Neyyah, A Review by flotsam
#1351990
09/02/25 10:44 AM
09/02/25 10:44 AM
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Joined: Jun 2005
Posts: 21,340 Near St. Louis, MO
Draclvr
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Neyyah is set within a collection of remote almost abandoned islands, separated by a series of complex portal machinery and laced with the fingerprints of two intriguing cultures. You have been sent there by Vamir, on a matter of urgency. A wrong needs righting, one that will require you to traverse the islands, linking the portals, unlocking contraptions and deciphering clues as you go. Find out more in flotsam's review of ******** Neyyah ********
When life gives you tomatoes, make Bloody Marys.
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Re: Neyyah, A Review by flotsam
[Re: Draclvr]
#1352005
09/02/25 02:01 PM
09/02/25 02:01 PM
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Joined: Aug 2000
Posts: 1,908 Near Walt Disney World
Orion
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Addicted Boomer
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Near Walt Disney World
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This sounds and looks very good. I played the demo and really enjoyed it. Mechanical, FMV, islands.......right down my alley, how can you do any better. I like that stuff. Riven, one of my favorites, will no doubt be joined by Neyyah
Thanks for the detail flotsam
Thank you Drac
It's never too late!
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Re: Neyyah, A Review by flotsam
[Re: Draclvr]
#1352011
09/02/25 05:53 PM
09/02/25 05:53 PM
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Joined: Jan 2004
Posts: 84,592 In the Naughty Corner
BrownEyedTigre
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The Sassy Admin and PR Liaison
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Joined: Jan 2004
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In the Naughty Corner
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Thanks for the great review flotsam! One of these days I hope to have some time to play too!
Thanks, Drac!
Don't feed the Trolls
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Re: Neyyah, A Review by flotsam
[Re: flotsam]
#1352060
09/03/25 01:33 PM
09/03/25 01:33 PM
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Joined: Nov 2000
Posts: 35,743 United Kingdom
Mad
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Sonic Boomer
Joined: Nov 2000
Posts: 35,743
United Kingdom
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Thanks very much flosam 👍(and Draclvr).
Time : The Most Precious Commodity
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Re: Neyyah, A Review by flotsam
[Re: Draclvr]
#1352087
09/03/25 08:12 PM
09/03/25 08:12 PM
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Joined: Apr 2000
Posts: 7,181 Long Beach, Australia
flotsam
Staff Reviewer
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Staff Reviewer
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Joined: Apr 2000
Posts: 7,181
Long Beach, Australia
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Having moved on a couple of hours, one thing I feel I should add is mention of the many cutscenes. These are generally short (pull a lever, go up in a lift, push a button, open a door) but they can also be a lot more elaborate (take a ride), but regardless of which, all add to the dynamism of the environment. Completely unrelated, and in another nod to accessability, you can choose to make the texts in documents you find easier to read; the cursive and sometimes florid handwriting gets 'translated' into much more basic and easier to read text. 
Quantity has a quality all of its own
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Re: Neyyah, A Review by flotsam
[Re: Draclvr]
#1352154
09/05/25 03:12 AM
09/05/25 03:12 AM
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Joined: Apr 2000
Posts: 7,181 Long Beach, Australia
flotsam
Staff Reviewer
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Staff Reviewer
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Posts: 7,181
Long Beach, Australia
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Several more hours in (12ish in total so far) and it continues to deliver. I dare say it will come in at a very decent playtime 😊
Quantity has a quality all of its own
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Re: Neyyah, A Review by flotsam
[Re: flotsam]
#1352156
09/05/25 06:28 AM
09/05/25 06:28 AM
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Joined: Feb 2010
Posts: 216
ergggo
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Settled Boomer
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Posts: 216
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Thanks for the helpful review. You mentioned that the game provides feedback on whether a recent turn was a 90 degree turn or a 180 degree turn. If both types of turns are encountered, that is an essential feature. Not needed in Carol Reed games where the turns are rarely (if ever) 180 degree turns, but I sure would have appreciated knowing the type of turn I was making in Riddle of the Sphinx...at times I became very disoriented.
