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Re: Oblivion-continued Game Play..Spoilers of course #131673
05/04/06 04:53 PM
05/04/06 04:53 PM
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JMK Offline
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What's the name of the cave the vampires are in for the Mage's quest? I haven't gotten to it, yet, but I did partially clear a cave in my explorations earlier. I hope I didn't mess up a mission.

I'm at home so I don't remember the name. I did kill some vampire hunters and vampires, but I know there were more left because I ran away!

Jean


Playing "World of Warcraft", "Oblivion",and "Silent Hill 2"
Re: Oblivion-continued Game Play..Spoilers of course #131674
05/04/06 04:58 PM
05/04/06 04:58 PM
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California
Tamia Offline
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It was called something like Blood Crust cave or something similar. It is just outside Skingrad.

I'm redoing that quest and gave the hunters info on where they are found without asking questions about the locations of the hunters. I'm waiting to see how that works out.

I don't know for sure, but I'm wondering if the right bad guys will be in cave when a quest calles for it, even if you've been in there before. And important people can't be killed, so that gives hope that you can't "ruin" a quest.

Re: Oblivion-continued Game Play..Spoilers of course #131675
05/04/06 06:41 PM
05/04/06 06:41 PM
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JMK Offline
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Thanks, Tamia! Then I haven't been to that cave. The one I was in was near Imperial City.

Good luck on finishing the quest this time around. luck

Jean


Playing "World of Warcraft", "Oblivion",and "Silent Hill 2"
Re: Oblivion-continued Game Play..Spoilers of course #131676
05/04/06 07:26 PM
05/04/06 07:26 PM
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California
Tamia Offline
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Luck is what I need! I still can't get the quest to end!

I let the vampire hunters kill the vampires in the cave, watched them leave the cave and they just hang around town. Talking to him gives no new conversations. Nothing like, well they are all gone now, or anything. It just has the option to ask what they are doing. I've tried waiting for days and they just hang around town.

I don't know how to get rid of them short of outright murder, which my character does not want to do. But she just may get frustrated enough!

Edit: I started over and went to the cave first, then talked the hunters and then I had the choice to tell him the vampires were dead and show him the dust. Whew! woozy

Re: Oblivion-continued Game Play..Spoilers of course #131677
05/05/06 04:42 AM
05/05/06 04:42 AM
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Ludlow, Mass. U.S.A.
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Hi all,

Glad that it worked for you Tamia...phew.

In my game I told the hunters about the cave and then waited 2 or was it 3 days and then went to the cave to discover that the hunters were all dead and some vampires as well.

I read in the SG that this quest could work in more then one way.

I tried to put loot on the horse but nothing was happening except that you get onto the
horse to ride.

I don


Love Thy Neighbor

Re: Oblivion-continued Game Play..Spoilers of course #131679
05/05/06 07:49 AM
05/05/06 07:49 AM
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Cornwall
threads Offline
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Hi - can anyone enlighten me if this is a glitch or not, please.

Have finsihed the Mage's Quests and returned to the Mage's lobby where I was welcomed as the new Arch-Mage. Every thing normal!

Went up to the room at the top, investigated every thing which now belonged to me, then slept on the bed. Leveled up. Normal. Then had my first visit from the Dsrk Brother Hood. Normal.

Then a very strange thing happened. Since leaving my new apartment all animated life forms are seen through a violet mist. Is this to show I am now the boss of the Mage's Guild or a glitch? Hope it's the latter - don't want to live the rest of my life in the game not being able to recognize anyone until I have my nose up against theirs.

Still need to do some thing about the Fighter's Guild and The Thieves Guild. Am an associate of both although not sure which to tackle first.


Angels are friends who lift you off your feet when your wings have forgotten how to fly.
Re: Oblivion-continued Game Play..Spoilers of course #131680
05/05/06 10:26 AM
05/05/06 10:26 AM
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California
JMK Offline
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Hi Threads:

Did you equip something with the "Detect Life" spell? That's what it sounds like. You'll have to unequip it and just use it when needed.

I had detect life gauntlets and they drove me crazy for the same reason. They're useful in caves and ruins, but everywhere else are a pain because you can't see people until you get close to them.

Jean


Playing "World of Warcraft", "Oblivion",and "Silent Hill 2"
Re: Oblivion-continued Game Play..Spoilers of course #131683
05/05/06 01:58 PM
05/05/06 01:58 PM
Joined: Nov 2000
Posts: 5,206
Campbell River, B.C. Canada
hagatha Offline
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Tamia, in answer to your question about caves, I have twice been in caves that were empty of people but have come back later for a quest and found the appropriate people present.

I suspect that this was in response to the issue in Morrowind where it was possible to mess up quests badly by entering the wrong cave too early. On the other hand, in Morrowind there were multiple paths to become head of a guild, so the odd mistake wasn't fatal. In Oblivion there is only one path of quests to get you to the top, so it's essential that it not be possible to mess up in this fashion. I suspect that the only way you can totally mess up a guild quest is by murdering named people in cold blood. And would-be Dark Brotherhood members should beware of who they choose to be their first victim.

