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Welcome Martin Ganteföhr and Ray Baun #138506
02/14/05 09:32 PM
02/14/05 09:32 PM
Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
Becky Offline OP
The Medieval Lady
Becky  Offline OP
The Medieval Lady
Sonic Boomer

Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
GameBoomers is pleased to welcome Martin Ganteföhr of House of Tales to our Developer’s Cafe. Mr. Gantefohr is the writer and director of The Moment of Silence, which will be released by The Adventure Company on February 23.

GameBoomers is also pleased to welcome Ray Baun of The Adventure Company. Mr. Baun is the Producer for The Moment of Silence and also for Sentinel: Descendants in Time.

The Moment of Silence is a classic adventure game which tells the story of Peter Wright, an advertising executive who stumbles across a convoluted conspiracy as he investigates the arrest of his next-door neighbor. The game has received accolades for its engaging, complex story, compelling characters, and futuristic New York City environs.

The Café will be open from 9:00 AM (EST) on Wednesday, February 16 through midnight (EST) on Thursday, February 17, with a potential for followup if necessary on Friday, February 18.

So pull up a chair, sip on the house specialty (a Brooklyn Egg Cream Mocha with Extra Vanilla) and let the questioning begin.

Re: Welcome Martin Ganteföhr and Ray Baun #138507
02/16/05 05:57 AM
02/16/05 05:57 AM
Joined: Jul 2012
Posts: 89
M
MartinGantefohr Offline
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MartinGantefohr  Offline
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M

Joined: Jul 2012
Posts: 89
Hello Becky, and hello Gameboomers!

I'd like to thank you all for the invitation, and I hope I will be worth your time.

Speaking of time: I live in the Amsterdam/Berlin time zone, which means I'm 6 hours ahead of EST.

I will answer questions in the course of my day, and I will answer all of them. From 12 through 3 p.m. EST, I will showcase my amazing multi-tasking skills by

a) being continuously present on the forums
b) having a beer
c) chatting with you in (almost) real time

All simultaneously. Come by and watch me doing it. See you all on the chat!

Best,

Martin
House of Tales Entertainment

P.S.: You can totally adress me as 'Martin'. 'Mr. Ganteföhr' is my dad. smile

Re: Welcome Martin Ganteföhr and Ray Baun #138508
02/16/05 06:37 AM
02/16/05 06:37 AM
Joined: Apr 2001
Posts: 15,679
England
tigger Offline
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tigger  Offline
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Joined: Apr 2001
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England
Ooops, better add some Hoegaarden to the munchies then whistle

welcome Martin and thank you so much for giving us your time smile


A bounce a day keeps the doctor away!!
Playing Sims2, Sherlock, Phantom of Venice
Reading Storm Breaking
Re: Welcome Martin Ganteföhr and Ray Baun #138509
02/16/05 08:17 AM
02/16/05 08:17 AM
Joined: Dec 2002
Posts: 182
faenza
Lally Offline
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Lally  Offline
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Joined: Dec 2002
Posts: 182
faenza
Hallo Martin, just great idea they had!
Looking fwd2 chat with u, cheerio!


Lally

Playing: Paradise

"I gave u everything u ever wanted
it wasn't what u wanted" U2 - So Cruel
Re: Welcome Martin Ganteföhr and Ray Baun #138510
02/16/05 08:59 AM
02/16/05 08:59 AM
Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
Becky Offline OP
The Medieval Lady
Becky  Offline OP
The Medieval Lady
Sonic Boomer

Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
Thanks Martin! Your dad is welcome to drop by the Cafe too.

May we address Mr. Baun as "ray-ray"?

Re: Welcome Martin Ganteföhr and Ray Baun #138511
02/16/05 09:47 AM
02/16/05 09:47 AM
Joined: Dec 1999
Posts: 69,973
MaG Offline
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MaG  Offline
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Joined: Dec 1999
Posts: 69,973
lol

Glad to have you here at GameBoomers and thanks for giving us the pleasure of your company.

Re: Welcome Martin Ganteföhr and Ray Baun #138512
02/16/05 10:14 AM
02/16/05 10:14 AM
Joined: Feb 2005
Posts: 24
Toronto
R
ray-ray Offline
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Joined: Feb 2005
Posts: 24
Toronto
Hi Gameboomers... hello Becky!

Added thanks for inviting me to chat in this Developers Cafe!

I'd also like to say thanks to Martin & his awesome team for doing such a great job on the game and am looking fwd to it hitting store shelves.

I apologize in advance if i'm somewhat delayed in my replies - my schedule here at DreamCatcher keeps me on my toes w/ meetings, production work, etc. A busy yet exciting career!

and like Martin, I will answer as much questions in the course of my day.

