Insomnia Chapter 1, A Review by flotsam
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Draclvr
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Date: 2012. Location: Arctic Research Station Persei, somewhere in the north Kara Sea. You are Ethan Miller, junior technician and the last person who might discover what happened here. And possibly the last who can survive it if you can face the unknown terror stalking the halls. But hey, no pressure. Find out more in flotsam's review of ******** Insomnia Chapter 1, A Review by flotsam ********
When life gives you tomatoes, make Bloody Marys.
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Re: Insomnia Chapter 1, A Review by flotsam
[Re: Draclvr]
#1368391
Yesterday at 07:00 PM
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No saving at all is a no-go for me.
When life gives you tomatoes, make Bloody Marys.
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Re: Insomnia Chapter 1, A Review by flotsam
[Re: Draclvr]
#1368395
Yesterday at 07:24 PM
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Joined: Apr 2000
Posts: 7,618 Long Beach, Australia
flotsam
Staff Reviewer
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Staff Reviewer
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Joined: Apr 2000
Posts: 7,618
Long Beach, Australia
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I can confirm that it is intended for now to be a short, one session experience (it began life as a much shorter project), although it is acknowledged that a save system would be useful and could be considered for a future update.
Quantity has a quality all of its own
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Re: Insomnia Chapter 1, A Review by flotsam
[Re: Draclvr]
#1368398
Yesterday at 08:57 PM
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I can't remember the last time I had 80 minutes all at once to game!
When life gives you tomatoes, make Bloody Marys.
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Re: Insomnia Chapter 1, A Review by flotsam
[Re: Draclvr]
#1368468
58 minutes ago
58 minutes ago
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Joined: Jun 2002
Posts: 1,165 Sweden
Mikael
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Addicted Boomer
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I can't remember the last time I had 80 minutes all at once to game! Same here, and not only that. I like to go back to test alternatives and replay certain scenes. And sometimes I miss (or think that I’ve missed) something that I want to check. Also, I’m a slow player, so when it says 80 minutes of gameplay, it would probably take at least 3 hours for me to complete the game. No saving AT ALL? Come on, is there no end to this madness? I’ve mentioned this several times before, but implementing a save system is not particularly complicated or time consuming, so it couldn’t possible be a budget limitation, but must be a design choice. Thank you for the review flotsam! That particular piece of information was a dealbreaker for me, for what otherwise seems to be a nice little game.
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