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Re: Might & Magic 6, 7, and/or 8? #37360
03/05/07 09:19 PM
03/05/07 09:19 PM
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Leavenworth, KS
Barb Offline OP
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Hi Syd, did you see Pokey's note about running to the bank in the Pit, depositing her gold, & then dying? It's something I never thought about, & something I wouldn't have thought possible. I have made it out of the Pit by running to the door, but it's very hard. if you don't have a lot of gold, you could just accept the death & still have the book.

There is no way to tell which tavern you've won arcomage at. All you can do is what you're doing - keep track of each one. When you go back to the person who gave you the quest, if you've won at all of them, you'll get the reward. If you don't get it, you missed one.


"Christof, do not play with thy food. 'tis unseemly".
Re: Might & Magic 6, 7, and/or 8? #37361
03/05/07 09:20 PM
03/05/07 09:20 PM
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California
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If you deposited your money in a bank, you can just die. If you didn't, like me, you make a run for it, either the bank or the tunnel, and hope the bank is open (6PM-6AM). I had a lot at the time and didn't want to go bankrupt. If you get to the tunnel, I believe you may be able to cast invisibilty again and that can get you out. Going around the right side is easier.

Aren't the number arcomage wins recorded in Awards?

Re: Might & Magic 6, 7, and/or 8? #37362
03/06/07 08:48 AM
03/06/07 08:48 AM
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Body in California/Heart in Ha...
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Accck - I knew there was something about depositing money and dying but for the life of me couldn't find it - I have about 39,000 on me right now. I've done The Breeding Zone at least twice so I guess one more time won't hurt me. I'll go back to a save, deposit my money in a bank somewhere and hit the area again today.

Thanks you two.

Oh and Pokey - the game does keep track - at least I thought it did - it shows I've won 14 now since I went back to Celeste to see if that was one I missed - it obviously wasn't. Not sure what happened but I guess I'll hit them all again. I kind of like playing the silly little game now laugh


Dark Side : Risen
Light Side:

I can only please one person a day. Today isn't your day. Tomorrow's not looking good either.
Re: Might & Magic 6, 7, and/or 8? #37363
03/06/07 12:36 PM
03/06/07 12:36 PM
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California
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Syd, the walkthrough says to return to Gina Barnes in Erathia and check the chest beside the house. Did you do this?

I've been to Castle Gloaming and got the Soul Jars. Pretty easy with GM Air and long invisibility.

Re: Might & Magic 6, 7, and/or 8? #37364
03/06/07 08:03 PM
03/06/07 08:03 PM
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Body in California/Heart in Ha...
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No Pokey I didn't check the chest - will definitely do that as soon as I sign off from here. I just talked to her and she said to return when I had won and I was seriously depressed to hear that - I want the gold lol

And I have the book or (I had the book - I made the guy at the School of Sorcerey very happy) and all but 133 of my original gold. I am now an Archmage laugh Thank you Barb and Pokey. I never would have made it through without you two.

Now to Grandmaster in Water so I can use my Lord's Beacon book I found in some chest somewhere.


Dark Side : Risen
Light Side:

I can only please one person a day. Today isn't your day. Tomorrow's not looking good either.
Re: Might & Magic 6, 7, and/or 8? #37365
03/06/07 11:36 PM
03/06/07 11:36 PM
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California
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Oh dear. I'm running out of money. Leveling is getting very expensive. I guess I'll have to do the Obelisks since I didn't want to do Arcomage.

I tried going against Tolberti and we died very quickly. I see I need GM Earth and Earth resistance, but is that going to protect against his Eradicate? He kills in one casting with that.

Can I sell that book I got in the Pit?

Re: Might & Magic 6, 7, and/or 8? #37366
03/07/07 05:22 AM
03/07/07 05:22 AM
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Leavenworth, KS
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The best protection against Tolberti is Protection Against magic at grandmaster level. It's a Body magic spell. I hope your cleric has GM body. Tolberti can't eradicate you when that is cast. The problem with it is every time Tolberti shoots a spell at you, your protection saves you, but it loses some of its power, so you have to keep casting it.

