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Re: Fallout 2 question [Re: Rowan] #442767
12/27/08 02:51 AM
12/27/08 02:51 AM
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Ameno Offline
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If this is a cats paw magazine it's pointles too buy you dont get any skill point.
skill book only work when your skill is lower then 91%

Re: Fallout 2 question [Re: Ameno] #442823
12/27/08 08:56 AM
12/27/08 08:56 AM
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Rowan Offline
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Thanks, Ameno. I'l leave that book alone.

I made it to Klamath, did some exploring there, talked to some people, pickpocketted some, too. However, now I have to replay this section because I got myself trapped in a corner. oops Sulik and the shop owner are blocking the doorway and there is not enough room to manoever to get Sulik to move. Never thought that the game could end on a stalemate.

Re: Fallout 2 question [Re: Rowan] #442841
12/27/08 09:52 AM
12/27/08 09:52 AM
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WAIT!!!
press second mouse button and press on sulik or shop owner whit the second mouse button and choose function to move (hand whit an arrow)

Re: Fallout 2 question [Re: Ameno] #442890
12/27/08 12:16 PM
12/27/08 12:16 PM
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Rowan Offline
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Thanks for the life ring, Ameno. With your tip I was able to get myself out.

Re: Fallout 2 question [Re: Rowan] #442968
12/27/08 04:12 PM
12/27/08 04:12 PM
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hagatha Offline OP
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Originally Posted By: Rowan
Hagatha, I've chosen Doctor, Small Guns, and Lockpicking for my major skills.


Scary. Once again our playing styles are exactly alike. My choices also. Who wants to bypass a locked chest or door?

Not all book are valuable for skills. The Cats book is not. There's a perk available that gives you 50% more skill points from reading books. I took that perk, and have not regretted it.

I'm starting New Reno AGAIN, this time because I got into Bishop's top floor evil by talking to his wife, but I really need the briefcase, which is in the car, which is not parked where I left it. I think I can get it by going to the garage and just taking the brifcase from the trunk. I hope so. Just in case I can't, I'm going to make a permanent save point for my last save just before going to N.R. for the first time, and then another for my first arrival.


Last edited by hagatha; 12/27/08 04:18 PM.

I think I'm quite ready for another adventure.
Re: Fallout 2 question [Re: hagatha] #443088
12/27/08 09:43 PM
12/27/08 09:43 PM
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Hagatha, I also picked the Gifted and Skilled optional bonuses.

I am now in Madoc and have a problem. I have to prove to Jo that Karl is still alive. I have been back to the Den countless times to speak to Karl but he always falls over drunk no matter which conversation choice I follow. Now Jo tells me the Madoc people will attack the Slags tomorrow. I really would prefer a happy ending here.

Re: Fallout 2 question [Re: Rowan] #443139
12/28/08 01:38 AM
12/28/08 01:38 AM
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hagatha Offline OP
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Oops. Somehow I either missed that quest or failed it without knowing. blush Karl always falls down drunk every time I've talked to him, too, although I haven't been to the Den in a long time.


I think I'm quite ready for another adventure.
Re: Fallout 2 question [Re: hagatha] #443146
12/28/08 02:54 AM
12/28/08 02:54 AM
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Rowan,

you need to talk to Karl or ask the farms leader where he is then return to mayor maodc and tell him taht karl is in the den then he will ask you to tell him everything is ok.

Re: Fallout 2 question [Re: Ameno] #443156
12/28/08 04:15 AM
12/28/08 04:15 AM
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hagatha Offline OP
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Oh good, I can do that quest, too.

I have a quest from John Bishop in New Reno to kill the Rancher in NCR. I suspect it's someting to do with his medicine, because I've talked to the doctor and seen the medicine on the shelf. I imagine that there's a way to sabotage the medicine. But I've never been able to get into his ranch. How do I do that?


I think I'm quite ready for another adventure.
Re: Fallout 2 question [Re: hagatha] #443157
12/28/08 04:37 AM
12/28/08 04:37 AM
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I didnt do this quest i killed all the bishops

Re: Fallout 2 question [Re: Ameno] #443297
12/28/08 01:34 PM
12/28/08 01:34 PM
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Rowan Offline
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I failed some of the Modoc quests. I never did get the correct conversation topics with Karl. Consequently the Slags in Modoc were killed, also the little boy Johnny who I was supposed to free. Unfortunately the Slags vs the Modoc citizens is a timed quest. Even though you are given a lot of time, you don't realize how much time you lose by travelling time zones to traders, etc, and by advancing the clock to heal when needed.

Off to Vault City next.

Re: Fallout 2 question [Re: Rowan] #443432
12/28/08 08:50 PM
12/28/08 08:50 PM
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hagatha Offline OP
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Okay, the car is giving me fits. How do I recharge it? I've done it a few times already, but it seems to be so hit and miss that I can't rely on being able to do it.

