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Fallout 3 - (spoilers) [Merged Topics: GNR and Questions] (and teddys) #444156
12/30/08 05:59 PM
12/30/08 05:59 PM
Joined: Apr 2000
Posts: 6,391
Long Beach, Australia
flotsam Offline OP
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Hi,
I have a problem getting back in to talk to three dog.
He gave me the radio repair quest, but before doing that I ended up in Rivet City as part of the survival guide quest, so picked up the trail of my father anyway. I located his lab and now need to go to Vault 112.
Before doing so, I fixed the radio relay and went back to three dog to complete that quest. However I can't get in. The door stays locked, although pressing the intercom says "its open, stop bugging me". I can't find the rear door - am I supposed to get in that way?
I don't need to talk to three dog to advance the main story, but I can't complete the radio quest unless I do.
Thanks wave

Last edited by flotsam; 01/12/09 04:57 AM. Reason: added teddys

Quantity has a quality all of its own
Re: Fallout 3 - access to GNR (spoilers) [Re: flotsam] #444160
12/30/08 06:16 PM
12/30/08 06:16 PM
Joined: Feb 2004
Posts: 6,919
Hogwarts
Trail_Mystic Offline
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Hogwarts
You should be able to enter through the front flotsam, I don't believe the rear door is accessable after you begin the quest. If I recall correctly the front door "appears" to be locked, but if you click on it you should be able to enter GNR.

Last edited by Trail_Mystic; 12/30/08 06:17 PM.

I feel a lot more like I do now, then when I first got here

Re: Fallout 3 - access to GNR (spoilers) [Re: flotsam] #444162
12/30/08 06:17 PM
12/30/08 06:17 PM
Joined: Apr 2000
Posts: 6,391
Long Beach, Australia
flotsam Offline OP
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flotsam  Offline OP
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Long Beach, Australia
Thanks TM.
I found out on wiki its a known bug, but I can pick the side door and get in - anyone know where you access that door?


Quantity has a quality all of its own
Re: Fallout 3 - access to GNR (spoilers) [Re: flotsam] #444164
12/30/08 06:19 PM
12/30/08 06:19 PM
Joined: Feb 2004
Posts: 6,919
Hogwarts
Trail_Mystic Offline
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There are two doors that overlook the square in front of GNR on either side of the front entrance, but I believe they are one level up, so you'll need to find a way to get up there.


I feel a lot more like I do now, then when I first got here

Re: Fallout 3 - access to GNR (spoilers) [Re: Trail_Mystic] #444182
12/30/08 07:33 PM
12/30/08 07:33 PM
Joined: Apr 2000
Posts: 6,391
Long Beach, Australia
flotsam Offline OP
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Thanks again. Got up there but it needs lockpick 100 - either I give that quest away or come back much later!


Quantity has a quality all of its own
Re: Fallout 3 - access to GNR (spoilers) [Re: flotsam] #444184
12/30/08 07:42 PM
12/30/08 07:42 PM
Joined: Feb 2004
Posts: 6,919
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Trail_Mystic Offline
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You can save your games even if you uninstall the game, right? I wonder if you were to uninstall and then reinstall the game if the bug might be addressed duh


I feel a lot more like I do now, then when I first got here

Re: Fallout 3 - access to GNR (spoilers) [Re: Trail_Mystic] #444190
12/30/08 08:02 PM
12/30/08 08:02 PM
Joined: Jun 1999
Posts: 5,896
California
Pokey Offline
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flotsam, you can use a cheat to get through the door. It is move to next quest target (movetoqt). If that is three dog, that would get you in the building. Save before trying. You might want to try "unlock" first. Open the console, click on the door and type unlock.

http://www.gamespot.com/pc/rpg/fallout3/hints.html

If you don't go out the upper door after talking to three dog, you can't get back in the building through the front door.

Re: Fallout 3 - access to GNR (spoilers) [Re: Pokey] #444249
12/30/08 11:14 PM
12/30/08 11:14 PM
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Good call Pokey thumbsup I forgot that FO3 takes most of the same console commands as Oblivion.


I feel a lot more like I do now, then when I first got here

Re: Fallout 3 - access to GNR (spoilers) [Re: Trail_Mystic] #444525
12/31/08 04:12 PM
12/31/08 04:12 PM
Joined: Apr 2000
Posts: 6,391
Long Beach, Australia
flotsam Offline OP
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Thanks Pokey - will give it a go!


Quantity has a quality all of its own
Re: Fallout 3 - access to GNR (spoilers) [Re: flotsam] #444574
12/31/08 05:53 PM
12/31/08 05:53 PM
Joined: Apr 2000
Posts: 6,391
Long Beach, Australia
flotsam Offline OP
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Unlock didn't work, presumably because the game reports the door IS unlocked, but go to quest target did.
One more quest down - thanks for your help praise


Quantity has a quality all of its own
Re: Fallout 3 - access to GNR (spoilers) [Re: flotsam] #444580
12/31/08 06:00 PM
12/31/08 06:00 PM
Joined: Jun 1999
Posts: 5,896
California
Pokey Offline
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Glad to hear it worked. I was worried that it might put you somewhere else. smile

Fallout3 #448499
01/08/09 06:48 PM
01/08/09 06:48 PM
Joined: Oct 2006
Posts: 83
mexico city, mexico
C
cyberalki Offline
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mexico city, mexico
I got it! And I finally got it working!! Of course I had to buy a new video card, but, who cares? So wish me luck, for I am about to start. Btw, anybody can recommend a good walkthrough?
Thxs.


