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Re: Ceville [Re: Betty Lou] #467387
02/25/09 02:26 PM
02/25/09 02:26 PM
Joined: Jan 2005
Posts: 4,725
london uk
chrissie Offline
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london uk
You should find a chef's hat in the kitchen, I think, Betty Lou!

Re: Ceville [Re: chrissie] #467407
02/25/09 02:54 PM
02/25/09 02:54 PM
Joined: Jul 2005
Posts: 23,997
UK
Rushes Offline
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Thanks, chrissie. wave


"Bleat, Watson -- unmitigated bleat!" ~ Sherlock Holmes
Re: Ceville [Re: Rushes] #467451
02/25/09 04:00 PM
02/25/09 04:00 PM
Joined: Jul 2006
Posts: 1,187
Sacramento, CA
Sly One Offline
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Sorry to intrude on this post, but didn't want to start a new one if I didn't have to. I am trying to distract Paladin and free Ceville. Ia m lily and have hair tonic, coin and slingshot....can anyone help[ me move on. I have looked at everything but not sure what to do next. Thanks
Barbara

Re: Ceville [Re: Sly One] #467456
02/25/09 04:09 PM
02/25/09 04:09 PM
Joined: Dec 1999
Posts: 69,977
MaG Offline
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Click to reveal..
Ceville has to be the one that has the hair tonic. He uses it on the prisoner (after he turns him upside down).
As Lilly - she shouls have the stone and the empty mug given by Ceville. He took it from inside the prison.
Then Lilly gets water from the well left of the mirror shield.
She gets a coin also.
Now as Lilly, talk to Ambrosius completely including his adventures. He gets thirsty, give water and he expounds on his glorious adventures.
During this time, as Ceville, place the lice on his brush. And you go from there.

Re: Ceville [Re: MaG] #467479
02/25/09 05:05 PM
02/25/09 05:05 PM
Joined: Jul 2006
Posts: 1,187
Sacramento, CA
Sly One Offline
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Thanks MaG....

Re: Ceville [Re: Sly One] #467526
02/25/09 06:54 PM
02/25/09 06:54 PM
Joined: Dec 1999
Posts: 69,977
MaG Offline
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Have fun!

Re: Ceville [Re: MaG] #467567
02/25/09 08:33 PM
02/25/09 08:33 PM
Joined: Jul 2000
Posts: 11,366
Sacramento, CA USA
Betty Lou Offline
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Wow, what a blowhard that 'new' character is! I am sorta stuck with those 'screaming heads' and the c-e-f-e- reference, musical notes I take it but "e" does not seem to 'play' anything....I'm somewhat confused - this guy was in the room with King Ceville but this 'flashback' shows how he got 'down here' and the 'silouete hole' is still blocked - what's up with this/that? And the only thing in his inventory is his trusty sword.....I need help again (and this is only the demo!? grin)
Love, Betty Lou


I am 'the HAT lady"! and "who loves ya BABY?!"
Re: Ceville [Re: Betty Lou] #467579
02/25/09 09:02 PM
02/25/09 09:02 PM
Joined: Dec 1999
Posts: 69,977
MaG Offline
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This room where the Paladin fell down from is a different room from the torture room where Ceville is located.
As for the stone head #3 - it makes no sound because it doesn't have a tongue like the other stone geads.
Right click him to find that info.
So look around for a possible tongue for him. luck

You're about done on the demo - the whole Act 0.

Re: Ceville [Re: MaG] #467744
02/26/09 08:31 AM
02/26/09 08:31 AM
Joined: May 2008
Posts: 67
UK
Magwitch Offline
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UK
Hi everyone,

I got my copy today and am already having huge fun with it. Lovely graphics and great voice acting (something which is becoming rarer and rarer in adventure games these days, IMO).

I'm stuck though. I've figured out that Lilly needs to get hold of the hair tonic, but how? The seller wants 20 gold coins for it, which I don't have. Any ideas?

Re: Ceville [Re: Magwitch] #467748
02/26/09 08:39 AM
02/26/09 08:39 AM
Joined: Dec 1999
Posts: 69,977
MaG Offline
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MaG  Offline
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Keep on talking to El Chollo and eventually he will give the hair tonic. It is dialogue driven puzzle.

