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The Testament of Sherlock Holmes and DRM #838575
09/27/12 02:00 AM
09/27/12 02:00 AM
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oldmariner Offline OP
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More on the boxed copy activation. An explanation from Frogwares is as follows. I found this over at Adventure gamers. You have to go online to activate the game with the disk version. You can do this an unlimited number of times. However, you are limited to installing it on three PCs.

Wonderful news, (sarcasm) Your unlimited number of times is limited to whatever period of time Frogwares is in existence. The industry's track record is not too good in this category. It also forbids one who buys game from using it if they do not have an internet connection. Had I known this prior to purchasing said game I would have passed. It will not be long before cracks flood the internet and the pirates get the game for free.

It is safe to say I will not be purchasing anything from this outfit in the future. It either appears on GOG or I opt out. I am so angered over this I may refuse to open the package when it arrives tomorrow.

Thank you Frogwares for joining the list of companies that treat your customers as thieves. I should say ex-customer.

Re: The Testament of Sherlock Holmes and DRM [Re: Carla] #838583
09/27/12 03:15 AM
09/27/12 03:15 AM
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kiev
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@oldmariner

The protection has nothing to do with our existence. It will continue even if we die tomorrow...

you can buy the game on Xbox and in 5 years when your console won't work you won't play it again, and the console won't exist anymore just because you won't have the device to do it. Do you know how many people play on Xbox now?

Buy a DVD with local activation and it will be the same, new windows and the drivers of the protection don't work anymore...

Change your Operation System, and suddenly some old games don't work anymore, what do you do about that?

Oh wait, to protect local economy Pal and Secam were "invented", limiting exchange of content between countries... By a game in US you can't play in France on Xbox...

You lived this format change with LPs, VHS, CDs, now DVDs, how many of them were sold and now in garages/attic and can't be used because we don't have the device for it. Do you complain about that?

I'm sorry that the state of the internet is like it is, but except if you want your game to be interrupted by advertisement every 2 minutes or to have content that has a the quality of free flash games, you'd have to live with format and protection, because we have to live too.
internet is like an open supermarket with no security and pay if you like to.
Lawmakers want to close everything or let everything happen, which is lame in both cases and you blame us because we protect ourselves?

Did you take a cab in new York or LA once? I suppose yes. Did you notice the thick glass between the driver and the passengers, and crappy handmade little window to pass the cash. What is it made for? You know it: to protect the driver from agressions, how many taxi drivers are victims of agressions? 1 out of 1000, 1 out of 500? 80-95% of games are pirated, whatever the country, whatever the price. even 0.79$ apps.
How did you feel behind this thick glass? a potential agressor? Did you complain to the cab driver about it?

We have to protect our work, and the game is not cracked yet on PC, meaning we were able to save thousands of sales. Torrent web sites are flooded by message of people waiting for the crack and finally buying the game, because they want to play it...

I agree that this protection thing is not perfect, we know it, we don't like it, but it's like asking everyone in airport to remove their shoes and scan their belongings and their bodies, it's not perfect, but it's the way we have today, if it could change, we will all be happy.

What will be the right way tomorrow for game? ads? cloud gaming? global licenses? I don't know and probably you neither.

I think your statement is unfair, we are not treating people like thieves because we protect our work, while the world economy used the consumers to recycle same content just changing the format, or impose heavy rules and regulations on so many things in our lives... You want a simple answer where there is none...

Anyway I hope you'll like the game, these protection stories have nothing to do with it.

Last edited by thehood; 09/27/12 07:56 AM.
Re: The Testament of Sherlock Holmes and DRM [Re: Carla] #838600
09/27/12 05:43 AM
09/27/12 05:43 AM
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- Torrent web sites are flooded by message of people waiting for the crack and finally buying the game, because they want to play it...

I think this is true and I'm not blaming Frogwares for doing what they can to prevent their efforts being stolen right before their eyes. Better a protected Sherlock than no Sherlock at all.

