GAMEBOOMERS provides you with all the latest PC adventure computer games information, forum, walkthroughs, reviews and news.

GB Reviews

Latest & Upcoming Adventure Games

GB Annual Game Lists

GB Interviews

BAAGS

GB @ acebook

About Us

Walkthroughs

free games galore

Game Publishers & Developers

World of Adventure

Patches

GB @ witter

GameBoomers Store

Print Thread
Page 10 of 10 1 2 8 9 10
Re: Might & Magic 6, 7, and/or 8? #37435
03/24/07 09:48 PM
03/24/07 09:48 PM
Joined: Nov 1999
Posts: 12,307
Body in California/Heart in Ha...
syd Offline
Adept Boomer
syd  Offline
Adept Boomer

Joined: Nov 1999
Posts: 12,307
Body in California/Heart in Ha...
Hi Pokey - yep I made the jump and finally got through the tunnels. I think I killed everything in there - I am now in the Land of the Giants.


Dark Side : Risen
Light Side:

I can only please one person a day. Today isn't your day. Tomorrow's not looking good either.
Re: Might & Magic 6, 7, and/or 8? #37436
03/27/07 10:01 PM
03/27/07 10:01 PM
Joined: Nov 1999
Posts: 12,307
Body in California/Heart in Ha...
syd Offline
Adept Boomer
syd  Offline
Adept Boomer

Joined: Nov 1999
Posts: 12,307
Body in California/Heart in Ha...
Another world saved. I just completed the game at Level 63 - in 4 years, 7 months, 19 days with a score of 5,185 and 251,044 gold.

Now back to my Jedi in KOTOR II


Dark Side : Risen
Light Side:

I can only please one person a day. Today isn't your day. Tomorrow's not looking good either.
Re: Might & Magic 6, 7, and/or 8? #37437
03/28/07 03:00 PM
03/28/07 03:00 PM
Joined: Mar 2002
Posts: 1,214
Scanian Provinces
Smiley456 Offline
Addicted Boomer
Smiley456  Offline
Addicted Boomer

Joined: Mar 2002
Posts: 1,214
Scanian Provinces
Congrats on finishing the game syd bravo

Re: Might & Magic 6, 7, and/or 8? #37438
03/28/07 09:27 PM
03/28/07 09:27 PM
Joined: Nov 1999
Posts: 12,307
Body in California/Heart in Ha...
syd Offline
Adept Boomer
syd  Offline
Adept Boomer

Joined: Nov 1999
Posts: 12,307
Body in California/Heart in Ha...
Thank yee kindly Smiley, thank yee kindly - laugh

I loaded in MM8 and 9 - trying not to start 8 until I finish KOTOR II however.


Dark Side : Risen
Light Side:

I can only please one person a day. Today isn't your day. Tomorrow's not looking good either.
Re: Might & Magic 6, 7, and/or 8? #37439
03/29/07 10:42 AM
03/29/07 10:42 AM
Joined: Mar 2002
Posts: 1,214
Scanian Provinces
Smiley456 Offline
Addicted Boomer
Smiley456  Offline
Addicted Boomer

Joined: Mar 2002
Posts: 1,214
Scanian Provinces
You're welcome wink

I'll wait with MM8 as well, until you've finished KOTOR II thumbsup

Re: Might & Magic 6, 7, and/or 8? #37440
03/29/07 08:44 PM
03/29/07 08:44 PM
Joined: Nov 1999
Posts: 12,307
Body in California/Heart in Ha...
syd Offline
Adept Boomer
syd  Offline
Adept Boomer

Joined: Nov 1999
Posts: 12,307
Body in California/Heart in Ha...
You got it Smiley - as soon as I rescue the world in what ever century my Jedi is in, I'll let you know and we can trip the light fantastic in MM8. Of course, I can guarantee that you'll rescue the world before I do laugh


Dark Side : Risen
Light Side:

I can only please one person a day. Today isn't your day. Tomorrow's not looking good either.
Re: Might & Magic 6, 7, and/or 8? #37441
04/02/07 11:27 AM
04/02/07 11:27 AM
Joined: Mar 2002
Posts: 1,214
Scanian Provinces
Smiley456 Offline
Addicted Boomer
Smiley456  Offline
Addicted Boomer

Joined: Mar 2002
Posts: 1,214
Scanian Provinces
Lol, considering that it's been ages since I played MM8, perhaps you'll rescue the world before me wink

Re: Might & Magic 6, 7, and/or 8? #37442
04/24/07 08:57 PM
04/24/07 08:57 PM
Joined: Dec 2001
Posts: 235
Snowflake, AZ
Atheen Offline
Settled Boomer
Atheen  Offline
Settled Boomer

Joined: Dec 2001
Posts: 235
Snowflake, AZ
I just started M&M 7 after finishing M&M 6. Actually, I played Six twice and it's a LONG game.