Re: Ceville [Re: MaG] #467765
02/26/09 09:27 AM
02/26/09 09:27 AM
Joined: Jul 2006
Posts: 1,187
Sacramento, CA
Sly One Offline
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Hi All, Off to work finally this week, but before I go, I am stuck after freeing Ceville. I've gone to fairy house, to theatre (can't get in) and talked with the counselor (?). I know I need to distract the two guards but not sure how. Can anyone help with my next move? Thanks.

Re: Ceville [Re: MaG] #467767
02/26/09 09:38 AM
02/26/09 09:38 AM
Joined: May 2008
Posts: 67
UK
Magwitch Offline
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UK
Originally Posted By: MaG
Keep on talking to El Chollo and eventually he will give the hair tonic. It is dialogue driven puzzle.


Thank you, MaG! After so many years of playing adventure games I really should have learned by now to talk to people multiple times when stuck!

Re: Ceville [Re: Magwitch] #467786
02/26/09 10:14 AM
02/26/09 10:14 AM
Joined: Dec 1999
Posts: 69,977
MaG Offline
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lol Magwitch, I know what you mean. I got stuck on Act 2 because I did not use up all the dialogues with 2 characters and I can't get out of that place.

Sly,
Have you talked to the guards again and learn about ambassadors or Councilors allowed to exit the town gates already?
Once you do that - there are new sets of things to do.
Have you talked to the good fairy completely and learn that she is the Fairy ambassador and has diplomatic immunity?

Re: Ceville [Re: MaG] #468001
02/26/09 07:13 PM
02/26/09 07:13 PM
Joined: Jul 2006
Posts: 1,187
Sacramento, CA
Sly One Offline
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Sacramento, CA
I did find out from the guards Mag about the ambassador and councilor, but I did not talk fully to the fairy queen yet so that is probably what I will do next. Just got home, so on my way there now.

Hopefully you are working on a WT for this? smile

EDIT: Hi MaG, or anyone else. So I was able to make the wanted poster for the fairy and figured I use it with the trainees and they would arrest her, however, the timer starts when she puts the papers in her hand and I don't know what I'm supposed to do. A nudge would be greatly appreciated.

Barbara

Last edited by Sly One; 02/26/09 08:12 PM.
Re: Ceville [Re: Sly One] #468040
02/26/09 08:56 PM
02/26/09 08:56 PM
Joined: Dec 1999
Posts: 69,977
MaG Offline
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When you talked to her earlier, did she mention something a nice lady should be afraid of? If so, then find that and that will stopher.
This game has a lot of dialogue triggers. So use all the dialogues completely.

Yes - the wt is in the works.

Re: Ceville [Re: MaG] #468047
02/26/09 09:03 PM
02/26/09 09:03 PM
Joined: Jul 2006
Posts: 1,187
Sacramento, CA
Sly One Offline
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WOO HOO...thanks MaG.

Here is a complete walkthrough in englsih for Ceville : [Re: dorish] #468150
02/27/09 05:23 AM
02/27/09 05:23 AM
Joined: Feb 2009
Posts: 35
P
Perry-Rhodan Offline
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Act 0 :

