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BOOMER REVIEWS
04/17/24 09:15 PM
[Linked Image]


I am only about 1 hour of playtime in but this isometric post-apocalyptic point and click adventure shows plenty of promise.

It's point and click all the way, and you can save at will. A bleak washed out colour pallet and a detailed environment, underpinned by relevant sound and a moody score, all build a devastated place I want to spend time in. I also like games with this topish-down perspective so that's a plus as well.

There has been little puzzling thus far, and no one yet to converse with, but I talk to myself. Set in Finland, the voice work is appropriately in Finnish, with your subtitle language of choice easily available.

Left click to move and interact with the world, right click to open your inventory and journal, which includes a map that builds as you go and enables you to fast travel.

According to the Steam page the world is a lot grimmer than it appears to date, so that is something I can look forward to unearthing.
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BOOMER REVIEWS
04/16/24 02:23 PM
[Linked Image]


You are Harold, last name Halibut, on board the spaceship Fedora and assistant to the ship's lead scientist. Its been 250 years since all on board fled Earth and found themselves unexpectedly marooned at the bottom of an alien ocean. Where Harold goes about his days tending to the fish, and the All Water Company is all powerful, and some on board still work towards leaving the watery depths.

I am about 90 minutes in and am having a ball.

I confess (yet again) to being an aficionado of the painstaking meticulousness that is involved in creating stop-motion animation. Which this is, at least aesthetically, hand crafted models being the heart of all things. It isn't the reason I am having a ball, but it is the wonderful visual backdrop to having a ball. Regardless of how its construction floats (or doesn't) your boat, the animation sings.

So far, the game has had limited puzzling, consisting mainly of task-based bits and pieces, but it is driving the narrative forward. There has also been a fair bit of wandering and wondering and doing things that aren't essential to the game (at least as far as I can tell at this stage), but add a degree of depth, and even more things to do just because.

Harold is a bit of a hapless soul, and the butt of jokes as a result, but I suspect there is a strength or at least a doggedness there that will come to the surface as things progress. We will wait and see.

Objectives are in your PDA, move around with the WASD keys and interact using the keyboard (no mouse). Scenes generally slide left and right as Harold explores, and cutscenes punctuate events. Enjoy your first ride on the water tubes that function as 'lifts,' chat with others (some responses are time limited) and the game (exclusively) saves at regular intervals.

We have just had a startling revelation, and I look forward to how it will play out.
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BOOMER REVIEWS
03/30/24 02:24 AM
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I have been playing for about an hour, and my current impression is that this is a very zen, very beautiful and a very challenging side-scrolling platformer. It plays with the keyboard (you can map the keys to suit) or a gamepad.

The challenge is heightened by the fact that you can't save at will so incremental advancements can't be saved and reloaded in order to try again. In the first few puzzles it didn't really matter. The platforming challenges involved limited steps and failing just meant trying those limited steps again. Even if I died, (mainly through falling or drowning, but once by being eaten by a dog) the game just returned me to just before the challenge that thwarted me in order to try again.

However, I am currently battling a puzzle involving moving platforms and boxes, which seems to require quite a number of separate steps and mucking it up at any stage means completely starting over. The margins for error are slim, so having finally got one box on top of the other after numerous attempts, my one go at performing the next step went awry and I am back to having to get the box piled up all over again. Assuming of course I have the 'solution' correct.

This is not unusual compared to other platformers I have played, and I quite like the challenge involved. But it will certainly mean I dip in and out as the frustration ebbs and flows.

Which is the complete opposite of zen, but everything else about it emanates that vibe. It looks a treat, the product of impressionist-based styles blended with pencil and brush illustrations and sounds almost as good. A child awakened by the last leaf, it aspires to be a unique experience for every player. You can read more about that in Ana's announcement; I won't know how it well it does until I get to the end.

Which I will do (he said hopefully) but it will likely take a while. 🙂
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