Re: The Testament of Sherlock Holmes and DRM [Re: Carla] #838665
09/27/12 01:15 PM
09/27/12 01:15 PM
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oldmariner Offline OP
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A reply to Hood.

"you can buy the game on Xbox and in 5 years when your console won't work you won't play it again, and the console won't exist anymore just because you won't have the device to do it. Do you know how many people play on Xbox now?"

I do not know how many people play on Xbox and do not care. I do not own one because Microsoft intentionally designed their product to not be backward compatible. It is called planned obsolescence.

"Change your Operation System, and suddenly some old games don't work anymore, what do you do about that?"

I use DosBox. Gabriel Knight works just fine thank you.

"Oh wait, to protect local economy Pal and Secam were "invented", limiting exchange of content between countries... By a game in US you can't play in France on Xbox..."

Another reason to not own an Xbox. But I can buy "Lost Horizon" for my PC from England and it works just fine.

"We have to protect our work, and the game is not cracked yet on PC, meaning we were able to save thousands of sales. Torrent web sites are flooded by message of people waiting for the crack and finally buying the game, because they want to play it..."

I have no issue with you wanting to protect your creation. I resent you suggesting I buy your product and allow you to control where and if I can use it. Under those conditions what I paid for is not mine. I refuse to play that game.

"I think your statement is unfair, we are not treating people like thieves because we protect our work, while the world economy used the consumers to recycle same content just changing the format, or impose heavy rules and regulations on so many things in our lives... You want a simple answer where there is none..."

I think your solution is unfair. The onus of creating "protection" for your product is on you to figure out, not me. The choice you made is to dictate to me how I can use a product I purchased. That is unacceptable and I choose to opt out under your conditions. If I wish to rent entertainment I can go to Netflix.

"Anyway I hope you'll like the game, these protection stories have nothing to do with it."

I suppose if the game is as well done as your previous efforts it will be a good game. You have been very good in that regard. The protection issue does in fact have everything to do with it. The bottom line is your decision is an attempt to force unacceptable conditions onto me, the customer. As I said I won't be buying your games until you can figure out how to protect your creation without impeding on my rights as a purchaser. Until then please consider "Please rent our game" as a marketing tool.

Re: The Testament of Sherlock Holmes and DRM [Re: oldmariner] #838683
09/27/12 02:13 PM
09/27/12 02:13 PM
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MaG Offline
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This is a matter of choice.

For the customer:
- if they don't want the protection and want only DRM free - fine - buy DRM free games only.
- if the gamer will settle for games that has been released not recently and the developers have basically let go of them - fine - your choice.
- if the gamers choose to do these things, do not complain later that the big or quality developers are slowly leaving adventure genre - fine - your choice for not supporting them.
- if the gamers will accept to see that sooner or later, there won't be many PC adventure games anymore because of loss of revenue - fine - your choice for not supporting them.


Just please allow the same choice for the developers to protect their investment; for trying to keep afloat and not blame them for doing what they can for self preservation.

Let us be nice to each other and just be thankful that we have some games - quality games that are available (if one wants to play them). Because sooner or later, we might not have them or adventure games in PC.

Re: The Testament of Sherlock Holmes and DRM [Re: oldmariner] #838699
09/27/12 03:19 PM
09/27/12 03:19 PM
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I'm not sure how much weight the developers put into DRM, only Frogwares can answer that one. But I do tend to agree that all forms of DRM are completely ineffective and only serve to disrupt the legitimate owner. The folks that pirate software are those that never intended to purchase it in the first place, so how much revenue is actually lost is an unknown. The creators of DRM software can create all the pretty marketing pictures all they want, but in the end they’re only guessing what was really lost.

I can certainly understand both sides of the DRM argument, but like yourself I hate being on the receiving end of it, and even more so dislike limited activations. I upgraded my OS last month, and guess what I had to do – re-activate my games (and take another notch off the total activation count).