I have lots of energy cells in my inventory, and I'm pretty sure that all I did last time I recharged it was touch it near the front end. Now all I get when I touch it is "Car," as if I didn't know that, or "You can;t get there;" utterly confounding, since I'm standing right beside it.

What on earth do I have to do to put the energy cells into the car to get it going again? Before I just leave the danged thing in the desert.


I think I'm quite ready for another adventure.
Re: Fallout 2 question [Re: hagatha] #443441
12/28/08 09:30 PM
12/28/08 09:30 PM
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You're ahead of me, hagatha, so can't help yet. I don't have the car yet either.

Re: Fallout 2 question [Re: Rowan] #443472
12/28/08 11:42 PM
12/28/08 11:42 PM
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hagatha Offline OP
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Aack. This game would be great if it had a decent journal. I have quests I can't finish because I have no idea where to go or who to talk to. I was just given a quest in New Reno, and all I'm supposed to do is walk north up Virgin Street to see some people, and they aren't there, and I can;t refer back to anything to see the details of exactly where I'm supposed to go...and that's a quest I just got.

Also -- do the storekeepers ever restock? I've got to the point where the only stuff they have is pretty much what I've sold them. They have almost no money (maybe 60-250 cash), and nobody seems to sell the energy cells for the car. I have a ton of loot, and nothing to trade for. I don't see any new types of weapon, there's no new armour for me to buy, and I don't need any more ammo right now. The car is now permanently parked in New Reno because I can't take it anywhere.


Last edited by hagatha; 12/29/08 01:08 AM.

I think I'm quite ready for another adventure.
Re: Fallout 2 question [Re: hagatha] #443497
12/29/08 04:54 AM
12/29/08 04:54 AM
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Hagatha, (also Rowan read too)

To recharge the car click the the right mouse button to get an arrow cursor then click on the car whit the second mouse button and select backpack on opened menu select Micro Fusion Cells or Small Energy Cells then select whit how many you want to recharge the car.

Hagatha,

Can you be more specific about the quest who gave it and how is it called???
The stores only sell what you left them they dont restock.


SUPER MAJOR SPOILERS
Click to reveal..
If you realy wont to know everything about fallout check out this site http://fallout.wikia.com/wiki/Fallout_Wiki

Last edited by Ameno; 12/29/08 04:56 AM.
Re: Fallout 2 question [Re: Ameno] #443796
12/29/08 09:16 PM
12/29/08 09:16 PM
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hagatha Offline OP
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Aha. I finally worked out why the merchant in the Bazaar in NCR wouldn't sell to me. He didn't like my choice of companions.

Thanks for that link. That walkthrough is thorough, but not precise enough for what I need -- which is more along the lines of a map showing where various people are in each town. I'll manage, I suppose -- only there are people I've never found. For instance, I cleared out someone's Garden for them and now I can't find them to get my reward and cross the quest off the list, and I've talked to everyone in the town (where the Ghoulies live). I often know what I have to do, but not where, or who to talk to.

I've just made my way down to S.F.. I've spent some time cruising around in the desert -- the Raiders out there carry some very cool stuff. Since I've nothing better to do quest-wise (can't even get into Westin's ranch in NCR, even to do the associated Cattle Call quest I have) I'm just goint to hang around on the outskirts and rack up some xperience points.


I think I'm quite ready for another adventure.
Re: Fallout 2 question [Re: hagatha] #443804
12/29/08 09:43 PM
12/29/08 09:43 PM
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hagatha Offline OP
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Here's another question. How do I push something? Not a person, but a thing.

I'm at the Military Base. I know what I have to do, but not how to do it. The WT unfortunately doesn't cover how to's. I need to push a mining cart on a track. The "push" icon does not appear when I examine the cart (and it doesn't appear even after I place the two other items -- pole, dynamite -- on the cart, either). So -- no push icon, no pushing. No pushing, no getting into the Military Base. Yet I know I have to push the cart.

Next question. I seem to have inadvertently messed up a quest needed to advance the main quest. I don't even remember going to Navarre earlier in the game, but now I can't get into the base at Navarre without sounding the alarm. The WT assumes that you have never been to Navarre before and can get the password you need from the guard, but if you've been there before the guard sounds the alarm instead. Is there another way into the base without having to take on all of the guards with their power armour and weapons? My whole party will die very quickly if I try that.

Last edited by hagatha; 12/30/08 01:06 AM.

I think I'm quite ready for another adventure.
Re: Fallout 2 question [Re: hagatha] #443964
12/30/08 09:28 AM
12/30/08 09:28 AM
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Hope someone can help you soon,hagatha. I'm still far behind you.

I have a question about companions: Currently I have Sulik and Vic. Vic keeps complaining that Sulik is looking at him funny. I jst ignore his complaints. I do wish to pick up Cassidy but he claims I have enough in my group. I read earlier that I could have up to 5 companions, so what is the problem? I could drop Vic as he is such a slowpoke always lagging behind but I would prefer to keep him in order to "compare" him to any new group member.

