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BOOMER REVIEWS
11/04/26 10:42 PM
[Linked Image]


On first impressions, this is a compellingly wacky experience.

You are Tom, the trainee postgirl after the intro and seemingly a fully fledged postal delivery person after the first chapter. Which is where I am, about to engage in chapter two.

I doubt based on what I know about the game that I have experienced the more involved aspects of the game. Indeed, despite the fact that I wondered what on earth was going on, it so far feels that it is settling me into things. Which I think it did; I certainly feel more confident than when I started.

The game plays in the third person and is predominantly keyboard based, although the mouse can be used to interact with the environment. WASD moves Tom around, and she will traverse a map of the village to visit various locations and deliver various packages. Within those locations other things can be done, including peeping in windows and stepping on stuff. I also got a quest involving chickens, which near as I can tell I didn't need to complete in order to move on, but which seemed worthy of my postal attendance. The little horn on your map is the avenue to the next chapter.

I was confused by the 'quest machine' that i found early on, expecting it to do more than it did. Perhaps it will, but once I got the chicken quest it told me how I was progressing. It feels like there is more for it to do in the chapters to come.

The visual style is suitably weird, black and white in design punctuated by vivid reds. There is no spoken word, but people mumble at you. Sound effects and ambient sound and a sporadic soundtrack provide the aural elements.

It autosaves exclusively to a single save point.

Having been initially confused, I am heavily invested in what is to come.
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BOOMER REVIEWS
11/03/26 06:02 PM
[Linked Image]


I have never played as a coroner before, so the prospect of being the newly appointed one in the district of Cedervale was too good to pass up. Having presented myself at the police station and undertaken some basic administration that gets you into how the game works, there is a car accident to investigate.

Essentially, you gather evidence by examining the scene and reading related materials, most of which is in the form of words. I gathered about 30 words in completing the first case, including first and last names, locations, medical terms, and body parts, which you use to complete a series of reports which you then submit. As well as using the words, you might have to tick appropriate boxes, type in numbers, and shade diagrams. Fill in all the parts correctly and your report is accepted and things move in. Get something wrong and it will be rejected, and it's try again.

I also had to submit various samples to the pathologist, attend an autopsy, and complete some blood work with the help of my medical tome. A map was also useful as I tried to determine where the accident occurred.

Whilst collecting the various words left a little to be desired (just click on the underlined words in the material you examine), applying them and the rest of the information in order to complete the reports was well constructed. It necessitated going back and forth between the accident scene and the various material, reviewing and applying bits and pieces to reach conclusions. Many things weren't obvious, but could be discerned logically. I thought it was well done.

Click on the sparkles to examine that area or object, and little check marks will indicate that you have discovered all there is to be found. A counter keeps track of your found words (e.g., x/48) and a hint button is available should you need it. The ink stamp on the left is how you submit reports, the pen resets the form, and the cup of tea (it's a very British setting) will tell you what you got wrong after three incorrect reports.

Nothing is voiced, there is a comic book visual aesthetic, and a soundtrack accompanies things. It exclusively autosaves on exit.

The first case took me just over an hour, and I am about to move on.
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