I'm having trouble in the Harmondale Castle. There are two dead-end corridors that I'm sure must open, but I can't seem to find out how.

Any suggestions?


"Whatever it takes"
Re: Might & Magic 6, 7, and/or 8? #37443
04/24/07 09:05 PM
04/24/07 09:05 PM
Joined: Jun 1999
Posts: 5,899
California
Pokey Offline
BAAG Specialist
Pokey  Offline
BAAG Specialist

Joined: Jun 1999
Posts: 5,899
California
Atheen, check out this map. There are two dead end corridors shown.

http://mikesrpgcenter.com/mm7/maps/castleharmondale.html

Re: Might & Magic 6, 7, and/or 8? #37444
04/24/07 10:34 PM
04/24/07 10:34 PM
Joined: Dec 2001
Posts: 235
Snowflake, AZ
Atheen Offline
Settled Boomer
Atheen  Offline
Settled Boomer

Joined: Dec 2001
Posts: 235
Snowflake, AZ
Thank you!


"Whatever it takes"
Re: Might & Magic 6, 7, and/or 8? #37445
04/24/07 10:40 PM
04/24/07 10:40 PM
Joined: Dec 2001
Posts: 235
Snowflake, AZ
Atheen Offline
Settled Boomer
Atheen  Offline
Settled Boomer

Joined: Dec 2001
Posts: 235
Snowflake, AZ
Quote:
Originally posted by syd:
So far it's not a problem Pokey - the only thing I had to do was drop the hardware acceleration on my video card down a notch or two -
Can you tell me how to do that? I just upgraded to XP Home from ME and although I loaded M&M 6 without problems, I can't seem to get M&M 7 to run.

Of course, my PC is about 5 years old and maybe your solution wouldn't work for me?

I'd really like to play this game. I installed it on an old laptop that runs on Win 98 with only 64 MB RAM and it worked well. Then the laptop hard drive broke. It seems like if M&M 7 ran on THAT computer, it should run on XP?????


"Whatever it takes"
Re: Might & Magic 6, 7, and/or 8? #37446
04/24/07 11:26 PM
04/24/07 11:26 PM
Joined: Jun 1999
Posts: 5,899
California
Pokey Offline
BAAG Specialist
Pokey  Offline
BAAG Specialist

Joined: Jun 1999
Posts: 5,899
California
Right click on an open area of the destop and select properties. Then click on settings>advanced>troubleshoot. This didn't work for me. I used the software mode available in the game menu.

Re: Might & Magic 6, 7, and/or 8? #37447
04/25/07 12:41 AM
04/25/07 12:41 AM
Joined: Jan 2002
Posts: 13,453
Texas
nickie Offline
Grand wizard of high mucky muck
nickie  Offline
Grand wizard of high mucky muck
Adept Boomer

Joined: Jan 2002
Posts: 13,453
Texas
There's a few things on this page for running the M+M games on XP. There's a reference to Mok's patch (link on that page) which is the only way I got 6 to run, and it looks like it works for 7 as well, if I'm reading this right.


"How could drops of water know themselves to be a river? Yet the river flows on."
- Antoine de Saint-Exupéry
Re: Might & Magic 6, 7, and/or 8? #37448
04/25/07 10:51 AM
04/25/07 10:51 AM
Joined: Mar 2002
Posts: 1,214
Scanian Provinces
Smiley456 Offline
Addicted Boomer
Smiley456  Offline
Addicted Boomer

Joined: Mar 2002
Posts: 1,214
Scanian Provinces
Here's what I had to do to get it run on XP (klick on "full size" if it doesn't show correctly)

http://s31.photobucket.com/albums/c386/FallenWarrior3/?action=view&current=MightandMagicVII.jpg

Re: Might & Magic 6, 7, and/or 8? #37449
04/25/07 04:27 PM
04/25/07 04:27 PM
Joined: Dec 2001
Posts: 235
Snowflake, AZ
Atheen Offline
Settled Boomer
Atheen  Offline
Settled Boomer

Joined: Dec 2001
Posts: 235
Snowflake, AZ
Thank you all so much! I started the game over now and it's working great on my PC. Too bad I didn't save games on a floppy or something from the laptop, but it's a fun game and I'm happy to see it working so well. I THINK what fixed it was the patch. This game had stumped all the ' computer experts' in my family.

Gameboomers are the best!