It will eventually drive away the limited market they hold. But for now, it's something we all have to deal with.

Re: The Testament of Sherlock Holmes and DRM [Re: MaG] #838711
09/27/12 03:38 PM
09/27/12 03:38 PM
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Discussion: the act of discussing; talk or writing in which the pros and cons or various aspects of a subject are considered.

I see that oldmariner's posts have been moved from Discussion to Glitches, where they are very unlikely to be read by many and where they do not belong.

Or perhaps they do belong here. If "being nice" means "don't complain out loud and keep your negative opinions to yourself on DRM because it might affect the sales of this game in some small way", it can hardly lead to a discussion.

Most people, it seems, at least those who post here, will not care about DRM. They will be eager to play and happy to support developers of adventure games no matter what. That does not mean, IMO, that someone who'd love to play but wants to make it plain that he won't because he cannot accept paying (and quite a bit) for something if he is not going to own it, should not have a voice. In the appropriate forum.

Gil.


"Best not to think about it. I don't want to fall to bits 'cos of excess existential thought."
Re: The Testament of Sherlock Holmes and DRM [Re: oldmariner] #838716
09/27/12 03:49 PM
09/27/12 03:49 PM
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MaG Offline
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Gil,

It was moved to Glitches because it is a technical aspect of the game.

If we want to stop the discussion, then we could have deleted the thread.

Adventure games discussion forum is about the game itself.

As I said - it is a choice. Just please do not put down others because they have different opinions about things.

Since I try very hard to have a fair forum as well as a forum where no one is insulted or are afraid to be here - I do take your statement personally.
All I ask is for everyone to be civil and not rude to one another.

MaG

Re: The Testament of Sherlock Holmes and DRM [Re: MaG] #838720
09/27/12 04:04 PM
09/27/12 04:04 PM
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oldmariner Offline OP
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You miss the point Mag. I am not going to beat this to death and have no intention to be argumentative. That is not the issue. The issue is.

Frogwares chose to limit my ability to play a game I purchased from them. It is their contention they have a right to protect their intellectual property. In other words, "To protect sales", as stated by hood.

I agree they have that right. But in doing so they have determined to step on my rights. It is not my problem they cannot figure out how to protect their product without disregarding the customer.

"- if the gamers will accept to see that sooner or later, there won't be many PC adventure games anymore because of loss of revenue - fine - your choice for not supporting them."

Sorry the guilt trip won't work. It is not the customer's obligation to look out for the best interest of the producer. To say we must submit to their restrictive business model to have Adventure Games is upside down. To remain in business they must satisfy the customer. It is their obligation to figure it out, not mine to blindly comply. If they are not bright enough to figure out how to protect their investment while keeping the customer's best interest in mind then perhaps they should fold the tent.

In 2005, Mark Russinovich discovered the Sony Root kit designed to cripple customer's computers intentionally to protect their product. Sony denied and attacked the man with everything they had. Russinovich proved their guilt in court causing Sony hundreds of millions in penalties and reparations. Sony continues to act in the same manner. Securom is proof of that. Why do they get away with it? Because people have the attitude "we must comply."

The point is I enjoy Adventure Games and hope companies continue to make them. I do not accept the premise it is my obligation to submit. Either they release a product that does not infringe on my right to use it or I don't buy it. They need us more than we need them.

As you can tell I have a strong opinion in this regard. It is no reflection on Gameboomers as this is a wonderful site. It is about time these publishers get the message that customers are becoming more and more fed up with lame excuses. We do not have to put up with and won't.

Last edited by oldmariner; 09/27/12 04:14 PM.
Re: The Testament of Sherlock Holmes and DRM [Re: oldmariner] #838726
09/27/12 04:29 PM
09/27/12 04:29 PM
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The matter of DRM has been beaten to death here on the forum and every where else. It is like the discussion of download versus boxed copy. We get it. Everyone gets it.

