Re: URU Ages Beyond Myst expansion pack 1 To D'ni
[Re: Roy]
#744006
08/03/11 05:58 AM
08/03/11 05:58 AM
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Joined: Feb 2000
Posts: 26,918 Stony Brook, New York, USA
Becky
The Medieval Lady
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The Medieval Lady
Sonic Boomer
Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
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Roy -- I don't believe there is any way to start the game again without restarting from scratch. I was hoping that the different walkthrough would help you with the one place you were stuck. Here's another idea -- there's another forum where Myst experts hang out together -- Myst Online. If you post in the Hints forum (let them know that you played Uru: Ages Beyond Myst, then that you're playing the To D'ni expansion pack, not the multi-player version when you post), someone there may be able to help even further.
Last edited by Becky; 08/03/11 05:59 AM.
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Re: URU Ages Beyond Myst expansion pack 1 To D'ni
[Re: Roy]
#744051
08/03/11 09:47 AM
08/03/11 09:47 AM
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Joined: Jul 2005
Posts: 23,997 UK
Rushes
True Blue Boomer
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True Blue Boomer
Joined: Jul 2005
Posts: 23,997
UK
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Thanks, Becky!  Roy, I hope you find the answer you need on the Myst forum.
"Bleat, Watson -- unmitigated bleat!" ~ Sherlock Holmes
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Re: URU Ages Beyond Myst expansion pack 1 To D'ni
[Re: Roy]
#745867
08/10/11 04:58 PM
08/10/11 04:58 PM
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Joined: Jun 2007
Posts: 799 Tel Aviv, Israel.
Tomer
Settled Boomer
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Settled Boomer
Joined: Jun 2007
Posts: 799
Tel Aviv, Israel.
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The answer is simple: using the linking clothes (the hands/shells or whatever they were...) of course! Make sure you touch a cloth that's beyond the prison, try to arrange for the inner cell doors to be opened (if by inner you mean the ones that are closer to the buttons on the ground), and link to that cloth from the outside :-)
Hope this helped!
p.s. If you're playing online, let me know, we can do this together!
There's definitely definitely definitely no logic to human behaviour.
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Re: URU Ages Beyond Myst expansion pack 1 To D'ni
[Re: Tomer]
#745872
08/10/11 05:34 PM
08/10/11 05:34 PM
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Joined: Jul 2005
Posts: 23,997 UK
Rushes
True Blue Boomer
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True Blue Boomer
Joined: Jul 2005
Posts: 23,997
UK
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Thanks, Tomer. I merged your two threads, Roy. 
"Bleat, Watson -- unmitigated bleat!" ~ Sherlock Holmes
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Re: URU Ages Beyond Myst expansion pack 1 To D'ni
[Re: Roy]
#746321
08/12/11 06:37 PM
08/12/11 06:37 PM
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Joined: Sep 2002
Posts: 2,240 Wilmington, DE
dadguy
Addicted Boomer
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Addicted Boomer
Joined: Sep 2002
Posts: 2,240
Wilmington, DE
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Heheh... not silly at all, Roy.
URU is unique in how it saves progess. As you know, when quitting, there is no "save game" process.... it merely shuts down.
It saves progress only in:
1. What Cloths in what ages you've touched 2. What Markers you've found (this is important in "To D'ni") and what level of marker success you've attained (i.e., have you gotten enough markers and registered them to open the back doors in the Great Zero - and the access link for the Great Zero itself) 3. What Nexus stations have you registered (to add a new link in the Nexus list). 4. What City links have you touched (saves a page in the City Book for easy return - like the City balconies or the Spy Room) 5. What other links have you touched (like the Hood balconies, the Kadish Pyramid roof, the Teledahn mushroom, the alternate Vault in Kadish, etc.) 6. What Age books have you touched - adds books for new ages like Ahnonay on the bookshelf.
All of these progress points are saved as you progress, so although you start in Relto or the Cleft, the progress is remembered in the save files.
Cheers,
Dadguy
Last edited by dadguy; 08/13/11 01:26 AM.
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