This game landed with high expectations, being the long awaited follow up to the very well received Tormentum. Based on 2 hours of play, it's fair to say those expectations are being met.
To quote the Steam page, "You play as David, who is building a simulation populated by beings capable of human-level thought. Every night, he dreams of a locked chest and hears a woman's voice calling to him. When an anonymous seller offers him a mysterious co-processor, parts of the dream begin to surface while he is awake."
As you do, David installs the new hardware and ends up inside his own simulation. He wakes in chains in an island prison.
It's a dark and surreal world, and its visual inspirations (particularly H.R. Giger) are apparent. There is no spoken word (but lots to say and to think), the soundscape being led by a stunning and effective score, with ambient and sound effects in support. It all creates a suitably macabre atmosphere.
Hand drawn and played in the third person, while each scene moves slightly at the edges, by and large what you can see on screen is what there is. It is entirely point and click, and rather than your character walking about within a screen, you explore with your mouse to find hotspots. The curser will react with a range of icons and you click to engage.
A notepad sits bottom left which will automatically make a note of relevant information, your inventory chest sits bottom right. Click to reveal your found items, then click one to try and use it in the game world. Most puzzles to date have been inventory based, but there have been some straight out puzzles and the need to identify the relevant clues hasn't been hard to date.
Save at will to more than one save point, and the game will also auto-save periodically and on exit.
I look forward to what is to come.