Re: Games like Rhem and Myst
[Re: Homer6]
#707076
03/13/11 08:13 PM
03/13/11 08:13 PM
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Joined: Oct 2000
Posts: 40,644 southeast USA
Jenny100
GB Reviewer Glitches Moderator
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GB Reviewer Glitches Moderator
Sonic Boomer
Joined: Oct 2000
Posts: 40,644
southeast USA
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oldbroad, guess you really loved the spaceship on Myst. That's pitch, not sounds -- nowhere near as difficult as sounds. Try writing down the difference between different types of scraping sounds.
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Re: Games like Rhem and Myst
[Re: Jenny100]
#708988
03/19/11 10:43 AM
03/19/11 10:43 AM
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Joined: Apr 2002
Posts: 5,588 Oklahoma, USA
Homer6
BAAG Specialist
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BAAG Specialist
Joined: Apr 2002
Posts: 5,588
Oklahoma, USA
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jenny, whether it be music or scraping sounds, pitch is one component of any sound. And I can see how it can be difficult to sort scraping sounds compared to musical sounds unless you are familiar with a particular scraping sound.
Jackie, yeah, Myst does take a bit to learn how to play. Especially if you've never played a similar game. I found the Myst games I've played so far more deduction games. That is, being able to look at something and deduce what needs worked next, or how doing this is going to affect that. And unless a person has a mind that leans that way, the Myst games can be a hand full. But, oh they are beautiful.
If something gets your goat, it just proves you have a goat to get.
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Re: Games like Rhem and Myst
[Re: Homer6]
#709341
03/20/11 07:10 PM
03/20/11 07:10 PM
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Joined: Apr 2006
Posts: 22,511 Chicago
oldbroad
True Blue Boomer
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True Blue Boomer
Joined: Apr 2006
Posts: 22,511
Chicago
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Homer6, Myst was one of the earlier games I played. Who would have thought moving some lever was making a tree grow or water rise (or whatever it was happening). I didn't know to listen for sounds telling me something was happening somewhere else or what a "marker" even was (in Myst) so even with the w/t it took time for me to figure it out.
The first adventure game I played (I think) was The Blackstone Chronicles. I had started it a few years before I actually played it and didn't have a clue. When I went back to it, I eventually realized that the people weren't just talking for the heck of it. They were giving me clues.
I can't say I'm a pro now, but I finally do know to look and listen closely and read between the lines. And sometimes when my sister says to me "how did you even know to try that?", I feel pretty darn good!
Last edited by oldbroad; 03/20/11 07:14 PM. Reason: never mind - no edit
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Re: Games like Rhem and Myst
[Re: oldbroad]
#709396
03/20/11 10:15 PM
03/20/11 10:15 PM
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Joined: Apr 2002
Posts: 5,588 Oklahoma, USA
Homer6
BAAG Specialist
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BAAG Specialist
Joined: Apr 2002
Posts: 5,588
Oklahoma, USA
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I was the same, oldbroad, when I first started with Myst. In some ages I'd hear sounds but didn't connect them to my actions. It got better on the next two Myst, so much better in fact I didn't use a WT as often. I'd learned to look and think about what I saw. And that's stuck with me, which is why I get through some of the HOGs I play without too much trouble.
People in general don't have to look and think about what they see in real life. They know what needs done to achieve an outcome. But how many would obtain the same results if put into a situation totally foreign to them? Would they realize what had to be done, and in what order, to obtain the desired results? Some would, but many would not. I don't that could be said for gamers, at least gamers who are used to looking and thinking about what they see.
If something gets your goat, it just proves you have a goat to get.
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