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Are "Achievement" Announcements spoiling casual adventures? #940761
02/17/14 01:07 PM
02/17/14 01:07 PM
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southeast USA
Jenny100 Offline OP
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Yesterday I bought European Mystery: The Face of Envy.
I am regretting it.

The game "should" have been a game I'd enjoy -- a detective mystery set in historical surroundings.

But there are popups up the wazoo, announcing some "achievement" or other -- or any bit of progress made in the game, blocking my view of the game window, and occasionally blocking something going on in the game that I really wanted to see. Not only are there popups, there are all these little diddly things along the outside of the screen sliding in and out of view. I should correct myself here -- these things are not small. They obscure a good bit of the game window.

These kinds of things are something I'd expect in a pinball game -- not in a story-based game. But I'm not playing a pinball game.

Maybe it's because I started as an adventure game player, where the games didn't have these sorts of distractions. But I imagine even players who started with IHOG's and casual adventures (back before they added these distractions) may find them just as annoying.

Imagine visiting a historic town like Williamsburg or Old Salem, and having billboards flashing in your face every time you turned around. Would you be inclined to ever visit again?

I don't really care one way or the other about "achievements." I would not object to them being available through the menu screen. But the constant interruptions really spoil the game for me. I play these games for some combination of story, puzzles, and exploration. The constant popups interfere with exploration, interrupt the story, totally destroy any "atmosphere" the game environment might have had, and are totally unnecessary for the puzzles. I think I can tell when I solved a puzzle or not without having some huge announcement blocking my view of the screen.

I have yet to see a game where there was an option to turn these annoyances off.

I'm seriously considering dropping my Big Fish membership.
After all, if I can't enjoy the games, why bother?

Anyone else getting fed up?

Re: Are "Achievement" Announcements spoiling casual adventures? [Re: Jenny100] #940762
02/17/14 01:36 PM
02/17/14 01:36 PM
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near Yosemite
Marian Offline
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The Achievement announcements don't bother me as much as they do you, but I have played a few games where I have been awarded achievements that I didn't earn, such as doing a HOP scene without using any hints, whereas in fact I had used a hint. I am reading that the new European Mystery is doing the same thing - awarding achievements when they haven't been earned. I don't know how difficult it is to program this feature, but it should work correctly.

I like the newer Nancy Drew games where there is no notification of having received an Achievement, and you can view them outside of the main game if you wish; it's not mandatory that you look at them and you aren't notified if you have earned one.

It would be nice to have a feature where you can turn Achievement notifications on/off. wave

Re: Are "Achievement" Announcements spoiling casual adventures? [Re: Jenny100] #940767
02/17/14 02:24 PM
02/17/14 02:24 PM
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I like the collectable notifications but not the others. I also like when they come up and go away quickly. If they linger they annoy me. I would think it would not take much programming to turn off the announcements in game and let you choose if you want to see it or not.


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Re: Are "Achievement" Announcements spoiling casual adventures? [Re: Jenny100] #940775
02/17/14 03:17 PM
02/17/14 03:17 PM
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Rivellon
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Achievements and all those popups would drive me nuts.
On top of the distraction, you're being treated like a child.
Oh, aren't you a smart girl!
Here, have a lollipop!
Do people really need this sort of thing to encourage them to play games?

Gil.


"Best not to think about it. I don't want to fall to bits 'cos of excess existential thought."
Re: Are "Achievement" Announcements spoiling casual adventures? [Re: traveler] #940785
02/17/14 04:17 PM
02/17/14 04:17 PM
Joined: Nov 2000
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United Kingdom
Mad Offline
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Hmmmm ....

Rather vexed to hear about these distractions because I don't like them either - and I just bought The Face of Envy in anticipation of a good experience thumbsdown


Time : The Most Precious Commodity
Re: Are "Achievement" Announcements spoiling casual adventures? [Re: Mad] #940816
02/17/14 06:49 PM
02/17/14 06:49 PM
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Oakland, Ca.
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I was also looking forward to playing this game, but after reading these post, I will not be making the purchase. I really do not like the silly popups and if they are incorrect that is a double dislike. What a shame that the company ruined(IMO) a game that should have provided an enjoyable experience for all players. If the companies insist on putting the popups in their games, they should at least do the consumer the courtesy of providing an OFF switch. thumbsdown thumbsdown


Brick walls do not a prison make, nor iron bars a cage. Give no thought of tomorrow, today was tomorrow and tomorrow will be today.
Re: Are "Achievement" Announcements spoiling casual adventures? [Re: Jenny100] #940826
02/17/14 08:06 PM
02/17/14 08:06 PM
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Ditto to ALL said!

