I think he also gained players because of the "retro" look. The pixel art in his latest games is beautiful.
I agree that the pixel art from the latest games is beautiful.
Yes, the screenshots look somewhat inconsistent, and have some anti-aliasing problems. But since these are early work-in-progress screenshots, I'm quite certain that this will change given the quality of Dave's earlier games.
You're ahead of me, but if you Google the game, there are a couple of YouTube walkthroughs you might find useful. I couldn't figure out how to solve one puzzle or find any clues, and the walkthrough helped me. You can FF to the point where you're stuck so you won't have to watch the entire video.
I think my sheer terror in Amnesia was because there was nothing to do but hide and because they sort of amorphous and undefined. It just made it all the more scary to me! The robots in Soma didn't bother me as much.
Hm. I'm finding those stompy robots a bit unnerving...
I do remember being chased through a water room with rocks, in Amnesia, and feeling a sense of real panic, though nothing like the tentacle monster in Call of Cthulhu. I still think that game had the two most terrifying game sequences ever.
I'd forgotten how much I "enjoy" being terrified half to death.
Oh, Amnesia by a long, long shot for me anyway! Soma was unsettling, but never terrifying like Amnesia. I had to stop playing during the dungeons because I was so totally freaked out at one point - and this was my second play through! I could not play it at night when I was up late by myself at all.