In the following you find the complete solution too " Ceville". We will deal in this solution not with all film sequences and the complete story will also not betray. Clicks thus also articles on, which are not mentioned in the solution, if want to miss it none of the funny sayings. This solution exhibits only the direct solution method! Act 0 After the short Intro meet you your first decision. Selects " everything bestrafen" and you ensure for the fact that new " Arbeiter" for the royal quarry are present. A further Storysequenz expects you, before it is your task, from the palace to escape. Neither the rope nor the gold treasure can put you in at the current time. Also the statue cannot upset you, the stairs to the window not push and also by selbiges not flee. Clicks thus on " Go to the Thronsaal" and waits, until Ceville arrived in the picture with the two guards. Within the left range see their two axes at the wall. Uses your Multifunktionszepter and applies it to the axes. You already put one in of the two. The axe is back involved on the rope and puts it in to the throne, uses. Combined now the rope with the axe. Turns now back to the throne hall and address the guards. If she asks whether they heard the Donnergrollen, draws the attention of them to the fact after the fact that midday is and swarms them from the erlesenen meals forwards. Now back the Enteraxt with the impressive statue goes to the throne and uses. Ceville climbs the rope high and swings in best Tarzan manners from the window. You land somewhat awkwardly in the Speisesaal and push against the table. The bell, which falls you thereby on the head, have you thereafter in the inventory. The chief cook appears, since he thinks, it would have rung. Immediately you one " delicious Burger" served. Eat the Burger and put the beer jug in. Rises from the table and go to the fire-place. On this a key hangs, " angelt" the key with Cevilles' Multifunktionszepter. Unfortunately the key falls into the fire-place, which does not represent a problem however for you: The fire with the full beer jug deletes and puts the key in. You use these now at the Standuhr. Break the pendulum off and hide yourself in the clock. Now you use the bell, the kitchen boss come outside, in order to serve to you a further Burger. Thus the entrance to the kitchen for you is free. Hardly you in the kitchen concerned, begins a clock to tick. But no concern: If you do not create everything in the given time, the following sequence in the Speisesaal repeats: Burger eat, in clock hide, ring. The cold pressed olive oil collects in the kitchen. The cooling chamber opens and uses the olive oil with the dark mark on the ground. The cook will slip on the mark and is imprisoned in the cooling chamber. When slipping it lost its cook cap, which you in-collect immediately. Uses this, leaves the kitchen and uses the door for the course. By your lining the guards hold for you for the time being for the cook. Unfortunately the lining holds not for a very long time and it flees (automatically) into the torture chamber. To the left of the stairs see " to her one; Iron Jungfrau". This opens and uses the Multifunktionszepter with the leverless mechanism. This is in-rusted however and thus cannot not be served. Used from there it the olive oil on in-rusted mechanism and puts again the Multifunktionszepter in. Now a longer intermediate sequence expects you. You slip into the role of Ambrosius, select " Times herhören" and jumps thereby on the well. Selects now " Ceville, the days of your tyranny are vorbei". To the thanks fall you into the well. Break off the Stalaktiten with the help of your sword. Used now the Stalaktiten, which is in your inventory, with one of the stone heads in the back at the wall - with third from left (or with second from right, completely like it wishes). Now the stone heads must be used as follows: That links completely, third from left, fourth of on the left of and to the conclusion again third from left. If everything made it correct, a door opens. You can recognize also the correct order easily by the fact that on the notes - which ascend from the stone heads, if one uses them - letters stand for C, D, e, f. Right in the pit a sign hangs on the wall, on which the correct combination is to be seen. This intermediate sequence is terminated now and it slips again into the role of Ceville. Ambrosius says to Ceville: " You fight like a stupid Bauer". Thus have you the pro log terminated and continues to go it into act 1: The companions…


Act 1 :

