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Re: Two Worlds release date [Re: oldman] #200097
09/08/07 06:25 PM
09/08/07 06:25 PM
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Rowan Offline
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Thanks, oldman. I did what you said and it says I have the 1.5 version. Now that confuses me because hovering over the shortcut icon says wersion 1.4. Glad I didn't install any new patch though. I'm still getting the freezes in the buildings and that now includes inside building in Qudinar as well as in Cathalon. I hope none of the main quests are with indoor characters otherwise I won't be able to continue the game. So far I've decided not to do any indoor quests and I haven't crossed the river yet.

Re: Two Worlds release date [Re: Rowan] #200295
09/09/07 08:11 AM
09/09/07 08:11 AM
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Rowan, I got the same freeze ups inside buildings in Cathalon too when I tried to talk to the Merchant Guild guy that I had a quest with there. It took a lot of reverting to save games and so forth before it randomly worked.

Re: Two Worlds release date [Re: Debra] #201621
09/12/07 02:58 AM
09/12/07 02:58 AM
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Cornwall
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Well, was without my computer for most of the day yesterday. Hit a wrong button somewhere and froze the screen. Tried everything I could think of but it was impossible to get the start menu to activate. Eventually telephoned my friends at Microtest and Daniel came to the rescue.

Updated all my drivers, including the Motherboard. He got the game going and I learned a lot of things because the lad/man was actually playing Two Worlds on his X-Box. Still waiting for the S.G to arrive but I can explore and improve my stats.

thumbsup


Angels are friends who lift you off your feet when your wings have forgotten how to fly.
Re: Two Worlds release date [Re: threads] #201682
09/12/07 07:22 AM
09/12/07 07:22 AM
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Texas
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Glad you were able to get it sorted out. Was the young man surprised to see you playing the same game?


"How could drops of water know themselves to be a river? Yet the river flows on."
- Antoine de Saint-Exupéry
Re: Two Worlds release date [Re: nickie] #201976
09/12/07 08:34 PM
09/12/07 08:34 PM
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I finished the game at level 60. I had only one real hard monster to fight and he was at the end. I found a way to avoid him and just pelt him with magic.

All in all it was a pretty good game. It made me think of Gothic at times.

Linda

Re: Two Worlds release date [Re: lindy236] #201979
09/12/07 08:49 PM
09/12/07 08:49 PM
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Congratulations lindy! Did you mainly use magic throughout the game?


"How could drops of water know themselves to be a river? Yet the river flows on."
- Antoine de Saint-Exupéry
Re: Two Worlds release date [Re: nickie] #201986
09/12/07 09:07 PM
09/12/07 09:07 PM
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Congratulations, lindy. I just crossed the Gon. I've spent a lot of time just exploring caves, etc. I still haven't found 4 saffron plants. This game reminds me a bit of Gothic as well.

Re: Two Worlds release date (SPOILERS!!!) [Re: oldman] #202144
09/13/07 09:58 AM
09/13/07 09:58 AM
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I don´t have time to play. cry

I wish to play this, Gothic 3 and Spellforce 2, but never have enough time to actually sit down with them. I should have spent more time indoors during the summer. grin


Are they dead? Yes. Unlike you they have but one life...and they wasted it for your sake!
Re: Two Worlds release date [Re: nickie] #202207
09/13/07 12:37 PM
09/13/07 12:37 PM
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Hi nickie

I mostly used the spear that I got as a bonus item. I added lots of fire power-ups to it. I used magic on the achers, they were hard to catch to hit with a weapon.

Re: Two Worlds release date [Re: lindy236] #202671
09/14/07 03:15 PM
09/14/07 03:15 PM
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I have a question. One of the quests at the beginning of the game was from a Mage to collect enough mineral for him to make me a couple Teleporters that I could carry with me. He made me the first Teleporter and I went on my way to do other things and then collected more of the mineral in my travels then was needed for the second Teleporter. When I finely got back to him to finish the quest he said he would make me the second Teleporter and in fact would make me two more instead of one. Now I have 3 instead of 2.

Problem is that I can't find a way to get them to work. All I get is a hand icon for picking them back up again. I dropped one of them on the ground and expected to be able to teleporte to any of the normal Teleporters I had activated in my travels. This didn't work so I thought maybe the Teleporter stones were only meant to interact with each other, so I dropped another one to test it out and still nothing except the 'pick-up' icon would appear.

Am I doing something wrong, or could the presence of a 3rd Teleporter stone (if I was never meant to have a 3rd one) somehow 'break' the functionality?? I have to say that I haven't tried dropping all 3 Teleporters instead of just 2. It's a function I can live without considering the number of regular Teleporters dotting the country side, but a few times it would have been handy.