So lets get started!

btw, you can address me as "ray" or "ray-ray", i'm open to both.

Best Regards,

Ray Baun - Producer
DreamCatcher Interactive Inc.

Re: Welcome Martin Ganteföhr and Ray Baun #138513
02/16/05 10:21 AM
02/16/05 10:21 AM
Joined: Apr 2001
Posts: 15,679
England
tigger Offline
Graduate Boomer
tigger  Offline
Graduate Boomer

Joined: Apr 2001
Posts: 15,679
England
happydance

Hugs

Tig wave


A bounce a day keeps the doctor away!!
Playing Sims2, Sherlock, Phantom of Venice
Reading Storm Breaking
Re: Welcome Martin Ganteföhr and Ray Baun #138514
02/16/05 10:30 AM
02/16/05 10:30 AM
Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
Becky Offline OP
The Medieval Lady
Becky  Offline OP
The Medieval Lady
Sonic Boomer

Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
Hello ray! lol It's wonderful to have you here.

Re: Welcome Martin Ganteföhr and Ray Baun #138515
02/16/05 10:56 AM
02/16/05 10:56 AM
Joined: Jul 2012
Posts: 89
M
MartinGantefohr Offline
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MartinGantefohr  Offline
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M

Joined: Jul 2012
Posts: 89
Thanks to all of you for the warm welcome, and Hello to Ray!

Great questions so far, so keep them coming. If you don't, I'll just write on and on anyway.

smile

Re: Welcome Martin Ganteföhr and Ray Baun #138516
02/16/05 11:06 AM
02/16/05 11:06 AM
Joined: Dec 1999
Posts: 69,973
MaG Offline
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MaG  Offline
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Joined: Dec 1999
Posts: 69,973
That's what we want, Martin! Any postings by you are words to savor with Cafe Latte! wink

Re: Welcome Martin Ganteföhr and Ray Baun #138517
02/16/05 12:18 PM
02/16/05 12:18 PM
Joined: Dec 2002
Posts: 4,216
Virginia's wetland dimension
Salar of Myst Offline
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Salar of Myst  Offline
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Joined: Dec 2002
Posts: 4,216
Virginia's wetland dimension
Good to see you Ray & Martin! wave

Re: Welcome Martin Ganteföhr and Ray Baun #138518
02/16/05 12:31 PM
02/16/05 12:31 PM
Joined: Jul 2012
Posts: 89
M
MartinGantefohr Offline
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MartinGantefohr  Offline
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M

Joined: Jul 2012
Posts: 89
Hi there again, folks.

I'm sorry for being half an hour late, but I have some stuff going on that is related to the NA release smile

I'm here now, and I will stay half an hour longer.

Re: Welcome Martin Ganteföhr and Ray Baun #138519
02/16/05 03:03 PM
02/16/05 03:03 PM
Joined: Apr 2000
Posts: 6,391
Long Beach, Australia
flotsam Offline
Staff Reviewer
flotsam  Offline
Staff Reviewer
BAAG Specialist

Joined: Apr 2000
Posts: 6,391
Long Beach, Australia
Hi,
I am in Australia and have no idea how that affects time differences but one upside is that the game has been available out here for a few months, so I am currently in the middle of it.
Its certainly a detailed story, and unlike many games where the dialogue trees are either sparse or full of irrelavancies, the questions here all pretty much part of building up the many layers to the storyline.
How do you go about picking apart your story and then putting it back together again in pieces, and still making sure that it is a coherent whole and that information is revealed as it should be? And did you start with a completed script, or did it eveolve as you went?
Thoroughly enjoying it by the way. Don't let anyone tell you it is too wordy smile


Quantity has a quality all of its own
Re: Welcome Martin Ganteföhr and Ray Baun #138520
02/16/05 03:25 PM
02/16/05 03:25 PM
Joined: Jul 2012
Posts: 89
M
MartinGantefohr Offline
Shy Boomer
MartinGantefohr  Offline
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M

Joined: Jul 2012
Posts: 89
Thanks flotsam smile

The story of MOS was written like a walkthrough. By doing so, I made sure that all key dialogue lines were in the right place.

I used separate character sheets to keep track of each character's needs, beliefs and their changes in the course of the game.

When I sat down to write the dialogue, I wrote the essential parts first, and then grouped backstory and subplots around those parts according to the storyline and character sheets.

The story itself didn't change much in the course of the development.

