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More GB connections -- Culpa Innata BetaTesters!! #213946
10/10/07 07:04 PM
10/10/07 07:04 PM
Joined: Nov 1999
Posts: 10,323
gatorlaw Offline OP
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Yes, another thread devoted to what is now a Boomer Tradition ...…

“Outing GB members who are mild mannered posters by day, super beta testers by night” this time for the game, Culpa Innata. laugh

So-o-o-o You’ve just finished your “1st” game of Culpa. (you do realize, Culpa has lots of replayability – right?)

….Then you sit back and think...
Quote:
“Woohoo! That was one thoroughly tested game! But, wait..who can I share my great joy with???”


Not a problem, here’s the list! With much further ado… [I could sing their praises a long long time]

BrownEyedTigre
Loony4Labs (thanks also to her fellow tester & other half)
Jenny100
Mordack
LenG


Among others… Mattsie

Just so you know how HARD they had to work, they played without any aid or WT, since in addition to the search for bugs and glitches – they also were testing to locate areas/game events/challenges that might need a few extra bread crumbs for players. So they had to play this very long and relatively non-linear game -- free flying. [Grrs and gnashing of tester teeth in the background]

Best crew ever!

bravo and Momentum hearts to you guys.





Re: More GB connections -- Culpa Innata BetaTesters!! [Re: gatorlaw] #213949
10/10/07 07:11 PM
10/10/07 07:11 PM
Joined: Jul 2000
Posts: 45,241
near Yosemite
Marian Offline
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Laura, I'm incredibly psyched for this game!! (And yes, I've already preordered it). happydance

I'm dying to know what the beta testers thought of this game, but I guess I will have to exercise restraint. wink devil

I'm counting the days!!! yay

Re: More GB connections -- Culpa Innata BetaTesters!! [Re: Marian] #213952
10/10/07 07:21 PM
10/10/07 07:21 PM
Joined: Nov 2000
Posts: 32,586
United Kingdom
Mad Offline
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Hi smile

Well Done You Gameboomers !! bravo bravo bravo

Such courage in the face of possible adventuring adversity praise

[I know I definitely am not up to such a task slapforehead]

Cheers.

Mad tomato


Time : The Most Precious Commodity
Re: More GB connections -- Culpa Innata BetaTesters!! [Re: Mad] #213956
10/10/07 07:35 PM
10/10/07 07:35 PM
Joined: Dec 2003
Posts: 15,022
Northeast NJ
Darleen03 Offline
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Those Guys always have all the Fun cry
lol
Great work..

Thanks gatorlaw


Luv Dar


GameBoomers
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Re: More GB connections -- Culpa Innata BetaTesters!! [Re: Darleen03] #213988
10/10/07 09:26 PM
10/10/07 09:26 PM
Joined: Apr 2004
Posts: 48,894
Alabama
looney4labs Offline
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Thanks Laura, it was fun! Now we have to see what changed from the beta version to the released one. puppy


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: More GB connections -- Culpa Innata BetaTesters!! [Re: Darleen03] #213995
10/10/07 09:37 PM
10/10/07 09:37 PM
Joined: Nov 1999
Posts: 10,323
gatorlaw Offline OP
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Thanks Marion!

Mad and Darleen, these guys REALLY worked hard AND fast. Worst part is likely having to sit quietly all this time, NDA and all. wink

They still can't get into specifics .... just yet. But it was high time to announce them and let everyone know how grand they are.

So "uber" testers, take your bows, wait for the release
[13 days, but who's counting... whistle]

THEN let the chatting commence laugh

psst Looney - didn"t see ya there, Uhm we DID have to take out the ever spawning horde of leaping Labs, puppy Only so much the ESRB would let us skate by with. Sorry 'bout that laugh


Hey Ana! Pleasure was all mine kissy



Last edited by gatorlaw; 10/10/07 10:09 PM. Reason: Saw Looney here & looked down - there's Ana




Re: More GB connections -- Culpa Innata BetaTesters!! [Re: gatorlaw] #214010
10/10/07 09:56 PM
10/10/07 09:56 PM
Joined: Jan 2004
Posts: 81,766
In the Naughty Corner
BrownEyedTigre Offline
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lol It seems like forever ago that we tested it. I can't wait for a run through again to refresh my memories.

It's really a shame that the labbies had to be removed though. grin puppy

It was a great pleasure working with you Laura. I can't wait to see your next project after you catch up on rest.

