Help Asylum get on Steam!
#835296
09/14/12 11:32 AM
09/14/12 11:32 AM
|
Joined: Mar 2001
Posts: 2,853 United Kingdom
Carla
OP
Addicted Boomer
|
OP
Addicted Boomer
Joined: Mar 2001
Posts: 2,853
United Kingdom
|
Asylum, the new adventure game by Senscape, opened its page up on Steam Greenlight.Decay surrounds you, dread around every corner. You feel imprisoned while traversing the endless corridors... Asylum is a chilling journey through the intricate floors of the Hanwell Mental Institute, in which unimaginable atrocities have occurred in the past. Over four years in production, this horror adventure aims to marry cutting edge visuals with thrilling storytelling to give you the ultimate experience in fear. From the designer of the award-winning and cult sleeper hit Scratches.
Features A mature and disturbing horror storyline that will haunt you for years to come High definition graphics that remain sharp on the largest monitors One of the biggest virtual buildings ever created for a game Around 100 rooms to explore in breathtaking detail Featuring the voice of industry veteran Josh Mandel Over 15 hours of gameplay estimated You can vote for Asylum or put it among your favourite in order for the game to be released to Steam  For further details about Asylum and to play the teaser, visit the Official Website.
Carla  “Come what come may, Time and the hour runs through the roughest day.”
|
|
|
Re: Help Asylum get on Steam!
[Re: Carla]
#835312
09/14/12 12:49 PM
09/14/12 12:49 PM
|
Joined: Jan 2004
Posts: 84,308 In the Naughty Corner
BrownEyedTigre
The Sassy Admin and PR Liaison
|
The Sassy Admin and PR Liaison
Sonic Boomer
Joined: Jan 2004
Posts: 84,308
In the Naughty Corner
|
I have not been able to get logged in for two days now. It's very frustrating. I keep trying and it won't let me get passed the captcha's. I am behind Agustin all the way and will keep trying. Ana 
Don't feed the Trolls
|
|
|
Re: Help Asylum get on Steam!
[Re: Carla]
#835562
09/15/12 11:38 AM
09/15/12 11:38 AM
|
Joined: Jan 2003
Posts: 233 Buenos Aires, Argentina
Agustin Cordes
Settled Boomer
|
Settled Boomer
Joined: Jan 2003
Posts: 233
Buenos Aires, Argentina
|
Thank you, dear Boomers! You're the best. I never thanked you for your comments after the Interactive Teaser (no idea where that post is right now). Just let me tell you that we took note of everything you mentioned and we will address all your concerns (especially when it comes to the interface). We want to turn Asylum into THE horror experience that you won't ever forget. Oh, yes <grin> Also, I've compiled a list of promising adventures on Steam Greenlight that could use some support. Please, take a look and consider voting those that catch your interest: http://steamcommunity.com/workshop/filedetails/?id=96152495Thanks!
Senscape // Founder // Designer Twitter: @AgustinCordesWorking on: Asylum
|
|
|
Re: Help Asylum get on Steam!
[Re: Carla]
#835620
09/15/12 02:19 PM
09/15/12 02:19 PM
|
Joined: Mar 2008
Posts: 1,337 Michigan
mcc
Addicted Boomer
|
Addicted Boomer
Joined: Mar 2008
Posts: 1,337
Michigan
|
Voted!
However for what I see many more votes are needed, at the bottom it says - This game has attained 1% of necessary positive ratings so far.
If real is what you can feel, smell, taste and see, then 'real' is simply electrical signals interpreted by your brain
From The Matrix
|
|
|
Re: Help Asylum get on Steam!
[Re: Carla]
#835643
09/15/12 03:47 PM
09/15/12 03:47 PM
|
Joined: Feb 2000
Posts: 26,918 Stony Brook, New York, USA
Becky
The Medieval Lady
|
The Medieval Lady
Sonic Boomer
Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
|
Thanks for the list!
It's not clear that the games need to reach that full 100% positive ratings as much as it's important to get out in front of the pack in terms of votes. If Steam is ready to greenlight another 10 games in (for instance) two weeks, they will probably take the leaders, even if none have actually achieved 100% yet.
Still, it's clear that votes from the adventure community for adventure games that are on the Greenlight list are extremey important.
Last edited by Becky; 09/15/12 03:48 PM.
|
|
|
Re: Help Asylum get on Steam!