I'm certainly just cruising around and I have not encountered any guild-ending problems, which is not to say that I won't find one eventually.


No fancy-pantsy Elven dagger-twirlers. Just tough guys.
Re: Oblivion-continued Game Play..Spoilers of course #131686
05/06/06 10:33 AM
05/06/06 10:33 AM
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Cornwall
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Well, now have cleared the haunted house in Anvil and settled in. Dealt with the Gang and halfway through the Forlorn Watchman puzzle in Bravil. But dashed if I can find a way to contact any of the Thieves Guild to obtain quests.

Have been dealing with the fence in Bruma for ages, he has made a fortune out of me, but never tells me how to contact Armand Christophe or S'krivva.

BTW - as I was in Bruma decided to do something about Raynil Dralas. I killed him in the Boreal Stone Cave and brought back the amulet - completed this in about 5 game hours tops. The guard in charge was pleased I'd succeded but insisted on taking a posse of guards to prevent him escaping duh The dialogue would not allow me to state he had been dispatched. So went to talk to Bradon's wife who understood Raynil was dead, accepted the amulat and gave it back to me as a Phylactery of Lithness - can't find the thing in my inventory.

As I can't become the new Gray Fox without doing those quests first, I'll load the game and help the Forlorn Watchman.


Angels are friends who lift you off your feet when your wings have forgotten how to fly.
Re: Oblivion-continued Game Play..Spoilers of course #131687
05/06/06 12:15 PM
05/06/06 12:15 PM
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California
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Pib rotfl There's nothing like being a recognizable thief.

Threads, the Forlorn Watchman has some tough faded wraiths in it, so be prepared! They will use spells on you (particularly "silence") so keep some dispel potions handy. luck

Jean


Playing "World of Warcraft", "Oblivion",and "Silent Hill 2"
Re: Oblivion-continued Game Play..Spoilers of course #131691
05/06/06 04:54 PM
05/06/06 04:54 PM
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Townsville, QLD Australia
Pib Offline
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Quote:
Originally posted by threads:
But dashed if I can find a way to contact any of the Thieves Guild to obtain quests.

Have been dealing with the fence in Bruma for ages, he has made a fortune out of me, but never tells me how to contact Armand Christophe or S'krivva.
Armand can be contacted by going back to the garden where you joined the thieves guild anytime after midnight and before about 5 in the morning. He'll be back there every night unless something happens. He's the contact for the first few of the guild "Special jobs". He'll tell you when to move to S'krivva.

[add] finally done - more or less - an epic game review for an epic game PiB\'s review of Oblivion [/add]


The Programmer in Black
List of Game Reviews
Re: Oblivion-continued Game Play..Spoilers of course #131692
05/06/06 08:06 PM
05/06/06 08:06 PM
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Campbell River, B.C. Canada
hagatha Offline
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I'm really, really stuck on a quest. I have four of the Tears, but I cannot find the fifth one. I have been back to the site several times over the past month, real time, to look for it, but I haven't found it. I've probably spent over three hours in total. Obviously I need this to complete the quest.

I suspect that it's on the icy mound in the middle of the ice, because I'vee been over every square inch of the surrounding flat are. Does anyone know exactly where it is?

Or, failing that, does anyone know how to cheat it in? I feel I've given this quest more than enough time and want to move it along at this point.


No fancy-pantsy Elven dagger-twirlers. Just tough guys.
Re: Oblivion-continued Game Play..Spoilers of course #131693
05/06/06 09:22 PM
05/06/06 09:22 PM
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Indiana
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When I did that mission, there was at least one on that mound. I think the other four were scattered in various places on the ice.

Of course, it helped that I had 25% magicka resistance and 25% frost absorption at the time...

Re: Oblivion-continued Game Play..Spoilers of course #131694
05/06/06 11:18 PM
05/06/06 11:18 PM
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Campbell River, B.C. Canada
hagatha Offline
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Yes, I think I can see the one on the mound, but I can't pick it up. I found searching at night helps a bit - less glare on the ice.

Oh well, it's not an important quest. I just wanted it out of my journal.


No fancy-pantsy Elven dagger-twirlers. Just tough guys.
Re: Oblivion-continued Game Play..Spoilers of course #131695
05/07/06 02:57 AM
05/07/06 02:57 AM
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Townsville, QLD Australia
Pib Offline
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Quote:
Originally posted by hagatha:
Yes, I think I can see the one on the mound, but I can't pick it up. I found searching at night helps a bit - less glare on the ice.

Oh well, it's not an important quest. I just wanted it out of my journal.
To get that last one, you need to do a bit of rockhopping to get up and close enough to grab it. There's another rock you can hop on a bit west of the one that the tear is on.


The Programmer in Black
List of Game Reviews
Re: Oblivion-continued Game Play..Spoilers of course #131701
05/07/06 03:49 PM
05/07/06 03:49 PM
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Lost in the Arizona Desert
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Frustration time again.

I'm in the Anvil gate and have been running around this tower forever.

I am at what appears to be the top looking just like the other two gates I closed with a white light thingy in the middle.