I point, therefore I click.
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Re: Neyyah, A Review by flotsam
[Re: Draclvr]
#1352194
09/05/25 11:03 PM
09/05/25 11:03 PM
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Joined: Apr 2000
Posts: 7,181 Long Beach, Australia
flotsam
Staff Reviewer
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Staff Reviewer
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Long Beach, Australia
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Glad it was helpful. Re turning, it tells you before you turn. So if moving the mouse left of screen indicates 180 degree, you can decide whether or not you need to look back the way you just came or just move forward. If it’s 90 degree then you can make a decision about whether to look that way. I don't remember how ROTS worked, but I do agree it can be disorienting when you don't know where you are looking. Relatedly, your forward moving directional arrows might also indicate you can veer left or right, and there are look up or down indications as well. If it sounds busy, in practice it really isn't.
Quantity has a quality all of its own
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Re: Neyyah, A Review by flotsam
[Re: Draclvr]
#1352225
09/06/25 03:01 PM
09/06/25 03:01 PM
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Joined: Jun 2006
Posts: 3,687
GreyFuss
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Thanks Flotsam About the 7 years in the making, Here is a video from the developer recorded just a few days ago. Neyyah developers VideoI am six hours in and although I am confused, lost and disoriented, I find the game running perfectly. More on what I am having trouble with later as I progress.
"Don't Hate Me Because I Am Beautiful...There Are Many Other Reasons!"
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Re: Neyyah, A Review by flotsam
[Re: Draclvr]
#1352229
09/06/25 05:14 PM
09/06/25 05:14 PM
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Joined: Jun 2005
Posts: 21,340 Near St. Louis, MO
Draclvr
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Greyfuss, I figured this game would be right up your alley!
When life gives you tomatoes, make Bloody Marys.
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Re: Neyyah, A Review by flotsam
[Re: Draclvr]
#1352559
16 hours ago
16 hours ago
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Joined: Apr 2000
Posts: 7,181 Long Beach, Australia
flotsam
Staff Reviewer
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Staff Reviewer
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Joined: Apr 2000
Posts: 7,181
Long Beach, Australia
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Just to let you know that I hit a glitch recently which, having interrogated the Steam discussions, was quickly patched but which won't unfortunately fix progress past the event which triggered the glitch. One door lock scenario affected another, and as the maker says on Steam "The patch will only take effect on a new game where progression didn't effect this scenario. If you have any previous saves, please revert to one, or new game will refresh everything". Having posted on Steam the maker gave some further info as to at what point I need a save, which I don't have, and I am too far in (about 15 hours give or take an earleir save load and time elapsed while checking a walkthrough) to start again. He also invited me to discuss it further by mail which I will do. His responsiveness is impressive, as is evident by the Steam postings. I will let you know how things progress, but if you are some way along you might want to check out where he says the triggering event occurs, and restore a save before that point if you have already reached it.
Quantity has a quality all of its own
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Re: Neyyah, A Review by flotsam
[Re: Draclvr]
#1352575
6 hours ago
6 hours ago
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Joined: Jun 2005
Posts: 21,340 Near St. Louis, MO
Draclvr
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Reviews Editor - Hints/Glitches Mod - Site Support
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How disappointing. Starting over after this much time invested in the game sounds awful.
When life gives you tomatoes, make Bloody Marys.
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Re: Neyyah, A Review by flotsam
[Re: Draclvr]
#1352583
6 hours ago
6 hours ago
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Joined: Jun 2006
Posts: 3,687
GreyFuss
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Addicted Boomer
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I am 20 hours into the game and if Steam Achievements are any indication I am just over half way through the game. I have not experienced any glitches and curious about exactly what you experienced. Even though I save a lot, probably more than any game I have ever played, I don't think I would want to start over as the game has a massive area to explore and things to figure out. Except for a few personal preferences in game playing, I am really enjoying the game.
"Don't Hate Me Because I Am Beautiful...There Are Many Other Reasons!"
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