|  | 
 Walkthrough
        & Screenshots by Dr. Hugh Web
        Art & Links by Bert Jamin |  | |
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©
November 2010 Bert Jamin (www.gamesover.com)
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Level 12
12.1 Here we go for a long and boring shooter Level when escaping from the Ministry of Magic.
 
 Select Spells to match situations. Some Spells work better against different enemies or when required to affect the
environment
In fact this information is pure nonsense. The  only effective Spell is
 Impedimenta against over 50 of Wizards and Witches you are bound to fight in this Level. 
Those Potions and other Spells aren’t worth that much, except of course  Doxycide against Doxies (which you will hardly ever meet again) and
 Expecto Patronum to expel the Dementors you will also meet here. So don’t risk your life and pick them up.
Make sure to hide wherever you can.
Also cast Four-Points to escape from here on a regular base.
I’m not going to make many screenshots in this Level except at places 
where you need to run to and at Save Blocks. Your goal is the lifts once
 again.
Run left at the golden gate and up to the ramp.
 
 Shoot the Wizards on top of the ramp
Cast Four-Points.
 
 You’ll have to turn right here
Hide from the Witch like in a Police film, run to her and shoot.
 
 
 Getting rid of the Witch
Run left at the end of the corridor and left again.
 
 Run left twice
12.2 Hide behind the wall
 
 A Wizard and a Witch to take down
Go left and either hide behind the wall or behind the metal panel where 
you have to duck. There are lots of Wizards and Witches so you have to 
shoot them one by one with the help of Ron and Hermione.
 
 Duck and hide behind one of the metal panels
Then make your way through the first Gazebo getting rid of another pack of Wizards.
 
 To the first Gazebo
Make your way to the second Gazebo and expel a Dementor.
 
 Dementors are entering the scene as well

 Your Health has increased
Kill a Witch standing in your way and get:
 
 Felix Felicis
12.3 Turn left
 
 
 Hide behind the statue
Kill the W&W and turn left. Run to the end of the corridor.
 
 
 Run till the end of this corridor
There still are a few W&W and a Dementor. Turn right and see the lift. Talk to Ron. He’ll tell you:
 
 Let’s go to the lift, mate.
12.4. The lift will bring you to a lower floor.
Ron:  So far so good, eh? Rather enjoying this.
 
 Hermione:  Are you all right, Harry?
Ron:  I-I can feel it... it’s like the Horcrux is alive.
Hermione:  We should take turns to carry it.
Harry:  I’ll take it. 
Hermione: The sooner we can find a way to destroy it, the better.
Ron:  Let’s go to the floo network.
Cast Four-Spells and turn right.
 
 Turn right
12.5 But the show isn’t over yet.
When you run towards the tunnel two Wizards will emerge and attack. Then
 turn right and kill the Death Eater. Behind the statue is a circus with
 pillared galleries left and right.
 
 A circus with pillars left and right
Go to the left gallery where you can safely hide from loads of Creeps 
and run to the next metal shield. Stay close to a pillar and eliminate 
them one by one. Look left and right and also to the opposite gallery 
for hiding Wizards and Death Eaters.
 
 Always hide between the pillars
Meanwhile you will also encounter two Dementors.
 
 Expel the Dementors
Keep moving on until most enemies are shot and you are far enough in the circus.
12.6 (Cinematic)
 
 Seal the exits! Now!
Ron:  Too late, mate. 
 
 
 
 Harry, Ron and Hermione are catapulted out of the Ministry