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Re: The Filmmaker [Re: michele rose] #625687
05/29/10 09:40 PM
05/29/10 09:40 PM
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MaG Offline
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To turn on the projector, you solve the yellow tiles puzzle.
Fuzzieville is one of the films you place on turned on projector.
For the brick, at the basement; climb the ladder. There's a loose brick at left side of the screen.

Re: The Filmmaker [Re: michele rose] #625691
05/29/10 09:44 PM
05/29/10 09:44 PM
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Sam R Offline
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Nevermind...speedy MaG beat me to it!

Re: The Filmmaker [Re: Sam R] #625701
05/29/10 10:07 PM
05/29/10 10:07 PM
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MaG Offline
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Sam,

I am relying on a walkthrough. Answers by someone that played it is better than what I read. I don't know the nuance of the game.
Please keep on helping us. We appreciate it.

I will repost you great answer.
Originally Posted By: Sam R

Hi michele rose - I just went through all that myself, so maybe I can help....

To turn on the projector, you'll need to use a handle on the cylindrical protrusion. That handle can be found in the ticket booth (go out the front lobby door, which you need a key for).

The brick under the stage is on the left wall (on your left as you're standing on the ladder going up to the trapdoor). You'll need what's behind the brick to get into the Fuzzie village. But first you'll have to solve the projector puzzle. Read through the earlier pages in this thread for help on solving that.

Good luck!


Re: The Filmmaker [Re: MaG] #625722
05/29/10 11:19 PM
05/29/10 11:19 PM
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Sam R Offline
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Okay, I'll keep posting when I think I can help.

michele rose - Once you've solved the projector puzzle, to start a film rolling you need to place it on the top part of the projector. I found it easiest to go forward to the window then click up and left. Once you've placed the film on the projector, go back to the window and click the 3D glasses on it. After a short delay, the film will start.

This is really turning out to be a fun game, so hat's off to CB for a great job. It's definitely been worth the purchase price.

Last edited by Sam R; 05/29/10 11:26 PM. Reason: Added another tip
Re: The Filmmaker [Re: Sam R] #625799
05/30/10 08:22 AM
05/30/10 08:22 AM
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MaG Offline
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Thanks, Sam.

Re: The Filmmaker [Re: MaG] #625884
05/30/10 01:24 PM
05/30/10 01:24 PM
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brig77 Offline
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hi,
I would appreciate Your help at the following scenes:

PRIMAL
The monster always kills me. I've visited the cabin, read the book and heard all the radio messages. I tried the sword at different points on the monster with no success. I always get the message "that's not bad but You need more information." Do I need that ancient message, somebody mentioned in a post above? If yes - where to find it? I searched everywhere (?) in that film but can't find that document.

FUZZIES
can't get the answer for the riddle beginning with "I am the longest word there is..."

Thanks in advance for Your help
brig77

Re: The Filmmaker [Re: brig77] #625891
05/30/10 02:01 PM
05/30/10 02:01 PM
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MaG Offline
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welcome brig77,

Fuzzies riddle:
A long distance is a mile, which is made of 6 letters. A snake looks like the letter "s", so add an s to the start and the end of mile to arrive at the solution which definitely improves one's mood!
Click to reveal.. (walkthrough)
smiles


Primal:
The ancient text is found in the count's locked chest.


Re: The Filmmaker [Re: MaG] #625896
05/30/10 02:23 PM
05/30/10 02:23 PM
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brig77 Offline
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@MaG

thanks a lot for Your very fast answer.
That will help me indeed!

Re: The Filmmaker [Re: MaG] #625940
05/30/10 07:05 PM
05/30/10 07:05 PM
Joined: Dec 2007
Posts: 15,068
Ohio
michele rose Offline
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Thanks for those directions......Bingo! Found the brick and diamond in the rough, so to speak!
Movin' on and enjoying the game!

Re: The Filmmaker [Re: MaG] #625941
05/30/10 07:09 PM
05/30/10 07:09 PM
Joined: Dec 2007
Posts: 15,068
Ohio
michele rose Offline
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Thanks, Sam R! You're directions worked like a charm. Off to Fuzzie village!!!

Re: The Filmmaker [Re: michele rose] #625948
05/30/10 07:31 PM
05/30/10 07:31 PM
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Sam R Offline
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Heh, you're welcome...but you won't be thanking me for long. Those Fuzzies are annoying. A few minutes exposure to them (and the relentless accompanying oompa loompa music) had me wanting to drop-kick every last one of the furry little snots. One of the most satisfying moments in the game is the delightful way you get to leave Fuzzieville.


Re: The Filmmaker [Re: Sam R] #625955
05/30/10 08:14 PM
05/30/10 08:14 PM
Joined: Dec 2007
Posts: 15,068
Ohio
michele rose Offline
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Yep, you're right on! And, I'm stuck once again. Don't have that shiny, shiny thing goin' on? Don't have the sapphire. Is this the missing link? Hope you can help, once again.

Re: The Filmmaker [Re: michele rose] #625959
05/30/10 08:35 PM
05/30/10 08:35 PM
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Sam R Offline
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The way it works is that certain Fuzzies only accept certain jewels before they'll give you a riddle to solve. Then, if you solve the riddle correctly, you get another jewel to give to another Fuzzie in exchange for another riddle, and so on.

However, not all of the jewels are in Fuzzieland. In addition to the one behind the brick, there's one in another film. So you'll have to leave Fuzzieland to find it.

