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Re: Rhem 4-tram [Re: Jtiffin] #691750
01/21/11 01:55 AM
01/21/11 01:55 AM
Joined: Jun 2002
Posts: 378
Georgia
J
Jtiffin Offline OP
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Mag,
I see only 3 doors, but 5 letters & #s.
I have tried going down a column putting in
the code, then I tried choosing the code for a
door according to the compass at bottom of
door. I use 3 letters & #s, but have no idea
what to do with the other two.
You say E-W door, the broken bridge says west,
also the last door says West with the symbol
on it.
I get so flustered, that if I was over seas in
that war, I would finish it in a day.
I am thinking about leaving what I have already done
in the game on the computer &
comming back in the next year or so, maybe
it will hit me what I need to do. Right now I
have so much going on, I can't think good.
Thanks for trying to help, but you have a lot
of other people, I am sure that needs help.
Jtiffin

Last edited by Jtiffin; 01/21/11 01:58 AM.
Re: Rhem 4-tram [Re: Jtiffin] #691803
01/21/11 08:40 AM
01/21/11 08:40 AM
Joined: Dec 1999
Posts: 69,973
MaG Offline
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You can do this. Just take your time doing the puzzles. Explain to us specifically what is the problem and we'll try to get you going.


There are 3 doors at the tower elevator's top area.
There is one door underground that is the east-west passage.

To enter the code taken from the walkthrough:
- while inside the tower, go to a door and check the compass which one it is.
- enter the alphabet on the left and the number on the right square. Then do the next alphabet and the next number until you have entered a to e and the respective numbers.
- do all 3 doors and their panels.
- then do the east west passage underground.

East-west passage:
- first you have to activate the west door. Go through the broken wall with broken bridge. Turn right on bridge and go down the metal ladder. Turn right and go forward to be underground.
- see a stickman pad on the left. Change the pattern to reflect the stickman seen while facing east when standing on the broken west bridge (arms up with bent elbows and straight legs apart).
- Go back up to the tower elevator doors.
- now that you opened the door going east, exit. Turn right, go down the metal ladder and forward until the end of the path.
- Power the door by entering the stickman with the west icon surrounding it as seen while facing west standing on the west broken bridge (arms straight to side and legs apart with knees bent).
- Enter the code for the west door. Press the button and see that the door opens. This now opens an east-west path.

Re: Rhem 4-tram [Re: MaG] #692094
01/22/11 05:12 AM
01/22/11 05:12 AM
Joined: Nov 2004
Posts: 25,136
Marlborough USA
Kaki's Sister Offline
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Marlborough USA
MaG I have a question for you about Rhem 4. The bells give me tones in the tower. But when I got to the part where you put the needle on the record I get no "tones". Also when the tram is moving the sound stutters. Is there some adjustment I can make to fix the sound? My video card is an 8800GT. Thanks.


Gerry
Re: Rhem 4-tram [Re: Kaki's Sister] #692119
01/22/11 08:37 AM
01/22/11 08:37 AM
Joined: Dec 1999
Posts: 69,973
MaG Offline
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MaG  Offline
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Gerry,

Move that needle anywhere on the record. See if a different placement will give you a sound.

If still not - go to the bell tower and click on the bells and double check if you finished the puzzle there.

If still not again - maybe a tech problem. Best to ask Glitches. luck

Re: Rhem 4-tram [Re: MaG] #692388
01/23/11 04:33 AM
01/23/11 04:33 AM
Joined: Nov 2004
Posts: 25,136
Marlborough USA
Kaki's Sister Offline
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Marlborough USA
MaG is it really strange. I used the walk thru solution to finish the puzzle because I could not get the tones to play on the record. When I first place the needle on the record I a broken up half a sound and that's it. When I installed the game I did not install the DX9 so maybe that is a part of the problem?


Gerry
Re: Rhem 4-tram [Re: Kaki's Sister] #692427
01/23/11 09:11 AM
01/23/11 09:11 AM
Joined: Dec 1999
Posts: 69,973
MaG Offline
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MaG  Offline
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I always install the DX9 that comes with the game. It's because that is what the game was made with.
I am not sure if you can install it at this point.

