Seeking a Definition
#699181
02/16/11 10:49 AM
02/16/11 10:49 AM
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Joined: Feb 2006
Posts: 1,067 SE Michigan
The Haze
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 I recently played HOTEL and both DRAWN games. They led me to this question. Is there a clear diferentiation between adventure games and casual games? The three games above all have have fairly solid story lines, varied levels of difficulty in puzzles, and more than adequate graphics. I just wonder how the people who run a site like this one decide where the questions go. (Please don't interpret this as a criticism. It's not! It's simply a curiosity caused by too much snow on the golf course.)
If all the people were heroes, there would be no one to watch the parades.
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Re: Seeking a Definition
[Re: The Haze]
#699183
02/16/11 10:53 AM
02/16/11 10:53 AM
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Joined: Jan 2004
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BrownEyedTigre
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There is no clear definition and we discuss it frequently off the board. Hotel was always under adventure and Drawn is a cross between the two mostly because BF created it and marketed it to be a casual adventure. At this point though, especially after playing both, I would almost say it belongs fully in the adventure side and it may likely end up there. Check out Becky's editorials on casual and adventure games to see some insight. Ana 
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Re: Seeking a Definition
[Re: BrownEyedTigre]
#699220
02/16/11 01:21 PM
02/16/11 01:21 PM
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Joined: May 1999
Posts: 4,553 Los Angeles
ray
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Casual games can be any genre. There are casual shooters, casual strategy games, casual adventures, even casual MMORPGs.
Procrastinate NOW!! Don't put it off!!
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Re: Seeking a Definition
[Re: ray]
#699222
02/16/11 01:24 PM
02/16/11 01:24 PM
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BrownEyedTigre
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THat's correct Ray, but the struggle is distinguishing the difference between what we call here an "Adventure Lite" vs. an Adventure. Ana 
Don't feed the Trolls
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Re: Seeking a Definition
[Re: The Haze]
#699263
02/16/11 04:25 PM
02/16/11 04:25 PM
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Joined: Nov 2000
Posts: 35,457 United Kingdom
Mad
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Even though the "Drawn" games were excellent I wouldn't call them true Adventures. I feel they were still Hidden Object style games, even IF mightily enhanced and extremely enjoyable  If you compare a "Drawn" game to a full length traditional Adventure - as an example you could take "The Longest Journey" - there is a vast difference And likewise, whilst I think having this whole "modern" variety of games to choose from is absolutely splendid, I do feel purchase price differences should remain 
Time : The Most Precious Commodity
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Re: Seeking a Definition
[Re: Ascovel]
#699349
02/16/11 10:07 PM
02/16/11 10:07 PM
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Joined: Nov 2000
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Mad
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What I said is merely my opinion, Ascovel. But here's why - for me - off the top of my head  The length of the story. [Not to be confused with the time it might take to play the game because that will always differ from person to person.] The complexity of the story - which could indirectly be relative to the length, of course. If I was “escaping from a tower” in a full scale Adventure I would expect to have many more and diverse hoops to jump through before I made it out. And, in a full scale Adventure, I wouldn't expect to find quite so many hidden object pages. No matter how entertainingly designed they might be they are still hidden object pages. I hasten to add that none of the above reduces my enjoyment of sophisticated Hidden Object games like "Drawn" at all, of course !! And now, having explained myself  how would you qualify the " vast differences within games belonging to the same genre". I do agree they are there but would be interested to hear your definition.
Time : The Most Precious Commodity
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Re: Seeking a Definition
[Re: mj2c]
#699465
02/17/11 12:10 PM
02/17/11 12:10 PM
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Joined: May 1999
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ray
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I think some of the better casual/hidden object adventures are beginning to blur the lines, however. There's some awfully good and satisfying ones out there.
Procrastinate NOW!! Don't put it off!!
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Re: Seeking a Definition
[Re: Mad]
#699599
02/17/11 08:46 PM
02/17/11 08:46 PM
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Ascovel
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And now, having explained myself  how would you qualify the " vast differences within games belonging to the same genre". I do agree they are there but would be interested to hear your definition. I meant that such different games as Secret of Monkey Island, The Last Express, Alone in The Dark and Myst all belong to the same genre. The complexity of the story - which could indirectly be relative to the length, of course. If I was “escaping from a tower” in a full scale Adventure I would expect to have many more and diverse hoops to jump through before I made it out.
I don't think the amount of a story in a game changes the way you play it and so I would say it really shouldn't influence the genre the game is in. For example, Myst has relatively very little storytelling in comparison to exploration and puzzle solving, but its sequels are much more story-focused. Would you say that Myst is not an adventure game, but Myst III already is because after a few sequels the stories in the series developed so much?
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Re: Seeking a Definition
[Re: Ascovel]
#699615
02/17/11 09:52 PM
02/17/11 09:52 PM
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traveler
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How many casual games do you think gamers will be talking about and replaying years from now, Ascovel? There is a difference even if many of us can only haltingly express it. To me, mj2c has come the closest to finding an analogy that works. Although I might upgrade that coloring book to a comic. (I remember loving Classic Comics - and going on to read the actual books they were based on.)
But turn the coin. If, as was mentioned in another thread, casual gamers misled into thinking Carol Reed games are what they are used to are disappointed at what they actually find, you see another whole group agreeing that casual games and adventure games are different.