I am not as diplomatic as MaG is, so let me put it in the best way I can.

The DRM discussion spoils every single thread posted. We are a website geared to promoting adventure games and helping to keep the genre afloat in these hard economic times. These posts do nothing to help the genre whatsoever. If you want a soap box, go directly to the publisher and let them know how you feel. If you want to discuss the game itself, the story, the anticipation etc, post in Discussions.

If you want to complain or ask about DRM, it will be moved to Glitches, plain and simple. It is getting really old to see thread after thread anouncing happy news on releases spoiled. It's time to get back to "discussing games" in Discussions.

Ana


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Re: The Testament of Sherlock Holmes and DRM [Re: oldmariner] #838763
09/27/12 06:45 PM
09/27/12 06:45 PM
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oldmariner Offline OP
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It was Frogwares in the persona of The Hood who defended his company's actions after I simply stated there were no limitations on activations. Boomers were curious of what the restrictions were. Next we will be hearing the buyer is not allowed to know what the conditions are. I pointed out the limit is on install to three pcs only. It was Hood who raised the issue of his drm defending it while expecting the customer to accept it. I simply replied to his defense suggesting I am not accepting it.

Ana I respect you to death. You are one of my favorites here. I must ask you a question. You say, "We are a website geared to promoting adventure games and helping to keep the genre afloat in these hard economic times. These posts do nothing to help the genre whatsoever."

Does that position extend to allowing game producers to walk all over you forcing you to submit to their conditions so you may be allowed to buy their product? Don't you think as a supporter of the Adventure Gaming industry you are entitled to have your rights as a consumer respected? What they are effectively telling you is, "we are not smart enough to protect our product without placing limitations on our customers."

I have no argument with you Ana I am simply asking you to consider how they are treating you. I will shut up about this as I have no intention to cause you problems.

It is simply a situation where my belief accepts they have a right to protect product but they do not have a right to step on my rights as a consumer. We will leave it at that.

Last edited by oldmariner; 09/27/12 07:03 PM.
Re: The Testament of Sherlock Holmes and DRM [Re: oldmariner] #838770
09/27/12 07:11 PM
09/27/12 07:11 PM
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Can this game be point and click strictly with the mouse without using the WASD keys.? I'm having a terrible time moving Sherlock with the keyboard. In previous games you were able to hold the left mouse button down to maneuver.


Gail
Re: The Testament of Sherlock Holmes and DRM [Re: oldmariner] #838771
09/27/12 07:25 PM
09/27/12 07:25 PM
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Oldmariner I am out right now and it's hard to reply on my phone but I will respond later.

Gail it is point and click so now worries.


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Re: The Testament of Sherlock Holmes and DRM [Re: oldmariner] #838774
09/27/12 07:38 PM
09/27/12 07:38 PM
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Thanks Ana, I think I just have the control settings wrong.

Working perfectly now. woot

Last edited by GBC; 09/27/12 08:54 PM.

Gail
Re: The Testament of Sherlock Holmes and DRM [Re: oldmariner] #838836
09/28/12 12:38 AM
09/28/12 12:38 AM
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oldmariner, I am home now so I can answer better.

First off, let me just say that I despise any form of DRM, but I also despise the fact that I went out tonight and had to lock all my windows and doors so I can assure my house is safe while I am not home even with two big dogs in the house. It is a sad part of life, but it is one way of ensuring I will come home to my house as I left it. That is exactly how these developers and publishers feel and I understand them.

I was robbed once when during a brief period I had no dogs and we left a window open and I felt extremely violated and vulnerable for a long time. I am certain the feeling is the same of these developers who put their heart and soul in a game and depend on the funds to put food on their table and find them on pirate websites before they are even released.

I personally think that putting the game on three PC's is a very reasonable limitation. I have 5 PC's in my house, but it will only be installed on one. I can't really understand why it would be on three anyways.

