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Tormentum II, A first Look by flotsam #1371144
Yesterday at 08:40 PM
Yesterday at 08:40 PM
Joined: Jun 2005
Posts: 22,133
Near St. Louis, MO
Draclvr Offline OP
Reviews Editor - Hints/Glitches Mod - Site Support
Draclvr  Offline OP
Reviews Editor - Hints/Glitches Mod - Site Support
True Blue Boomer

Joined: Jun 2005
Posts: 22,133
Near St. Louis, MO
[Linked Image]

This game landed with high expectations, being the long awaited follow up to the very well received Tormentum. Based on 2 hours of play, it's fair to say those expectations are being met.

To quote the Steam page, "You play as David, who is building a simulation populated by beings capable of human-level thought. Every night, he dreams of a locked chest and hears a woman's voice calling to him. When an anonymous seller offers him a mysterious co-processor, parts of the dream begin to surface while he is awake."

As you do, David installs the new hardware and ends up inside his own simulation. He wakes in chains in an island prison.

It's a dark and surreal world, and its visual inspirations (particularly H.R. Giger) are apparent. There is no spoken word (but lots to say and to think), the soundscape being led by a stunning and effective score, with ambient and sound effects in support. It all creates a suitably macabre atmosphere.

Hand drawn and played in the third person, while each scene moves slightly at the edges, by and large what you can see on screen is what there is. It is entirely point and click, and rather than your character walking about within a screen, you explore with your mouse to find hotspots. The curser will react with a range of icons and you click to engage.

A notepad sits bottom left which will automatically make a note of relevant information, your inventory chest sits bottom right. Click to reveal your found items, then click one to try and use it in the game world. Most puzzles to date have been inventory based, but there have been some straight out puzzles and the need to identify the relevant clues hasn't been hard to date.

Save at will to more than one save point, and the game will also auto-save periodically and on exit.

I look forward to what is to come.


When life gives you tomatoes, make Bloody Marys.
Re: Tormentum II, A first Look by flotsam [Re: Draclvr] #1371146
Yesterday at 08:52 PM
Yesterday at 08:52 PM
Joined: Apr 2006
Posts: 24,084
Chicago
oldbroad Offline
True Blue Boomer
oldbroad  Offline
True Blue Boomer

Joined: Apr 2006
Posts: 24,084
Chicago
Sounds good! I'm going to have to play the first game soon.

Thanks flotsam (and Draclvr)!

Re: Tormentum II, A first Look by flotsam [Re: Draclvr] #1371170
2 hours ago
2 hours ago
Joined: Jan 2004
Posts: 85,373
In the Naughty Corner
BrownEyedTigre Offline
The Sassy Admin and PR Liaison
BrownEyedTigre  Offline
The Sassy Admin and PR Liaison
Sonic Boomer

Joined: Jan 2004
Posts: 85,373
In the Naughty Corner
I can’t wait to get started! So happy to hear it’s living up to its expectations expectations!


Don't feed the Trolls
Re: Tormentum II, A first Look by flotsam [Re: Draclvr] #1371173
2 hours ago
2 hours ago
Joined: Sep 2024
Posts: 24
Ankh-Morpork
Rachaelenoire2 Offline
Shy Boomer
Rachaelenoire2  Offline
Shy Boomer

Joined: Sep 2024
Posts: 24
Ankh-Morpork
I liked the first game! This should be good!! devilchili broccoli taz

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