Act 1: The companions
puts in the “half eaten fish”. Talks thereafter with the small girl, into whose role one will slip after the maintenance.
Turns the weapon stand, which you find to the left of the Paladin. Goes to it to the crossing and speak with the dealer, who stands before its car. Asks it for the Haarwasser. Power this equal again, until you get the possibility of saying to him that your Grandpa used this Haarwasser once. It adds that thereby all hair failed it and makes the dealer on the fact attentively that it concerns with the Wässerchen clear fraud. At the end of the discussion a Fläschchen of the Haarwassers in your inventory to her will find.
Now again back Ceville goes the Haarwasser and switches to Ceville to the prison, climbs on the crate to the window, gives. The crank turns, in order to place the prisoners “on the head”. Uses the Haarwasser on it and it gets a charge hair lice. In the cell you find a “small stone”, which you naturally in-collect. Uses the small stone with the window, at which the girl stands. Give to Lilly the jug likewise. Thereafter Lilly switches which has now the stone in the inventory. Load the centrifuge with the stone. There goes now to the well and fills the jug with water. You can bring to Ambrosius now three times water, in hope, it must to the toilet. This refuses however, therefore the thing saves for you. And responds Ambrosius turns back the weapon stand. Asks it to tell you one of its adventures. This catches and it enthusiastically on switches fast to Ceville. Uses the lice now with the brush, which is because of the cell door. Uses the space bar, in order to find it easier. Again turns the weapon stand, whereupon Ambrosius seizes to the brush. Full panic runs he away and the way to the key is free. Uses the centrifuge, in order to down-supply it. Now the cell opens and releases Ceville.
Go you after the following sequence to the Feenhaus. Give to the cat the fish fishbone and snatch you the Wollknäuel. Then still little parsley and a ripe tomato collects in and enters the Feenhaus. Right on the table with the Blumenvase autograph maps lie. It clicks on, around one of them einzuheimsen.
Speak with the good Fee and ask it, what makes it here. Thereafter whether she does not have to do “anything better…” and speak it thereupon on the advice document of identification on. Unfortunately it is not determined to give you the document of identification. Terminated therefore it the discussion and leave the Feenhaus.
Goes to the theatre place, there to advice-resounds and collects those laundry-clammy in. The Brechstange, which likewise lies on the soil, cannot take you unfortunately yet, since the advice chief needs these. Since your inventory becomes slowly quite full now, you combine already once the Wollfaden with the copper coin and tinker from it Geizhals case. With this you turn back to the driving dealer.
Used those Geizhals case on the dealer and sets those for you, as soon as again can do it, laundry-clammy on the nose. Snatches you now the stinking cheese and puts this in. The cell decreases/goes back and scheucht “Otto the mouse” into its hole to the prison, enters. Now before the hole and snatches the mouse puts the cheese to you.
Now you go back to the town-gate, where Lilly in-collects the glue and the poster. Combined now and afterwards the autograph map of the Fee sticks the glue in the inventory with the wanted poster on the poster.
So equipped you go back to the Feenhaus. There you show the ex rogue the falsified warrant of apprehension. Now must hurry you you, since a clock begins to tick. Take the mouse and apply these to the Fee. This lets its diplomat document of identification, which you in-collect immediately fall before fright.
If you do not create this in the given time, must their it again try. The warrant of apprehension is appropriate for cabinet on the soil and the mouse squats unterm, thus everything collects in and tries your luck again.
Their created it, an intermediate sequence begins, before it continues.
You decrease/go back to the prison, it will notice that the ex rogues before this stand and guard the “good Fee”, which is arrested now there.
Since these four characters are now at and in the prison, the Feenhaus is empty. You are involved there and collect the falsified warrant of apprehension as well as the colored pencil in, which could not before take to it.
Leave the Feenhaus and go to the theatre place. There this time to the back door and to the door. This is from the inside locked, which represents however no problem. Passes through only the falsified warrant of apprehension under the door and uses then the colored pencil with the door. The key falls on the warrant of apprehension, which you out-pull automatically under the door. The door with the captured key unlocks and enters the theatre.
Looks you the two levers on (the left and the right). If you use these, experience you their functions. The left door opens and goes into the auditorium. In the auditorium can do you with the actress H-Lo and with one… Grammophon talk. Both is not compellingly necessary, but applies like always: You miss many funny dialogues, if you do not make this.
Wenn ihr genug von der Schauspielerin habt, nehmt die reife Tomate aus eurem Inventar und werft sie nach ihr. It runs away and the stage is free. This opportunity uses, in order to in-collect “Bühnengrab”. The actress returns. Combined that Bühnengrab with the glue, whereupon it becomes Bühnengrab a “sticky”.
Speak now with the actress and “lubricates their honey around the mouth”. If it constructs thus, selects only the positive response possibilities and to some time goes she the stage. That gives you the possibility of putting the handkerchief in which settles it naturally also immediately.
Leave the theatre and go briefly to advice-resounds and give to the advice chief the handkerchief. Thereupon may you the Brechstange put in. With this you return to clothes. Break the Snackautomaten open with the crash tow bar and put the gold coins in.
Again off in the auditorium and the Grammophon with the gold coins fed. The actress begins to dance.
Turns back into clothes and uses that Bühnengrab on the leaders, that are to be found at the left edge of screen. This pulls it thereby down and to Lilly climbs. Activate the headlight. In the following mystery must you the light cone of the headlight in such a way align that it stands over the Falltür. You this created, must to Ceville the switch surround, in order to open the Falltür. This is done and the actress falls via the Falltür.
Enter again the auditorium and collect from the stage the fetching light for the laundry of the actress in.
Now you go again to the Feenhaus. There uses its that Bühnengrab with the crate, which stands on the cabinet. This falls down and it can the silicone wings in put.
Out of the desk take to her a bundle of letters and put in it likewise. Returns to the driving dealer and give to this the fetching light for the laundry. He hands it to you out and gives you besides still another packing detergent.
A further excursion to the prison, where it over the letters to the ex rogues hand. Quite fast these will vacate the place before the prison now to “ex ex rogues” and. Now you talk with the Fee, give her afterwards the parsley and wait, until she fell asleep. With the sticky Bühnengrab you fish now her magic wand you and make ourselves on to the town-gate, since all necessary articles in-collected it. Talks with the guards - an intermediate sequence begins and you act 1 terminated.