I have had games with limitations and exceeded the activations because of reformatting and a short email to the publisher had rectified it every time. I do not find the restrictions to be that extreme.

My heart goes out to the developers who make far less money than you think. The dirty laundry of the business is generally not hung out for the masses to see, but it's there.

As I stated, the way to get a point across is to go to the source. Write a letter to the publisher letting them know how you feel. Making a developer that just spent years putting his heart and soul into a game feel bad is not the way to go.

thehood has listened to gamers and made his games into something that everyone enjoys. He has given the gamers 3D keyboard and point and click options to keep us all happy no matter our style of play. It is not fair to take the announcement of his much anticipated game and turn it into a soap box against DRM. It's not just thehood, it's any developer. It is just not fair to them.

The forum Discussions was created to discuss the games. The story, the gameplay, the actual game as the developer made it. It was never designed to discuss if the game plays on certain systems, or if the game has DRM or any other things not related to the actual game itself. We have been lenient lately because there are not as many new games being released these days but the latest trend seems to be turning each thread into a discussion about the fact that it is a download vs. retail or what DRM is on the game. It really takes away from what should be a happy, exciting announcement about a new game.

If we all boycott all the DRM's it won't put an end to DRM's it will put an end to adventures. It's a bit like cutting off your nose to spite your face. Try and have some empathy for all involved. There is more there than meets the eye.

Happy Gaming everyone!

Ana


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Re: The Testament of Sherlock Holmes and DRM [Re: oldmariner] #838859
09/28/12 04:07 AM
09/28/12 04:07 AM
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kiev
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@oldmariner

I'm impressed by your analysis

as of today, you have two main choices:

play on Xbox, PS3 and your dependent on the format,

in 3 years Xbox, PS3, won't exist anymore and what will one do with its games when his/her console don't work anymore? Nothing.

Or take your DVD, that has an average of 10 years, activation or protection or not... 10 years later your DVD can be damaged and you won't do anything with it anymore.

You never complained about that, you never said that your rights were not respected, you never used the word lame, thieves, in all the years you bought DVD's. While actually your rights for your 39.99 USD game were dependent on the integrity of a 3 cents plastic circle.

Then you can go digital: BFG, Steam, Microsoft live, Sony PSN, Amazon, and wait, APPLE, the richest company in the world, and there you don't own anything, music, movies, games, you cannot resell, you cannot give it to your kids and you are dependent on the existence of the service of their company.

So among those gigantic corporations, that are making Billions of USD, managing users more or less good, creating ecoystems in the food chain of entertainment, you choose to make of Frogwares an example, on this speficic web site???

We give not 3, but 5 activations, I rechecked, and you recover activations every 90 days, and everytime you uninstall you recover your activation.

It means you buy one testament and you can get your whole street to play it, legitimately, what other game or game studio allows you to do this?

The day you will fight for real against Apple, I will take your words seriously, until then I'll just think you just use our game to express your frustration on a popular thread of this forum.

I have nothing against you, and I'm sorry you are confusing a little company to some arrogant corporations.

Re: The Testament of Sherlock Holmes and DRM [Re: oldmariner] #838866
09/28/12 05:00 AM
09/28/12 05:00 AM
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Wow this is a very informative discussion. I only play games that I can purchase on a disk. My gaming computer is not connected to the internet so thank you oldmariner for informing us that I wouldn't be able to play it without an internet connection. That is a real disappointment.

I wish things were different thehood. I understand where you are coming from but it makes it impossible for me to buy your game. The situation is an oxymoron. People like me are the ones who loose the opportunity to play, from what I've read, a fantastic game.


Gerry
Re: The Testament of Sherlock Holmes and DRM [Re: oldmariner] #838894
09/28/12 08:33 AM
09/28/12 08:33 AM
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Thanks, Ana - well said.

Let's continue to enjoy gaming, everyone.

I still personally recommend Testament of Sherlock Holmes for ALL to play. It is a wonderful great game.

Have a nice day!