Funny, having said that, I wonder what those who play casual games by choice and have seldom dipped into adventures would say if they were asked if they considered them adventure games and if not, why not. Maybe someone should ask them.
Gil.
"Best not to think about it. I don't want to fall to bits 'cos of excess existential thought."
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Re: Seeking a Definition
[Re: traveler]
#700075
02/19/11 11:37 AM
02/19/11 11:37 AM
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Singer
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So you have these debates over here as well, do you? I can set my calendar by how often one will start at AG.  I don't actually think I've ever seen a proper definition of "casual". I've seen lots of generalized descriptions, but none that really capture the defining characteristics. Most people have two eyes, two ears, and a nose, but it's not actually a requirement to be a human being. When I hear people say a casual game can't be an adventure because it's too easy, too streamlined, too lightweight, Randy Newman's satirical "Short People" tends to pop into my head. Of course there are differences between casual games and full-length adventures, but that doesn't mean they're unrelated. There's a big difference between a Big Mac and a sit-down steak dinner, but both are perfectly legit meals. They just suit different needs and particular tastes at any given time. And really, casual adventures are just the genre's version of fast food. Ultimately, I think comparing "casual" and "adventure" is misleading, as they aren't inherently conflicting terms. To use another analogy, it's like comparing television and movies. Certainly those seem like very different things on the surface, but you can WATCH movies on television, and there are even made-for-TV movies. So yes, sometimes they are very different, sometimes fully compatible. Context matters.
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Re: Seeking a Definition
[Re: Singer]
#700083
02/19/11 11:54 AM
02/19/11 11:54 AM
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mj2c
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I'm always quite puzzled has to why some casual players appear to be so eager to be associated with Adventure games. If they enjoy searching for objects in a list (and there is no reason for them not to be) why not just enjoy them for what they are?
Picking certain aspects from a casual (story for ex.)and saying look it's "just like an Adventure" doesnt elevate it from what it is. Is it because casual fans are aware of, and want to change a credability gap? I'd be interested to know.
I remember when Doom and Lara Croft type games started appearing - some people attached the term "Adventure" to those as well. Clearly, in computer games terms they are not, but people would refer to the fact that you move from room to room and you had to solve some puzzle to move to the next room - but does anyone associate the two genres today? Enjoy what you enjoy:-)
Last edited by mj2c; 02/19/11 11:55 AM. Reason: Speeling
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Re: Seeking a Definition
[Re: mj2c]
#700088
02/19/11 12:07 PM
02/19/11 12:07 PM
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Becky
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Mj2c -- definitions become important when, for instance, deciding which GameBoomers forum to discuss the game in. If Drawn: Dark Flight (for instance) is more an adventure game than a casual adventure game, then all discussion takes place in the Adventure Discussion forum, rather than in the Casual Games forum. That affects other stuff too -- that means that Drawn and its sequels will be listed on the GameBoomers Recent & Upcoming Games page. It means that we will officially review the Drawn games (GameBoomers tries to review all commercial adventure games, but we don't review casual games -- we just don't have the resources to do that). There's also the issue of helping gamers find what they like. The more you can get across to gamers what a game is like, the easier it is for them to decide to purchase it (or not). That's especially important if the game doesn't receive a lot of reviews (generalist sites, for instance, don't review many casual games). So if a game has elements in it that are similar to an adventure game, stating that helps gamers who enjoy adventure games and are looking to try something that's more "streamlined." (A good word, applicable to many things -- wish it applied to more of my life.) 
Last edited by Becky; 02/19/11 12:10 PM.
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Re: Seeking a Definition
[Re: Singer]
#700105
02/19/11 01:14 PM
02/19/11 01:14 PM
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mj2c
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But as the thread is in the context of casual (the adventure lite) type and full adventure I took it as read people would understand what I was talking about (as I'm certain they do). Sometime context is implicit and doesnt need to be signposted at every turn and I like to believe people are smart enough to work it out for themselves without me holding them by the hand:-)
@Becky
I undrstand why GB needs to seperate the two what I'm not quite sure why people want to blur the line between the two. They seem very distinct to me. There may be one or two exceptions to this but exceptions are by their very nature, exceptional. I'm with you on the streamlined, unfortunately;-)
Last edited by BrownEyedTigre; 02/19/11 01:37 PM. Reason: Combined stacked posts
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Re: Seeking a Definition
[Re: Marian]
#700118
02/19/11 01:38 PM
02/19/11 01:38 PM
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Joined: Nov 2000
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Mad
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" And really, casual adventures are just the genre's version of fast food. " That description entirely suits how I think of casual games. I will always, without question, prefer to go to a nice restaurant for a Chef prepared meal but I will occasionally dive into a fast food place - for no other reason than I just feel like it at the time 
Time : The Most Precious Commodity
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Re: Seeking a Definition
[Re: lazydaisy]
#700259
02/20/11 12:29 AM
02/20/11 12:29 AM
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Joined: Apr 2002
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Homer6
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Here is a simply definition that no one can disagree with. If I like the game, I play it. If I don't, I don't play it. Period.
The only real need for defining casual and adventure games is as Becky said and for retail. A store has to know which shelf a game is on.
I don't go to a site, or store, looking for either casual or adventure games but for games I might like to play. I don't have to know if one is defined as casual or adventure to know if I'll like the game. The definition has no meaning to me at that time; and really, no other time.
If something gets your goat, it just proves you have a goat to get.
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