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Re: Two Worlds release date [Re: lindy236] #196006
08/30/07 08:58 PM
08/30/07 08:58 PM
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Rowan Offline
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I'm really having fun with this game so far. But how did you get the bonus sword? I got the collector's edition also but my bonus was a shield. It's got a very high parry number on it but I would have preferred a sword.

I came across another ghost. My weapon this time only made little dents into his life and he killed me. When I resurrected he had followed me to the resurrection shrine so I fought him there. His loss of life continued slowly while I kept regenerating because the fight was now brought into the shrine circle. This was kind of cheating but I never did kill him. He disappeared as soon as it became daylight.

Re: Two Worlds release date [Re: Rowan] #196016
08/30/07 09:22 PM
08/30/07 09:22 PM
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Rowan, look at the site from gamefaqs that oldman gave. Then just type in the BonusCode. You can get the armor and spear as well. To kill the ghost you need to have a weapon with spirit damage. The spear with the BonusCode is great to kill them with.

Re: Two Worlds release date [Re: lindy236] #196142
08/31/07 08:24 AM
08/31/07 08:24 AM
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I think the cheat says you can only have one bonus item per game. Did anyone get them all in their current game?
Also, is there anywhere to buy a horse? The corral area doesn't sell them.
I really like this game, but when I went to game spot to read the reviews I saw very poor ratings from the critics and the gamers. I was surprised.

Re: Two Worlds release date [Re: Debra] #196305
08/31/07 02:14 PM
08/31/07 02:14 PM
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I don't know about in the Collector's Edition, but yes you can type in the codes to get the bonus items.

You don't need to buy a horse. Do the quest for the horse breeder that is south of Komorin. He will give you one for helping him out,also there is a trainer in that same area for archery skills.

Re: Two Worlds release date [Re: lindy236] #196308
08/31/07 02:23 PM
08/31/07 02:23 PM
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Thanks Lindy. I was just looking for a horse upgrade. Old Dobbin isn't too great, but I guess you just have to find a horse not buy one.
I'm having a problem with being disarmed and not being able to pick up my weapon again. I thought maybe you had to wait until the fight was over, but that didn't work either and the weapon I'm always disarmed from is one of the bonus code ones.
Anyone have the problem or have any ideas about the solution?

Re: Two Worlds release date [Re: Debra] #196314
08/31/07 02:40 PM
08/31/07 02:40 PM
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Debra, I get knocked down as well. You need to find a trainer to teach you the balance skill (just now have the skill) to keep you on your feet.

Some bandit camps have a horse that you can just take after you kill off the bandits. I don't ride one, I like walking. Last nite I tried to swim and died lol I just I need to put more skill points in it.

Re: Two Worlds release date [Re: Debra] #196315
08/31/07 02:43 PM
08/31/07 02:43 PM
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That disarming thing gets worse as you continue with the game and you have to hunt for your sword to pick it back up. You can find several horses and other animals to ride in various places in the game. I've lost more animals than I can mention.

The thing about only one bonus item means only one shield or one sword etc. You can use the bonus item cheat to get one of everything.

Now the bad news. I'm on my last relic and, in the south part of the map, the enemies are overwhelming. mad There are golems around every corner (almost impossible to kill) along with hoards of orcs and giant insects and others that I can't name hardwall

To make a long story short all I'm doing is running away and looking for my next item. It has become next to impossible and I've died over and over trying to get to an item. I did all the quests for the Necromancer "Flame" and then she didn't appear. I'm very frustrated and am now just cheating my way through so I can get to the end. I've cheated my way up to level 80 and the monsters are still too many to effectively kill. It is nonstop combat and I'm very disappointed in the last part of the game. (End of Vent) sad


You laugh because I'm different
I laugh because you're all the same

Of all the things I've lost, I miss my mind the most.

John
Re: Two Worlds release date [Re: oldman] #196336
08/31/07 04:12 PM
08/31/07 04:12 PM
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So how is the technical aspect of the game play in Two Worlds? Any bugs encountered or design issues? I'm getting very interested in this one...


“A world is supported by four things: The learning of the wise, the justice of the great, the prayers of the righteous and the valor of the brave. But all of these things are as nothing, without a ruler who knows the art of ruling. Make that the science of your tradition!”
----------------
Reverend Mother Gaius Helen Mohiam, from the novel Dune

Re: Two Worlds release date [Re: Trail_Mystic] #196347
08/31/07 04:41 PM
08/31/07 04:41 PM
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Oldman, can you pick up your weapon after you're disarmed? That's my problem-it just says my inventory is full even when I'm below the weight limit and won't let me take it back.
Are you playing on easy or normal? I don't know why they would want to ramp it up so at the end. Really takes the fun out of it. Maybe the monsters are geared to your level like Oblivion?

Re: Two Worlds release date [Re: Debra] #196361
08/31/07 05:47 PM
08/31/07 05:47 PM
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Ok, I'll try to clear up some things from the end.

