Thank you. I ended up getting it.
For anyone else who had trouble with it, here is what I did:
After setting the clock and getting the "gong", click "Go Back". Then double click to the far left of the screen (about half way from the clock to the hamster) to get Ceville to run. Then use the space bar to highlight the hamster, and double-click on the "take hamster" text. This causes Ceville to run there before picking up the hamster. Previously I had been double clicking a second time to get him closer to the hamster before clicking "take hamster".
Finished the game. It was buggy and quirky, and some of the attempts at humor were really bad. But overall still a pretty fun game all things considered. Could have used a little more work, and definitely should have spent more time in QA before being released.