Act 2 :

Act 2: The Imperator strikes back
loads the centrifuge with the Waschmitteltabs. Speak now with the advice chief, whereby the response possibilities 1 and 7 are important. Used after the discussion that Bühnengrab on the enormous stone completely left. This will come into rolling and by it to for way will outside open. And there go you you now - after outside.
Goes into the theatre and speak with the heroine, who sits in the jury. You say that a tuning became to call up. It pushes on the fact that she is to come please to the tuning. This makes it however not, asks it now, why she is with the show. Afterwards you ask it again whether her can convince it to also go to the tuning. This answers it and it in the negative discharges you with the last dialogue option.
Address the actress and ask, when ShowStar past is, for it, when it begins. Now you inquire you, what still for people it is needed and which the task of the moderator is and whether as Model may take part in it. Discharges you now again with the last response possibility.
Leave the theatre and go to the Paladin Ambrosius. Talks with it, however it will not let you through. Again the discussion talks with it and enjoys. After Ambrosius disappeared to ShowStar, can access you the Fearyaniskarte, which makes it naturally immediately. First the area of the dwarves selects. This finds it right above in the mountain massif. It clicks on. There arrived, you collect the spade in. Enter now the dwarf mine and collect “temporary help searched” - the Zettelchen in. Now this goes three times on, in order to in-collect everything to the ticket role and clicks, which is possible. That was it here already, leaves thus the mine and clicks the map of the world on.
Now you make a short excursion the cemetery, which is to be recognized on the map easily. There you collect only the piece of chalk in, before it continues.
The journey continues to go to the Elfen, which find it on the map completely left. There arrived, a piece goes to the left, until it the dwarf to the Rodungsmaschine see. This give her the tickets and let Lilly in the demonstration participate. Ceville uses now the mouse with the repaired Stromkabel. Now it means fast its, because must activate you with Lilly the centrifuge and down-shoot with this the Vogelnest at the right edge of screen. You this created, is terminated the demonstration, to it is involved to the Vogelnest and collects the rag in, which fell out of this.
Again back a further ticket goes to the dwarf, gives it, let however now Ceville in the demonstration participate. Now Lilly uses the mouse on the Stromkabel, the clock begins to tick and it plugs fast with Ceville the old rag into the tail pipe.
Again participate you in the demonstration, again Ceville. Give thus to the dwarf a ticket and wait, until it disappeared. Now Ceville collects the old rag above and as soon as he descended, you snatch you still the hammer, which the dwarf forgot.
Back on the map of the world to the theatre place and there to the driving dealer Chollo, which broke its tents open now here. Snatches you the bucket with the green color and leave the dealer. Geht zum Ratsgebäude, vor dem ihr die gute Fee seht. This stands there at the pillory. You talk the fact that still someone for the show are needed with it, say and terminates the discussion with the Verabschiedung Lillys. Jetzt kommt der Hammer zum Einsatz, den ihr vorhin eingesammelt habt. With this you destroy the lock and the Fee are released.
Goes into the theatre and speak with H-Lo. She asks, like long Showstar will open run and for it the show again. As soon as the Fee on the stage is, your large appearance comes. As soon as the Fee goes on the stage, Lilly paints the column with the green color on. Now, to the passage of the show waits is terminated and paints from it the Falltür on on the stage with the chalk. The show talks with H-Lo and restarts. As soon as H-Lo stands over the Falltür, activate Ceville this.
You “rank-created” the next delegate thus and can on your further tasks concentrate. Carry forward in any case still the Weintrauben from the theatre, before you go again to the map of the world.
On the map of the world you travel again to the dwarves. There arrived, enter you the dwarf mine and use the elevator. Lilly drives upward and presents to the dwarf Ambassador completely on the right of “temporary help searched” - the sign. Address the dwarf Ambassador now and say: “I take the old lugs on Newbie Iceland”. You get a project briefcase with that it the mine leave and on the map of the world to the cemetery travel.
There give her the project briefcase the Dämon, which stands before the Gruft. This thanks you, registers some things into the briefcase and shows it you. You experience that it to the dwarf mine must travel again, which settles it immediately.
There you use again the elevator, in order to arrive for the dwarf Ambassador, with whom you talk. Lilly is carried and may use immediately the intercom. Besides it receives still another continuous travel map, the late with El Chollo is important and on the other hand gives it the dwarf Ambassador still another job description.
You use your transport and use the intercom. The secretary brings the coffee upward and the way for Ceville is free. Now have you as Ceville the task to stamp the project briefcase. For this completely left a stamp stands on the Rezeption. Used thus the project briefcase with the stamp and puts in afterwards also equivalent still the pencil sharpener. Raus from the mine, to the map of the world and again to the cemetery.
Give again the project briefcase to the Dämon. This is content and makes itself on the way to the tuning. Links neben dem Mausoleum sehr ihr einige Gräber. It clicks on, until you make the grave of Jack Hummingbird. Used on this your spade and digs a compass out, which you put in also immediately. On the Freidhof are you now only once and travels back to the theatre place.