Ana wave


Don't feed the Trolls
Re: More GB connections -- Culpa Innata BetaTesters!! [Re: BrownEyedTigre] #214069
10/11/07 04:47 AM
10/11/07 04:47 AM
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Posts: 24,408
Marlborough USA
Kaki's Sister Offline
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I am so impressed! Congrats to all you GB Beta Testers for taking the time yo test games for those of us who enjoy playing. Your efforts are much appreciated. bravo


Gerry
Re: More GB connections -- Culpa Innata BetaTesters!! [Re: Kaki's Sister] #214257
10/11/07 03:14 PM
10/11/07 03:14 PM
Joined: Aug 2000
Posts: 1,657
Haifa; ISRAEL
LenG Offline
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LenG  Offline
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~~ Thanks Laura ~~

Excited to know that "Culpa Innata" will be released in a mere 12 days from now.

Without mentioning any details whatsoever, I'm sure that I can say that it stands every chance of being a real knock-out and one of the best Quest/Adventures to appear for some years.

Re: More GB connections -- Culpa Innata BetaTesters!! [Re: LenG] #214258
10/11/07 03:17 PM
10/11/07 03:17 PM
Joined: Jan 2002
Posts: 13,453
Texas
nickie Offline
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nickie  Offline
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Beta testing is a difficult task. Thanks for all your work, and here's hoping the game is a great success!


"How could drops of water know themselves to be a river? Yet the river flows on."
- Antoine de Saint-Exupéry
Re: More GB connections -- Culpa Innata BetaTesters!! [Re: nickie] #214261
10/11/07 03:23 PM
10/11/07 03:23 PM
Joined: Oct 2007
Posts: 2
Turku, Finland
M
Mattsius Offline
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Turku, Finland
Thanks for the thanks! wink

Although frustrating at times, overall it was an interesting experience testing Culpa. Since I study politics the whole Culpa world and story was like a trip to the candy shop for me. Seems like ages ago though, so it'll be nice to have a look at the final product soon.

Take care people!

Re: More GB connections -- Culpa Innata BetaTesters!! [Re: Mattsius] #214265
10/11/07 03:28 PM
10/11/07 03:28 PM
Joined: Dec 1999
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MaG Offline
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welcome Mattsie!


Re: More GB connections -- Culpa Innata BetaTesters!! [Re: MaG] #214287
10/11/07 04:13 PM
10/11/07 04:13 PM
Joined: Jan 2004
Posts: 81,766
In the Naughty Corner
BrownEyedTigre Offline
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In the Naughty Corner
welcome to GameBoomers Mattsius!

Ana wave


Don't feed the Trolls
Re: More GB connections -- Culpa Innata BetaTesters!! [Re: nickie] #214564
10/12/07 05:55 AM
10/12/07 05:55 AM
Joined: Aug 2000
Posts: 1,657
Haifa; ISRAEL
LenG Offline
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LenG  Offline
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Quote:
~~ Nickie ~~ ... Beta testing is a difficult task.

You couldn't be more correct !

In some cases it can take weeks of intensive accurate work.
Out of very many examples, I remember one extreme case which took 4 continuous months with 13 successive builds and 4 patches !

"Culpa Innata" was not as 'difficult' as that, but not over-easy either !
I feel confident that the game will justify everything put into it by the Development team, Laura, and any/all others.

Re: More GB connections -- Culpa Innata BetaTesters!! [Re: BrownEyedTigre] #214622
10/12/07 08:26 AM
10/12/07 08:26 AM
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Posts: 2
Turku, Finland
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Mattsius Offline
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Turku, Finland
Originally Posted By: MaG
welcome Mattsie!

Originally Posted By: BrownEyedTigre
welcome to GameBoomers Mattsius!

Ana wave


Hehe, thanks! And out from the shadows he comes! wink

Sorry to say it won't become a habit though, too busy to post at any forums these days.

Re: More GB connections -- Culpa Innata BetaTesters!! [Re: Mattsius] #214645
10/12/07 09:06 AM
10/12/07 09:06 AM
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Posts: 236
California, USA
Angela Offline
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Angela  Offline
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Thanks everyone--we're all looking forward to this!!

Re: More GB connections -- Culpa Innata BetaTesters!! [Re: Angela] #214769
10/12/07 01:31 PM
10/12/07 01:31 PM
Joined: Aug 2000
Posts: 1,657
Haifa; ISRAEL
LenG Offline
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LenG  Offline
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~~ Hi Matthius… haven’t met you before!! ~~

Quote:
Hehe, thanks! And out from the shadows he comes!
Sorry to say it won't become a habit though, too busy to post at any forums these days.