I can't believe you cheated your way up to lvl 80 and you can't finish the game. I've finished the game when I was lvl 63.
Golems and Cyclopses (near end monsters) are vurnerable to Spirit damage. Get a good weapon and add Spirit damage to it. Use the jewels, stones you find on your way and keep adding them. I used a two-handed Katana as a weapon and did in the end approx. 3000 Spirit damage per hit. Also before entering a fight use Blessing (an Air magic spell). It gives you +str and +dex for a period of time. With that I did 15000 to 18000 dam per hit. And don't forget default "9" key uses health potions on hit. Or when too low on heath, open your inventory (this will pauses the game) and use any healing attributes you have, or fight near a Maliel Shrine.

Also invest in Necromancy no matter what type of player you are. Believe me, it will make the game a walk in the park.
Useful spells here are:
Poisoned Blade (adds poison damage to your weapon). Poison kills over time.
Dead hands: Keeps an enemy in place, freezes him for a period of time. If you get attacked by 4 Golems, use it once on every four and they' ll stop moving. Then slash away.
Poisoned Dart: Shoots a poisonous projectile to an enemy. You can find these on evil necromancers near specific places in the world.
And now the ultimate one: Necro Power. This one shoots Death rays from the ground under an enemy. It does tremendous power and heals you with each hit.
You might have found out that when you have multiple same spells, there appears a number on the card. This number is actually the level of the spell. Just drag all the same cards over to your active set and you'll get lvl 3, lvl 20, lvl 50 spells. I got poisoned dart in the end at lvl 115. There are also modifiers (cards that are on a bar underneath your active spells) Use these to add extra levels, more damage, longer lasting or even less mana usage.
Get Alchemy at 10 as fast as possible. Then collect everything with PERMANENT effects. Now make potions that add +Vit, +Dex, +Str, +Will Power and +Protection to your liking. Use more than one ingredient of the same kind. This will add more to your stats than just one. I created once a potion that added + 81 to Strength at once.

For being disarmed: You can put op to 3 weapons in your weapon slot. Use "R" or "T" to cycle them through. Certain skills can disarm only swords, so use different kinds. There is a good chance that this happens when attacked by archers. Kill them first or use spells to deal with them. Freezing or holding spells do the trick and then lure the fighters away. Run and fight one on one can save your life.
Keep a club always in your inventory. Some creatures can only be harmed by blunt weapons or magical effects.

Now a note on some general stuff. During your main quest, you'll visit a certain town that holds a relic. Do all the quests in this town and around first. When talking to the people there, you'll understand.
When you find on your journeys a Senior Necro Staff, do NOT sell it. You'll need one for a quest and during my first run I only found one (near the end of the game).
There is plenty to find if you stray from the path shown. Some quests can get easier this way (destroying a whole settlement of Orcs with a single device is always fun).

The view on Necromancers. The Society (a sort of guild or faction in the game) doesn't like them, it has something to do with religion. It doesn't matter what you do, you can get excellent points with all the groups in the game. And don't worry, you can't solve all quests, sometimes you will have to make choices.
The "Flame" will come out of one of the houses near the end of the settlement after a while, just have patience.


What is a drop of rain, compared to a storm...
What is a thought, compared to the mind...
Re: Two Worlds release date [Re: Niku'a] #196366
08/31/07 05:57 PM
08/31/07 05:57 PM
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Thanks for all the info all.

I'm still a weakling but getting some of those bonus items helps. I finally got my 3 pocket teleporters but I don't know how to use them. When I put one on the ground to step into nothing happens. I just get a hand to pick it back up. How do I activate them?

Also what are those 2 slots in inventory under the main weapon for? I haven't found anything yet that goes into them.

Re: Two Worlds release date [Re: Rowan] #196382
08/31/07 06:31 PM
08/31/07 06:31 PM
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Lost in the Arizona Desert
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Originally Posted By: Rowan
Thanks for all the info all.

I'm still a weakling but getting some of those bonus items helps. I finally got my 3 pocket teleporters but I don't know how to use them. When I put one on the ground to step into nothing happens. I just get a hand to pick it back up. How do I activate them?

Also what are those 2 slots in inventory under the main weapon for? I haven't found anything yet that goes into them.


Row you just have to move around a little and you'll get the icon to teleport then hit your action key and away you go. It's a little clumsy until you get used to it.



You laugh because I'm different
I laugh because you're all the same

Of all the things I've lost, I miss my mind the most.

John
Re: Two Worlds release date [Re: oldman] #196412
08/31/07 07:44 PM
08/31/07 07:44 PM
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Major stuckness! The house in Cathalon where the merchants treasurer is is locked. If I lockpick it, I get caught and then the frame freezes up. Is the house supposed to be locked?? Do I need to wait until dark or something to go in?

Re: Two Worlds release date [Re: Debra] #196512
08/31/07 10:18 PM
08/31/07 10:18 PM
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Debra I had the same problem on this quest. The same building has more than one door and the treasurer is hard to find but there is a door that will open with said treasurer inside.


You laugh because I'm different
I laugh because you're all the same

Of all the things I've lost, I miss my mind the most.