Re: Are "Achievement" Announcements spoiling casual adventures? [Re: Jenny100] #940881
02/18/14 09:21 AM
02/18/14 09:21 AM
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Millbrook, New York
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I agree with all the posts and, in fact, suggested about a month or so ago that players be allowed to turn them off. That has not yet happened and it seems as though the interruptions are getting more prevalent and staying on the screen for even longer periods. It's a totally annoying disruption to what is usually a good game. I, too, am considering going back to adventure games where I can play in peace.

Jenny100, I wish I had read your post yesterday....before I purchased this game. Maybe BFG will give me my money back if I complain to them? I'll check that out. I guess it's going to take someone more powerful than us to get the developers to change. BFG could be just that someone.

Barb

Re: Are "Achievement" Announcements spoiling casual adventures? [Re: gamenut] #940888
02/18/14 09:51 AM
02/18/14 09:51 AM
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Delaware, USA
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I agree with all said. I tried a demo of Spirits of Mystery - The Silver Arrow. I was prepared to buy this game and wanted to enjoy it. They had a LOT of collectible items and achievements. I kept getting interrupted in what I was trying to do. And then I was supposed to "clean-up" the tower while playing the game and gather coins to buy stuff. All that stuff is fine if you want to play that kind of game, but I was trying to play the story. It could have been interesting and I tried to get used to it. But, when I came out of the game I decided good story or no, this game wasn't for me. A little goes a long way and this was way overdone. It's a good thing they provide demos. I felt like a not very bright child being patted on the head for encouragement. sick

Sharon catrub

Re: Are "Achievement" Announcements spoiling casual adventures? [Re: Jenny100] #940893
02/18/14 10:06 AM
02/18/14 10:06 AM
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Millbrook, New York
Cappy Offline
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Thanks for the heads-up, Sharon. Another game added to my do-not-buy list.

Barb

Re: Are "Achievement" Announcements spoiling casual adventures? [Re: Jenny100] #940905
02/18/14 11:54 AM
02/18/14 11:54 AM
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The reason they give you a one hour trial is to see if you like the game and that it runs on your computer. It's really not a fair thing to expect a refund on a game purchased without seeing if it's something you like.

If you don't like it, let the developers know what you do not like. They may listen if you suggest that they add a feature to disable the popups but not eliminate. A lot of folks enjoy the achievements very much and replay in order to get them all. Most of us here were adventure gamers before playing casuals and we are not accustomed to being rewarded for playing a game. If you go other places where casual only players hang out, they love that stuff. I am sure if the developers were made aware that this is an issue, they could easily remedy it.

Ana wave


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Re: Are "Achievement" Announcements spoiling casual adventures? [Re: BrownEyedTigre] #940919
02/18/14 01:05 PM
02/18/14 01:05 PM
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Delaware, USA
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I had read some reviews of the game before I started playing. Someone said they liked it because there was so much to do. At the time I wasn't sure how I felt about this so I tried the game. As I said, I tried to like it. And I did like the game itself but I kept feeling like it was talking down to me and I kept getting sidetracked. Now I know how I feel about the achievements. A little goes a long way and it's best to try the game first. Which I almost always do. Just expressing my opinion.

Edit: You're right about needing to express my opinion to the developers. I'm not sure how to do that but I did make a post in the review of this game in the BF forums and expressed the wish that they would make achievements optional.

Last edited by SharonB; 02/18/14 01:24 PM.
Re: Are "Achievement" Announcements spoiling casual adventures? [Re: Jenny100] #940954
02/18/14 06:22 PM
02/18/14 06:22 PM
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Rockland, Ontario, Canada
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I agree with Ana that one should try the Demo first to see if you like the feel of the game, it is one thing to read reviews from others but one must remember that not every one shares the same taste in games, I bought many games based on reviews only and to my dismay found out that I wasted my money and deleted the game(s) not even making it to the halfway point.

As for the game that Jenny100 mentions “European Mystery: The Face of Envy”, I tried the Demo and she is right, there are a lot of popups, but is still a very good game but not good enough to buy the CE, I will wait for the SE game, then again, I buy mostly SE editions because I am cheap and I don’t much care for these extra collectables and therefore one gets less Pop Ups during the game.

Again to Jenny100 and others, have you tried the demo of : Obscure Legends - Curse of the Ring, I don’t know if they have a CE version of this game, so far I only played about halfway and loving it, yes there is a Popup when you collect coins to repair your ship, but so far when that area of pop-ups happens you also have other needed items to collect, so the trick here is to 1) Collect the coins first and ignore the pop up while you the collect the other necessary item(s) to further the game play.

Re: Are "Achievement" Announcements spoiling casual adventures? [Re: Jenny100] #940963
02/18/14 07:27 PM
02/18/14 07:27 PM
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It would be totally simple for the programmers to create the option to turn this silliness off. After all, look at the options already available - various modes of difficulty; do you want a tutorial or not - they just haven't thought of this choice, or haven't bothered.

