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Lights Out: Director's Cut -- A Review by Becky #560359
10/23/09 03:32 PM
10/23/09 03:32 PM
Joined: Feb 2000
Posts: 26,917
Stony Brook, New York, USA
Becky Offline OP
The Medieval Lady
Becky  Offline OP
The Medieval Lady
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Can the eeriness of Dark Fall II: Lights Out be improved upon? Have courage: click on the link below.


Lights Out: Director's Cut

Re: Lights Out: Director's Cut -- A Review by Becky [Re: Becky] #560380
10/23/09 05:11 PM
10/23/09 05:11 PM
Joined: Jan 2004
Posts: 79,027
In the Naughty Corner
BrownEyedTigre Offline
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In the Naughty Corner
Thanks for the excellent review Becky. bravo

Ana wave


Don't feed the Trolls
Re: Lights Out: Director's Cut -- A Review by Becky [Re: BrownEyedTigre] #560384
10/23/09 05:19 PM
10/23/09 05:19 PM
Joined: Jul 2005
Posts: 23,997
UK
Rushes Offline
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Very informative, thanks Becky! thumbsup


"Bleat, Watson -- unmitigated bleat!" ~ Sherlock Holmes
Re: Lights Out: Director's Cut -- A Review by Becky [Re: Rushes] #560407
10/23/09 07:29 PM
10/23/09 07:29 PM
Joined: Jun 2001
Posts: 953
San Francisco area, Calif.
Carrie Offline
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Looks like Halloween is going to be stretched well into December.

Am I reading correctly... that there's a book of 16 ghost stories included? I've been listening to spooky stories on disk (the Nightfall series from the CBC in the early 1980s) and recognized 1 of the titles, "The Monkey's Paw" from Jonathan's list. Wonder if it's the same story featured in my Nightfall MP3cd?


catrub
Re: Lights Out: Director's Cut -- A Review by Becky [Re: Carrie] #560413
10/23/09 08:15 PM
10/23/09 08:15 PM
Joined: Aug 2007
Posts: 129
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nanette Offline
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Monkey's Paw written by W.W.Jacobs is one of the ghoststories on the boxed Pins & Needles' edition (still available - I got my copy only 2 weeks ago)
With of course both games, both companions and a sound track CD; all that for only 25 US dollars, including shipping (to Europe!)
I bought, played and loved the 'old' CD versions way back when, but simply could'nt resist this bargain. Besides, we Europeans get a lot of dollars for our euro's...

Re: Lights Out: Director's Cut -- A Review by Becky [Re: nanette] #560419
10/23/09 08:43 PM
10/23/09 08:43 PM
Joined: Jun 2001
Posts: 953
San Francisco area, Calif.
Carrie Offline
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Thank you Nanette. Guess I'll have to buy "Pins and Needles" to hear those ghost stories.

Listening to ghost stories can be even more of a treat than reading them... just like being a child again... having someone read to you. Nice way to drift off to sleep, too.


catrub
Re: Lights Out: Director's Cut -- A Review by Becky [Re: Carrie] #560421
10/23/09 08:48 PM
10/23/09 08:48 PM
Joined: Aug 2007
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nanette Offline
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Sorry if I led you astray, but the stories and companions are in PDF; only for reading...

Re: Lights Out: Director's Cut -- A Review by Becky [Re: nanette] #560471
10/24/09 02:41 AM
10/24/09 02:41 AM
Joined: May 2005
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I've bought the Pins&Needles Limited Edition too, but haven't gotten around to playing yet. After reading this review, I can't wait to start!


I'll be back, one day, when I feel like it.
Re: Lights Out: Director's Cut -- A Review by Becky [Re: Becky] #560479
10/24/09 04:25 AM
10/24/09 04:25 AM
Joined: Jan 2005
Posts: 4,520
london uk
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Thanks for a great review Becky. I'm now tempted as although I did finish the original version, I had trouble understanding the story & had to rely heavily on a walkthrough! smile

Re: Lights Out: Director's Cut -- A Review by Becky [Re: chrissie] #560512
10/24/09 07:38 AM
10/24/09 07:38 AM
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Posts: 26,917
Stony Brook, New York, USA
Becky Offline OP
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Thanks everyone!

Chrissie -- it's tricky trying to measure the difficulty level of the Director's Cut because I'd just played the original. But it definitely is still a challenging game. There is an updated walkthrough here by MaG if you find you need it.

Re: Lights Out: Director's Cut -- A Review by Becky [Re: nanette] #560606
10/24/09 01:49 PM
10/24/09 01:49 PM
Joined: Jun 2001
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San Francisco area, Calif.
Carrie Offline
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Originally Posted By: nanette
Sorry if I led you astray, but the stories and companions are in PDF; only for reading...
No apology needed Nanette. The clarification is much appreciated! I'd be just as happy reading them as listening to them. The format is secondary. More important is that all 16 titles are included. I think these might give us a little insight into some elements that influence Jonathan when he creates his games... discovering a little of what makes him 'tick' when it comes to the spooky stuff.




Re: Lights Out: Director's Cut -- A Review by Becky [Re: Carrie] #561222
10/26/09 11:19 AM
10/26/09 11:19 AM
Joined: Apr 2004
Posts: 48,465
Alabama
looney4labs Offline
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bravo Becky

Great as always! puppy


"Dogs are not our whole life, but they make our lives whole."
-Roger Caras
Re: Lights Out: Director's Cut -- A Review by Becky [Re: looney4labs] #561878
10/28/09 10:22 AM
10/28/09 10:22 AM
Joined: May 2008
Posts: 104
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I'm probably the only one who liked Lights Out a little better than the original Dark Fall. Not because I was disappointed in Dark Fall--to the contrary, I found it a terrifically creepy and intriguing game--but I really think Jonathan upped the level of his game a bit with the "sequel", authoring not just an immersive horror game but a really interesting sci-fi story as well. I think there's better backstory here than in the original, I guess.


Re: Lights Out: Director's Cut -- A Review by Becky [Re: Argyle1968] #563828
11/02/09 06:04 PM
11/02/09 06:04 PM
Joined: Nov 2006
Posts: 149
Iowa
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While I really enjoyed the original Lights Out, the Director's Cut was awesome! The shadows made it that much creepier, and the noises in the abandoned lighthouse made me shiver. I loved the story and even felt sorry for the main "villain", I have a feeling he was used by the Dark Fall for evil means.

Re: Lights Out: Director's Cut -- A Review by Becky [Re: Mystery Lover] #563849
11/02/09 07:05 PM
11/02/09 07:05 PM
Joined: Feb 2000
Posts: 26,917
Stony Brook, New York, USA
Becky Offline OP
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Mystery Lover -- an intriguing idea. I thought -- possible serious plot spoiler
Click to reveal..
that the "villain" had navigational problems because Hadden included some sort of software to try to get their hands on the new dark matter technology. But maybe the Dark Fall had a stronger influence. I don't think we ever learn why the "base" was build right by/beneath the old lighthouse -- do we?

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