John
Re: Two Worlds release date [Re: oldman] #196590
09/01/07 03:03 AM
09/01/07 03:03 AM
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Texas
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Well, I got the last copy that Best Buy had today, but it isn't the collector's edition. Am I in trouble without the bonus equipment?
Any words of advice for starting out?


"How could drops of water know themselves to be a river? Yet the river flows on."
- Antoine de Saint-Exupéry
Re: Two Worlds release date [Re: nickie] #196616
09/01/07 04:45 AM
09/01/07 04:45 AM
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Nickie all you have to do to get the bonus is register. I may be wrong but I don't think there is any additional bonus with the collector's edition. But maybe someone with the collector's edition will come along and prove me wrong.



You laugh because I'm different
I laugh because you're all the same

Of all the things I've lost, I miss my mind the most.

John
Re: Two Worlds release date [Re: oldman] #196683
09/01/07 08:54 AM
09/01/07 08:54 AM
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Debra Offline
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I have the collector's edition and I got a spear and a shield as bonus items. I haven't registered yet, but just used the cheat codes for bonus items and I have them all.
You're not in trouble if you don't have the special items, but you just take longer to kill the enemies and it's harder.
Add the power up gems you get and find and they really help. Of course, as you go along you can buy really powerful weapons.

Re: Two Worlds release date [Re: Debra] #196762
09/01/07 10:29 AM
09/01/07 10:29 AM
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Texas
nickie Offline
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Thanks Oldman and Debra. I misunderstood about the bonus- that's good!


"How could drops of water know themselves to be a river? Yet the river flows on."
- Antoine de Saint-Exupéry
Re: Two Worlds release date [Re: Debra] #196765
09/01/07 10:32 AM
09/01/07 10:32 AM
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Row, I found out that assigning the teleporter to the hotbar makes it eaiser to drop the stone and use. You do have 3 hotbars to assign stuff to. They are keys F7, F8 and F9.

I too had trouble with the merchants quest. I didn't find the extra door, it just worked itself out for some odd reason.

Re: Two Worlds release date [Re: lindy236] #196772
09/01/07 10:41 AM
09/01/07 10:41 AM
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Yay, I got it today (The royal edition). I´m a bit disappointed in the bonus DVD though. It didn´t contain the entire soundtrack; only excerpts. Oh, well. Now let´s see how it handles on my computer.


Are they dead? Yes. Unlike you they have but one life...and they wasted it for your sake!
Re: Two Worlds release date [Re: oldman] #196791
09/01/07 11:30 AM
09/01/07 11:30 AM
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I got bit by the bug as well Nickie, Drizzt! My copy is on the way, just the regular copy not the bonus version. Funny, in the reviews I've been reading about the game the biggest complaint is that it isn't Oblivion lol Why people insist on comparing everything to Oblivion just because of its graphics engine I'll never know. One thing I have noticed both in this forum and other articles are the lack of reported bugs. Most seem to be design issues. That is a nice switch.... grin

Last edited by Trail_Mystic; 09/01/07 11:30 AM.

“A world is supported by four things: The learning of the wise, the justice of the great, the prayers of the righteous and the valor of the brave. But all of these things are as nothing, without a ruler who knows the art of ruling. Make that the science of your tradition!”
----------------
Reverend Mother Gaius Helen Mohiam, from the novel Dune

Re: Two Worlds release date [Re: Trail_Mystic] #196797
09/01/07 11:49 AM
09/01/07 11:49 AM
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It flows very good, but the voice acting is pretty horrible. At least with English dialogue. I might re-install it with German voice-acing instead and, if possible, english subtitles.


Are they dead? Yes. Unlike you they have but one life...and they wasted it for your sake!
Re: Two Worlds release date [Re: Drizzt] #196811
09/01/07 12:23 PM
09/01/07 12:23 PM
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I like:
-being able to resurrect without any penalties;
-quivers having limitless arrows;
-bodies not disappearng until after they have been looted;
-having a mini map.

Just some of my early observatinons.:)

Re: Two Worlds release date [Re: Drizzt] #196857
09/01/07 02:22 PM
09/01/07 02:22 PM
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Originally Posted By: Drizzt
It flows very good, but the voice acting is pretty horrible. At least with English dialogue. I might re-install it with German voice-acing instead and, if possible, english subtitles.


Dang! I knew I should have studied German harder in high school! lol Oh well, thanks for the heads-up on the voice acting since that's one of my pet peeves on other games....


“A world is supported by four things: The learning of the wise, the justice of the great, the prayers of the righteous and the valor of the brave. But all of these things are as nothing, without a ruler who knows the art of ruling. Make that the science of your tradition!”
----------------
Reverend Mother Gaius Helen Mohiam, from the novel Dune

Re: Two Worlds release date [Re: Trail_Mystic] #196927
09/01/07 04:12 PM
09/01/07 04:12 PM
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I found an item that looks like a dagger but I can't equip it. Any ideas what this is for? Also, is it possible to spoil a quest if you stumble on the quest solution/item before the quest is actually given?

Thanks oldman about the answer to my telepoter issue. Putting it into the quickslot made the difference. If I drop it on the ground from my inventory it woudn't light up, but if I drop it from the quickslot it works every time.

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