I really don't need to 'buy things for my helpful kitty or dog' That might have been cute in one game, one time only, but for everyone else to copy it is lazy thinking.

I frankly don't care for any of the achievements, but if they don't get over-pushy it doesn't matter. When they are constantly popping up, then that becomes too intrusive and destroys the enjoyment of the adventure.

Anyway, developers actually do read the stuff we write; let's hope they listen to us this time. One of our major players is considering quitting BF. Really! Pay attention, guys.

Re: Are "Achievement" Announcements spoiling casual adventures? [Re: Jenny100] #941219
02/20/14 12:33 PM
02/20/14 12:33 PM
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I'm not one to be interested in achievements, etc. But I don't find their presence in a game a deal breaker. Most of these games are still fun to play. I don't find the pop-ups distracting. I guess I've gotten used to ignoring them. As far as the "shops" where you can dress up your pet or provide a nicer environment, I don't pay attention to those either. I imagine there are those who find these extras to be a fun part of the game. I can see that new players and younger players might find these extras entertaining. I didn't used to like looking for morphing objects, but I've learned to have fun looking for them. I certainly wouldn't consider leaving BFG because of the way some of the games offered are designed. I don't expect BFG to exclusively cater to my personal tastes. My gosh, there have been so many good games released in the past year or so that I can hardly keep up. However, I can agree that if it's possible to provide the option to play without these extras, I'd probably choose to check that option. Seems it would be a programming challenge though. I've seen complaints on BFG forums re: the value of CE's and wonder if the addition of achievements, etc. is a way to provide more bang for the buck.

Re: Are "Achievement" Announcements spoiling casual adventures? [Re: Sparkle] #941241
02/20/14 03:37 PM
02/20/14 03:37 PM
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southeast USA
Jenny100 Offline OP
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Originally Posted By: Sparkle
I've seen complaints on BFG forums re: the value of CE's and wonder if the addition of achievements, etc. is a way to provide more bang for the buck.

Unfortunately buying the Standard Edition does not get rid of "Achievements" -- at least not with the recently released IHOG's and Adventure Lite's. The only difference is that the "Collector's" versions allow you to actually do something with the extra garbage you collect. There is no difference in the constant popups congratulating you on things like opening a door or talking to another character or doing similar things that are necessary to progress in the game anyway (and therefore not really an "Achievement" at all). Nor is there a difference on the unnecessary objects you collect, and which you are usually notified about by slide-in instead of a popup (both block your view of the screen).

If Big Fish doesn't supply games I can enjoy, why be a member? Let them supply games to people who are willing to put up with the annoyances. If I wanted pinball-type or Vegas-type popups, I'd be playing those type of games, not adventures or IHOG's.

Imagine reading a book and having pop-ups obscure your view of the page every couple of seconds saying, "Congratulations, you managed to finish a sentence!" "Congratulations, you read 16 nouns!" "Congratulations, you found an adverb!" "Congratulations, you've been reading for 15 minutes." It's stupid and insulting.

Re: Are "Achievement" Announcements spoiling casual adventures? [Re: Jenny100] #941247
02/20/14 04:07 PM
02/20/14 04:07 PM
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Bravo!

Gil.


"Best not to think about it. I don't want to fall to bits 'cos of excess existential thought."
Re: Are "Achievement" Announcements spoiling casual adventures? [Re: traveler] #941264
02/20/14 06:46 PM
02/20/14 06:46 PM
Joined: Nov 2000
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United Kingdom
Mad Offline
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I simply can't find the time to watch demos or suchlike so I often buy a game purely because it appeals to me from its description smile
[ And obviously, this system has the propensity to go horribly wrong at times rotfl ]

However, not even the best of developers can ever please everyone so an "option button" for this type of stuff makes sense to me - and would probably generate more sales by the game reaching a wider market yes


Time : The Most Precious Commodity
Re: Are "Achievement" Announcements spoiling casual adventures? [Re: Mad] #941540
02/22/14 01:50 PM
02/22/14 01:50 PM
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southeast USA
Jenny100 Offline OP
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Originally Posted By: Mad
so an "option button" for this type of stuff makes sense to me

You'd think it would, but I'm not so sure it is a possibility.

Look at all the posts from people complaining about "sparkles" when playing on advanced modes (when there aren't supposed to be sparkles). This has been an ongoing problem for years, and you see complaints about it in user reviews for many games. Ever since "sparkles" were introduced as an option in "easy/casual" mode, the ability to avoid them was gone. Even though there is supposedly an option to turn them off, either directly or by choosing a more difficult mode, this option is at best only semi-functional. People get the opposite problem too -- no sparkles when they want to see them. Personally I don't much care one way or the other about "sparkles." They don't obliterate everything else on the screen and don't stop you from playing the game the way notifications do. But if an advanced mode is not supposed to show "sparkles," they should NOT appear when playing in that mode.

