Welcome Martin Ganteföhr and Ray Baun
#138506
02/14/05 09:32 PM
02/14/05 09:32 PM
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Joined: Feb 2000
Posts: 26,918 Stony Brook, New York, USA
Becky
OP
The Medieval Lady
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OP
The Medieval Lady
Sonic Boomer
Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
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GameBoomers is pleased to welcome Martin Ganteföhr of House of Tales to our Developer’s Cafe. Mr. Gantefohr is the writer and director of The Moment of Silence, which will be released by The Adventure Company on February 23.
GameBoomers is also pleased to welcome Ray Baun of The Adventure Company. Mr. Baun is the Producer for The Moment of Silence and also for Sentinel: Descendants in Time.
The Moment of Silence is a classic adventure game which tells the story of Peter Wright, an advertising executive who stumbles across a convoluted conspiracy as he investigates the arrest of his next-door neighbor. The game has received accolades for its engaging, complex story, compelling characters, and futuristic New York City environs.
The Café will be open from 9:00 AM (EST) on Wednesday, February 16 through midnight (EST) on Thursday, February 17, with a potential for followup if necessary on Friday, February 18.
So pull up a chair, sip on the house specialty (a Brooklyn Egg Cream Mocha with Extra Vanilla) and let the questioning begin.
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Re: Welcome Martin Ganteföhr and Ray Baun
#138507
02/16/05 05:57 AM
02/16/05 05:57 AM
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Joined: Jul 2012
Posts: 89
MartinGantefohr
Shy Boomer
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Shy Boomer
Joined: Jul 2012
Posts: 89
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Hello Becky, and hello Gameboomers! I'd like to thank you all for the invitation, and I hope I will be worth your time. Speaking of time: I live in the Amsterdam/Berlin time zone, which means I'm 6 hours ahead of EST. I will answer questions in the course of my day, and I will answer all of them. From 12 through 3 p.m. EST, I will showcase my amazing multi-tasking skills by a) being continuously present on the forums b) having a beer c) chatting with you in (almost) real time All simultaneously. Come by and watch me doing it. See you all on the chat! Best, Martin House of Tales Entertainment P.S.: You can totally adress me as 'Martin'. 'Mr. Ganteföhr' is my dad. ![smile smile](https://www.gameboomers.com/forum/images/graemlins/default_dark/smile.gif)
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Re: Welcome Martin Ganteföhr and Ray Baun
#138509
02/16/05 08:17 AM
02/16/05 08:17 AM
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Joined: Dec 2002
Posts: 182 faenza
Lally
Settled Boomer
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Settled Boomer
Joined: Dec 2002
Posts: 182
faenza
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Hallo Martin, just great idea they had! Looking fwd2 chat with u, cheerio!
Lally
Playing: Paradise
"I gave u everything u ever wanted it wasn't what u wanted" U2 - So Cruel
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Re: Welcome Martin Ganteföhr and Ray Baun
#138518
02/16/05 12:31 PM
02/16/05 12:31 PM
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Joined: Jul 2012
Posts: 89
MartinGantefohr
Shy Boomer
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Shy Boomer
Joined: Jul 2012
Posts: 89
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Hi there again, folks. I'm sorry for being half an hour late, but I have some stuff going on that is related to the NA release I'm here now, and I will stay half an hour longer.
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Re: Welcome Martin Ganteföhr and Ray Baun
#138519
02/16/05 03:03 PM
02/16/05 03:03 PM
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Joined: Apr 2000
Posts: 6,567 Long Beach, Australia
flotsam
Staff Reviewer
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Staff Reviewer
BAAG Specialist
Joined: Apr 2000
Posts: 6,567
Long Beach, Australia
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Hi, I am in Australia and have no idea how that affects time differences but one upside is that the game has been available out here for a few months, so I am currently in the middle of it. Its certainly a detailed story, and unlike many games where the dialogue trees are either sparse or full of irrelavancies, the questions here all pretty much part of building up the many layers to the storyline. How do you go about picking apart your story and then putting it back together again in pieces, and still making sure that it is a coherent whole and that information is revealed as it should be? And did you start with a completed script, or did it eveolve as you went? Thoroughly enjoying it by the way. Don't let anyone tell you it is too wordy ![smile smile](https://www.gameboomers.com/forum/images/graemlins/default_dark/smile.gif)
Quantity has a quality all of its own
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Re: Welcome Martin Ganteföhr and Ray Baun
#138520
02/16/05 03:25 PM
02/16/05 03:25 PM
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Joined: Jul 2012
Posts: 89
MartinGantefohr
Shy Boomer
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Shy Boomer
Joined: Jul 2012
Posts: 89
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Thanks flotsam The story of MOS was written like a walkthrough. By doing so, I made sure that all key dialogue lines were in the right place. I used separate character sheets to keep track of each character's needs, beliefs and their changes in the course of the game. When I sat down to write the dialogue, I wrote the essential parts first, and then grouped backstory and subplots around those parts according to the storyline and character sheets. The story itself didn't change much in the course of the development. What did change, was the character of some of the characters. When you write for a character, strange things can happen once he's started talking to you... ![smile smile](https://www.gameboomers.com/forum/images/graemlins/default_dark/smile.gif)
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Re: Welcome Martin Ganteföhr and Ray Baun
#138521
02/16/05 06:55 PM
02/16/05 06:55 PM
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Joined: Jul 2012
Posts: 89
MartinGantefohr
Shy Boomer
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Shy Boomer
Joined: Jul 2012
Posts: 89
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Ladies and Gentlemen, I'm off for today. It's 1 a.m. here in GMT+1Land. Thanks for putting me up and putting up with me. Keep the questions coming, I'll be back tomorrow. Thanks, and good night! Best, Martin
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Re: Welcome Martin Ganteföhr and Ray Baun
#138523
02/17/05 02:52 AM
02/17/05 02:52 AM
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Joined: Apr 2000
Posts: 6,567 Long Beach, Australia
flotsam
Staff Reviewer
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Staff Reviewer
BAAG Specialist
Joined: Apr 2000
Posts: 6,567
Long Beach, Australia
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Thanks for the insight Martin. Now if only I could get Peter to talk to me about how to can get into Terminal C ![laugh laugh](https://www.gameboomers.com/forum/images/graemlins/default_dark/laugh.gif)
Quantity has a quality all of its own
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Re: Welcome Martin Ganteföhr and Ray Baun
#138530
02/18/05 10:48 AM
02/18/05 10:48 AM
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Joined: Jul 2012
Posts: 89
MartinGantefohr
Shy Boomer
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Shy Boomer
Joined: Jul 2012
Posts: 89
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What Jenny said. This game is packed with action in its cut scenes. The actual gameplay is absolutely non-violent and there aren't any time sequences except for the one situation I mentioned.
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