45 PM
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| Joined:  Feb 2001 Posts: 17,168
 Upper Arlington, Ohio
Space Quest Fan
   Graduate Boomer
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|   Graduate Boomer
 
 Joined:  Feb 2001
 Posts: 17,168
 Upper Arlington, Ohio
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That list of Sierra games at the bottom of the post is pretty impressive. 
 It's nice to be important but it is much more important to be nice.
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|  Re: Colossal Cave 3D Adventure by Ken and Roberta Williams
[Re: Space Quest Fan]
 #1269673 03/23/22 05:05 PM
03/23/22 05:05 PM
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| Joined:  Apr 2006 Posts: 22,136
 Chicago
oldbroad
   True Blue Boomer
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|   True Blue Boomer
 
 Joined:  Apr 2006
 Posts: 22,136
 Chicago
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That list of Sierra games at the bottom of the post is pretty impressive.I had to go have a look at the list.  I have not played even one of those games except possibly one of the Ultra Pinball, Mini Golf, and Hoyle Solitaire, though I can't be sure about those without going through some really old stuff.  I do have some of the games though. |  |  |  
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|  Re: Colossal Cave 3D Adventure by Ken and Roberta Williams
[Re: BrownEyedTigre]
 #1269679 03/23/22 06:05 PM
03/23/22 06:05 PM
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| Joined:  Jul 2002 Posts: 16,694
 winter springs fl.
connie
   Graduate Boomer
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|   Graduate Boomer
 
 Joined:  Jul 2002
 Posts: 16,694
 winter springs fl.
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Thanks Ana, I started on Sierra  games. I will have to check this one out when it's available. 
 Connie
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|  Re: Colossal Cave 3D Adventure by Ken and Roberta Williams
[Re: BrownEyedTigre]
 #1269735 03/24/22 07:42 PM
03/24/22 07:42 PM
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| Joined:  Apr 2006 Posts: 22,136
 Chicago
oldbroad
   True Blue Boomer
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|   True Blue Boomer
 
 Joined:  Apr 2006
 Posts: 22,136
 Chicago
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Thanks Ana. Marian, I'd be "rambling" too if I was in your shoes     . |  |  |  
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|  Re: Colossal Cave 3D Adventure by Ken and Roberta Williams
[Re: BrownEyedTigre]
 #1269739 03/24/22 08:14 PM
03/24/22 08:14 PM
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| Joined:  Jan 2004 Posts: 84,736
 In the Naughty Corner 
BrownEyedTigre
  OP The Sassy Admin and PR Liaison
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|  OP The Sassy Admin and PR Liaison
 Sonic Boomer
 
 Joined:  Jan 2004
 Posts: 84,736
 In the Naughty Corner
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That is so cool, Marian! I'd be rambling too and it was great to hear your memories and story! 
 Don't feed the Trolls
 
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|  Re: Colossal Cave 3D Adventure by Ken and Roberta Williams
[Re: BrownEyedTigre]
 #1269849 03/25/22 11:16 PM
03/25/22 11:16 PM
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| Joined:  Jun 2002 Posts: 1,096
 Sweden
Mikael
   Addicted Boomer
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|   Addicted Boomer
 
 Joined:  Jun 2002
 Posts: 1,096
 Sweden
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These were some impressive stories Marian! I could also ramble about the old Sierra days for hours (without the massive name dropping though    ) I revere the old Sierra days with almost religious zeal. That was how I started my adventure gaming days. I used to spend whole nights at my old office in the Church of Sweden playing the King's Quest games, the Larry games, the Police Quest series, Colonel's Bequest, etc. They managed to put out at least two dozen "graphical adventure games" (as they called them back then) between 1984 and 1994, usually with less than 2 years between the releases in the respective series, without one single misstep . |  |  |  
 
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