Re: Gray Matter Help
[Re: Upsydaisy]
#714258
04/07/11 06:32 AM
04/07/11 06:32 AM
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Joined: Jul 2005
Posts: 23,997 UK
Rushes
True Blue Boomer
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True Blue Boomer
Joined: Jul 2005
Posts: 23,997
UK
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The flowers are optional, I think. Same as Upsy, I put my bunch in the vase in the lab.
Make sure you're choosing the correct dialogue for when Helena shows you the two ID cards:
The "ugly" ID card is the one on the right. For that one, choose the 3 comments relating to drugs, paper bag, and nose. Helena comments.
For the "good" card on the left, choose the 3 comments which mention good picture, top model and 'much better'. Helena comments.
Then you should be able to set everything up for the trick.
"Bleat, Watson -- unmitigated bleat!" ~ Sherlock Holmes
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Re: Gray Matter Help
[Re: gatsbygirl]
#714393
04/07/11 02:20 PM
04/07/11 02:20 PM
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Joined: Jul 2005
Posts: 23,997 UK
Rushes
True Blue Boomer
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True Blue Boomer
Joined: Jul 2005
Posts: 23,997
UK
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Persuading Sam to break into a run drove me crackers. With double-clicking it's possible, but she's slow to respond to it.  Glad you're progressing now!
"Bleat, Watson -- unmitigated bleat!" ~ Sherlock Holmes
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Re: Gray Matter Help
[Re: Rushes]
#714696
04/08/11 12:01 PM
04/08/11 12:01 PM
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Joined: Jul 2005
Posts: 14 California
cat1872
Shy Boomer
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Shy Boomer
Joined: Jul 2005
Posts: 14
California
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Hi, Have a problem....I am in the basement of the club trying to get the keys....but I can not get the third key....the walkthru I have says to select the exit that has the shortest pedestal 7 times....well I did....to no avail....I have gone back thru the door and back in the door to pick it 7 times but...no key....I have tried walking between the two pedestals and picking 7 times....help.....please....Sammi
Bobbi
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Re: Gray Matter Help
[Re: cat1872]
#714710
04/08/11 01:19 PM
04/08/11 01:19 PM
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Joined: Jul 2005
Posts: 23,997 UK
Rushes
True Blue Boomer
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True Blue Boomer
Joined: Jul 2005
Posts: 23,997
UK
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Hi Sammi,
You need to have seen the clue in the Hall of Diamonds:
Switch: Check the switch at center of the room. It has a warning - Don't push me. Remember the information box. Click to turn on the switch and the lights changes. Painting again: Check the painting now and see that the characters are pointing to clues. Left then right - alternating wins the game. Choose the exit that shows your prize furthest away. Always go left. Always go right.
That gives you the info you need to be able to choose the exits correctly.
"Bleat, Watson -- unmitigated bleat!" ~ Sherlock Holmes
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Re: Gray Matter Help
[Re: Rushes]
#714766
04/08/11 03:58 PM
04/08/11 03:58 PM
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Joined: Jul 2005
Posts: 14 California
cat1872
Shy Boomer
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Shy Boomer
Joined: Jul 2005
Posts: 14
California
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Rushes Thank you so much.....I ended the game...without your help I would still be stuck....you are the best.....Sammi
Bobbi
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Re: Gray Matter Help
[Re: cat1872]
#714769
04/08/11 04:02 PM
04/08/11 04:02 PM
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Joined: Jul 2005
Posts: 23,997 UK
Rushes
True Blue Boomer
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True Blue Boomer
Joined: Jul 2005
Posts: 23,997
UK
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Glad that helped you finish the game. Hope you enjoyed it!
"Bleat, Watson -- unmitigated bleat!" ~ Sherlock Holmes
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Re: Gray Matter Help
[Re: crompound1]
#714998
04/09/11 12:52 PM
04/09/11 12:52 PM
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Joined: Jul 2005
Posts: 23,997 UK
Rushes
True Blue Boomer
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True Blue Boomer
Joined: Jul 2005
Posts: 23,997
UK
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Hi crompound,
It's difficult to say what you've missed without knowing what you've done so far. What are your percentages on your progress bar -- what's less than 100%? Which locations on your map are still active and not grey-lettered yet?
"Bleat, Watson -- unmitigated bleat!" ~ Sherlock Holmes
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Re: Gray Matter
[Re: crompound1]
#718457
04/20/11 05:41 PM
04/20/11 05:41 PM
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Joined: Jul 2005
Posts: 23,997 UK
Rushes
True Blue Boomer
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True Blue Boomer
Joined: Jul 2005
Posts: 23,997
UK
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Hi crompound1, lisandbag posted this checklist in another thread, see if it helps you: For There's always a plant in the house.
Go to the cathedral and talk with Angela who’s sitting on the right (14 points). You will receive a Paper Fairy. Head to Susan’s office in Radcliffe Infirmary. Ask the woman about the boy and you will learn that he’s Dr. Linkweller’s assistant (3 points). Take a look at the telephone on Susan’s desk (2 points), at the bottom there’s the number to the department and below numbers to the individual employees. Note the number by clicking on it while holding your cell phone in hand (2 points). Take the Telephone Spy from the shelf on the right at the magic shop (2 points) Lure Linkweller out of the office with whichever dialogue option and enter his office once he goes to Susan (5 points). Locate the phone on the large desk and use the telephone spy (10 points). Click on the proctor with the top hat cursor and choose the “ Divide and Conquer” trick (5 points). After winning three games he will open Charles’s room for you (10 points) Charles Room - Approach the desk and examine the magazine in zoom (4 points). Examine the content of the open drawer (2 bonus points). Take a look at the photo on the nightstand (4 points) to which the number to the boy’s mother is attached. Save it in Sam’s cell – just lick the number while holding the phone in your hand (2 points). Take out the photo from the frame (3 points). Harvey’s room 3rd floor – trick the proctor and choose the “Locked Room Mystery” trick (5 points). Buy Cry-for-Help Noisemaker from the shelf on the right of magic shop(2 points). While passing through the 1st floor corridor, take some pink toilet paper from the table(2 points). On the third floor, wrap the paper around the generator (2 points) and slip it under the door of room 302 (3 points). Once the Proctor enters the room, examine the door lock (5 points) so that they won’t shut just like the door on the floor below. After the corridor is clear, go into Harvey’s room (5 points). Take a look at the scenario left on the desk (2 points) and read a couple sentences from it (5 points). Additionally check the film gear at the bottom shelf of the closet on the left (2 bonus points). Return to the 1st floor and examine the locked door leading into Helena’s room (102). Push the paint bucket to the door (3 points). Sam will climb onto it and enter Helena’s room, where she will automatically pick up the key from the floor (5 points). take out from under the bed (2 points) and examine (2 points) the box hidden there. Helena will enter the room. Talk with her (5 points) Move to Dread Hill. Sam will automatically head to the lab, where she will come across an affair. After Mrs. Dalton leaves, talk with Styles and talk with him on all the topics (12 points in total). Click one of the lambs club with the top hat cursor. Choose the “Fruit Bowl” trick (10 points). It will end this mission (141/141 points). 
"Bleat, Watson -- unmitigated bleat!" ~ Sherlock Holmes
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