One thing I've found with Tolberti that works is to go into his house invisible, then wait until he gets into a corner, or at least against a wall. If you block him so he can't get away from you, he can't heal himself. Keep your cleric casting protection from magic after one or two rounds, keep shooting Acid Burst or Implosion at him, & he'll go down. GM earth resistance might help, but it's not absolutely necessary.

You can sell the book of Divine Intervention unless you want to learn that spell. I think it takes GM Light magic.


"Christof, do not play with thy food. 'tis unseemly".
Re: Might & Magic 6, 7, and/or 8? #37367
03/07/07 07:12 AM
03/07/07 07:12 AM
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Hi,

The only way I got Tolberti is to get right in his face as Barb mentioned and whack away at him with everything you have got.

You can also save the book in your castle chest and go to the arbitrator and tell him you lost it and he will keep giving you another one. After you collect a few then go sell them and make money that way too. smile


Love Thy Neighbor

Re: Might & Magic 6, 7, and/or 8? #37368
03/07/07 07:18 AM
03/07/07 07:18 AM
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Leavenworth, KS
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Good idea, Magic. I never thought of that. Another way to make some money is to fly up to the Titan's Stronghold & go through it invisibly. There are some huge piles of gold laying about.


"Christof, do not play with thy food. 'tis unseemly".
Re: Might & Magic 6, 7, and/or 8? #37369
03/07/07 07:33 AM
03/07/07 07:33 AM
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Ludlow, Mass. U.S.A.
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Hi,

Oh I did just that and don't go until you have invisibility for a long time and you can get a lot of loot. smile That is the only way to go in there.

Another chest that has a lot of money and other good stuff is in Barrow Downs. When you are standing in front of the Tavern you go behind and walk a little ways in that direction and you will find the chest. Be ready to either kill a lot of enemies or run back toward the tavern because this chest teleports you to the south area where there are a lot of different enemies.

This chest also refills every so often so check it to see if it has more stuff.


Love Thy Neighbor

Re: Might & Magic 6, 7, and/or 8? #37370
03/07/07 01:46 PM
03/07/07 01:46 PM
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California
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Thanks to both of you. Some great ideas to get money and beat Tolberti. I have been to that chest in Barrow Downs but gave up when I kept getting teleported and killed. Now I can handle it.

Re: Might & Magic 6, 7, and/or 8? #37371
03/07/07 02:08 PM
03/07/07 02:08 PM
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Quote:
Originally posted by VHLMagic:
Hi,

The only way I got Tolberti is to get right in his face as Barb mentioned and whack away at him with everything you have got.
The Last time I killed Tolberti was by casting lots of heavy spells lol

So far my party is making good progress. Need to collect the last golem part from Avlee frown

Re: Might & Magic 6, 7, and/or 8? #37372
03/07/07 03:17 PM
03/07/07 03:17 PM
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California
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I tried putting the book in the chest and then went to the Arbiter. He just says I never had it. What did I do wrong? I suspect it has to be a quest item.

Any quick way of gaining 14 points in personality so I can Master in Merchant? I already have an amulet that added 13.

Re: Might & Magic 6, 7, and/or 8? #37373
03/07/07 11:23 PM
03/07/07 11:23 PM
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Leavenworth, KS
Barb Offline OP
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I'm not sure about the arbiter since I never tried it. Maybe you have to do it before you take the book to Thomas Grey, since after you see him it's no longer a quest item.

The only way I know to increase personality is to drink from one of the blue barrels.


"Christof, do not play with thy food. 'tis unseemly".
Re: Might & Magic 6, 7, and/or 8? #37374
03/08/07 07:56 AM
03/08/07 07:56 AM
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Ludlow, Mass. U.S.A.
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Hi,

Maybe the book quest only works while it is active....don't remember for sure. Sorry.