Re: Fallout 2 question [Re: Rowan] #443969
12/30/08 09:35 AM
12/30/08 09:35 AM
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Well, you cannot get into the base unless you have the password without triggering the alarm. The password you can only get with a high speech skill from the "caretaker" of the gasstation on the way there.

As for Mariposa military base...I seem to recall that I had a few problems with that also, but all in all it should just be to "use" it as any other object I think.

Rowan, the amount of party members you can have is depending on your Charisma skill. I don't quite remember exactly how it works, but the higher charisma you have, the more members you can have. There's also a perk to increase your party size, I believe.

And don't mind Vic's comments, they're just there as bantering without meaning.


Are they dead? Yes. Unlike you they have but one life...and they wasted it for your sake!
Re: Fallout 2 question [Re: Drizzt] #444038
12/30/08 12:16 PM
12/30/08 12:16 PM
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@ Hagatha

I just remembered that gamebanshee have somme good walkthroughs that tells you where people are and some other stuff

http://gamebanshee.com/fallout2/locations/newsanfrancisco.php

The walktrought are very neatly organized, you just click on an area in the right hand pane. And you get the walkthrough for say Klamath, The den or Navarro.


According to this walkthrough what you need to do at the Military Base is this:

Quote:

Pick up the metal pole from the south sidewalk, attach it to the cart, find the dynamite in a nearby shed and use it on the cart (not arming it first). This will blow a hole in the rocks and give you a nice bit of xp.






Adventure gaming is fun smile

Re: Fallout 2 question [Re: Drizzt] #444041
12/30/08 12:18 PM
12/30/08 12:18 PM
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Hagatha, there is a back way into the Navarro base. Look for a trapdoor behind the gas station.

It took me a while to get the mine cart moving.

Re: Fallout 2 question [Re: Pokey] #444116
12/30/08 04:18 PM
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hagatha,

about that garden you need to speek whit a guy in MODOC his name is Farrel and his not a ghoul. Hi's near the outhouse that you should have to blown up.
also be carefull when entering the base bring a lot of ammunation and stimpacks

Interesting note
Click to reveal..
did you know you can get power armor just right after Aroyo???

Re: Fallout 2 question [Re: Ameno] #444265
12/31/08 01:41 AM
12/31/08 01:41 AM
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hagatha Offline OP
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Thanks for all the tips. I'll have to leave the Navarro until I have a much higher skill level and better equipment. You only get one chance to talk to the guy at the gas station, and I didn't know that, so that chance is gone.

I'm doing the New Reno quest that's taken me to another miltary base, the one you get into with a Howitzer. None of the walakthroughs I've read cover this -- for some reason they seem to assume that the force fields turn off and, more importantly, that you'd know how to do this.

I can get into the base no problem, but on levels 2, 3 and 4 I can't seem to turn off the force fields. I got a piece of paper with "Passwords" on it, but it actually only had one password, and that was the first level computer.

Level 2 has computers, but neither of them turn off the force fields (although one computer says it does, it actually only turns off security plates, and I'm not even sure it does that). My character has 91% in Science so it isn't that.

I can can get to each of the 4 levels, but I can't get to any of the "good stuff" in the base without turning off the fields. Lockpicking and Trap skills don't seem to do anything to the fields. I know there's an NPC in here, too, and I'd like to get to it, but...those force fields are in the way, and after a couple of hours of clicking away down there and messing around with computers, I can't figure out what to do.


I think I'm quite ready for another adventure.
Re: Fallout 2 question [Re: hagatha] #444271
12/31/08 02:29 AM
12/31/08 02:29 AM
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I believe I had Vic turn off the force fields near the elevators. I never could get into the area on the second level where the ammo was located.

Re: Fallout 2 question [Re: Pokey] #444950
01/01/09 01:48 PM
01/01/09 01:48 PM
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hagatha Offline OP
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In the end I loaded up on Stims, which I don;t normally use, left my party members behind, and walked through them, taking a lot of damage each time.

I got into the ammo room using lockpick.

I have my new NPC now, but I have to conclude that there must be a better brain than the one I gave him. I chose the Human one, which was supposed to be of average intelligence, but the 'bot is definitely sub-normal. It shoots well enough, though, and does better in combat than Vic did. I wouldn't mind picking up the Mutant, but I'm very comfortable with Sulik and Cassidy, who both seem to survive combat very well. And Goris, for all that he can't wear armour, is now pretty hard to kill. I might ditch the 'bot and pick up the Mutant.

I'm now running out of quests. That means I have to tackle Navarro again. scared Hopefully it will be full of goodies. I have a trunk full of energy weapons, but nothing heavier than regular combat armour.



I think I'm quite ready for another adventure.
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