If Chollo goes to the driving dealer, it talks with him and says that gladly would travel to it. Decides you as destination for the avalanches to the Mount new-inherited. You experience the fact that this is not possible and asks thereupon, he offers which journeys. Erenut that want to travel to it, decides you this time for the death desert (answer 3) and terminates the discussion says with the fact that it after the west want to travel (likewise answer 3). Said, done and schwupps are you in the death desert.
Left of the Piraten see to her a sand hill. Used on this your spade and digs a sawing fish out. Puts in this and goes to the Zombiepiraten. Gebt ihm den Kompass, den ihr aus dem Grab auf dem Friedhof gebuddelt habt. The Pirat puts its Metalldetektor down, which you snatch you now. Right on the beach chair see to her a strange lamp. Rubs against this with the old rag from your inventory and a Dschinn appears. Asks who it actual it introduces itself you as Luftikus rushing wind. It says to him that he must come immediately to the tuning. It does not want, therefore it makes it attentive drauf that their finally from the lamp got it. Asks for it, as with the duel was and provokes it in the end to the duel.
You get a Kartendeck and play against Luftikus. You can only lose here, but the Kartendeck remains in your possession. Now the maps are dyed. Goes to the strange indicating panel, it looks at you, dyes the elementary symbols with the green color and presses the white maps against it.
With the Kartendeck printed on now you go back to the lamp, use it and talk with Luftikus. Again demands it to the duel. It does not play a role, which map selects it, also this time cannot it win. Since the ape behind you looks Luftikus into your maps and informed about it, this knows always, which map he must play, in order to win.
Speak now with the ape. It asks it whether he serves drinks here and says to him after the fact that a drink would be now exactly the correct. Take the Manzana Colada and say good-bye to the ape. Now have you a Cocktailglas in the inventory. If the board looks at you right at the bar, speak again with the ape and say to it again that a drink would be now exactly the correct. Decides you this time for the Coconut Dream, on which the ape disappears. The time uses, in order to manipulate the strange indicating panel. It looks at you and uses the hot ape with the waving ape. Afterwards the hot apes with the shivering ape. If you do not create this in the time, which is the ape away, a Coconut Dream orders you simply again.
Again to the lamp, Luftikus to the duel rausgefordert and the following map selected: Only the fire map, then the water map. You win and the next Ambassador are on the way to the tuning.
Combined already once the centrifuge with the pencil sharpener and makes itself then on the way to the Elfen. Talks there with the eleven-ambassador. She asks, why she chained herself there and afterwards, which for a pity-worth creature it is. It says that she must come to the tuning and asks where the key is. Verabschiedet euch von ihr. Right on the bushes you use now the Metalldetektor. Speak again with the Elfe and ask it again for the key. Verabschiedet euch von ihr und geht zur Rodungsmaschine. Lilly climbs the ladder and shoots with the prepared centrifuge the branch with the Vogelnest down. If the nest scans, in and releases the Elfe collects the key, so that she can make herself on the way the tuning.
You travel the Elfe afterwards to the theatre place, go into the advice building and ask the advice chief whether may co-ordinate it. The tuning runs, only the Druiden contains of the voice. Thus the tuning cannot be locked and Basilius remains in the office. Goes to the Druiden and talks with it. It asks whether he was correct neutrally and says good-bye to it. Now can travel you on the map of the world to the Druiden, which also makes it (on the map of the world the stone circle to the left of the dwarves).
Load the stone centrifuge only once with a Waschpulvertabs and talk thereafter with the Oberdruiden. For the duel and lets it asks it thereafter begin. You lose, which however no problem is. Now the soil marking shoots with the centrifuge at the Geysir and shifts. The Druide returns, it again loads the centrifuge with a Waschmitteltabs and shoots a second time at the Geysir. The Druide is diverted and you uses the hammer with the Holzbrett. Again the Druide returns, it loads the centrifuge again with Tabs, shoots at the Geysir and uses now the sawing fish with the gate wall. Sprecht den Druiden an, fordert ihn zum Duell heraus und ihr werdet gewinnen.
Before their continues to travel, you pour only once the green color into the Cocktailglas. Power you now on the way into the death desert, puts the Weintrauben on the focus, on which these become raisins. This combines it now with the Cocktailglas and presents the drink at the Piraten. This is diverted and it can you the Tabascososse snatch.
With this in the luggage you travel to the dwarves, where it the Sicherheitstroll on the right of the job description give. The way to the gold price lifting platform is free, it manipulates it with the sawing fish.
Goes now into the dwarf mine, drive with Lilly in the elevator upward and use the intercom. As soon as the secretary away is, you pour the Tabascososse into the coffee machine. The intercom with Lilly waits again to the secretary again down is and uses. The dwarves get the gepantschten coffee, an intermediate sequence begin and short time are later Lilly the new owner dwarves of the Inc., with which them may co-ordinate as an ambassador in the advice. Since the problems of the advice are solved now, you make you on the way to advice-resound, start the tuning and see that this precipitates now better, as before.
You must make a decision for Gwendolyn and decides you for the fact that a debt does not meet anybody. Take to you thereafter a cherry and after a longer intermediate sequence finds it you in act 3…