The map shows me to be at Lust Keep with two Rune Portals that just take me back and forth to each other and two doors leading to Siullum Sangus that also don't take me anywhere.

I'm going crazy trying to figure out where to go to close this @#$% Gate.


You laugh because I'm different
I laugh because you're all the same

Of all the things I've lost, I miss my mind the most.

John
Re: Oblivion-continued Game Play..Spoilers of course #131703
05/07/06 07:27 PM
05/07/06 07:27 PM
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Lost in the Arizona Desert
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Boy do I feel stupid. I was there all the time. That Siulum Sangus thingy led me right to the stone that closed the gate when I turned the right way and quit going around in circles.

Guess I was having a senior moment.

Anyway the gate is now closed and I still feel stupid.


You laugh because I'm different
I laugh because you're all the same

Of all the things I've lost, I miss my mind the most.

John
Re: Oblivion-continued Game Play..Spoilers of course #131704
05/07/06 09:29 PM
05/07/06 09:29 PM
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Campbell River, B.C. Canada
hagatha Offline
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I got stuck in, I think it was, the Bruma Gate. Round and round and round. Thought I'd gone through every door and checked everything out. Turns out all I had to do was go around one corner I hadn't checked out.


No fancy-pantsy Elven dagger-twirlers. Just tough guys.
Re: Oblivion-continued Game Play..Spoilers of course #131706
05/07/06 10:11 PM
05/07/06 10:11 PM
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California
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I never did get the Bruma gate closed. I covered every inch several times and finally decided that maybe I wasn't supposed to be there yet. Guess I probably missed that last corner.

Re: Oblivion-continued Game Play..Spoilers of course #131707
05/07/06 10:26 PM
05/07/06 10:26 PM
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Campbell River, B.C. Canada
hagatha Offline
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Pokey, you do have to close it, as it's part of the main quest. But you can always go back. It's something to do with those levers that control the big gates outside. I was getting frustrated at not being able to go up any higher in the central tower but went back into the main tower, and the next door I tried was the right one, because there was a hallway with a bend I hadn't noticed, and up I went. Who knows why it was so hard to find? Problem solved, anyway.

To ensure that I don't kill anyone important in a cave, I sneak up behind them first, find out whether or not they have a name, and if not -- well you can guess the rest. If I were a mage apprentice or a necromancer, and knew that an uber-assasin was on the loose, I'd stick a post-it note on my back with my name on it.

Ah, the advantages of having sneaked virtually all the way through the game. Although it takes some of the challenge out when nothing can see you. I've never appreciated the backstab so much! Especially with a nice little dab of poison on the tip of Sufferthorn.


No fancy-pantsy Elven dagger-twirlers. Just tough guys.
Re: Oblivion-continued Game Play..Spoilers of course #131716
05/08/06 11:38 PM
05/08/06 11:38 PM
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Campbell River, B.C. Canada
hagatha Offline
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Where are the game saves stored?

I don't see them in the Oblivion folder. My game's getting sluggish at 980 saves and I'd like to delete some of them before the whole thing locks up on me.


No fancy-pantsy Elven dagger-twirlers. Just tough guys.
Re: Oblivion-continued Game Play..Spoilers of course #131718
05/09/06 12:07 AM
05/09/06 12:07 AM
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California
Pokey Offline
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The Oblivion saves are in My Documents>My Games>Oblivion.

Re: Oblivion-continued Game Play..Spoilers of course #131719
05/09/06 12:40 AM
05/09/06 12:40 AM
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Posts: 5,206
Campbell River, B.C. Canada
hagatha Offline
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Thanks.

My strength is at 131 and my agility at 108, but I'm loaded up with enchanted items. I should try taking them all off and see what the attributes really are.

I'm now the head of the Mage guild and am absolutely astonished that they would consider me. I'm a novice in four of the magic schools and can't use most spells. That doesn't seem right. At least in Morrowind you had to have a certain amount of competence. This is just silly. I would say that's the first thing in this game that I've found disappointing. I liked having to become proficient in magic first. I suppose in this world the Arch Mage can just hire minions to cast her spells for her.


No fancy-pantsy Elven dagger-twirlers. Just tough guys.
Re: Oblivion-continued Game Play..Spoilers of course #131720
05/09/06 02:18 AM
05/09/06 02:18 AM
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Cornwall
threads Offline
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Hi,

To date I have not come across an Oblivion gate <tempting fate saying that> Is there a special point when they appear.

Saved games - perhaps I'm doing this incorrectly - I go into load a game, scroll down to those I want to delete and delete them from there. Takes time.


Angels are friends who lift you off your feet when your wings have forgotten how to fly.
Re: Oblivion-continued Game Play..Spoilers of course #131721
05/09/06 02:23 AM
05/09/06 02:23 AM
Joined: Jun 1999
Posts: 5,759
California
Pokey Offline
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California
I've run into a problem with the Necromancer's Moon quest. I can't give Raminus Polus the note that Bothiel gave to me. There is no option in the dialogue. Anybody have an idea how to get by this? I have tried several times with the same result.

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