What did change, was the character of some of the characters. When you write for a character, strange things can happen once he's started talking to you... smile

Re: Welcome Martin Ganteföhr and Ray Baun #138521
02/16/05 06:55 PM
02/16/05 06:55 PM
Joined: Jul 2012
Posts: 89
M
MartinGantefohr Offline
Shy Boomer
MartinGantefohr  Offline
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M

Joined: Jul 2012
Posts: 89
Ladies and Gentlemen,

I'm off for today. It's 1 a.m. here in GMT+1Land. Thanks for putting me up and putting up with me. Keep the questions coming, I'll be back tomorrow.

Thanks, and good night! smile

Best,

Martin

Re: Welcome Martin Ganteföhr and Ray Baun #138522
02/16/05 07:15 PM
02/16/05 07:15 PM
Joined: Dec 1999
Posts: 69,973
MaG Offline
Sonic Boomer
MaG  Offline
Sonic Boomer

Joined: Dec 1999
Posts: 69,973
Thanks for a great posting day! Have a nice rest. See you tomorrow!

Re: Welcome Martin Ganteföhr and Ray Baun #138523
02/17/05 02:52 AM
02/17/05 02:52 AM
Joined: Apr 2000
Posts: 6,391
Long Beach, Australia
flotsam Offline
Staff Reviewer
flotsam  Offline
Staff Reviewer
BAAG Specialist

Joined: Apr 2000
Posts: 6,391
Long Beach, Australia
Thanks for the insight Martin.
Now if only I could get Peter to talk to me about how to can get into Terminal C laugh


Quantity has a quality all of its own
Re: Welcome Martin Ganteföhr and Ray Baun #138524
02/17/05 12:29 PM
02/17/05 12:29 PM
Joined: Jul 2012
Posts: 89
M
MartinGantefohr Offline
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MartinGantefohr  Offline
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M

Joined: Jul 2012
Posts: 89
Here I am again. smile

Re: Welcome Martin Ganteföhr and Ray Baun #138525
02/17/05 12:39 PM
02/17/05 12:39 PM
Joined: Dec 1999
Posts: 69,973
MaG Offline
Sonic Boomer
MaG  Offline
Sonic Boomer

Joined: Dec 1999
Posts: 69,973
Glad to see you again! Ready - set - go!

Re: Welcome Martin Ganteföhr and Ray Baun #138526
02/17/05 03:29 PM
02/17/05 03:29 PM
Joined: Jul 2012
Posts: 89
M
MartinGantefohr Offline
Shy Boomer
MartinGantefohr  Offline
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M

Joined: Jul 2012
Posts: 89
Folks, I have some trouble going on with one localization of MOS.

I'm sorry, but I have to work on that. I'll be back ASAP to answer your questions.

Re: Welcome Martin Ganteföhr and Ray Baun #138527
02/17/05 03:34 PM
02/17/05 03:34 PM
Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
Becky Offline OP
The Medieval Lady
Becky  Offline OP
The Medieval Lady
Sonic Boomer

Joined: Feb 2000
Posts: 26,918
Stony Brook, New York, USA
Thanks for letting us know!

Re: Welcome Martin Ganteföhr and Ray Baun #138528
02/17/05 04:25 PM
02/17/05 04:25 PM
Joined: Feb 2000
Posts: 1,691
Hiding Under a Rock
gamenut Offline
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Posts: 1,691
Hiding Under a Rock
Mr. Gantefohr...hello, i would like to know is this actually an 'Adventure' or actually an 'Action/Adventure' (requiring quick movement timed puzzles and/or jumping or combat)? Thank you...i don't drink beer, but do like Apple Schnapps....here's to you!

Re: Welcome Martin Ganteföhr and Ray Baun #138529
02/17/05 08:39 PM
02/17/05 08:39 PM
Joined: Oct 2000
Posts: 40,644
southeast USA
Jenny100 Offline
GB Reviewer Glitches Moderator
Jenny100  Offline
GB Reviewer Glitches Moderator
Sonic Boomer

Joined: Oct 2000
Posts: 40,644
southeast USA
It's an adventure. There is a thread called "Timed Sequences" which discusses the game's single timed sequence here
http://www.gameboomers.com/ubboard/ultimatebb.php/topic/33/12.html

Re: Welcome Martin Ganteföhr and Ray Baun #138530
02/18/05 10:48 AM
02/18/05 10:48 AM
Joined: Jul 2012
Posts: 89
M
MartinGantefohr Offline
Shy Boomer
MartinGantefohr  Offline
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M

Joined: Jul 2012
Posts: 89
What Jenny said. laugh

This game is packed with action in its cut scenes.

The actual gameplay is absolutely non-violent and there aren't any time sequences except for the one situation I mentioned.

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