This is just a comment, but I'm not crazy about the SG that was made for the game. The manual isn't to hot either. Even with my new glasses I have to use a magnifying glass not to strain. Most of the time I need details on something that neither have or I just can't find without a lot of searching. I hate the in-game large map because it can't be zoomed out to show the entire game world. Having to drag the stupid thing in all directions to see where your going or to get a bearing on a quest marker that you HOPE is out there somewhere just makes me dizzy and does no good at all. It may just be me, but as far as directions go and trying to get from point A to point B in a clear manner that's easy to see and follow, this game is one of the worst. As it is, I've got all these different quests and I don't know what goes where. I just wander around and hope that I run into the right person or place by accident to finish any given quest. A couple of times the game has told me that the quest was completed and I didn't know I had it to begin with or had completely forgotten what the quest was even about because it happened to long ago (memory is not one of my strong points). The log book isn't any help unless you remember the 'Name' of the quest and location of the original quest giver before being able to find out the details so as to refresh your memory mad. I know about clicking on a quest in the log book and how it will zero the map in on a location, but that works in the reverse order from what I need.

Okay, that's my moan for the day sick.

Marilyn grin



Everyone has a photographic memory...some just don't have any film. Mine was over exposed.
Re: Two Worlds release date [Re: Milee10] #202689
09/14/07 03:48 PM
09/14/07 03:48 PM
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Hi Milee, sorry you're having problems. Regarding the personal transports, a page in this thread earlier mentioned some folks were having the identical problem. I believe they made it easier for themselves by putting it into the boxes at the bottom of the screen, and then using the hotkey for that box. For me, I just doubleclicked to get the transport out there, and then hit the space bar, which activated the teleport map.
Ok, regarding the map, you CAN zoom out to show it in its entirety. I did with the scroll wheel. Problem is, if you click the quest info on the right to get a certain area on the map, it doesn't scroll out from that view. Click on something more general, and then you should be able to zoom out (I'm sure I'm not explaining it well, but the map just seems to lock when you have clicked on the specific quest on the right).
But I do agree that the quest log is pretty confusing. Sometimes the game will tell you that you completed a quest, when part of the quest was just finding the certain place.


"How could drops of water know themselves to be a river? Yet the river flows on."
- Antoine de Saint-Exupéry
Re: Two Worlds release date [Re: Milee10] #202692
09/14/07 03:52 PM
09/14/07 03:52 PM
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Marilyn, I had the same problem with the teleporters until oldman told me to drag the teleporters to the quickbar. After that you just hit the corresponding keyboard number to use. When you're done using the teleporter step a short distance away and you get the hand icon to take it with you. Most of the time you need only one teleporter. I have on rare ocasions used two but I haven't used all three at once. Since they are weightless I don't worry about it.

Some quest destinations and quest givers show up as shiny dots on your map but not all of them.

Re: Two Worlds release date [Re: Rowan] #202822
09/14/07 08:32 PM
09/14/07 08:32 PM
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Billings, Montana
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Thank you Nickie and Rowan! I never thought about using the quickbar. If this isn't a bug, I wonder why the manual didn't explain things better?

As for being able to zoom the large map out...I don't have a scroll wheel (middle mouse button). I have a marble mouse. When I checked the keyboard settings, the only thing it had listed for the middle mouse button was 'Next Commands Panel' which meant nothing to me. I had thought that I had read something, somewhere about the middle MB being used for zooming the larger map, but do you think I could find it again anywhere...NO! So I thought my mind was playing tricks on me and after seeing nothing about zooming (except keys for zooming your char in and out) when checking the keyboard commands, I was sure I was (further) off my rocker. Didn't think I could remap something that wasn't there to begin with.

Yes, I know about the shiny dots...they're out there somewhere, I just can't see them from where I'm standing hardwall.

I'll give the teleporters another try and see how it goes. Thanks again guys praise.

Marilyn crazy


Everyone has a photographic memory...some just don't have any film. Mine was over exposed.
Re: Two Worlds release date [Re: Milee10] #202864
09/14/07 10:22 PM
09/14/07 10:22 PM
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Lost in the Arizona Desert
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Milee the default for the zoom is the tab key. Just keep pressing it and it will keep zooming. lol


You laugh because I'm different
I laugh because you're all the same

Of all the things I've lost, I miss my mind the most.

John
Re: Two Worlds release date [Re: oldman] #203056
09/15/07 10:54 AM
09/15/07 10:54 AM
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Oldman...I OWE YOU thanks!!! Life will be so much easier now. I never used the Tab key because the command just said 'Fast zoom in'... so what in the world would I need that for...I'm not THAT blind yet lol.

