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BOOMER REVIEWS
12/13/25 03:58 PM
[Linked Image]


I am about an hour in, and have just passed my recruitment test for a job at the Superhero Dispatch Network, which does exactly what it says. As a Dispatcher I will be assigning superheros to respond to the requests from the public for a vast array of assistance.

You play Robert Robertson, excellently voiced by Aaron Paul (Breaking Bad), and how he ended up here is something you can find out over the course of the hour. Suffice to saythe superhero business is in Robert's family.

First impressions are all extremely positive. Every element - voice acting, animation, writing, music etc., - is top-notch. It all comes together to produce what feels like a high-quality episode of TV animation (think Invincible, which I was reminded of in more ways than one).

Indeed, it could be described on the basis of what I have played so far as an interactive piece of television.

How interactive will depend a bit upon you. You can choose to turn-off quicktime events, which to date have been present in the various battles I have found myself in. Clicking at the appropriate time, mimicking some actions with the mouse; they enable you to participate in what is on-screen, but near as I can tell won't determine the outcome in terms of whether you succeed or fail. So turn them off if you prefer, and just let the animated mayhem play out in front of you.

There is also a hacking mini-game, of which I have encountered one to date so my impressions are based on a very small sample size. It wasn't hard, and you can also give yourself unlimited attempts in the menu. I assume this means that e.g., time limits and errors don't apply, and that the challenge will ramp up. Whether there are negative consequences possibly arising remains to be seen.

Then there is the dispatch, where you assign heroes based on their personal characteristics best suited to the job at hand. It plays out in real time - the phone is constantly ringing, the competing public demands ebb and flow, and the various HR requirments of shuffling and managing a roster (rest is a key one) are ever present. I envisage this will be the heart of things, and I can apparently upgrade skills and unlock abilities as I go. I have some work to do though in order to best master the interface.

Finally, you choose dialogue and make action choices as you go. As the Steam page says, "Every decision you make influences the unfolding narrative. From banter in the breakroom to life-or-death situations in the field, your choices affect your relationships with the heroes, their allegiances, and the path your own story takes."

It plays with a combination of mouse and keyboard and exclusively autosaves to a single save point.

So far so very good.
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BOOMER REVIEWS
12/06/25 07:40 PM
[Linked Image]


About 45 minutes in and this is clearly going to test my puzzling skills.

I am in a single room attic apartment, although the locked door suggests perhaps a bathroom as well, and puzzles abound. I have spent my time exploring the space and settling into things. I am not sure I have encountered everything I can at this stage, but it's time to focus on a puzzle or two and attempt to start unraveling things.

Which will require making connections. Various things are clearly clues; I just have to work out to what.

In 2020 the world went crazy for a while. New and Uncomfortable replaced the norm and this is the story of one thing that happened.

I know because the game starts by telling me.

It won't win any visual prizes but it is more than fine as a canvass for the goings-on. Which will clearly be about the puzzles, and through them presumably an escape from the room.
According to the maker, all the puzzles have a logical solution, and having poked about in a few I doubt you can force the answer. Which appeals to me; everything I need is here in this space, and my brain and intuition will be my best attributes.

I have acquired various items, placed a few, looked at quite a few more, and made notes. You move with the keyboard, WASD moving you in the relevant direction, Q and E turning you 90 degrees. It took me a short while to settle in, especially when I wondered could I look in a drawer. Take my advice and open the first drawer you find, and then use W to 'lift' yourself high enough to see inside. Right click the mouse to back out.

Speaking of which, the right click became my friend. Interaction can pull you in, but just right click to get back to your world view.

The hot spot icons are rather small, so I switched play to my PC rather than my laptop. They are still small, but more discernible. Check out How to Play from the menu for more detail on what they each do.

The keypad also e.g., opens your inventory, and the mouse interacts with the world. Hints exist, and having tested one puzzle they are very much nudges not solutions. Save at will.

I look forward to sharpening my pencil and my brain, and solving the attic.

PS, There are also cats. I look forward to finding a dog.
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BOOMER REVIEWS
11/27/25 07:16 PM
[Linked Image]


I am just over an hour in and if you like classic style 2D animated point and click adventures, you will likely be well pleased.

You play Murphy McCallan, auditor cum treasure hunter, newly arrived at Devil's Rock, a small island off the coast of Louisiana in 1933. That the taxi drops you off short of the town of Deadnettle and won't go any closer is probably not a good sign.

This is a colourful third person story driven piece of lavish animation. It looks good, sounds good and you can save at will. Puzzling so far has been inventory based, and not at all obtuse. Scenes can slide left and right, hints are available, and a map enables fast travel around the island. Double click to run, inventory ribbon appears top of screen in response to the mouse, hotspots indicate what you can do there.

Jolly hockeysticks so far.
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