Re: The Testament of Sherlock Holmes and DRM [Re: MaG] #838909
09/28/12 10:03 AM
09/28/12 10:03 AM
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This was a very interesting discussion and gave a lot of food for thought. I'm glad the subject was addressed so clearly and respectfully on all sides.

DRM and Software Protection have always been a thorn in the side of the legitimate customer. I remember when I first started playing and there were numerous attempts at security by providing manuals which were required for a security password or wheel's in the game box which were required to play and interrupted the game, etc.
It seems to me to be an ongoing battle between the "Store" and the "Shoplifter" and the effect on the customer.

I don't know how or if this issue will ever be resolved.

It is good to know that installations can be recovered. I do worry that changing my hardware and or getting a new PC (Someday) will affect my ability to play games that I have now.

I'm a little unclear about the difference between activations and installations but it is good to know that Testament of Sherlock Holmes will have a generous 5. smile

My only other comment on this is that I strongly believe that whatever form of DRM is imposed, online activation, etc - it be made known to the purchaser before the purchase. As game requirements, limitations, etc.

Re: The Testament of Sherlock Holmes and DRM [Re: oldmariner] #838911
09/28/12 10:07 AM
09/28/12 10:07 AM
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Draclvr Online content
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I think your post is a fitting semi-closure to the discussion, Ana. I just want to add that I also loathe DRM and the "rent a game" concept. But may I use Ghostlady as an example of your point... She is a "one-woman developer," writes the code, buys the sounds, hires the artists and works for multiple years on getting her games as finely tuned as possible. She publishes and distributes what is both a labor of love and at times a hated stepchild. Her newest one which will be coming out shortly took 4 years and will have no DRM. Yet, before she can even start selling her game, it will be pirated and available on Torrent sites. She will get no return on her monetary and intellectual investment.

Yes, there are two sides here and dueling "rights" and it's not fair to either side. But then, who said life was fair?!


114 tomatoes planted!
Re: The Testament of Sherlock Holmes and DRM [Re: oldmariner] #838916
09/28/12 11:03 AM
09/28/12 11:03 AM
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Posts: 40,644
southeast USA
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I have one question for Frogwares...
For customers like Oldmariner who are afraid that whatever company or server is handling activations will no longer be in existance when they want to replay the game in 5 years, would it be possible to have the requirement for activation be temporary -- so that in 3 to 5 years time the game will play without requiring activation? This could be accomplished with a legitimate "patch" rather than the customer having to seek out a possibly-virus-laden "crack" or "serial-code-generator" from an untrusted source. Alternatively, something more complex might be built into the activation code to automatically remove the requirement after 3 years (or 5 years or however long), though it would have to be carefully hidden to avoid being detected by the crackers.

The advantage of removing the DRM requirement in the future is that the customer could buy the game as soon as it comes out, knowing that the DRM restrictions would be removed in the future after the initial sales burst is finished. This would keep customers like Oldmariner from having to choose between not buying the game until it came to GOG and (alternatively) purchasing the game at first release but having to re-purchase it when it comes to GOG because activations are used up or no longer supported because the activation server is gone.

Re: The Testament of Sherlock Holmes and DRM [Re: oldmariner] #838923
09/28/12 11:36 AM
09/28/12 11:36 AM
Joined: Aug 2002
Posts: 7,226
Arizona
InlandAZ Offline
BAAG Specialist
InlandAZ  Offline
BAAG Specialist

Joined: Aug 2002
Posts: 7,226
Arizona
Oh, I like that idea smile

Nearly all of my favorites are well in excess of 5 years old, and I actually do replay them. For folks like myself that collect these things it would be nice not worry about activations and antiquated DRM. Just look at all of the problems caused by DRM and their incompatibly with newer systems.

You’d have never have heard the phrase NoCD on this site several years ago without a warning issued (and having your post deleted). Today it’s a completely acceptable response to those that are having issues.