Look at the posts from people who get notices for "Achievements" they haven't earned. Even for players who want the "Achievements" displayed, I think we can assume they want them to be accurate -- and don't want notices for things they haven't earned.

If the developers can't even get these things right, how are they going to eliminate "Achievements" or "Achievement notifications?" Giving options for things they can't control (or can't be bothered with controlling) isn't very useful. I can easily see people who want "Achievements" not getting them while those who don't want them are bombarded with them.

With both the appearance of "sparkles" and the accuracy of "Achievement" notifications, either there is a problem with the beta testing, or the developers aren't paying attention to their beta testers.

I see little hope for anyone hoping to avoid "Achievement" notifications -- except to only buy games where there are NO "Achievement" notifications in ANY playing mode.

Not that they shouldn't try, or that players shouldn't DEMAND the options. But I don't see it actually happening.

Re: Are "Achievement" Announcements spoiling casual adventures? [Re: Jenny100] #941542
02/22/14 02:05 PM
02/22/14 02:05 PM
Joined: Nov 2000
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United Kingdom
Mad Offline
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Well it still "makes sense" to me, Jenny100 yes

But whether it can be done or not is another kettle of fish altogether - and with my meagre techy knowledge it would be rather presumptuous of me to assume it could laugh


Time : The Most Precious Commodity
Re: Are "Achievement" Announcements spoiling casual adventures? [Re: Jenny100] #941682
02/23/14 08:02 AM
02/23/14 08:02 AM
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usa
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I agree with you about the popups, I did cancel my membership. Mostly I like puzzle games, or adventures that have good puzzles without the hidden object feature, I had a hard time finding these types, and played most the adventure ones that are without the
hidden object type (looking for random objects in a room, that have nothing to do with the game)
I dont mind looking for a key or machine part, or something else with the story, but the Hidden Objects drive me nuts LOL
I would love to do more of the casual types with riddles and puzzles , but have a hard time finding these among them all and they dont seem to have to many,...

I do play some of the puzzle types, that are like suduko.. or pictures squares... and the pop ups I just try to ignore, I also find they dont offer much in the way of added enjoyment, I dont need an award when I finish a puzzle, doing the puzzle is enough reward.

It seems like something that could be an option like you said..

Re: Are "Achievement" Announcements spoiling casual adventures? [Re: Jenny100] #941727
02/23/14 03:00 PM
02/23/14 03:00 PM
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I'm playing less casual games, though I'm still a BF member for now. I hate the pop-ups, the sparklies even on difficult setting, and the relative ease of the games. The games have lots to do, but it's mostly a number of very easy little steps adding up to getting access to the next bit. Many of the games I recently played have the answers you need right in the same frame as the puzzle. One thing for sure, I now stay away from CEs and any game with cutsie companions. I'd really like more games like The Fall Trilogy, or the 1st Azada.

Re: Are "Achievement" Announcements spoiling casual adventures? [Re: Jenny100] #941802
02/24/14 12:20 AM
02/24/14 12:20 AM
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I really liked those two games too colpet!


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Re: Are "Achievement" Announcements spoiling casual adventures? [Re: Jenny100] #1034890
10/04/15 03:16 PM
10/04/15 03:16 PM
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deep south
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Resurrection of thread:
I loathe pop-up announcements in general. Announcements of achievements are the worst because they remind me that I should (and usually do) have better things to do than be patronized. While I buy games with these pop-up banners, I almost never finish one because the irritation is cumulative when coupled with the usual narrative incoherence.

After losing interest in casual games for several games, I have started playing again in order to have an immersive experience (a phrase I am lifting from Jenny100 because she articulated the matter so well). For me, immersion means willing suspension of disbelief, a state of consciousness difficult enough to achieve in a casual game without having my nose rubbed in how low the developers' and producers' opinions are of the target audience's intelligence.

Optimism:
I have noticed that sparkles do seem to be disappearing in newer games with custom settings and that the option to toggle off twinkly mood spoilers tends to actually work or at least work better than it used to. Maybe the same will be become possible with those banners.

Last edited by 8dognight; 10/04/15 03:19 PM.
Re: Are "Achievement" Announcements spoiling casual adventures? [Re: 8dognight] #1034891
10/04/15 03:20 PM
10/04/15 03:20 PM
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Marian Offline
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I wish I could remember the name of the game now, but there was one game I looked at in the last year where you could customize the settings such that you could turn the achievements announcements off.

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