Re: Rhem 4-tram [Re: MaG] #692435
01/23/11 10:07 AM
01/23/11 10:07 AM
Joined: Nov 2004
Posts: 25,136
Marlborough USA
Kaki's Sister Offline
Sonic Boomer
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Marlborough USA
I knew I should have installed it at the time. next time for sure!Thanks MaG. wave


Gerry
Re: Rhem 4-tram [Re: Kaki's Sister] #692447
01/23/11 10:55 AM
01/23/11 10:55 AM
Joined: Dec 1999
Posts: 69,973
MaG Offline
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MaG  Offline
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Joined: Dec 1999
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You're welcome. Happy gaming!

Re: Rhem 4-tram [Re: MaG] #698073
02/12/11 11:26 AM
02/12/11 11:26 AM
Joined: Jan 2011
Posts: 3
Arlington. VA
S
skiracket Offline
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Arlington. VA
I have Rhem 4 for Mac. The game runs fine but I have not been able to save any game. Each time I have to start over. When I hit save I get an error message. When I open the game and hit download I get an error message. The auto save does not seem to work. I have tried reloading the game but nothing I have tried seems to work. Help! ski racket

Re: Rhem 4-tram [Re: skiracket] #698078
02/12/11 11:35 AM
02/12/11 11:35 AM
Joined: Jul 2005
Posts: 23,997
UK
Rushes Offline
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UK
Hi skiracket,

I notice you also posted in Glitches regarding the same problem but without any resolution. I'd suggest contacting the developer directly to see if he has any suggestions on a way around the error. Here's a link:

Rhem support

luck


"Bleat, Watson -- unmitigated bleat!" ~ Sherlock Holmes
Re: Rhem 4-tram [Re: Jtiffin] #702049
02/26/11 01:14 AM
02/26/11 01:14 AM
Joined: Jun 2002
Posts: 378
Georgia
J
Jtiffin Offline OP
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Georgia
Mag,
I have some #s to enter for the transportion code,
but everytime I try to enter them, the paper roll jumps back to the inventory.
How can I get the paper roll to except my #s.
Jtiffin

Re: Rhem 4-tram [Re: Jtiffin] #702133
02/26/11 11:09 AM
02/26/11 11:09 AM
Joined: Dec 1999
Posts: 69,973
MaG Offline
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MaG  Offline
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Jtiffin,

Is this where you last posted - about placing the code to open the doors?
If so - you enter the deduced codes on the panel right of each door.
The papers are for your analysis only. luck

Re: Rhem 4-tram [Re: Jtiffin] #702169
02/26/11 12:26 PM
02/26/11 12:26 PM
Joined: Jun 2002
Posts: 378
Georgia
J
Jtiffin Offline OP
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Georgia
Mag,
I figured out the codes for the tram stops.

Now I trying to do the transposition code. I have figured out what I think is the code, but my problem is that every time I try to enter it, the paper roll where I am suppose to enter it disappears back to the inventory. I am asking how & where do I enter my numbers. The
walkthrough shows numbers on the paper roll
which I thank is where my numbers will go. I
need the Paper Roll to stay put.
Jtiffin

Re: Rhem 4-tram [Re: Jtiffin] #702179
02/26/11 01:15 PM
02/26/11 01:15 PM
Joined: Dec 1999
Posts: 69,973
MaG Offline
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MaG  Offline
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Posts: 69,973
Did you do the clock puzzle across the room to turn that paper roll frame on?
Did you place the light bulb before placing the paper on that frame - so you can read the roll of paper?

The transposed number is to be entered at the room at far right. That is the room where you got the number. Across that is another panel - enter the number there.

Re: Rhem 4-tram [Re: Jtiffin] #702297
02/26/11 06:44 PM
02/26/11 06:44 PM
Joined: Jun 2002
Posts: 378
Georgia
J
Jtiffin Offline OP
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Georgia
Thanks MaG,
I did it! It was right there, just didn't
know it. Moving on.
jtiffin

Re: Rhem 4-tram [Re: Jtiffin] #702305
02/26/11 08:08 PM
02/26/11 08:08 PM
Joined: Dec 1999
Posts: 69,973
MaG Offline
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MaG  Offline
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Great. Enjoy the rest of the game.

Re: Rhem 4-tram [Re: Jtiffin] #702665
02/28/11 12:27 AM
02/28/11 12:27 AM
Joined: Jun 2002
Posts: 378
Georgia
J
Jtiffin Offline OP
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Posts: 378
Georgia
MaG,
I am doing the Cabinet Block Letters Puzzle.
I have entered the letters & numbers with
the clock going in the right direction & the
icon is the right direction. Went outside &
hit the yellow button--nothing happened.
I have check myself over & over. what am I missing?
Jtiffin

Re: Rhem 4-tram [Re: Jtiffin] #702729
02/28/11 09:04 AM
02/28/11 09:04 AM
Joined: Dec 1999
Posts: 69,973
MaG Offline
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MaG  Offline
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Joined: Dec 1999
Posts: 69,973
Most common problem here is getting confused on cardinal points and then entering the wrong solution then.

