Neyyah, A Review by flotsam
#1351990
09/02/25 10:44 AM
09/02/25 10:44 AM
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Joined: Jun 2005
Posts: 21,325 Near St. Louis, MO
Draclvr
OP
Reviews Editor - Hints/Glitches Mod - Site Support
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OP
Reviews Editor - Hints/Glitches Mod - Site Support
True Blue Boomer
Joined: Jun 2005
Posts: 21,325
Near St. Louis, MO
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Neyyah is set within a collection of remote almost abandoned islands, separated by a series of complex portal machinery and laced with the fingerprints of two intriguing cultures. You have been sent there by Vamir, on a matter of urgency. A wrong needs righting, one that will require you to traverse the islands, linking the portals, unlocking contraptions and deciphering clues as you go. Find out more in flotsam's review of ******** Neyyah ********
When life gives you tomatoes, make Bloody Marys.
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Re: Neyyah, A Review by flotsam
[Re: Draclvr]
#1352005
09/02/25 02:01 PM
09/02/25 02:01 PM
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Joined: Aug 2000
Posts: 1,895 Near Walt Disney World
Orion
Addicted Boomer
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Addicted Boomer
Joined: Aug 2000
Posts: 1,895
Near Walt Disney World
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This sounds and looks very good. I played the demo and really enjoyed it. Mechanical, FMV, islands.......right down my alley, how can you do any better. I like that stuff. Riven, one of my favorites, will no doubt be joined by Neyyah
Thanks for the detail flotsam
Thank you Drac
It's never too late!
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Re: Neyyah, A Review by flotsam
[Re: Draclvr]
#1352011
09/02/25 05:53 PM
09/02/25 05:53 PM
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Joined: Jan 2004
Posts: 84,577 In the Naughty Corner
BrownEyedTigre
The Sassy Admin and PR Liaison
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The Sassy Admin and PR Liaison
Sonic Boomer
Joined: Jan 2004
Posts: 84,577
In the Naughty Corner
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Thanks for the great review flotsam! One of these days I hope to have some time to play too!
Thanks, Drac!
Don't feed the Trolls
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Re: Neyyah, A Review by flotsam
[Re: flotsam]
#1352060
09/03/25 01:33 PM
09/03/25 01:33 PM
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Joined: Nov 2000
Posts: 35,722 United Kingdom
Mad
Sonic Boomer
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Sonic Boomer
Joined: Nov 2000
Posts: 35,722
United Kingdom
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Thanks very much flosam 👍(and Draclvr).
Time : The Most Precious Commodity
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Re: Neyyah, A Review by flotsam
[Re: Draclvr]
#1352087
09/03/25 08:12 PM
09/03/25 08:12 PM
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Joined: Apr 2000
Posts: 7,165 Long Beach, Australia
flotsam
Staff Reviewer
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Staff Reviewer
BAAG Specialist
Joined: Apr 2000
Posts: 7,165
Long Beach, Australia
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Having moved on a couple of hours, one thing I feel I should add is mention of the many cutscenes. These are generally short (pull a lever, go up in a lift, push a button, open a door) but they can also be a lot more elaborate (take a ride), but regardless of which, all add to the dynamism of the environment. Completely unrelated, and in another nod to accessability, you can choose to make the texts in documents you find easier to read; the cursive and sometimes florid handwriting gets 'translated' into much more basic and easier to read text. 
Quantity has a quality all of its own
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Re: Neyyah, A Review by flotsam
[Re: Draclvr]
#1352154
15 hours ago
15 hours ago
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Joined: Apr 2000
Posts: 7,165 Long Beach, Australia
flotsam
Staff Reviewer
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Staff Reviewer
BAAG Specialist
Joined: Apr 2000
Posts: 7,165
Long Beach, Australia
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Several more hours in and it continues to deliver. I dare say it will also come in at a very decent playtime 😊
Quantity has a quality all of its own
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Re: Neyyah, A Review by flotsam
[Re: flotsam]
#1352156
12 hours ago
12 hours ago
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Joined: Feb 2010
Posts: 216
ergggo
Settled Boomer
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Settled Boomer
Joined: Feb 2010
Posts: 216
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Thanks for the helpful review. You mentioned that the game provides feedback on whether a recent turn was a 90 degree turn or a 180 degree turn. If both types of turns are encountered, that is an essential feature. Not needed in Carol Reed games where the turns are rarely (if ever) 180 degree turns, but I sure would have appreciated knowing the type of turn I was making in Riddle of the Sphinx...at times I became very disoriented.
I point, therefore I click.
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