Yes… when you’re young and very busy with studies, work & life in general, time is of tremendous importance.
This is particularly so for the extremely laborious (and often terribly repetitive & boring, and sometimes also very lengthy) work of alpha & beta testing Quest-Adventures!

I personally am VERY fortunate in being nearly 83 y.o. and fully pensioned off for the past 15 years, with all family set... Thank Goodness!
Due to this I’ve had the time and energy to beta-test somewhere around 40 games (and write walkthroughs for about the same number), and have 4 beta’s in test at present.

Culpa Innata is hopefully going to be one of the most outstanding for a long time, with (at least) one of the abovementioned four being a block-buster as well!


Re: More GB connections -- Culpa Innata BetaTesters!! [Re: LenG] #215675
10/14/07 02:17 PM
10/14/07 02:17 PM
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Sweden
Mikael Offline
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Mikael  Offline
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I just ordered the game. With this impressive lot of testers I know that I can look forward to a bug free game.

Re: More GB connections -- Culpa Innata BetaTesters!! [Re: Mikael] #216515
10/16/07 05:19 AM
10/16/07 05:19 AM
Joined: Aug 2000
Posts: 1,657
Haifa; ISRAEL
LenG Offline
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Hiya Mikael ~~ Cheers
Quote:
With this impressive lot of testers I know that I can look forward to a bug free game.
I wouldn’t go quite as far as that ! rolleyes

As an excellent game developer and programmer (I stopped computer programming several years ago) you know much better than I do that it is scientifically/mathematically impossible to ensure with 100% certainty that there is no possible bug in ANY piece of software…computer games most certainly not excluded (actually being in the quite high risk category)!

The permutations and combinations of possible player’s key-strokes (to say nothing of the huge number of different computer specs) tends to infinity.

Beta testers, can most definitely spot a definite bug (large or small), but however experienced, can never test with absolute certainty that there is NO possible bug. duh
This is one of the basic facts of programming (in any/every programming language) which I know you are extremely aware of.

Nevertheless, the more testing that is performed and the more experienced the testers, the less the chances of bugs... and particularly the lethal strains (crashes, dead-ends, serious logic flaws, etc.).

AFAIK, “Culpa Innata” has been tested very thoroughly over an extended period and hence I certainly agree with your sentiments that it will be as bug free as possible and a superb game !! happydance

Re: More GB connections -- Culpa Innata BetaTesters!! [Re: LenG] #216915
10/16/07 07:03 PM
10/16/07 07:03 PM
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Sweden
Mikael Offline
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OK, let me rephrase: I now who to blame when I find a bug. wink

Last edited by Mikael; 10/16/07 07:04 PM.
Re: More GB connections -- Culpa Innata BetaTesters!! [Re: Mikael] #217206
10/17/07 12:22 PM
10/17/07 12:22 PM
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Posts: 1,657
Haifa; ISRAEL
LenG Offline
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Quote:
~~ Mikael ~~ … OK, let me rephrase: I now who to blame when I find a bug. grin laugh
Luckily, I know extremely well your marvellous sense of humour.rotfl

I’ve seen here & there, only a few times, malicious remarks when a game contains one or more bugs… of the sort “What were the beta-testers of that game messing around at”!

It’s possible that such a remark may be ‘justified’, but generally a bug which has been missed by testers is one that no “normal” person would run into !

****** A theoretical slightly exaggerated example :-
Our hero is starving hungry and says so repeatedly, and makes it plain to the player that if he doesn’t get something to eat fairly quickly, he will die pronto.

He moves right to the next scene which contains mid screen a very large and obvious table loaded with a huge plate containing very appetizing looking food, and also 2 or 3 small insignificant objects including a nondescript withered looking potted plant.
Our hero eats some food, takes the potted plant (turns out he needs only the pot and not the plant!) and all’s well.

All (good & experienced) beta-testers perform the above ………… no comment and certainly no report to the Developer(s).

The game is released and 99 people have no problems. But the 100th person, for no logical (but completely permissible) reason goes to the plant BEFORE the food --->> CCRRAASSHH!

Incidentally, I’ve seen a non-fatal but invidious ‘scoring-bug' in at least two games and another 3 very prestigious ones (after professional in-house testing), e.g. Shivers-1 and Shivers-2.
I have even saved & kept for posterity my final save of the Tex Murphy Under a Killing Moon that reads :-
“Congratulations.
You have finished the game with 1019 points out of a maximum of 1000”.


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