Hope that's enough to get you going again!

Re: The Filmmaker [Re: Sam R] #626126
05/31/10 12:47 PM
05/31/10 12:47 PM
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brig77 Offline
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I need a little help in HELL.
I switched the orange/brown board. Now Im stuck with the white and green boards. Blue + yellow = green doesn't work. And the combination 'red + green + blue' = white doesn't work either.
I need a little push in the right direction.
Thanks in advance
brig77

Re: The Filmmaker [Re: brig77] #626142
05/31/10 02:03 PM
05/31/10 02:03 PM
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Sam R Offline
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brig77 - Those confused me, too, until I realized that the white board is actually a very light Pink. And the green board can only be dropped by using ALL of the colors that are in green: blue, yellow...and green.

Re: The Filmmaker [Re: Sam R] #626158
05/31/10 02:46 PM
05/31/10 02:46 PM
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brig77 Offline
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@ Sam R
great, thanks!
If I try to look after light pink: yes, it's definitely light pink ! ;=)
And 'blue + yellow + green' ... wow - tricky.
thanks a lot.

Re: The Filmmaker [Re: brig77] #626159
05/31/10 02:50 PM
05/31/10 02:50 PM
Joined: Sep 2008
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Sam R Offline
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I'm stuck in Hell, at the demon. I manage to hit it in the mouth with the staff, which brings up Claude saying, "you shall not pass...well okay go ahead and pass." But immediately after that, I'm back on the bridge and have to hit the demon all over again. Is it a timing thing? Or is it where you hit the demon? Or is there some action I can take when Claude says his thing?

Re: The Filmmaker [Re: Sam R] #626161
05/31/10 03:02 PM
05/31/10 03:02 PM
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GreyFuss Offline
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SamR

If I remember correctly, when the beast puts his left arm down...run up it. I was also stuck here for quite a while


"Don't Hate Me Because I Am Beautiful...There Are Many Other Reasons!"
Re: The Filmmaker [Re: GreyFuss] #626163
05/31/10 03:03 PM
05/31/10 03:03 PM
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Sam R Offline
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Excellent, I'll try that. Thanks, GreyFuss.

Re: The Filmmaker [Re: FJT] #626762
06/02/10 08:28 PM
06/02/10 08:28 PM
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Ohio
michele rose Offline
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Having a heck of s time with Count puzzle II. Any logic to this minesweep or is it based on luck? I read the help, but my mental telepathy seems to seek out the skull. Help, if you can.

Re: The Filmmaker [Re: michele rose] #626774
06/02/10 09:39 PM
06/02/10 09:39 PM
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MaG Offline
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From the walkthrough:
The key is to logically deduce which squares contain skulls by looking at the numbers in surrounding spaces.

If you get discouraged, don't hesitate to contact info@unimatrixproductions.com

Re: The Filmmaker [Re: michele rose] #626777
06/02/10 10:00 PM
06/02/10 10:00 PM
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Sam R Offline
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michele rose -

Overall, there's more logic than luck to this type of puzzle, though you may occasionally have to guess. But guessing is dangerous, as you've found out.

Here's an example of the way the logic works....

Let's say that you've uncovered four squares in the lower-right corner of the board, and they show up as two 1's, a 2, and an empty square, like this:

. _____ _____ _____
|.........|.........|.........|
|....C...|....D...|....E...|
|_____|_____|_____|
|.........|.........|.........|
|....B...|....2...|....1....|
|_____|_____|_____|
|.........|.........|.........|
|....A...|....1...|empty.|
|_____|_____|_____|

Squares A through E are unknown (unclicked).

The number 1 in the right hand column means that only one bomb exists in the squares surrounding that one.
So, you know there's a bomb in either square D or E.

The number 1 in the middle column means that only one bomb exists in the squares surrounding that one.
So, you know there's a bomb in either square A or B.

The number 2 in the middle column means that there are two bombs in the squares surrounding that one.
Since you know that one of those two bombs has to be in D or E, and that the other bomb has to be in A or B, then it's safe to uncover (click on) square C.

As you uncover more squares with numbers, you should eventually be able to deduce where the other bombs are.

Note: It's useful to right click on a square that you know for sure is a bomb. That will mark it with a skull so you remember where it is.
You can also right-click a second time and mark the square with a question mark, if you're still unsure whether there's a bomb there.
Right-clicking a third time clears your markers.

(sorry about the bad quality of the graphic)

Re: The Filmmaker [Re: Sam R] #626846
06/03/10 05:43 AM
06/03/10 05:43 AM
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UK
Rushes Offline
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Thanks, Sam.
luck michele.


"Bleat, Watson -- unmitigated bleat!" ~ Sherlock Holmes
Re: The Filmmaker [Re: Sam R] #626992
06/03/10 03:38 PM
06/03/10 03:38 PM
Joined: Dec 2007
Posts: 15,068
Ohio
michele rose Offline
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Thanks, Sam R for being my life-line! You're diagram was most helpful along with alot of concentration. Glad that's over with!

Re: The Filmmaker [Re: michele rose] #627002
06/03/10 04:26 PM
06/03/10 04:26 PM
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Michele,

I wish I had caught you sooner--there's an easier way of solving this puzzle, as well. If you look to the left of the minesweeper puzzle (before clicking on it to begin the puzzle), you'll see a small white dot surrounded by black on the wall. Click on this and you bypass the puzzle entirely. smile


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