When the going gets tough..... the tough get going
Re: Fallout3 [Re: cyberalki] #448505
01/08/09 07:00 PM
01/08/09 07:00 PM
Joined: Mar 2008
Posts: 1,337
Michigan
M
mcc Offline
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luck cyberalki,

The WT in ign is good.


If real is what you can feel, smell, taste and see, then 'real' is simply electrical signals interpreted by your brain

From The Matrix
Re: Fallout3 [Re: mcc] #448564
01/08/09 09:57 PM
01/08/09 09:57 PM
Joined: Oct 2006
Posts: 83
mexico city, mexico
C
cyberalki Offline
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Dearest mcc, ????? did I mention that English is NOT my native language and that I do not chat too much and whichever abbreviations I have learned I did so on tv and that I am a lil`old lady who has no idea what are you talking about? I can only imagine that WT is walkthrough and IGN is the web site? still, do you have a link to make my life easier? thx


When the going gets tough..... the tough get going
Re: Fallout3 [Re: cyberalki] #448591
01/08/09 10:54 PM
01/08/09 10:54 PM
Joined: Jun 1999
Posts: 5,896
California
Pokey Offline
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I liked this guide:

http://fallout.wikia.com/wiki/Fallout_3_quests

Each quest title is a link to a walkthrough for that quest.

The IGN guide:

http://guides.ign.com/guides/568806/index.html

Re: Fallout3 [Re: Pokey] #448601
01/08/09 11:33 PM
01/08/09 11:33 PM
Joined: Apr 2004
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Alabama
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Cyber, you got it right.

Pokey, thanks for posting the link puppy


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Fallout 3 - access to GNR (spoilers) [Re: Pokey] #448823
01/09/09 04:30 PM
01/09/09 04:30 PM
Joined: Apr 2000
Posts: 6,391
Long Beach, Australia
flotsam Offline OP
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Long Beach, Australia
I have another question.
Does anyone know how to trigger a map location for Fort Carrington? I could look it up on wiki but want to try and make the game tell me.
I couldn't get Mr Crowley to tell me and have had no luck with the other key holders. I can follow Crowley but after a while he decides to shoot at me, which usually ends badly!
Any ideas?


Quantity has a quality all of its own
Re: Fallout 3 - access to GNR (spoilers) [Re: flotsam] #448827
01/09/09 04:40 PM
01/09/09 04:40 PM
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Hogwarts
Trail_Mystic Offline
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That's a good question. I came upon it randomly while rambling around. I think the only other quest associated with it is if you are on Crowley's good side by selecting the not-so-good side of the path.


I feel a lot more like I do now, then when I first got here

Re: Fallout 3 - access to GNR (spoilers) [Re: Trail_Mystic] #448838
01/09/09 05:18 PM
01/09/09 05:18 PM
Joined: Apr 2000
Posts: 6,391
Long Beach, Australia
flotsam Offline OP
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I got him to confess he just wanted the keys and he mentioned Fort Carrington but wouldn't reveal anything further.
He leaves with the keys, which I can take, but no amount of charisma will get him to reveal the location, at least not now.


Quantity has a quality all of its own
Re: Fallout3 [Re: looney4labs] #448861
01/09/09 06:04 PM
01/09/09 06:04 PM
Joined: Oct 2006
Posts: 83
mexico city, mexico
C
cyberalki Offline
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Thx Pokey and you too looney4labs, I am a little sad, started my game and everything was great until I got out of the vault. Keep getting killed by those stupid gang up dogs, I have tried to shoot them and melee them and still get killed. But hey, nobody can say I am a quitter, so here I go again. Wish me luck.


When the going gets tough..... the tough get going
Re: Fallout3 [Re: cyberalki] #448864
01/09/09 06:24 PM
01/09/09 06:24 PM
Joined: Jun 1999
Posts: 5,896
California
Pokey Offline
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What difficulty are you playing on? Sounds like it might be higher than I used because I don't remember having much of a problem after exiting the vault. Head straight for the fenced off town where you will be safe. I played on very easy. Do you have any stimpacks?

Are you using VATS? It makes fighting a lot easier.

Re: Fallout 3 - access to GNR (spoilers) [Re: flotsam] #448870
01/09/09 06:48 PM
01/09/09 06:48 PM
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Toronto, Canada
Rowan Offline
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For one of your later perks you can choose a map which shows all possible locations in Fallout 3.

Re: Fallout 3 - access to GNR (spoilers) [Re: Rowan] #448912
01/09/09 08:18 PM
01/09/09 08:18 PM
Joined: Jun 1999
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California
Pokey Offline
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It is Fort Constantine. Crowley is supposed to tell you the location if your speech is high enough. Repeated asking has often worked if it isn't high enough or try some apparel to raise your speech skill.

Edit--I just reloaded and tried it and he gave me the location with a 32% speech check after I gave him the keys. I tried a second time and it took three reloads before he gave it to me. Do you have a save just before talking to him?

Re: Fallout 3 - access to GNR (spoilers) [Re: Pokey] #449223
01/10/09 02:52 PM
01/10/09 02:52 PM
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Necropoly
Ameno Offline
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how do you get this quest every time I speak to him he just insults me and then he only talks about nonsens cant remember what he says
is there any requarments for this quest???

Last edited by Ameno; 01/10/09 02:53 PM.
Re: Fallout3 [Re: Pokey] #449229
01/10/09 03:05 PM
01/10/09 03:05 PM
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Posts: 237
Necropoly
Ameno Offline
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Pokey, very easy??? smile

cyber, how pokey sayed try changing the game dificult also try using VATS to enter VATS mode press V when facing an enemy.

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