Act 3 :

Act 3: Basilius it
snatches collects the broom and the hamster impeller in. Completely right in the area see to her the kitchen door, cross it and you are in the kitchen. There the round cake pan collects in and opens the door to the cooling chamber. Der Koch, den ihr zu Beginn des Spiels dort eingefroren habt, kommt aus der Kühlkammer gerutscht. You care you however not far for „the cook on the of skirt “, but leave the kitchen. The crank of the food elevator goes, in order to send these upward for Ambrosius in the area to the left and uses.
Switches to Ambrosius. The book the flag customer gathers and enters the throne hall. Puts the cherries in, and takes to good the latter the large scoop opens the Vogelkäfig. Used now the sword on the food car wheels and separates these thereby. Shipped only and the crank uses the wheels into the food elevator. Nehmt mit Ceville die Räder hinaus und schickt den Aufzug wieder nach oben. If Ambrosius switches, the scoop packs into the elevator, cranks it down and takes it with Ceville outside. The same still makes it in the end with the cherries.
Goes with Ceville to the pendulum clock. It opens and uses thereafter the scoop on the open pendulum clock. Used now the brooms on the number sheet of the clock. This presents so far, until the gong sounds and the hamster comes from its small lock. If the clock presents again with the broom, let the gong sound, run fast to the hamster cage and snatch you the thick skin ball. Are you not fast enough, it tries again. Who this does not know: With one doubleclick runs Ceville.
Now again on the of skirt goes “into the kitchen and installs the feeding car wheels to „the cook. Pushes the cook now before the fire-place. This thaws and Ceville out only once its work did.
Now Lilly is used. In and combines both collects the hose and the loose cords in the inventory. The rope with it, geknotete to the hose, goes to the well (completely left) and uses. At the lower edge of screen see to her still another heap of acorns, which you put in immediately. Thereafter the torture chamber climbs at the rope the well down and enters. Left you find a large white cloth, gather it, go back into the well area and climb at the rope upward. Arrived you go above back to the garden. Load the centrifuge with the acorns and shoot the parrot, which sits right on the tree. The parrot flies to the area, in the Ceville and the cook is and sits down on the clock. Lilly goes again to the well, does not descend this time however not, but goes the stairs left upward. The white flag with this goes and pulls it on the other side to the Fahnenmast, uses. Talks with the guards. It asks whether the two do not want to make a break and afterwards, whether they do not get slowly hunger. Address it now on the prescription. The guard asks now to remove the helmet so that a view of the prescription can throw it. Discharges you now from the guards and switches over to Ambrosius.
The flag book in its inventory clicks also right on. Ambrosius reads it now and it experiences some over flags and their meaning. It is involved left the balcony and collects the white flag in. Ceville should send the food elevator upward now. Ambrosius inserts the white flag and ships it downward with the crank. Let the flag from the elevator take Ceville, goes into the kitchen and uses the white flag with, which lies right on the soil. The Tabascososse pours into the round cake pan and wipes these off at the black flag in the inventory in the inventory. The black flag with the red circle sends via food elevator upward to Ambrosius, to which you switch also directly. It takes it from the elevator, goes on the balcony and uses the prepared flag with the Fahnenmast. Changes to Lilly.
The thick guard addresses and asks whether it sees the flag at the lock. The guard decreases its helmet, the prescription flutters to soil and Lilly puts in it. Now on Lillys side pulls the Fahnenmast and lets it the black flag put in. Kombiniert das Rezept mit den losen Schnüren, die ihr noch habt, bringt das Rezept für die Kirschpralinen am Fahnenmast an und zieht es auf die andere Seite zu Ambrosius. The prescription switches, goes into the throne hall and puts it into the food elevator to these, takes. Downward, switches to Ceville and takes themselves the prescription from the elevator cranks this. Give now the cherries and the prescription to the cook (only the prescription, then the cherries). The cook is pleased, disappears in its kitchen and returns after short time with a heap of Kirschpralinen. It gives it at Ceville, which has it now in the inventory. Ceville goes to the clock and uses the broom, in order to present these up to the gong. Thereupon the parrot flies back into its cage. Goes to the food elevator and ships successively impeller, hamster and the chocolates upward. Again down, lets Ceville sends the elevator in these climb and switches to Ambrosius.
Tried to crank Ceville upward. This does not fold however and the elevator gets broken. Now you attach the impeller at the crank of the elevator and put in the hamster. Speak thereafter with the parrot which wakes the hamster up with a gong impact imitation. Hurries you and give to the hamster the chocolates. The hamster begins to run and after a short intermediate sequence arrives Ceville in the throne hall. It now also is the row.
Collects the mini Ambrosius in, goes to the throne hall door and packs the small Paladin into the hamster flap. With the key you open the throne hall door and are ready for…
Act 3+: The return of the king
collects the small stone in and threw these on the small Phiole, which stands right on the table. Clicks the table now twice on, in order to make attentive Basilius on the disorder. Luchst Lilly the stone centrifuge off and combines it in the inventory with the mini Paladin. Since no success will probably have it, it says that momentarily no suitable goal occurs to you. Now the picture turns (with the switch at the edge), to it the mini ship swing to the left sees and clicks these on. Now again Ambrosius pulls on the stone centrifuge and says that the Katzenkörbchen makes a good impression. A shot, a cry and Ambrosius sit on the ship swing. If it now enough are not fast, the drawing up cat comes started and scheucht Ambrosius back to Ceville. If this should happen, again shoots their him at the swing. Now Basilius refers fast to the dirt on the ship swing. Lilly these to clean and schubst thereby Ambrosius auf's shelf. In the role of the Paladins you use its sword on the screw holding.
Activated now again Ceville and weights again about the dirty ship swing. The cat is catapulted up and tears thereby „the fear-exciting Dreadlockmaske “to soil. Ambrosius runs automatically with the mask to Ceville, which puts both in. The mask puts it on now the sleeping Gwendolyn. Now the hair bundles switch away to Lilly and deseam, which lie down on the small table. Basilius transforms, it aligns the picture on it. Ceville combines the mini Ambrosius again with the stone centrifuge and says that the dämonische Basilius would be its goal.
Afterwards must you only the final enjoy!

