Thanks MaG. Apart from a "Labyrinth room consisting of steps and doors where every other room is accessed from, each room has its own puzzle. While some are openly visible, you can use logic to them, but with the majority, most puzzles are trial and error.
There is an inbuilt hint system that works within 4 quadrants, each taking about 15 minutes to lapse before a clue is given. Even then, the clues are in the form of crude sketches which don't help all that much. There is no "skip" mechanism to bypass any puzzle.
It has no more puzzles than any other adventure game would have.