[Re: Carla]
#835669
09/15/12 06:11 PM
09/15/12 06:11 PM
|
Joined: Jan 2003
Posts: 233 Buenos Aires, Argentina
Agustin Cordes
Settled Boomer
|
Settled Boomer
Joined: Jan 2003
Posts: 233
Buenos Aires, Argentina
|
The math involved here is very obscure. My assumption is that votes are slowly validated over time. Even if thousands and thousands of users vote on the first day, the game still wouldn't be approved. Also, I think that positive rankings will grow exponentially. This is just a hunch. In other words, it will take us a lot of work to reach, say, 10%, but beyond that point it should be no-brainer to become approved. Things I've noticed: - Being in collections can be a HUGE boost. In case you don't know, you can create your own collection and pick any games you want (just like I did above). Many of these are followed by thousands of users, and the simple fact of being collected can increase the awareness of the title. - Favorites are a boost as well. It's always best to vote up and include in favorites the games you like. - Comment. Always comment, even if it's a "Yay!". All these things can help to increase the popularity of game. We seem to be doing OK so far, but other terrific adventures are stuck in 0% (ie: The Sea Will Claim Everything). I'm honestly very worried about this: even a well-established publisher like dtp couldn't include directly a high profile game like Gray Matter and is forced to resort to Greenlight. It makes sense as I was told by a Steam executive that "adventures don't sell". We REALLY need to work together and help as many games as we can, otherwise I'm afraid the future of the genre on Steam looks very grim 
Senscape // Founder // Designer Twitter: @AgustinCordesWorking on: Asylum
|
|
|
Re: Help Asylum get on Steam!
[Re: Carla]
#835876
09/16/12 03:47 PM
09/16/12 03:47 PM
|
Joined: Jan 2003
Posts: 233 Buenos Aires, Argentina
Agustin Cordes
Settled Boomer
|
Settled Boomer
Joined: Jan 2003
Posts: 233
Buenos Aires, Argentina
|
Apparently, the positive ratings is a very loose indicative of the interest behind the game. It's not strictly necessary to reach 100%. Take a look at this comment of a (supposedly) Steam mod: http://cl.ly/JUwVSo if there's enough interest, they get in touch with developers regardless of percentage. More the reason to support as many adventures as we can 
Senscape // Founder // Designer Twitter: @AgustinCordesWorking on: Asylum
|
|
|
Re: Help Asylum get on Steam!
[Re: Carla]
#835895
09/16/12 04:50 PM
09/16/12 04:50 PM
|
Joined: Jun 2007
Posts: 799 Tel Aviv, Israel.
Tomer
Settled Boomer
|
Settled Boomer
Joined: Jun 2007
Posts: 799
Tel Aviv, Israel.
|
This is indeed sad :-\ Either we're not enough, or there isn't enough awareness. There are also many adventure gamers who oppose steam and the whole on-line thingy which might be holding it back (adventure gamers tend to fear progress  )
There's definitely definitely definitely no logic to human behaviour.
|
|
|
Re: Help Asylum get on Steam!
[Re: Carla]
#835898
09/16/12 05:07 PM
09/16/12 05:07 PM
|
Joined: Feb 2000
Posts: 26,918 Stony Brook, New York, USA
Becky
The Medieval Lady
|
The Medieval Lady
Sonic Boomer
Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
|
There are many reasons to prefer disk versions, or DRM-free versions -- fearing progress doesn't necessarily have anything to do with it -- though I will admit that (in my admittedly limited experience) people in general do tend to resist change.  Yet another reason to hesitate with Steam (frankly) is that it can seem more difficult to use than some of the other online stores, and has something of a reputation as a place for action gamers. I don't think we should be sad. It's early days yet with Greenlight, and everybody is experimenting/feeling their way. I find the statement that Agustin posted a link to is actually quite encouraging about the possibilities. If we (the adventure game community) need to be a presence on Steam Greenlight in order to assist the release of more adventure games in the future, we can add that to our repertoire. 
Last edited by Becky; 09/16/12 07:21 PM.
|
|
|
Re: Help Asylum get on Steam!
[Re: Tomer]
#835909
09/16/12 05:35 PM
09/16/12 05:35 PM
|
Joined: Jan 2010
Posts: 3,293 Rivellon
traveler
Addicted Boomer
|
Addicted Boomer
Joined: Jan 2010
Posts: 3,293
Rivellon
|
There are also many adventure gamers who oppose steam and the whole on-line thingy which might be holding it back (adventure gamers tend to fear progress  ) I find that just a teeny, weeny, infinitesimal bit elitist. What, exactly, is the progress that adventure gamers oppose fear, aside from the obvious aversion to Steam and its restrictions that I, for one, have? The inclusion of action elements? Retro (otherwise known as old pixel) graphics? Cheap, slideshow cutscenes? Games that are not games but "emotional experiences"? Gil.
"Best not to think about it. I don't want to fall to bits 'cos of excess existential thought."
|
|
|
Re: Help Asylum get on Steam!