Ceville - complete solution

Re: Here is a complete walkthrough in englsih for Ceville : [Re: Perry-Rhodan] #468183
02/27/09 08:24 AM
02/27/09 08:24 AM
Joined: Dec 1999
Posts: 69,977
MaG Offline
Sonic Boomer
MaG  Offline
Sonic Boomer

Joined: Dec 1999
Posts: 69,977
Thank you very much, Perry. We appreciate your helping the other gamers.

We try to make links to walkthroughs rather than post it here due to a much larger bandwidth load of the forum than a single external page.


Re: Here is a complete walkthrough in englsih for Ceville : [Re: Perry-Rhodan] #468192
02/27/09 08:46 AM
02/27/09 08:46 AM
Joined: Nov 2007
Posts: 1,827
land gal just wanna have fun
Sherryah Offline
Addicted Boomer
Sherryah  Offline
Addicted Boomer

Joined: Nov 2007
Posts: 1,827
land gal just wanna have fun
Thank you Perry, This is just what I needed. This game is fantastic and eager to download the full game. Please can anyone tell me how many Gigs the full game is?

Sherryah

Re: Here is a complete walkthrough in englsih for Ceville : [Re: Sherryah] #468278
02/27/09 12:44 PM
02/27/09 12:44 PM
Joined: Jul 2005
Posts: 23,997
UK
Rushes Offline
True Blue Boomer
Rushes  Offline
True Blue Boomer

Joined: Jul 2005
Posts: 23,997
UK
The full game is about 1.4 Gigs, Sherryah.


"Bleat, Watson -- unmitigated bleat!" ~ Sherlock Holmes
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