Look at the solution.
The left set solution is with the sun hallway at top.
The right set has the door to the outside at bottom.

Double check your solution entries. luck

Re: Rhem 4-tram [Re: Jtiffin] #702803
02/28/11 01:44 PM
02/28/11 01:44 PM
Joined: Jun 2002
Posts: 378
Georgia
J
Jtiffin Offline OP
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Posts: 378
Georgia
Mag,
Can the clock directions be reversed?
There seems to be a CC in the outside bunch & a C in the Sun Hallway bunch. They need to be swapped.
I had my clocks looking like your walkthrough, all letters & numbers matched & the NESW matched. If that is the solution, it didn't work for me. I need to change the clock
directions on those two.
Jtiffin

Re: Rhem 4-tram [Re: Jtiffin] #702815
02/28/11 02:24 PM
02/28/11 02:24 PM
Joined: Dec 1999
Posts: 69,973
MaG Offline
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MaG  Offline
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No. I will draw another graph that might be better visual aid. I'll be back.



Hope that helps.

Last edited by MaG; 02/28/11 03:01 PM.
Re: Rhem 4-tram [Re: Jtiffin] #703315
03/02/11 02:26 AM
03/02/11 02:26 AM
Joined: Jun 2002
Posts: 378
Georgia
J
Jtiffin Offline OP
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J

Joined: Jun 2002
Posts: 378
Georgia
MaG,
Thanks for the new Sun Hallway Graph, it worked great.
Once again I really need your help.
I developed the pictures & got the Letter Panel Solution. I tried to enter the Letters just like the walkthough shows and again I haven't been able to get anywhere. I even tried to swap some of them around, still no
hill will light up. I am missing something.
Could you please give me a hint.
I would love to finish this game soon & after spending four to five hours a night on it, I have no intentions to ever replay it.
Help would be appreciated.
Jtiffin

Re: Rhem 4-tram [Re: Jtiffin] #703358
03/02/11 08:24 AM
03/02/11 08:24 AM
Joined: Dec 1999
Posts: 69,973
MaG Offline
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MaG  Offline
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Be sure that you have all the possible drawings and have developed them.
Once you have all - then you can enter the letters.

Double check that you enter the letters in the correct panel.

Then - Press the button at southeast corner of the enclosure.

Re: Rhem 4-tram [Re: Jtiffin] #703619
03/02/11 11:51 PM
03/02/11 11:51 PM
Joined: Jun 2002
Posts: 378
Georgia
J
Jtiffin Offline OP
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Georgia
MaG,
I hate to keep bothering you.
I took the pictures, I entered the letters according to the Letter panel solution.
The only other thing is the button, the only button I see is an orange Square one in the NORTH/West corner, that stands out.
Then there is the panel on the wall, with a green button.
Where exactly is the one you are talking about?
I have looked all over the South/East corner, but see nothing.
Jtiffin

Last edited by Jtiffin; 03/03/11 02:56 AM.
Re: Rhem 4-tram [Re: Jtiffin] #703691
03/03/11 08:16 AM
03/03/11 08:16 AM
Joined: Dec 1999
Posts: 69,973
MaG Offline
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MaG  Offline
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Try the yellow-orange button at south-right corner area. luck

Re: Rhem 4-tram [Re: Jtiffin] #703950
03/04/11 03:02 AM
03/04/11 03:02 AM
Joined: Jun 2002
Posts: 378
Georgia
J
Jtiffin Offline OP
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Jtiffin  Offline OP
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J

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Posts: 378
Georgia
Mag,
I have just spent 4 more hrs with the pictures
trying to match them up. The Letter Panel Solutions just won't match up with all the pictures.
The pictures won't match up with some of the
scenes, & there are several places with 3 of the same scene.
Are the letters in the Panel solution the
actual answer & position?
I have tried every way of putting the letters in & still no lit hill. Of course I will come back & try again, like I did with the tram codes, which by luck one day I hit on one door & from there figured out the others.
Good night,
Jtiffin

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