"Whatever it takes"
Re: Might & Magic 6, 7, and/or 8? #37450
04/30/07 10:49 AM
04/30/07 10:49 AM
Joined: Dec 2001
Posts: 235
Snowflake, AZ
Atheen Offline
Settled Boomer
Atheen  Offline
Settled Boomer

Joined: Dec 2001
Posts: 235
Snowflake, AZ
My game is going pretty well, I think. Starting over was a good thing.

I cannot figure out what the red apples are for. Anyone know? They're all over the place and are called magical, but what the heck do they do? Keep the Shamans away?

Thanks for any info...........


"Whatever it takes"
Re: Might & Magic 6, 7, and/or 8? #37451
04/30/07 11:24 AM
04/30/07 11:24 AM
Joined: Jan 2002
Posts: 13,453
Texas
nickie Offline
Grand wizard of high mucky muck
nickie  Offline
Grand wizard of high mucky muck
Adept Boomer

Joined: Jan 2002
Posts: 13,453
Texas
Hi Atheen wave You use the apples to add a point to the character statistics. Comes in handy often when you need so many points to qualify for becoming an expert etc. in some ability.


"How could drops of water know themselves to be a river? Yet the river flows on."
- Antoine de Saint-Exupéry
Re: Might & Magic 6, 7, and/or 8? #37452
04/30/07 11:52 AM
04/30/07 11:52 AM
Joined: Dec 2001
Posts: 235
Snowflake, AZ
Atheen Offline
Settled Boomer
Atheen  Offline
Settled Boomer

Joined: Dec 2001
Posts: 235
Snowflake, AZ
Thank you! I thought I'd checked on all that, but was checking experience points. I'm glad I didn't just let them all picnic on the apples between slaughters and shopping.


"Whatever it takes"
Re: Might & Magic 6, 7, and/or 8? #37453
04/30/07 12:28 PM
04/30/07 12:28 PM
Joined: Jan 2002
Posts: 13,453
Texas
nickie Offline
Grand wizard of high mucky muck
nickie  Offline
Grand wizard of high mucky muck
Adept Boomer

Joined: Jan 2002
Posts: 13,453
Texas
NO! no. slapforehead My head isn't here today! Sorry Atheen, the horseshoes are for the points. The apples are just for health - so you can picnic away! laugh


"How could drops of water know themselves to be a river? Yet the river flows on."
- Antoine de Saint-Exupéry
Re: Might & Magic 6, 7, and/or 8? #37454
04/30/07 01:21 PM
04/30/07 01:21 PM
Joined: Mar 2002
Posts: 1,214
Scanian Provinces
Smiley456 Offline
Addicted Boomer
Smiley456  Offline
Addicted Boomer

Joined: Mar 2002
Posts: 1,214
Scanian Provinces
Actually, the apples add to the food that the party needs, but you're correct in a way since it also affects (sp?) the health when you run out of food thumbsup whistle

Re: Might & Magic 6, 7, and/or 8? #37455
04/30/07 04:43 PM
04/30/07 04:43 PM
Joined: Dec 2001
Posts: 235
Snowflake, AZ
Atheen Offline
Settled Boomer
Atheen  Offline
Settled Boomer

Joined: Dec 2001
Posts: 235
Snowflake, AZ
Well. Whatever. I was hoping for something to keep my dwarfish sorceror from fainting.

This is a fun game, tho. So far I like it better than M&M 6.


"Whatever it takes"
Re: Might & Magic 6, 7, and/or 8? [Re: Atheen] #139642
05/06/07 02:56 PM
05/06/07 02:56 PM
Joined: Mar 2002
Posts: 1,214
Scanian Provinces
Smiley456 Offline
Addicted Boomer
Smiley456  Offline
Addicted Boomer

Joined: Mar 2002
Posts: 1,214
Scanian Provinces
How's it going for your party Atheen?

Re: Might & Magic 6, 7, and/or 8? [Re: Smiley456] #139721
05/06/07 04:57 PM
05/06/07 04:57 PM
Joined: Aug 2002
Posts: 10,663
Massachusetts
friedmonky Offline
Adept Boomer
friedmonky  Offline
Adept Boomer

Joined: Aug 2002
Posts: 10,663
Massachusetts
As this thread has reached the page limit, I will now close it. Please continue your discussion on the new "Might & Magic 6, 7, and/or 8?" thread that I created for you.

Rusty thanks


Even monkeys fall from trees sometimes.
Page 10 of 10 1 2 8 9 10
Previous Thread
Index
Next Thread

Moderated by  Trail_Mystic 

Who's Online Now
4 registered members (Marian, OrleansBelle, jboliver, Pandora), 207 guests, and 0 spiders.
Key: Admin, Global Mod, Staff, Mod
Newest Members
Felix87, abbeytoo, velasco, diego, Dovie
9412 Registered Users
Powered by UBB.threads™