GAMEBOOMERS provides you with all the latest PC adventure computer games information, forum, walkthroughs, reviews and news.

GB Reviews

Latest & Upcoming Adventure Games

GB Annual Game Lists

GB Interviews

BAAGS

GB @ acebook

About Us

Walkthroughs

free games galore

Game Publishers & Developers

World of Adventure

Patches

GB @ witter

GameBoomers Store

Active Threads | Active Posts | Unanswered Today | Since Yesterday | This Week
BOOMER REVIEWS
08/14/26 02:52 PM
[Linked Image]

From a solo developer, Radiolight casts you in the role of Ethan, a police officer in the town of Ashwood Creek in 1985. A boy is missing, and Ethan ventures into a vast national park looking for answers. Strange radio signals are the first sign that this is not a routine investigation.

I am two hours in and while at times there has a bit much wandering the forest, I am enjoying myself.

It plays in the first person and uses the keyboard extensively, including to get around, although you can map keys to suit and get the mouse more involved. You will have a map and a flashlight (I recommend leaving that on) as well as a walkie-talkie which you use to report things to 'head office' and a separate radio that is important in terms of the signals you begin to hear. Puzzling to date has been finding and using things, and exploration is a significant part. Objectives will pop up, cutscenes will punctuate events, and you can save at will, but only to a single save point. It isn't a visually pretty game, but it's perfectly fine for the environment and atmosphere created, helped by the muted colour palette. It is voiced, and ambient noise and a not-there-all-the-time soundtrack rounds things out.

On the basis of what has come to date, I will definitely play this through to its conclusion.
0 11 more...
MIXED BAG
08/02/26 10:23 PM
If you find that the forums are unavailable unless you're logged in, this is intentional. We've temporarily restricted guest access because we're dealing with a large number of spam bots attempting to overwhelm the site.

If the entire website becomes unavailable, it's because the attacks have overloaded our server. Once the attacks subside, the site will be back online. We're continuing to monitor the situation and will restore normal access as soon as it's possible.

We appreciate your patience and understanding while we work through this. Thank you for sticking with us!
0 396 more...
BOOMER REVIEWS
07/28/26 01:44 AM
[Linked Image]


This game landed with high expectations, being the long awaited follow up to the very well received Tormentum. Based on 2 hours of play, it's fair to say those expectations are being met.

To quote the Steam page, "You play as David, who is building a simulation populated by beings capable of human-level thought. Every night, he dreams of a locked chest and hears a woman's voice calling to him. When an anonymous seller offers him a mysterious co-processor, parts of the dream begin to surface while he is awake."

As you do, David installs the new hardware and ends up inside his own simulation. He wakes in chains in an island prison.

It's a dark and surreal world, and its visual inspirations (particularly H.R. Giger) are apparent. There is no spoken word (but lots to say and to think), the soundscape being led by a stunning and effective score, with ambient and sound effects in support. It all creates a suitably macabre atmosphere.

Hand drawn and played in the third person, while each scene moves slightly at the edges, by and large what you can see on screen is what there is. It is entirely point and click, and rather than your character walking about within a screen, you explore with your mouse to find hotspots. The cursor will react with a range of icons and you click to engage.

A notepad sits bottom left which will automatically make a note of relevant information, your inventory chest sits bottom right. Click to reveal your found items, then click one to try and use it in the game world. Most puzzles to date have been inventory based, but there have been some straight out puzzles and the need to identify the relevant clues hasn't been hard to date.

Save at will to more than one save point, and the game will also auto-save periodically and on exit.

I look forward to what is to come.
0 91 more...
Who's Online Now
1 registered members (Sherlock), 318 guests, and 0 spiders.
Key: Admin, Global Mod, Staff, Mod
Newest Members
Cantillon, Majestic_12, Adverb, BeaudaciouDraldy, HondaWhisperer
9441 Registered Users
Powered by UBB.threads™