Maybe until you bring it back to Thomas Grey...who knows.

Well the chest works every (was it 6 months or a year)time the place respawns. Every chest in the game works the same way. Just keep picking up stuff to sell.


Love Thy Neighbor

Re: Might & Magic 6, 7, and/or 8? #37375
03/08/07 01:15 PM
03/08/07 01:15 PM
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California
Pokey Offline
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I'm sure it only works while the quest is active. Makes sense now that I think about it. I do have over 100K after doing the chest in Barrow Downs and the Titan Stronghold. I'll buff up my party a bit and go after Tolberti again.

Re: Might & Magic 6, 7, and/or 8? #37376
03/08/07 09:15 PM
03/08/07 09:15 PM
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Man I'm glad I read the last couple posts - I'm off to get my Cleric GM in Body Magic. I'm right now Town Portalling (I know that wasn't a word but now it is) laugh all over the place playing Acromage - 6 down 7 to go. I hope this time it takes - I want my gold laugh especially since I didn't win the Mega Lotto yesterday (could be because I didn't buy a ticket) think

I did get the chest at Barrow Downs cleaned out - killed all those little fire shooting critters -


Dark Side : Risen
Light Side:

I can only please one person a day. Today isn't your day. Tomorrow's not looking good either.
Re: Might & Magic 6, 7, and/or 8? #37377
03/08/07 11:00 PM
03/08/07 11:00 PM
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Is there a secret to getting through the tunnels to Eeofol? I have barely made it past the first turn to the west and meet hordes of behemoths. It looks like I have a LONG way to go.

Re: Might & Magic 6, 7, and/or 8? #37378
03/09/07 03:33 AM
03/09/07 03:33 AM
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Texas
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Don't know of any secrets, it's just tough. Easier if you have sparks, incinerate, implosion or mass distortion spells.


"How could drops of water know themselves to be a river? Yet the river flows on."
- Antoine de Saint-Exupéry
Re: Might & Magic 6, 7, and/or 8? #37379
03/09/07 06:10 AM
03/09/07 06:10 AM
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Leavenworth, KS
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You do have a long way to go, Pokey. I usually set a beacon before the first turn, then kill the behemoths one by one, teleporting back to Harmondale to rest after each one. Once you've cleared out that first section, you can use Invisibility to get most of the way to the end.


"Christof, do not play with thy food. 'tis unseemly".
Re: Might & Magic 6, 7, and/or 8? #37380
03/09/07 07:01 AM
03/09/07 07:01 AM
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Ludlow, Mass. U.S.A.
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Hi,

I agree with what Barb says. It is slow going and Lloyd's Beacon sure helps along the way. smile

Keep at it and you will make it through before you know it and don't forget to bookmark the place when you get there.


Love Thy Neighbor

Re: Might & Magic 6, 7, and/or 8? #37381
03/09/07 09:22 AM
03/09/07 09:22 AM
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Well.... My party died while trying to escape the water elementals in Avlee, good thing I saved my money first laugh

Re: Might & Magic 6, 7, and/or 8? #37382
03/09/07 12:33 PM
03/09/07 12:33 PM
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California
Pokey Offline
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Thanks, good idea to set a beacon. I need that last obelisk, but it might be a good idea to do some other things first and get stronger.

Re: Might & Magic 6, 7, and/or 8? #37383
03/09/07 02:23 PM
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Which level is your party at Pokey?

Re: Might & Magic 6, 7, and/or 8? #37384
03/09/07 02:58 PM
03/09/07 02:58 PM
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Smiley, we are at level 39. I was just going to find the obelisk and then I could set a beacon. I have a lot of skill points I haven't used. Think I should wait a while before I try this? I don't know if I can kill all the creatures I need to kill to get through the tunnel.

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