Marilyn thumbsup


Everyone has a photographic memory...some just don't have any film. Mine was over exposed.
Re: Two Worlds release date [Re: Milee10] #203151
09/15/07 02:59 PM
09/15/07 02:59 PM
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Lost in the Arizona Desert
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No Problem smile

Last edited by oldman; 09/15/07 03:00 PM.

You laugh because I'm different
I laugh because you're all the same

Of all the things I've lost, I miss my mind the most.

John
Re: Two Worlds release date [Re: oldman] #203209
09/15/07 06:04 PM
09/15/07 06:04 PM
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Marilyn, you should also be able to "grab" the map and move its screen to show locations that are off screen from where you might be. Just right click and hold onto the centre of the map and move the map around.

Re: Two Worlds release date [Re: Rowan] #203310
09/16/07 05:58 AM
09/16/07 05:58 AM
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I know the main quest in Two Worlds involves boy and girl twins BUT have you noticed how may NPCs are twins, triplets, quadruplets and there might possibly be quins? lol Somebody ran out of ideas for creating NPCs. I meet the same characters with different names all over the place.

chugging along slowly, very slowly although I'm getting good with my bow


Angels are friends who lift you off your feet when your wings have forgotten how to fly.
Re: Two Worlds release date [Re: Rowan] #203419
09/16/07 11:29 AM
09/16/07 11:29 AM
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Hi Rowan,

Yes, I already know about moving the map around. Problem was that nine times out of ten it just got me lost when I was trying to find that elusive 'dot' marker and I couldn't even find my way back to my own char confused. That's before Oldman told me about the Tab key....I'm such a dunce oops. I didn't even know that the Inventory could be expanded by clicking on the arrows beneath it (thought they were for decoration) until Alice told me. I really am a twit!

Thanks for being out there. Seems I need more help then I thought lol.

Marilyn grin



Everyone has a photographic memory...some just don't have any film. Mine was over exposed.
Re: Two Worlds release date [Re: Milee10] #203451
09/16/07 12:58 PM
09/16/07 12:58 PM
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You can also use the mouse wheel to move the inventory side to side instead of the arrows. I also found out that you can use the wheel to zoom in and out on the map. When you open your log to see quests that you haven't completed just click on the quest and the map will move to the dot where you need to go. Also hover the mouse cursor over the dots and it will tell what quest it is. At the bottom you will see two arrows that say surface and underground, click on underground and a different map comes up with dots that are for quest that are in caves, again move the cursor over the dots to see what quest they are.

Linda

Re: Two Worlds release date [Re: lindy236] #203504
09/16/07 03:45 PM
09/16/07 03:45 PM
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Hi Linda,

I didn't know that you could move the Inventory side to side without clicking on the arrows, but think I still have to use the arrows because I don't have a middle mouse button...I have a marble mouse. That's why I couldn't zoom the big map until Oldman told me about the Tab key. Clicking on the quest in the log book just zoomed me to the location, but at that close-up angle I still didn't know where it was without being able to see my own location at the same time. Now I can, praise be! Thank you Linda.

Marilyn


Everyone has a photographic memory...some just don't have any film. Mine was over exposed.
Re: Two Worlds release date [Re: Milee10] #203540
09/16/07 04:38 PM
09/16/07 04:38 PM
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Where is everyone now? How many are great horsemen? I've got a boney horse at one of the black towers. Everytime I get a horse or lizard I take it back to the village I first started the game in. Then I teleport near where I want to go. I've got a pretty good herd now :}
I wonder why you can't be on your horse when you use the teleporter? That would make having and using my horses more agreeable.

Re: Two Worlds release date [Re: Debra] #203625
09/16/07 08:29 PM
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I'm wandering around south of the Gon. Since I've crossed I am more confused and have lost track of my quests. I'm not really sure where to go first. I don't want to end up doing something out of sequence or getting in over my head.

I haven't used any horses. Tried it once near the beginnig of the game but the horse had a lousy sense of direction so I left it.

Re: Two Worlds release date [Re: Rowan] #203938
09/17/07 08:59 PM
09/17/07 08:59 PM
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How do you evaluate the quality of a weapon? By its damage? Skill attachment? Or price?

Re: Two Worlds release date [Re: Rowan] #204112
09/18/07 12:32 PM
09/18/07 12:32 PM
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I went by the damage it caused and any magic it might have. If it has good damage you can add the power-ups to it. The best weapon for me was a spear with fire. As my strength and some skills(critical hit, deadly pirouette, stone skin-I didn't use a shield)leveled up my weapon became better.

Linda

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