[Re: Becky]
#835910
09/16/12 05:41 PM
09/16/12 05:41 PM
|
Joined: Nov 2000
Posts: 35,410 United Kingdom
Mad
Sonic Boomer
|
Sonic Boomer
Joined: Nov 2000
Posts: 35,410
United Kingdom
|
" There are many reasons to prefer disk versions, or DRM-free versions -- fearing progress doesn't necessarily have anything to do with it .... " It definitely doesn't in my case !! I just really don't want to have to join yet another site that has "controls" of any kind 
Time : The Most Precious Commodity
|
|
|
Re: Help Asylum get on Steam!
[Re: Carla]
#835917
09/16/12 06:10 PM
09/16/12 06:10 PM
|
Joined: Jan 2003
Posts: 233 Buenos Aires, Argentina
Agustin Cordes
Settled Boomer
|
Settled Boomer
Joined: Jan 2003
Posts: 233
Buenos Aires, Argentina
|
I believe what Tomer suggested is that adventure gamers tend to adopt new trends slower than the rest. For example: boxes. I still see many fans stating that they won't buy an adventure if its released in digital form only.
In a way, he made a point. Digital isn't a passive trend... it IS the future, like it or not. Retail is dying, especially in North America.
Of course, there are other choices for your online shopping (ie: GOG). However, Steam accounts for roughly 70% sales of ALL PC games. Just to put things into perspective...
Senscape // Founder // Designer Twitter: @AgustinCordesWorking on: Asylum
|
|
|
Re: Help Asylum get on Steam!
[Re: Agustin Cordes]
#835920
09/16/12 06:25 PM
09/16/12 06:25 PM
|
Joined: Jan 2010
Posts: 3,293 Rivellon
traveler
Addicted Boomer
|
Addicted Boomer
Joined: Jan 2010
Posts: 3,293
Rivellon
|
Agustin,
Tomer made a sweeping statement that had the word "fear" in it.
As for digital, I have no problem with it if there's no DRM attached, no client to go through. My downloaded games don't get scratched. Of course, if they're terrible, I don't have the option of sailing them out the window.
If your game ever comes to GOG, believe me, I'll buy it.
Gil.
"Best not to think about it. I don't want to fall to bits 'cos of excess existential thought."
|
|
|
Re: Help Asylum get on Steam!
[Re: Carla]
#835924
09/16/12 06:42 PM
09/16/12 06:42 PM
|
Joined: Jul 2008
Posts: 1,104 Netherlands
HandsFree
Addicted Boomer
|
Addicted Boomer
Joined: Jul 2008
Posts: 1,104
Netherlands
|
When a steam executive says adventure games don't sell, he/she is right of course. We all know that steam doesn't sell any games at all but only allows you to play them on their conditions.
And if it was meant that adventuregames don't do well under their conditions I can only see that as a good thing. Just wondering if a GOG executive would say that adventures don't sell there.
Will Asylum be available from any drm free source? If there was a similar initiative to get it on gog I'll support it right away.
edit: what traveler said (as usual on this subject)
Last edited by HandsFree; 09/16/12 06:43 PM.
The Bass is the basis
|
|
|
Re: Help Asylum get on Steam!
[Re: Agustin Cordes]
#835928
09/16/12 06:58 PM
09/16/12 06:58 PM
|
Joined: Nov 2000
Posts: 35,410 United Kingdom
Mad
Sonic Boomer
|
Sonic Boomer
Joined: Nov 2000
Posts: 35,410
United Kingdom
|
I believe what Tomer suggested is that adventure gamers tend to adopt new trends slower than the rest. For example: boxes. I still see many fans stating that they won't buy an adventure if its released in digital form only.
In a way, he made a point. Digital isn't a passive trend... it IS the future, like it or not. Retail is dying, especially in North America.
Of course, there are other choices for your online shopping (ie: GOG). However, Steam accounts for roughly 70% sales of ALL PC games. Just to put things into perspective... I'm not disagreeing with everything you say as I am fully aware that downloading appears to be taking over from the boxed, disk versions I so much prefer. What I dislike intensely, as I have already said, is the "control" factor. For instance .. I MUST join a site before I can even buy a game and having joined the site I MUST then allow the site "control" policies to to take effect before I can play the game I've just bought !! In some cases, I'm also only allowed to install the game a fixed number of times after which I have to pay more if I wish to play it again - which I feel is absolutely ridiculous. I would willingly pay a little more per game and always buy direct from the developer, to get a disk version, as that way I know the developer would get a better return for his product. But either not too many developers can afford to market their games "totally" in such a fashion or they simply choose not to. Fortunately, here in the UK, I'm still able to obtain disk versions of most Adventure releases (as has been the case for all the many, many years I have played Adventures) and I'm hoping the facility will continue.
Time : The Most Precious Commodity
|
|
|
|
|