Originally posted by Peter Smith:
Was changing the style of gameplay from BS1 and BS2 a problem for BSTSD?
Did you hope BSTSD would have cross-genre appeal?
I don't think the style of gameplay was very much different at all.  The presentation and interface were the big differences.
Rather than having cross-genre appeal, we hoped to appeal to gamers who have tastes that span a number of genres.  Which might be the same thing. 
Originally posted by conmol:
Companies must do market research...I mean here in North America it seems that the biggest demographic wants realistic games with heavy duty weaponry and by that I mean Grand Theft Auto, Splinter Cell, Halo 2 etc. Games like Broken Sword, Beyond Good and Evil and even Prince of Persia don't see as well (for lack of a better term call it action-lite). Do you think theres another answer to the conundrum that is North America?
There is no answer.   
 
 In general, European games seem to struggle to gain a proper foothold in the US.  Sometimes it's down to Sony US not giving approval to the game.  Sometimes publishers fail to get behind the game.  Sometimes it's a mystery.
Prince of Persia did better overall, but I know what you mean.  I was surprised that Beyond Good and Evil didn't do better as it's a fabulous game, spoilt only by weak cameras in places.