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Introducing Kinesis, the engine behind Asylum #697901
02/11/11 06:57 PM
02/11/11 06:57 PM
Joined: Jan 2003
Posts: 230
Buenos Aires, Argentina
Agustin Cordes Offline OP
Settled Boomer
Agustin Cordes  Offline OP
Settled Boomer

Joined: Jan 2003
Posts: 230
Buenos Aires, Argentina
Hey Boomers!

This is rather intimate video (no dirty stuff!) so it's going out without a press release. Enjoy:

http://www.youtube.com/watch?v=y0XXZ4ZuGTs


Senscape // Founder // Designer
Twitter: @AgustinCordes
Working on: Asylum
Re: Introducing Kinesis, the engine behind Asylum [Re: Agustin Cordes] #697908
02/11/11 07:04 PM
02/11/11 07:04 PM
Joined: Jan 2004
Posts: 83,351
In the Naughty Corner
BrownEyedTigre Offline
The Sassy Admin and PR Liaison
BrownEyedTigre  Offline
The Sassy Admin and PR Liaison
Sonic Boomer

Joined: Jan 2004
Posts: 83,351
In the Naughty Corner
Hello Sailor? rotfl I can't wait Agustin, it looks creepy and I love the footsteps.

Ana wave


Don't feed the Trolls
Re: Introducing Kinesis, the engine behind Asylum [Re: BrownEyedTigre] #697933
02/11/11 08:22 PM
02/11/11 08:22 PM
Joined: Jun 2006
Posts: 3,638
GreyFuss Offline
Addicted Boomer
GreyFuss  Offline
Addicted Boomer

Joined: Jun 2006
Posts: 3,638
Hello Agustin

Great atmosphere. Thanks for the sneak peek. Couple of questions:

What is the drop down menu that keeps appearing? I can't read it. Is that in the game or part of development?

Is the 360 degree movement controlled by the mouse? How about the forward movement? Left click, right click or keyboard?


"Don't Hate Me Because I Am Beautiful...There Are Many Other Reasons!"
Re: Introducing Kinesis, the engine behind Asylum [Re: GreyFuss] #697939
02/11/11 08:44 PM
02/11/11 08:44 PM
Joined: Jan 2004
Posts: 83,351
In the Naughty Corner
BrownEyedTigre Offline
The Sassy Admin and PR Liaison
BrownEyedTigre  Offline
The Sassy Admin and PR Liaison
Sonic Boomer

Joined: Jan 2004
Posts: 83,351
In the Naughty Corner
Greyfuss, put it on full screen and read it. It'll make sense then.

Ana wave


Don't feed the Trolls
Re: Introducing Kinesis, the engine behind Asylum [Re: lhuntings] #697942
02/11/11 09:10 PM
02/11/11 09:10 PM
Joined: Jan 2003
Posts: 230
Buenos Aires, Argentina
Agustin Cordes Offline OP
Settled Boomer
Agustin Cordes  Offline OP
Settled Boomer

Joined: Jan 2003
Posts: 230
Buenos Aires, Argentina
@BrownEyedTigre I know, I couldn't resist! laugh

@GreyFuss No, the game won't have the console. This is strictly a tool for developers, but I thought it would be a neat idea to show both the engine and a glimpse of Asylum. Like Ana said, make sure you watch the video in fullscreen to make more sense out of it. Should be interesting, even to non-programmers!

As for the movement, so far we're focusing on mouse only. We might add keyboard support if there's enough interest.


Senscape // Founder // Designer
Twitter: @AgustinCordes
Working on: Asylum
Re: Introducing Kinesis, the engine behind Asylum [Re: Agustin Cordes] #697947
02/11/11 09:18 PM
02/11/11 09:18 PM
Joined: Feb 2001
Posts: 16,803
Upper Arlington, Ohio
Space Quest Fan Offline
Graduate Boomer
Space Quest Fan  Offline
Graduate Boomer

Joined: Feb 2001
Posts: 16,803
Upper Arlington, Ohio
thanks Agustin. thumbsup


It's nice to be important but it is much more important to be nice.
Re: Introducing Kinesis, the engine behind Asylum [Re: Space Quest Fan] #697969
02/11/11 10:31 PM
02/11/11 10:31 PM
Joined: Nov 2000
Posts: 34,388
United Kingdom
Mad Offline
Sonic Boomer
Mad  Offline
Sonic Boomer

Joined: Nov 2000
Posts: 34,388
United Kingdom
Wow !! Thanks for the sneak peek, Agustin Cordes.
Wonderfully eerie stuff - and looking forward to the game even more now taz


Time : The Most Precious Commodity
Re: Introducing Kinesis, the engine behind Asylum [Re: Mad] #698008
02/12/11 05:44 AM
02/12/11 05:44 AM
Joined: Nov 2004
Posts: 25,146
Marlborough USA
Kaki's Sister Offline
Sonic Boomer
Kaki's Sister  Offline
Sonic Boomer

Joined: Nov 2004
Posts: 25,146
Marlborough USA
Now that looks spooky! Thanks for sharing Agustin! scared


Gerry
Re: Introducing Kinesis, the engine behind Asylum [Re: Kaki's Sister] #698207
02/12/11 09:06 PM
02/12/11 09:06 PM
Joined: Apr 2002
Posts: 5,588
Oklahoma, USA
Homer6 Offline
BAAG Specialist
Homer6  Offline
BAAG Specialist

Joined: Apr 2002
Posts: 5,588
Oklahoma, USA
Interesting, thanks for the preview.

As I watched those clips I kept waiting for the other shoe to drop.


If something gets your goat, it just proves you have a goat to get.
Re: Introducing Kinesis, the engine behind Asylum [Re: Homer6] #698420
02/13/11 02:14 PM
02/13/11 02:14 PM
Joined: Jun 2001
Posts: 953
San Francisco area, Calif.
Carrie Offline
Settled Boomer
Carrie  Offline
Settled Boomer

Joined: Jun 2001
Posts: 953
San Francisco area, Calif.
Followed the bouncing orb!grin Thanks for your 'personal' message to us (in full screen).
Footsteps are definitely a 'plus'... adding to the ambience. Looking forward to pointing and clicking my through this eeeeerie place in 1st-person perspective.

Re: Introducing Kinesis, the engine behind Asylum [Re: Carrie] #698493
02/13/11 08:06 PM
02/13/11 08:06 PM
Joined: Mar 2008
Posts: 99
D
Doffy90 Offline
Shy Boomer
Doffy90  Offline
Shy Boomer
D

Joined: Mar 2008
Posts: 99
The game looks awsome! The music + footsteps make is sooo creepy. I can't wait for this Scratches-esque game laugh

Re: Introducing Kinesis, the engine behind Asylum [Re: Doffy90] #698730
02/14/11 06:28 PM
02/14/11 06:28 PM
Joined: Mar 2010
Posts: 116
Middle US
lazydaisy Offline
Settled Boomer
lazydaisy  Offline
Settled Boomer

Joined: Mar 2010
Posts: 116
Middle US
Thanks so much for that "sneak peek". How intriguing and creepy. Not a game to play after dark by yourself. Looking forward to the release.

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