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BOOMER REVIEWS
02/13/24 03:34 PM
[Linked Image]


I have played for about 80 minutes and imagine I have many more engaging minutes to come.

Flake is a creature of some sort, seemingly suited to the snowy mountain he finds himself stuck on top of. Getting down to the coast that Flake can see below is as good an objective as any.

It is a more involved story than just getting down the mountain but how elaborate it might be I can't tell at this stage. The time travel portal though is a nod to things being other than they seem, not to mention the strange little internal 'rumblings' that affect Flake from time to time.

I am aware you can investigate more about the lore at the makers website, but I suspect I will let that wait until I see what plays out through the game. I don't want to spoil anything.

So far I have found many more items than I have used, had quite a few analysed by Travis (a fellow I came across in my explorations), spoken with a family of polar bears as well as a face-mask needing a name, and thrown many snowballs. Puzzling has so far been inventory based (save for the snowballs), and I have many things to solve in that regard.

While on the subject, throwing snowballs doesn't require any actiony timing or twitching. Near as I can tell, practice makes perfect, and clicking your objective is all you need to do to let one fly.

The game is point and click all the way, and you can save at will. The animation style is charming, reminiscent of many things you watched or played back in the day. Scenes slide in many directions as you make you way about, and be sure to explore the edges of scenes as triggering a move can be a bit precise at times. Conversations are voiced (so far so good), ambient sound is appropriate and a woodwindy soundtrack underpins your endeavours. Click a hotspot to generate a small number of icons (look, use, talk) and make your choice. Click and drag inventory items to use them in the game world or on other items, and right click items to get a little insight into what they are. It's all very straightforward.

Flake got me interested right from the start and hasn't let go.
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CASUAL GAMES
02/06/24 06:35 PM
This is a new benefit for Game Club members that you can read about here.

I think it's nice that at least some betas will be available for review and feedback for all Game Club members rather than just a select few.
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BOOMER REVIEWS
02/03/24 02:54 AM
[Linked Image]

This is a charming little 3rd person exploration game where you wander about making friends, finding things and helping others.

A train ride deposits Tyke at the Pine Hearts Caravan Park where a mountain hike seemingly awaits. But before Ranger Maddie unlocks the gate to the trail there are things to be done, so off you go.

It's bright and breezy, visually engaging (describing it won't do it justice so just check out the pics) and chock full of things to find. I have played for about 30 minutes and am currently looking for the ingredients to make a burger and four tent pegs, and am collecting large raindrops as I go. Near as I can tell I have found about half of the 200 to be found in this corner of the world. What if anything happens if I find them all remains to be seen.

I have rummaged in backpacks and other obvious containers, chatted with everyone I have come across, and learnt how to push things over to open up new paths. There are obviously other things to learn, the little question mark that pops up when I try and interact with some objects a possible 'heads-up.'

There is no spoken word, all speech being scribbled in speech bubbles, but a soundtrack and various sound effects accompany your perambulations.

The game starts by telling you to use a game controller, but the keyboard works fine. WASD your way around, and utilise other keys to interact with the world. A journal contains various maps (not terribly useful thus far) and is where your rediscovered memories of your earlier times in the Park can be accessed. The 'I' key opens your inventory where you can check what you have found thus far.

You can tweak some gameplay settings at the start, and I will fiddle with those in due course. The version I am playing doesn't have saves (certainly not that I could work out or find out about) so I will probably stop where I am for now.

I will, however, certainly be back.
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