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GARDEN OF PUZZLING DELIGHTS
6 hours ago
I’ve used a new-fangled keyboard to type the names of twelve books of the Bible. Each star represents a keystroke used on that key for that word. (Spaces, if any, are not indicated.) Can you decipher the words?

[Linked Image]
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BOOMER REVIEWS
06/09/26 12:34 AM
[Linked Image]


I never played the original so this first look is very much my first.

Six guests have been invited to the Stauf mansion, for reasons as yet unknown. I seem to be the 7th guest, and something not quite right is afoot. As the Steam page says "The wealthy recluse and toymaker Henry Stauf lurks in the shadows, and a dark power hangs over the house, shrouded in mystery." What does Henry want, and more forebodingly, "who will live to tell the tale?"

I am almost 3 hours of playtime into what is clearly a giant puzzle box. I have solved the puzzles in three rooms and at least 10 more await. Near as I can tell, the rooms will progressively unlock as I complete others for which my map will be a handy reference.

I have completed about 10 puzzles to date and so far so good. One involving a train set was particularly enjoyable, and all have required a degree of brain power. They will apparently get harder as I go.

My lantern can literally shine a different light on things, both environmentally and puzzle-wise. Don't forget to deploy it.

I have picked up and examined things, conjured up some objects, and found some coins. These can be spent on clues for puzzles and apparently compete solves. I have yet to need to spend them, but I have looked at the objective for a few, which can be had for free.

It plays in the first person and you have complete freedom of movement. The keyboard is used for most things, but the mouse interacts with the world. The little bony hand icon is an indication something can be picked up. The little brain icon indicates a puzzle is ready to be solved, and the swirly spot on the carpet you can discover for yourself.

The puzzles have been redesigned but "pay homage to the original" and what were originally FMV characters are now fully digitally reproduced using something called Volumetric Video. Whatever it is, they retain the feel of real people.

One puzzle to date has had a reset switch, but leaving a room will reset a puzzle. I have only had to do that once so far, but it could get annoying if I find a particularly tricky puzzle.

It looks and sounds good and autosaves on exit. I am still in the dark about the ultimate objective, but have learnt some interesting and even worrying things.

A new room awaits.
0 20 more...
BOOMER REVIEWS
06/08/26 07:44 PM
[Linked Image]


I never played the original so this first look is very much my first.

Six guests have been invited to the Stauf mansion, for reasons as yet unknown. I seem to be the 7th guest, and something not quite right is afoot. As the Steam page says "The wealthy recluse and toymaker Henry Stauf lurks in the shadows, and a dark power hangs over the house, shrouded in mystery." What does Henry want, and more forebodingly, "who will live to tell the tale?"

I am almost 3 hours of playtime into what is clearly a giant puzzle box. I have solved the puzzles in three rooms and at least 10 more await. Near as I can tell, the rooms will progressively unlock as I complete others for which my map will be a handy reference.

I have completed about 10 puzzles to date and so far so good. One involving a train set was particularly enjoyable, and all have required a degree of brain power. They will apparently get harder as I go.

My lantern can literally shine a different light on things, both environmentally and puzzle-wise. Don't forget to deploy it.

I have picked up and examined things, conjured up some objects, and found some coins. These can be spent on clues for puzzles and apparently compete solves. I have yet to need to spend them, but I have looked at the objective for a few, which can be had for free.

It plays in the first person and you have complete freedom of movement. The keyboard is used for most things, but the mouse interacts with the world. The little bony hand icon is an indication something can be picked up. The little brain icon indicates a puzzle is ready to be solved, and the swirly spot on the carpet you can discover for yourself.

The puzzles have been redesigned but "pay homage to the original" and what were originally FMV characters are now fully digitally reproduced using something called Volumetric Video. Whatever it is, they retain the feel of real people.

One puzzle to date has had a reset switch, but leaving a room will reset a puzzle. I have only had to do that once so far, but it could get annoying if I find a particularly tricky puzzle.

It looks and sounds good and autosaves on exit. I am still in the dark about the ultimate objective, but have learnt some interesting and even worrying things.

A new room awaits.
0 62 more...
BOOMER REVIEWS
06/07/26 06:37 PM
[Linked Image]

I have only played for about 20 minutes out of an estimated 2.5 hours, so the narrative has not yet developed. I am exploring the city of Solis as Billie, and have just made my way to an end of year celebration party thrown by Elixir, the firm Billie works for. Based on a single conversation, things seem about to get interesting.

Self described as "a hand-drawn adventure about technology and deception in a city at night" in which "decisions within the game carry weight, influencing subsequent events," Solis feels very much like an interactive comic. It displays in panels, everything is read, and interactivity consists so far of examining a few items (my phone, a suitcase) and generating conversations. Combined with the art style, which I very much like, the comic feeling is complete.

It plays in the third person and everything is done with the keyboard. WASD moves Billie around although to date it has only been movement left and right, and the space or enter buttons interact with the environment. Little icons will be generated as Billie explores, indicating look or talk, or exit the scene to enter another. I have caught a train to move around the city, and have so far visited three of the four stations. A soundtrack and sound effects have accompanied Billie.

The game autosaves exclusively to a single save point, seemingly on exit (I have only tried once but it returned me to exactly where I left off).

I will tell you more in due course.
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