Just food for thought -

Re: The Testament of Sherlock Holmes and DRM [Re: oldmariner] #838931
09/28/12 12:28 PM
09/28/12 12:28 PM
Joined: Oct 2000
Posts: 40,644
southeast USA
Jenny100 Offline
GB Reviewer Glitches Moderator
Jenny100  Offline
GB Reviewer Glitches Moderator
Sonic Boomer

Joined: Oct 2000
Posts: 40,644
southeast USA
And the advantage for Frogwares is that they wouldn't lose paying customers like Oldmariner who don't want to pay $40 for a new game that might not work in 5 years because the activation server expired. Oldmariner could buy it and play it now, and in 3 to 5 years it would be DRM-free so he could replay it in the future.

That's the idea anyway.

Re: The Testament of Sherlock Holmes and DRM [Re: oldmariner] #838951
09/28/12 01:48 PM
09/28/12 01:48 PM
Joined: Jan 2007
Posts: 1,525
oldmariner Offline OP
Addicted Boomer
oldmariner  Offline OP
Addicted Boomer

Joined: Jan 2007
Posts: 1,525
Hood

I respect your opinion and your need to protect your investment. I disagree with the method you chose. I have purchased everyone of your Sherlock games and they are top shelf. When I said disrespect the customer Kaki's Sister pointed out the issue quite well. Gamers like her are effectively blocked from playing the game. There are many other industry approved DRMs that would allow her to play the game.

Can you address the idea presented by Jenny? It seems a workable solution to the dependency upon your servers. After all Sierra, Lucas Arts, Access, and many others likely thought as you they will be around for a long time.

To answer your comment as to why I never complained about rights with DVDs, it is because that is not really an issue. If by dvds you mean movies, I do not buy them. If you mean games yes disc wear out. Consumers expect that just like when you buy a coffee maker or new car, they wear out. In the case of your choice of drm that is planned destruction and is not acceptable. There is no relationship between the two.

Regarding digital downloads, books, games, music, again I don't buy them. Hard covered books are close to permanent. Oh yes and Amazon's digital books are a wonderful invention until you discover your "collection" can suddenly evaporate if Amazon becomes annoyed or you die. you cannot leave them to your kids.

The issue really comes down to a gamer is required to submit to your conditions to enjoy your product. That my friend is upside down. I did not choose to make Frogwares an example. I simply complained about your game in particular. It was your game which I purchased when I would not have if I realized the restrictions. Your argument, big business does it, is simply a justification. The "Mikey did it" defense never holds up in court or with parents.

"It means you buy one testament and you can get your whole street to play it, legitimately, what other game or game studio allows you to do this?"

Do you really believe any Boomer passes their new game around the neighborhood? I suspect the real objection is when gamers finish their games they trade them with other gamers or sell them cutting possible sales. This site will not allow trading or selling of games requiring activation. Your choice of drm accomplished this silght as well.

You are taking it personally. To a certain extent that may be true after all it was your decision to use this particular drm. It is my decision not to support that plan.

Jenny offers a reasonable compromise I suggest you consider it.

Re: The Testament of Sherlock Holmes and DRM [Re: oldmariner] #838953
09/28/12 01:55 PM
09/28/12 01:55 PM
Joined: Jun 2005
Posts: 16,308
In Missouri near St. Louis
Draclvr Online content
Reviews Editor - Hints/Glitches Mod - Site Support
Draclvr  Online Content
Reviews Editor - Hints/Glitches Mod - Site Support
Graduate Boomer

Joined: Jun 2005
Posts: 16,308
In Missouri near St. Louis
I, for one, would be more inclined to purchase some of these games if Jenny's idea could be incorporated into copy protection. I also replay the games I have enjoyed the most and often it is a few years down the road on some late night when nothing really appeals to me. Then I spot that game on my shelf that I loved a few years ago. To be able to pop it into my disk drive and reinstall once again without having to go through the rigamarole of DRM would be heavenly!


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